Sean Sullivan

Sean Sullivan Email and Phone Number

Chief Technology Officer at CBT Nuggets @ CBT Nuggets
Sean Sullivan's Location
Greater Lansing, United States, United States
About Sean Sullivan

Experienced and passionate builder of software, products, platforms, and teams. History of success as a founding partner of startups and as an executive in the high-growth phases of companies. Proven in bringing to market and operating immersive, interactive platforms, products, and communities in the gaming and education spaces.Expertise in: • Leadership in dynamic organizations building teams and products to accomplish technical and business goals and further innovation. • Evangelism of products and technology to promote team and company achievements and advancements. • Systems architecture and software development resulting in delivery of products, platforms, and communities with an emphasis on consumer engagement, operational efficiency, and application scalability.

Sean Sullivan's Current Company Details
CBT Nuggets

Cbt Nuggets

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Chief Technology Officer at CBT Nuggets
Sean Sullivan Work Experience Details
  • Cbt Nuggets
    Chief Technology Officer
    Cbt Nuggets Jul 2017 - Present
    Eugene, Oregon, Us
    • Collaborate with other members of the leadership team to set strategic direction and create roadmaps to deliver on key organizational goals and foster a culture of innovation. • Furthered development of the product’s platform through technical designs, architectural decisions, and leadership of a growing engineering organization. • Engineered and shepherded evolutions of application to accommodate growing customer base and accelerate product innovation velocity.
  • Cbt Nuggets
    Chief Software Architect
    Cbt Nuggets Feb 2017 - Jul 2017
    Eugene, Oregon, Us
    • Furthered development of product platform through technology selections, architectural decisions, and leadership of engineers. • Collaborated with leadership and team of architects to translate business requirements into architecture specifications that satisfy desired platform features and attributes. • Constructed software solutions to strengthen platform and project cohesion, explore development approaches, guide engineering standards, and ensure architectural compliance.
  • Cbt Nuggets
    Senior Software Engineer
    Cbt Nuggets Feb 2014 - Feb 2017
    Eugene, Oregon, Us
    • Performed decomposition of monolithic (.NET) architecture through design, development and delivery of microservices and supporting components to introduce organizational agility, increase platform stability, and introduce feasibility of desired and anticipated platform development and growth. • Mentored and guided team of developers in growth of technical, architectural, and professional skills through introduction of new technologies and fresh approaches; through leadership, established buy-in from development team for technical initiatives required to meet organization's goals. • Introduced operational visibility and intelligence to business through establishment of progressive data architecture through use of queues, streams, data at rest, orchestrated job execution, large data set processing, and ingress into data warehouse.
  • Spotkin, Inc.
    Software Engineer, Partner
    Spotkin, Inc. Apr 2012 - Jan 2014
    Eugene, Or, Us
    Game studio and web technology startup.Highlighted ProjectsMobile Game Social Networking Platform: Spotkin required a comprehensive web services suite for its entry into the mobile video game space. I built a complete RESTful API to provide the game client with required social networking and game-specific features on a tight deadline. • Provided game client with APIs for authentication, identity, social features, leaderboards, and ad serving. • Architected, programmed, and deployed system with scalability in mind utilizing caching strategies, job queues, and careful data store selection. • Used test-driven development and statistics reporting throughout the application to create a robust codebase with custom metrics dashboard for business analytics. • Managed and provided code support to a team throughout the creation of iPhone and Android apps; acted as the lead programmer on the same team to build an Objective-C and Java library to be used by current and future products on the platform.
GameWoof Social Network Platform: Created a social network for game reviews and game discovery. • Designed and engineered platform consisting of content management solutions, responsive and dynamic user interfaces, and APIs comprised of distributed server systems and external social data sources. • Managed and provided support to a team to develop an Android application to consume the platform’s content and features.
Contraption Maker Multiplayer Server: Our PC/Mac game required a server to help facilitate multiplayer features. • Developed a server to manage network connections to match players to available games; the solution offers an API that leverages database persistence to provide session-specific data to game clients.
  • Pushbutton Labs
    Software Engineer, Co-Founder
    Pushbutton Labs Jul 2008 - Nov 2011
    Eugene, Or, Us
    Game technology and product development startup. Creators and maintainers of PushButton Engine open source game technology. Highlighted ProjectsSocial Network Game: The PushButton Labs team was enlisted as consultants to help build an incredibly popular, award winning social game on the Facebook platform. • Worked as a consultant and key developer, positioned in the middle of the stack, laid the technical foundation for the product through the development of the communication layer to integrate backend APIs with the game client. • Interfaced with marketing and business analytics team members to maximize viral effectiveness of product through insertion of intelligence gathering and social APIs. • Solved technical issues arising from the scale of user interactions, backend saturation, and client-side performance. • Managed group of web and front-end engineers to implement functionality outlined by design documents.PushButton Engine Community and Store: PushButton Labs’ Flash game engine required a community for developers using the technology as well as a store for selling components that provided functionality to consumers of the engine technology. • Built out product submission and listing functionality and worked with another team member to integrate it with payment processing. • Developed community features for sharing highlighted projects built with the engine.
PushButton Games Flash Portal: Designed and developed a social network for playing Flash games, complete with leaderboards, achievements, and activity feed.
  • Garagegames
    Game Integration Manager And Web Engineer
    Garagegames May 2006 - Jul 2008
    Las Vegas, Nv, Us
    Game technology startup acquired by InterActive Corp (IAC) in 2007. Creators of Torque Game Engine and InstantAction game platform.Highlighted ProjectsGreat Games Experiment: Acted as project manager and lead developer for high traffic social network for games. • Led team of developers, artists and marketers in designing and engineering a feature-rich platform for game developers and their games. • Implemented coding strategies to promote scalability of complex rating algorithms and a recommendation engine.
InstantAction: Managed game integration, engineered advanced front-end systems, and designed specifications for game platform. • Interfaced with plugin and game developers (internal and external) to design specifications and engineer integration framework central to game functionality. • Consumed messaging packets arriving via plugin to provide realtime social networking features such as game invitations and notifications. • Managed a team of front-end and platform engineers to accomplish product releases on aggressive deadlines.
  • Centerstage Media Solutions
    Owner
    Centerstage Media Solutions Mar 2005 - Jun 2008
    Website and video production sole proprietorship focusing on small businesses and community organizations.

Sean Sullivan Skills

Javascript Php Databases Web Development Actionscript Flash Mysql Git Html Subversion Programming Css Xml Web Applications Web Services Node.js Amazon Web Services System Architecture Distributed Systems Api Development Mongodb Redis Jquery Linux Apache Cassandra Graphite Sass Rabbitmq Postgresql Python Test Driven Development Nginx Analytics Memcached Html 5 Hadoop Hive Html5

Sean Sullivan Education Details

  • Michigan State University
    Michigan State University
    Mass Media Analysis

Frequently Asked Questions about Sean Sullivan

What company does Sean Sullivan work for?

Sean Sullivan works for Cbt Nuggets

What is Sean Sullivan's role at the current company?

Sean Sullivan's current role is Chief Technology Officer at CBT Nuggets.

What is Sean Sullivan's email address?

Sean Sullivan's email address is se****@****ail.com

What schools did Sean Sullivan attend?

Sean Sullivan attended Michigan State University.

What are some of Sean Sullivan's interests?

Sean Sullivan has interest in Web Plumbing, Gaming, Data, Playing Music.

What skills is Sean Sullivan known for?

Sean Sullivan has skills like Javascript, Php, Databases, Web Development, Actionscript, Flash, Mysql, Git, Html, Subversion, Programming, Css.

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