Sean Stanley Nakamura Email and Phone Number
An experienced Art Lead who can drive games from concept to market. Throughout my career, I have honed my skills in game art, adeptly leveraging both 2Dand 3D mediums to craft amazing worlds and memorable characters. My ability to spanstyles from stylized to realistic has made me a versatile asset to various gamingcompanies. I have not only developed worlds and characters but also mentored otherartists and been hands-on with integrating assets into game engines. This includescollaborating with Technical Artists to develop new techniques that improve quality andefficiency.
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Principal Artist2Weeks Corp Aug 2024 - PresentAt 2weeks, we embrace rapid prototyping, experimentation, and working in public as our core development pillars. Our aim is to create small, experimental prototypes at lightning speed and deliver them straight to you on the open web. This rapid development pace means you can look forward to a steady stream of exciting new games to try with your friends. -
Senior 3D ArtistParadox Tectonic Jun 2022 - Jul 2024Berkeley, California, United States• Crafting the most moddable open world life sim - Life by You•1st party Art team of 6 (remote)(1 Ad, 1 Senior artist, 1 Senior Technical Artist, 1 Technical Artist, 1 Senior character artist, 1 Senior animator)World Building• Visual Development and concept art for world objects and vehicles• Maya | Zbrush | 3D modeling utilizing a high poly to low poly workflow• Substance Painter | Baking High Poly data to low poly mesh• Substance Painter | Photoshop - 4 textures per material | Albedo, Color Mask, Mask Map, Normal• Unity | Early Access 300 world objects with color tint function, interactions, animations, PBR materials and Lod’s• Unity | real time lighting for character scene, world objects and vehicles• Mentored and created video tutorials for artist, modders and game designers for best practices• Adjustment of the LOD’s for all exterior world objects greatly improved draw call and frame rateCharacters• Concepts for clothing and accessories• Maya | facial rigging to allow for a highly customizable face• Maya | Zbrush - clothing modeling, texturing, Uv layout and rigging• Photoshop | Substance - 4 textures per material | Albedo, Color Mask, Mask Map, Normal• Unity | multiple clothing overlay system setup and refinement• Look development for clothing in a real time lighting environment• Outsource management for clothing and hair designs• Fixed a lot of the issues with clothing and character appearance with strategic weight painting and mesh adjustmentsBuild Mode• Created 100 materials in 1 month for housing pieces• Maya | Created the foundational housing pieces so the outsourcing team could build scale our library• Substance painter | Look development for all housing textures using 4 textures - Albedo, Color Mask, Mask Map and Normal. • R&D with a senior engineer to spearhead the development of the build features. Built all the foundational pieces and setup up the pipeline in Unity. -
Art Consultant | Contract Art Director | Lead 3D ArtistStudio Naka, Llc Apr 2018 - Jun 2022Hawaiian IslandsCreator of Aloha Shaved Ice mobilegameArt Director/ OwnerClients• netEase Games | San Francisco• Hicon Games | Hawaii• Aatma Animation Studios | Los Angeles •Paradox Tectonic | Berkeley• wnk.co | Berkeley• A full stack art house that works with clients from the bay area and hawaii• Art Direction + Technical Art Direction + Project Management • Visual Development for Animation and Videogames• Concepts and illustration• 3d modeling organic and hard surface.• Animation and Rigging• VFX• Pipeline creation and maintenance -
Art LeadNetease North America Apr 2017 - Jan 2019San Francisco Bay Area• Successfully lead the art team on the greenlit MOBA that we presented in Hangzhou HQ• Crafting 1st party games and prototypes• Defining Art pipelines for mobile games.• Planning and Time Assessments for current and new projects • Managing Art Outsourcing • Managing feedback from external art teams• Creating new tech, shaders and Unity setups to be reused on multiple projects• Created Cinematic pipeline for high res shots
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3D Vr Artist ContractSubdream Studios, Inc. Feb 2017 - Mar 2017San MateoBuilding 3d assets for a VR title for the HTC Vive. Utilizing Maya, Photoshop and Unity 3dVr game title Mega Overload -
Senior 2D 3D Artist /Technical Art DirectorLinekong Entertainment Technology Aug 2015 - Jan 2017San Francisco Bay AreaGame Titles:Independence Day: ExtinctionSupercharged Championship CupDuties: - Visual Development, Unity, Concepts, 3d Models (Units and Buildings), Animation, Lighting, VFX and Cutscenes- Managed outsource teams- Developed Prototypes in Unity- Worked with Fox Digital Entertainment for brand continuity ios: https://itunes.apple.com/us/app/independence-day-extinction/id1116818232?mt=8android: https://play.google.com/store/apps/details?id=com.lk.idrUnreleased Titles:Heroes Crash -
Lead 2D 3D ArtistNpnf, Inc. Mar 2015 - Aug 2015333 Bryant St. Suite 230 San Francisco, Ca 94107Shipped Titles: Adventure of NomUnreleased Title:Dragon BattleLead Artist for 1st party developersOversee outsourcing teamsVisual Development and Concept Art3D modeling (Maya, Zbrush)Unity 3DAdobe Suite (Photoshop, Illustrator, InDesign, After Effects)Texture PackertopogunUV mappingTexture PaintingGame DesignLevel Design3D AnimationReal Time VFXGitHubSVN
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Lead 2D/3D Game ArtistSk Planet, Inc. Sep 2013 - Feb 2015San FranciscoShipped Titles:YouMeVerse available for IOS and AndroidCosmic Shootout for IOS and AndroidFunner Runner for IOS and AndroidVisual DevelopmentCharacter DesignFUX (First User Experience)Low Poly 3D ModelingUnity 3dVFXUV mappingPipelineStoryboardingUIrigginganimationGame Design -
Arc TutorAcademy Of Art University Aug 2012 - Jan 2014San Francisco Bay Areatutoring in Zbrush, Maya, Python/Mel, PhotoshopGreat experience to mentor not only fellow students but to hone my skills as well. -
Visual Development Artist & 3D ModelerRuslan & Ludmila Short Film Aug 2012 - May 2013San FranciscoCharacter DesignEnvironment DesignFixative Blend ShapesCharacter ModelingAsset ModelingUv MappingTexture Mapping
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Digital ArtistNeonmob Oct 2011 - Feb 2012San FranciscoNeon mob specializes in collectable digital trading cards.Creature designer for Neon mobcreated a original set of 105 digital creature trading cards.www.neonmob.com -
CashierCostco Wholesale Sep 2000 - Oct 2011San Francisco Bay Area/ Honolulu HiTransferred from Iwilei Costco to San Francisco Costco to attend college -
2D AnimatorLittle Halo Games Jul 2011 - Sep 2011San Francisco2d artist for Little Halo Games.character design and environmentdesigned for 2 games.
Sean Stanley Nakamura Education Details
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Graduated -
3D Animation -
Mililani High SchoolSenior -
Concord High SchoolFreshman
Frequently Asked Questions about Sean Stanley Nakamura
What company does Sean Stanley Nakamura work for?
Sean Stanley Nakamura works for 2weeks Corp
What is Sean Stanley Nakamura's role at the current company?
Sean Stanley Nakamura's current role is Art Director | Art Lead | Senior 2D 3D Artist.
What schools did Sean Stanley Nakamura attend?
Sean Stanley Nakamura attended Academy Of Art University, Leeward Community College, Mililani High School, Concord High School.
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