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Sean (Pin) Ho Email & Phone Number

Location: Rowland Heights, California, United States 5 work roles 1 school
2 work emails found @heavy-iron.com 2 phones found area 310 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email s****@heavy-iron.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Art Director
Location
Rowland Heights, California, United States

Who is Sean (Pin) Ho? Overview

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Quick answer

Sean (Pin) Ho is listed as Art Director at Heavy Iron Studios, Inc., based in Rowland Heights, California, United States. AeroLeads shows a work email signal at heavy-iron.com, phone signal with area code 310, and a matched LinkedIn profile for Sean (Pin) Ho.

Sean (Pin) Ho previously worked as Senior Lead Concept artist at Heavy Iron Studios, Inc. and Concept Artist at Walt Disney Studio. Sean (Pin) Ho holds Ba, Illustration from Artcenter College Of Design.

Company email context

Email format at Heavy Iron Studios, Inc.

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{first_initial}{last}@heavy-iron.com
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AeroLeads found 2 current-domain work email signals for Sean (Pin) Ho. Compare company email patterns before reaching out.

Profile bio

About Sean (Pin) Ho

Seasoned bilingual Art Director with over 15 years of experience in the film, animation, and games industry. Lead and supervise several art teams to make sure they consistently follow the unique art style that is established. Skilled in developing high-quality materials, meeting the most demanding deadlines, communicating, and managing effectively with cross-functional teams including overseas outsourcing companies. Dedicated to finding the most cost-effective and creative solutions for all challenges and projects.

Listed skills include Video Games, Character Animation, Digital Painting, Texturing, and 19 others.

Current workplace

Sean (Pin) Ho's current company

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Heavy Iron Studios, Inc.
Heavy Iron Studios, Inc.
Art Director
AeroLeads page
5 roles · 30 years

Sean (Pin) Ho work experience

A career timeline built from the work history available for this profile.

Art Director

Current

El Segundo, California, Us

Projects include: Family Guy: Back to the Multiverse (PS3, Xbox 360, and PC); Disney Adventure ( Prototype for Xbox 360); Fat City (Wii, PC, NextGen, and VR); Let Hawaii Happen VR (Mobile VR); Amazon Odyssey (Oculus VR); Carnival PlayOcean Games (Mobile, Interactive TV, and Slot Machine); Grand Tour (PS4, Xbox); PacMan Mega Tunnel Battle (Stadia); Unannounced Titles (Next Gen, PC, Mobile, VR, and Slot Machine) - Provided appropriate creative vision for every project listed above while meeting strict deadlines. - Successfully delivering a robust and focused vision for multiple projects with different art styles at the same time. - Work closely with clients and cross-functional stakeholders to come up with the best creative solutions and define a distinctive and imaginative style for each project. - Manage and support the art and design team to make sure their tasks are done on time with the highest quality. - Effectively resolved many time-sensitive crises with clear thinking and sound judgment. - Emphasized branding continuity across various platforms and media. - Worked with Executives and clients to flush out game ideas and unique art styles for current and incoming projects within a tight time frame. - Created innovative pitch docs for different projects.

Mar 2009 - Present

Senior Lead Concept Artist

El Segundo, California, Us

Senior Concept ArtistProjects include: Wall-e (Xbox 360, PS3, Wii); Ratatouille (Xbox 360, PS3, Wii); The Incredibles: Rise of The Underminer (PS2, Xbox); Disney Infinity I, II, and III (Wii, PC, and Mobile); Fat City (Wii, PC, NextGen, and VR); Let Hawaii Happen VR (Mobile VR); Amazon Odyssey (Oculus VR); Carnival PlayOcean Games (Mobile, Interactive TV, and Slot Machine); Grand Tour (PS4, Xbox); PacMan Mega Tunnel Battle (Stadia); Unannounced Titles (Next Gen, PC, Mobile, VR, and Slot Machine) • Provided concepts for every project listed above while meeting strict deadlines. • Designed and created style guides, color keys, lighting keys, storyboards, environment, characters, props, art, UI, HUD, VFX, and gameplay ideas for most of the games listed above. • Worked closely with the director to flush out visionary concepts for multiple projects. • Created supportive concepts for pitch docs for different projects • Successfully recreated Pixar’s unique style while they still developing the movies.• Worked with designers to flush out gameplay ideas for all the titles.

