Sean Troehler Email & Phone Number
@treyarch.com
1 phone found area 559
LinkedIn matched
Who is Sean Troehler? Overview
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Sean Troehler is listed as Level Artist at Treyarch, a with 551 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at treyarch.com, phone signal with area code 559, and a matched LinkedIn profile for Sean Troehler.
Sean Troehler previously worked as QA Analyst at Naughty Dog and QA Tester at Treyarch. Sean Troehler holds Bachelor Of Applied Science (Basc), Computer Science, Senior from California Polytechnic State University-San Luis Obispo.
Email format at Treyarch
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AeroLeads found 1 current-domain work email signal for Sean Troehler. Compare company email patterns before reaching out.
About Sean Troehler
Please check out my level design projects at https://smtroehler.artstation.com/Video games mean a lot to me. I have played them throughout my life, loving everything about them. I hope to help contribute or make a game that can have the same effect on someone else as it had on me. My goal is to work with people that share this passion and want to work together to create something fun, memorable, and beautiful.
Listed skills include Opengl, Computer Graphics, C++, Object Oriented Design, and 17 others.
Sean Troehler's current company
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Sean Troehler work experience
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Qa Analyst
Qa Tester
Collision Designer
• Created collision models in Maya. Worked closely with both artists and level designers on improving the levels to create fun and functional play spaces. • Fine-tuned collision to ensure smooth movement in environments by establishing clear metrics for artists to use. Worked with both artists and designers to create these metrics, finding a middle ground between gameplay and environmental design. • Suggested art/layout changes to define playable space, ensure interactable or non-interactable objects were easily differentiated, making paths through the level clearer, and preventing snag points that the player could get stuck on. • Other tasks included bug reporting, level optimization, camera collision, effects tagging, and navmesh generation for AI.
Freelance 3D Artist
I create 3D assets for various games on the Steam Workshop doing various jobs like modeling, texturing, hi-poly sculpts, promotional materials, and rigging. Additionally I create multiplayer maps for the game. Please visit my website to see a more detailed breakdown of my 3d models and maps. https://smtroehler.artstation.com/With all of my submissions accepted for sale by Valve for Team Fortress 2:http://steamcommunity.com/sharedfiles/filedetails/?id=185589965http://steamcommunity.com/sharedfiles/filedetails/?id=537159817http://steamcommunity.com/sharedfiles/filedetails/?id=403094816http://steamcommunity.com/sharedfiles/filedetails/?id=220884906http://steamcommunity.com/sharedfiles/filedetails/?id=220887600http://steamcommunity.com/sharedfiles/filedetails/?id=196099124http://steamcommunity.com/sharedfiles/filedetails/?id=185589965
Ssg Intern - Html5
Worked on the Intel XDK Team creating mobile games and tutorials with and for the Intel XDK platform. The skills of self sufficiency and ability to work on my own were heavily needed in this job as all ideas and work was done on my own. Largest project was a game created in the XDK called Marauder which was a 2d driving deathmatch game. I created many features like accurate collision detection between the vehicles with physical responses, car physics (like drifting, gear shifts, and engine forces), and art.Was shipped to the Google Play Store and implemented Google Play Achievements and Leaderboards. https://play.google.com/store/apps/details?id=marauder.game.intel.xdkAdditionally worked with bug reporting since I was actively using the program. All issues were reported through Jira.
Colleagues at Treyarch
Other employees you can reach at treyarch.com. View company contacts for 551 employees →
John Delgado
Colleague at TreyarchSanta Monica, California, United States
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Ryan Vinson
Colleague at TreyarchUnited States
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KT
Kevin Timpson
Colleague at TreyarchSacramento, California, United States
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CF
Chelsea F.
Colleague at TreyarchLos Angeles, California, United States
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FG
Ferran Gomez
Colleague at TreyarchBarcelona, Catalonia, Spain
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AF
Andre Foster
Colleague at TreyarchLos Angeles, California, United States
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JM
Jesus Marino
Colleague at TreyarchMexico
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JM
Joe Mark
Colleague at TreyarchLouisville, Kentucky, United States
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KN
Katherine Nosova
Colleague at TreyarchLos Angeles, California, United States
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RB
Rachel Brunelle-Rhodes
Colleague at TreyarchLos Angeles, California, United States
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Sean Troehler education
Frequently asked questions about Sean Troehler
Quick answers generated from the profile data available on this page.
What company does Sean Troehler work for?
Sean Troehler works for Treyarch.
What is Sean Troehler's role at Treyarch?
Sean Troehler is listed as Level Artist at Treyarch.
What is Sean Troehler's email address?
AeroLeads has found 1 work email signal at @treyarch.com for Sean Troehler at Treyarch.
What is Sean Troehler's phone number?
AeroLeads has found 1 phone signal(s) with area code 559 for Sean Troehler at Treyarch.
Where is Sean Troehler based?
Sean Troehler is based in Los Angeles, California, United States while working with Treyarch.
What companies has Sean Troehler worked for?
Sean Troehler has worked for Treyarch, Naughty Dog, Santa Monica Studio, Self Employed, and Intel Corporation.
Who are Sean Troehler's colleagues at Treyarch?
Sean Troehler's colleagues at Treyarch include John Delgado, Ryan Vinson, Kevin Timpson, Chelsea F., and Ferran Gomez.
How can I contact Sean Troehler?
You can use AeroLeads to view verified contact signals for Sean Troehler at Treyarch, including work email, phone, and LinkedIn data when available.
What schools did Sean Troehler attend?
Sean Troehler holds Bachelor Of Applied Science (Basc), Computer Science, Senior from California Polytechnic State University-San Luis Obispo.
What skills is Sean Troehler known for?
Sean Troehler is listed with skills including Opengl, Computer Graphics, C++, Object Oriented Design, Video Games, 3D Modeling, Mobile Games, and C.
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