Principal Software Engineer
Current- Learned Machine Learning, Deep Learning and Reinforcement Learning- Implementing AI in a Card game Parallel ( https://parallel.life/ )- Implementing Card logics and part of systems logics.
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@electricsquare.com
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Sébastien Tixier is listed as Principal Software Engineer at Electric Square, a with 117 employees, based in Singapore. AeroLeads shows a work email signal at electricsquare.com and a matched LinkedIn profile for Sébastien Tixier.
Sébastien Tixier previously worked as Senior Software Engineer at Electric Square and Physics Software Engineer at Electric Square. Sébastien Tixier holds Post Graduate Master'S Degree, Computer Science Graphics And Networks from Université Claude Bernard Lyon 1.
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More than 20 years experience in Video Game Dev industry, from Driving A.I. GFX, Particles Engine, Device library, Math library, Physics/Collision library to Car Physics Simulation.Specializations : Car Physics
Listed skills include Video Games, Game Development, Ps3, Gameplay Programming, and 28 others.
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Singapore
- Learned Machine Learning, Deep Learning and Reinforcement Learning- Implementing AI in a Card game Parallel ( https://parallel.life/ )- Implementing Card logics and part of systems logics.
Singapore
Worked for a game in VR in Unity for the Quest 2.- Made cinematics game system and tools in Unity to allow moving in the timeline from logics with smooth blending of the animations.- Made several custom tracks to allow interaction of player with NPC and objects, haptic feedback- Made cinematics game system and tools to save/restore and restrict player inventory and motion during cinematics
Singapore
Made a simplified Force based vehicle physics for a Company, using there physics engine in Unreal 4.
Singapore
- Made full kart physics for a fun kart game for Apple Arcade in Unity.
Singapore
worked on AI for a fun Racing game, Detonation Racing, for Apple Arcade in Unity DOTS.
Starting new job around February 7th
Singapore
Lead Physics Engineer on Ghost Racing FormulaEhttps://www.fiaformulae.com/en/news/2019/april/formulae-ghost-racing-launched-Coded in house vehicle engine from scratch in C++ that can be used as Unity Native Library.-Implemented player and telemetry vehicle physics in the game using Unity.-Implemented full game , Game Loop, UI, Game Flow, local multiplayer racing game for PC. -Created Direct Input Unity Native library for FFB steering wheel support.-Created UDP Lan Network Unity Native library in C++ for PC local UDP networking.
Singapore
Implemented Physics replication on flight tittle inside UE4 using in House network library.Lead Engineer/TD on 2 unannounced and cancelled games using UE4 on Nintendo Switch.
Lyon
Lead Physics Software Engineer, also programming Audio and Device library.- Created a new Vehicle Physics Engine from scratch using Havok as dynamic and collision engine.- Created input device library in C++ for DirectX, XBOX One and PS4 supporting any device and FFB steering wheels.- Prototyped and start implemented audio using FMOD and FMOD studio.
-Lead Physics Software Engineer on Test Drive Unlimited ( X360/PC ), Created an Advanced Vehicle Physics. Also coded Replay and, Cameras.Created Input Device and Math Vector/Matrix libraries for PC/X360-Created a Collision and Dynamic Engine for V-Rally 3 ( PS2/XBOX/PC/GameCube ), which been used on Kya : Dark Lineage ( PS2 ), and Titeuf mega Compet ( PC ) ( Using VU0 and VU1 coprocessor on PS2 ).Implemented GFX in V-Rally3 ( mud, dirt, rain, storm, lighting strikes, etc.)-Software Engineer on Need for Speed Porsche ( PS1 ) ( AI, GFX , Gameplay )
Intern Ship then Junior Software Engineer on V-rally2 (PS1), Coded Driving A.I. , Track Editor/Generator.
Other employees you can reach at electricsquare.com. View company contacts for 117 employees →
George Foot
Colleague at Electric SquareGreater Brighton And Hove Area, United Kingdom
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RD
Robin Davies
Colleague at Electric SquareGreater Brighton And Hove Area, United Kingdom
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SB
Shaun Baker
Colleague at Electric SquareHorsham, England, United Kingdom
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CK
Chua Kennedy
Colleague at Electric SquareSingapore
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MP
Mathieu Puffet
Colleague at Electric SquareNamur, Walloon Region, Belgium
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EF
Eddie French
Colleague at Electric SquareLondon, England, United Kingdom
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XS
Xabier Sevillano
Colleague at Electric SquareHo Chi Minh City, Vietnam, Viet Nam
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JC
James Conway
Colleague at Electric SquareGreater Derby Area, United Kingdom
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JB
Jihyun B.
Colleague at Electric SquareSingapore
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DC
David Chin
Colleague at Electric SquareBrighton, England, United Kingdom
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Quick answers generated from the profile data available on this page.
Sébastien Tixier works for Electric Square.
Sébastien Tixier is listed as Principal Software Engineer at Electric Square.
AeroLeads has found 1 work email signal at @electricsquare.com for Sébastien Tixier at Electric Square.
Sébastien Tixier is based in Singapore while working with Electric Square.
Sébastien Tixier has worked for Electric Square, Freelance, Self-Employed, Virtually Live, Bandai Namco Studios Singapore Pte Ltd, and Ivory Tower.
Sébastien Tixier's colleagues at Electric Square include George Foot, Robin Davies, Shaun Baker, Chua Kennedy, and Mathieu Puffet.
You can use AeroLeads to view verified contact signals for Sébastien Tixier at Electric Square, including work email, phone, and LinkedIn data when available.
Sébastien Tixier holds Post Graduate Master'S Degree, Computer Science Graphics And Networks from Université Claude Bernard Lyon 1.
Sébastien Tixier is listed with skills including Video Games, Game Development, Ps3, Gameplay Programming, Gameplay, Xbox 360, Perforce, and Multiplayer.
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