2005 - 2022 ~17 yrs

Art Director

El Segundo, California, Us

Projects include: SpongeBob: Truth or Square (Xbox 360, PS3, Wii); UFC Trainers (Xbox 360, PS3, Wii)• Art directed and work closely with outsource venders in Shanghai. Communicate daily with the venders to resolve all the questions and provided draw over.• Travel to outsource venders with TD to establish pipeline and understand vender workflow.• Provided creative vision, style guide, color keys, lighting keys, storyboards, environment, characters, props, art, UI, HUD, and game play ideas for most of the games list above.• Collaborated with creative team to come out with best solution for resolving several major obstacles.• Really understand the branding and be able to recall part of the animation to support our vision of the game.• Generated robust UI and HUD concept for the games.• Created company branding and marketing materials for THQ and games.

2008 - 2009 ~1 yr

Concept Artist

Walt Disney Studio

Projects include: Tinker Bell (Feature Film); Winnie the Pooh (Feature Film); Little Mermaid III (Film); Kronk’s New Groove (Film)• Model designer for Tinker Bell The Movie. Created color render of props and characters for 3D artist.• Character designer for Winnie the Pooh. Created early preproduction character concept for the project.• Visual development artist for Little Mermaid III. Created early preproduction environment and props concept for the project.• Character and prop designer for Kronk’s New Groove. Created character and prop concepts for the project.

2004 - 2007 ~3 yrs

Visual Development Artist/Efx Assistant Animator

Glendale, Ca, Us

Projects include: The Prince of Egypt (Feature Film); The Road to El Dorado (Feature Film); Spirit: Stallion of the Cimarron (Feature Film); Sinbad: Legend of the Seven Sea (Feature Film); and Shark Tale (Feature Film).• Visual Development Artist for Sinbad and Shark Tale. • Designed the style of visual EFX for: El Dorado, Spirit, and Sinbad.• EFX Key/Assistant Animator for: El Dorado, Spirit, and Sinbad. • EFX Inbetween artist/ Assistant EFX animator for The Prince of Egypt.

1997 - 2005 ~8 yrs
1 education record

Sean (Pin) Ho education

  • Artcenter College Of Design
    Artcenter College Of Design
    Illustration
FAQ

Frequently asked questions about Sean (Pin) Ho

Quick answers generated from the profile data available on this page.

What company does Sean (Pin) Ho work for?

Sean (Pin) Ho works for Heavy Iron Studios, Inc..

What is Sean (Pin) Ho's role at Heavy Iron Studios, Inc.?

Sean (Pin) Ho is listed as Art Director at Heavy Iron Studios, Inc..

What is Sean (Pin) Ho's email address?

AeroLeads has found 2 work email signals at @heavy-iron.com for Sean (Pin) Ho at Heavy Iron Studios, Inc..

What is Sean (Pin) Ho's phone number?

AeroLeads has found 2 phone signal(s) with area code 310 for Sean (Pin) Ho at Heavy Iron Studios, Inc..

Where is Sean (Pin) Ho based?

Sean (Pin) Ho is based in Rowland Heights, California, United States while working with Heavy Iron Studios, Inc..

What companies has Sean (Pin) Ho worked for?

Sean (Pin) Ho has worked for Heavy Iron Studios, Inc., Walt Disney Studio, and Dreamworks Animation.

How can I contact Sean (Pin) Ho?

You can use AeroLeads to view verified contact signals for Sean (Pin) Ho at Heavy Iron Studios, Inc., including work email, phone, and LinkedIn data when available.

What schools did Sean (Pin) Ho attend?

Sean (Pin) Ho holds Ba, Illustration from Artcenter College Of Design.

What skills is Sean (Pin) Ho known for?

Sean (Pin) Ho is listed with skills including Video Games, Character Animation, Digital Painting, Texturing, Maya, Game Development, Conceptual Art, and Cinematics.

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