Peter Sekula

Peter Sekula Email and Phone Number

President and CEO @ Matterfield | 3D Scanning, Pipeline, and Development @ Matterfield
Peter Sekula's Location
Raleigh, North Carolina, United States, United States
Peter Sekula's Contact Details

Peter Sekula personal email

About Peter Sekula

I am the President and CEO of Matterfield, a photogrammetry and 3D scanning services company that I founded in 2019 after working on Season 1 of Disney's The Mandalorian. My company provides high-quality 3D content for clients who need realistic and immersive environments for their projects, whether they are in the entertainment, education, or engineering industries. We have a worldwide production team of 20 people and a network of external photographers who capture bespoke content from key biomes around the world.My passion for environment art and visual storytelling has driven my career for over 20 years in the video game industry, where I worked on titles such as the Tom Clancy's series, Far Cry 4, and The Division. I have extensive experience in real-time rendering, shaders, materials, and budgeting for desktop and mobile platforms. I have also automated end-to-end photogrammetry and 3D scanning production processes using ASP .Net, REST API, and cloud-based services, making my company more efficient and scalable. I enjoy mentoring, collaborating, and creating tools that make people's lives easier and more creative.

Peter Sekula's Current Company Details
Matterfield

Matterfield

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President and CEO @ Matterfield | 3D Scanning, Pipeline, and Development
Peter Sekula Work Experience Details
  • Matterfield
    President And Ceo
    Matterfield Jan 2020 - Present
    Raleigh, Nc, Us
    Management Experience:- Served as CEO, successfully growing company from 1 person to 20 person worldwide production team with revenue <1m- Secured clients interested in photogrammetry and 3D scanning content for their libraries and user base.- Positioned the company as more than an outsourcing team, but as a critical part of clients' production and an extension of their team, providing technical advice and guidance resulting in long-term partnerships and repeat business.- Built, trained, and funded large team of external photographers for bespoke content acquisition and 3d scanning from key biomes around the world.Technical Experience:- Complete end-to-end photogrammetry and 3d scanning specialization for large-scale, mass production.- Developed and maintained Matterfield Agent, a RESTful API written in ASP.Net Core, which serves as the backbone of Matterfield's production, processing, and delivery of 3d scan and photogrammetry content via deployment to a render farm of PCs on-site.- Utilized Airtable for asset metadata and production management. Automation tasks, external outsourcing management, project tracking. Integrations with Matterfield Agent.- Amazon AWS S3 content storage management, C# API- Javascript for online scripting (Airtable). Python for computer vision and image processing (Numpy, Rawpy, ScikitLearn)- Developed a C# Reality Capture API rolled into Matterfield Agent to fully automate and script photogrammetry and 3d scan processing. - Wrote QA and content tools in Unity for internal and external teams to quickly review content and provide feedback.
  • Quantum Theory Entertainment
    Creative Director
    Quantum Theory Entertainment Feb 2012 - Dec 2019
    - Developed customer-centric 3D art content packs for Unreal Engine, Unity, and other online content markerplaces.- Shaders, materials, and all 3d content budgeted for desktop and scaled for mobile platforms.- Focus on stylistic as well as AAA-qualityhttps://www.artstation.com/qtheory
  • Mold3D Studio
    Lead Artist
    Mold3D Studio Jul 2018 - Nov 2019
    Burbank, California, Us
    - Provided technical and creative consulting and development for Mold3D projects.- Lead external outsourcing teams and/or contributed technical and creative art for several Unreal Engine-based media projects which include:Disney's The Mandalorian: Season 1- Photogrammetry delighting, cleanup, pipeline and budgeting for environmental content for the Virtual Art Department.- Outsourcing manager for external 3d art teams processing photogrammetry contentMicrosoft Hololens Apollo 11 Unreal Engine Demo- Textures and materials for accurate re-creation of Saturn V rocket- Material support and developmentBrud: "Hard Feelings" Lil Miquela Music Video- Technical direction support on landscape development and materialsProject Sansar- Outsourcing manager and environment lead on several branded, themed metaverse spaces- Content budgeted for desktop and mobile devices
  • Mold3D Studio
    Education Mentor
    Mold3D Studio Mar 2017 - Mar 2018
    Burbank, California, Us
    Authored an 8-week course on learning Adobe Substance 3D Designer (then, Allegorithmic Substance Designer) to new students. Met weekly with students online, mentored, assigned homework based on lessons.https://www.mold3dacademy.com/material-creation-with-substance-designer.html
  • Ubisoft
    Senior Artist
    Ubisoft Jan 2010 - Apr 2015
    Saint-Mandé, Île-De-France, Fr
    Environment Art, Design, 3D Modeling, Lighting for:Tom Clancy's: The DivisionTom Clancy's: Rainbow 6 Patriots (Cancelled)Tom Clancy's: Ghost Recon Advanced Warfighter II
  • Ubisoft
    Senior Artist: Project Lead
    Ubisoft Jan 2005 - Jan 2011
    Saint-Mandé, Île-De-France, Fr
    Managing art department teams through game development.Developing and maintaining artistic directionSupport game design by advising teams on feasibility
  • Ubisoft
    Environment Artist
    Ubisoft Sep 2002 - Jan 2005
    Saint-Mandé, Île-De-France, Fr
  • Lipsinc.
    3D Artist
    Lipsinc. Sep 2001 - Jun 2002
    Created 3d artwork for proprietary software engine. Company went bust in June of 2002.

Peter Sekula Skills

Environment Art Art Direction Team Management Game Development Game Design Level Design 3d Studio Max Photoshop Lighting Video Games Digital Art Zbrush Ps3 Xbox 360 Texturing Perforce 3d Modeling Computer Games Art Gameplay Game Mechanics Console

Peter Sekula Education Details

  • The Art Institutes
    The Art Institutes
    Computer Animation
  • School Of Communication Arts
    School Of Communication Arts
    Certificate Of Digitial Animation

Frequently Asked Questions about Peter Sekula

What company does Peter Sekula work for?

Peter Sekula works for Matterfield

What is Peter Sekula's role at the current company?

Peter Sekula's current role is President and CEO @ Matterfield | 3D Scanning, Pipeline, and Development.

What is Peter Sekula's email address?

Peter Sekula's email address is pe****@****ail.com

What schools did Peter Sekula attend?

Peter Sekula attended The Art Institutes, School Of Communication Arts.

What are some of Peter Sekula's interests?

Peter Sekula has interest in 3d Environment Art.

What skills is Peter Sekula known for?

Peter Sekula has skills like Environment Art, Art Direction, Team Management, Game Development, Game Design, Level Design, 3d Studio Max, Photoshop, Lighting, Video Games, Digital Art, Zbrush.

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