Sela Davis

Sela Davis Email and Phone Number

Lead Engineer | Game Industry | On Creative Sabbatical @ IGDA Foundation
Sela Davis's Location
Seattle, Washington, United States, United States
Sela Davis's Contact Details

Sela Davis work email

Sela Davis personal email

About Sela Davis

Sela Davis is a lead engineer in Digital Publishing at Wizards of the Coast. Previously at WG Cells (Wargaming) and Xbox, she is best known for her work on achievements for the Xbox 360 and the Xbox One. She has seen and resolved many issues in production, and still has nightmares about some of them. On the side, she is a shown metal artist, keytarist for The Last Book Club, solo percussive acoustic guitarist, and sometimes makes shiny things.Selected Speaking Engagements:GDC 2018: “Start Scaling Your Servers!” presentation with Jennie Lees. (2018)Grace Hopper Celebration 2017: “Improving the Entertainment Industry through ERGs and SIGs” panel (moderator). (2017)GDC 2017: “Stop Killing Our Servers!” presentation with Jennie Lees. (2017)GDC 2017: “Been There, Done That” panel (microtalk format). (2017)GDC 2015: “#1ReasonToBe” panel (microtalk format). (2015)Programming Languages: C, C++, C# (.NET 3.5-4.6; Mono 2-4), Java (7-8), Lua, Bash, T-SQL.Development Tools and APIs: Unity 5.1-2019.1, Microsoft Visual Studio, Vi/Vim, IntelliJ IDEA, Xamarin StudioData Center Tools: AWS, Azure, SCOM, Microsoft Cosmos (in-house Hadoop alternative), Docker, Loggly, Datadog, Jenkins.Operating Systems: Windows, OS X/macOS, Linux (Debian, Ubuntu).Soft Skills: Teaching and training experience, presentation development, public speaking, media spokesperson training.

Sela Davis's Current Company Details
IGDA Foundation

Igda Foundation

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Lead Engineer | Game Industry | On Creative Sabbatical
Sela Davis Work Experience Details
  • Igda Foundation
    Program Director, Velocity
    Igda Foundation Feb 2015 - Present
    Program volunteer for Velocity (formerly IGDA Intel Scholars or IGDAF Women in Games Ambassors) 2015-2018 and 2021. Program Director for Velocity 2018-2020, responsible for scholarship organization and programming, team management, and on-site event management for the week of GDC.Velocity is a GDC scholarship for people of marginalized genders: http://igdafoundation.org/scholarships/velocity/.
  • Wizards Of The Coast
    Lead Engineer - Digital Publishing
    Wizards Of The Coast Jun 2020 - Sep 2021
    Bellevue, Washington, Us
    Technical lead on digital publishing projects utilizing Magic and D&D brands, primarily Magic Spellslingers. Technical liaison between Digital Publishing department at Wizards and engineering departments at 3rd party developers. Vetted 3rd party software and advised / enabled proof of concept implementations. Strengthened and maintained relationships between publishing and other internal departments. Provided technical context on game development tasks for production and executives. Advised partners on architecture, technical issues, and best practices for online titles built in Unity.
  • Glow Up Games
    Lead Engineer
    Glow Up Games Feb 2020 - May 2020
    Brooklyn, New York, Us
    Three month contract with a fully remote team. Acted as Lead Engineer during development of Insecure: The Come Up Game, driving technical decision making and ensuring a quality codebase -- including a complete restructure of the core gameplay systems to go from prototype to release and beyond.
  • Boston Festival Of Indie Games
    Curation Director
    Boston Festival Of Indie Games Jun 2016 - Sep 2019
    Managed a team of curators and provided mentorship for first-time curators. Drove communication with Art & Experimental (2016, 2018-2019) and Student Games (2017) submissions, including acceptance/rejection and feedback.
  • Vreal
    Senior Software Engineer
    Vreal Nov 2016 - Aug 2019
    Seattle, Washington, Us
    Client-side development of the messaging layer of a streaming platform, including C# components and native C++ components. Integration of Vreal platform with various VR and non-VR games and applications built in Unity 5.5-2019.1, adding code generation and feature support when required while maintaining product compatibility across multiple titles. Performance analysis, performance optimizations, and reduction of memory allocations in Unity.Company ended operations on August 1st, 2019.
  • Wg Cells
    Senior Software Engineer
    Wg Cells Jan 2016 - Oct 2016
    Server-side development for WG Cells' platform team supporting mobile free-to-play titles. Unity client-side development for shared platform code. Studio shut down in 2016.
  • Xbox Live
    Software Engineer
    Xbox Live Jan 2011 - Oct 2015
    Redmond, Washington, Us
    Social & Live Services on Xbox LIVE. Server-side development on RESTful services related to achievements, avatar awards, title history, user settings, avatar manifests, stats, and leaderboards for the Xbox 360, Windows Phone, Xbox on Windows 8, and Xbox One. API entry, logic tier, and data tier.
  • Modalware / Branchpage
    Technical Co-Founder
    Modalware / Branchpage 2011 - 2011
    Technical co-founder for Modalware, a social gaming middleware startup. Pivoted to BranchPage, a product designed to quickly develop resumes and portfolios for engineers in Silicon Valley looking for work.
  • Rochester Institute Of Technology
    Research Assistant
    Rochester Institute Of Technology Sep 2009 - Feb 2010
    Rochester, Ny, Us
    Architected a game engine to provide students a modular framework to assist game development in RIT classes. Began adaptation of a New York University thesis into a full design document and XNA game in conjunction with the Games For Learning Institute at New York University. Worked with and managed students from the New England Institute of Art, who developed 3d models and textures.
  • Rochester Institute Of Technology
    Teaching Assistant
    Rochester Institute Of Technology Nov 2008 - May 2009
    Rochester, Ny, Us
    Assisted professor in class and tutored students for Computer Science II, Computer Science III, and Game Design & Development II. Graded course material for Computer Science I and Game Design & Development II.
  • Rochester Institute Of Technology
    Research Assistant
    Rochester Institute Of Technology Sep 2008 - Dec 2008
    Rochester, Ny, Us
    Explored obfuscated technical papers on the subject of Linguistic Geometry and translated them into terms understandable by the Air Force Research Laboratory (AFRL).
  • Sap
    Knowledge Management
    Sap Jun 2007 - Mar 2008
    Walldorf, Bw, De
    Maintained the Field Services section of the SAP Corporate Portal and developed new pages. Worked with employees across various locations to acquire content and gather requirements. Developed standards for new Portal pages and developed and gave technical demonstrations to be used as future training materials.

Sela Davis Skills

Game Development C# C++ Game Design Xna Visual Studio Puppies Xbox 360 Opengl Directx Bash Rest Xbox One Mmo Vi Pro Tools Java Perforce Git Music Video Games Logic Pro Scom Windows Azure Public Speaking Microsoft Azure Microsoft Xna Binili Digidesign Pro Tools

Sela Davis Education Details

  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Game Design & Development
  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Information Technology

Frequently Asked Questions about Sela Davis

What company does Sela Davis work for?

Sela Davis works for Igda Foundation

What is Sela Davis's role at the current company?

Sela Davis's current role is Lead Engineer | Game Industry | On Creative Sabbatical.

What is Sela Davis's email address?

Sela Davis's email address is se****@****rds.com

What schools did Sela Davis attend?

Sela Davis attended Rochester Institute Of Technology, Rochester Institute Of Technology.

What skills is Sela Davis known for?

Sela Davis has skills like Game Development, C#, C++, Game Design, Xna, Visual Studio, Puppies, Xbox 360, Opengl, Directx, Bash, Rest.

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