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Sebastian Tusk personal email
Sebastian Tusk possesses expertise in game development, game programming, video games, c++, mmorpg and 22 more skills.
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Feasibility Study Vr-RevoltSelf-Employed Aug 2015 - May 2016Berlin Area, GermanyFeasibility Study VR-RevoltUntethered, large scale, optical inside-out, multiuser, positional tracking Virtual Reality system
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Technical LeadPromotion Software Gmbh Dec 2014 - Jun 2015Berlin Area, Germany● Development lead of an in-house project (18 team members, 8 developers)● Planning and managing of all technical aspects● Software architecture (client, server, 3D graphics, AI, UI/MVVC, ...)● Process and work flow planning and implementation● Consulting and due diligence for further projects● Mobile applications (iOS, Android)● Free-to-play online games
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Technical DirectorSilver Style Studios Gmbh Sep 2010 - Jul 2014Berlin Area, Germany● Head of development for a massive multi-player browser game (30 team members, 8 programmers)● Responsible for hiring and training the development team● Responsible for the architecture and implementation of all features with the following key functions: browser 2D/3D game engine, massive multi-player networking, scaling server architecture● Oversaw the operational security of payment processing and personal user data● Led the deployment on cloud computing services (Amazon AWS) with automated load controlled up/down scaling● Introduction of automated integration tests of the complete game content ($>$40 hours of play time)● Design, architecture and implementation of data analysis, collection and visualization tools for game metrics with huge volumes of data● Projects: Herokon Online
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Technical DirectorThe Games Company Mar 2007 - Sep 2010Berlin Area, Germany● Development lead for projects with up to 45 overall team members including 16 programmers● Technical evaluation of various external game productions for the publishing department● Designed the architecture and supervised the implementation of a complete game engine which was used in multiple products published by TGC● Personal focus was graphics and shader development, artificial intelligence and the embedding of the scripting language python for fast and easy content development● Responsible for hiring and training developers● Led the creation of a specialized engine for point and click adventure games based on the existing engine technology with the key features• XML based UI development• facial animation synchronized with speech analysis• advanced 2.5D visualization technology● Building and training of an additional development team for Adobe Flash and Browser based games● Developing of a high performance server based solution for 2D asset rendering● Conference Presentation: Variable-Size Penumbra with Variance Shadow Mapping, GC Developers Conference 2008● Selected Projects: The Fall: Last Days of Gaia • Simon the Sorcerer 4: Chaos Happens • Simon the Sorcerer: Who’d Even Want Contact?! • DWK5 - Hinter dem Horizont• Everlight • Goin' Downtown • Demonicon -
Technical DirectorSilver Style Entertainment E.K. Jan 2001 - Feb 2007Berlin Area, Germany● Technical lead for a real time strategy game and a role playing game ● Major developed features are large terrain path finding, artificial intelligence, large terrain sculpting algorithm and advanced terrain texture blending● Projects: Soldiers of Anarchy • The Fall: Last Days of Gaia
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Software DeveloperFreelancer Jan 1997 - Jan 2001Berlin Area, Germany● Web development● IT training for local enterprises● Freelancer for Silver Style Entertainment especially graphics programming for a football simulation● Projects: Soldiers of Anarchy • Anpfiff der Fußballmanager
Sebastian Tusk Skills
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What is Sebastian Tusk's email address?
Sebastian Tusk's email address is li****@****met.com
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Sebastian Tusk has skills like Game Development, Game Programming, Video Games, C++, Mmorpg, Computer Games, Online Gaming, Mmo, Java, Relational Databases, Python, Scalable Architecture.
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