Sergio Moreno personal email
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With more than 15 years of experience in the game industry, I'm gathered the following specialties and become into a full stack game develoverProject Management:• Scrum• Multiple Business Models Experience• Internal Team Production• Budget, Profit and Loss Oversight• Risk Detection, Management and Mitigation• Team Leadership and Performance Management Fine Arts, Design & Storytelling:• Gameplay design and balance• User interface design• Hi / Low Props & Environment Modelling / Texturing• Advanced Low Level Shading• Scriptwriting and Storytelling and CG editor• Compositing and final cut, with experience in motion comics and shorts movies• High knowledge of 3D max and BlenderGame Development & Programming:• UI / UX• AR / VR• Multiplatform development.• Input & controlling• Game logic, structure & mechanics implementation.• Scripting & Prototyping• Multplayer Online (AWS, Unity Mirror, Photon)• Expert user of Unity 3D Technologies.• Advanced user of Unreal Engine.• Generative AI Integration
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Chief Technology OfficerUttopion Jul 2022 - PresentMadrid, Es- Resposible of the continuous evolving technology vision of Uttopion.- Implement innovative ideas in the workflow of the company.- Communicating with team members, including relaying briefs, connecting daily tasks to larger goals, and providing context and support.- Ensuring the team remains focused and on track, including addressing any conflicts or bottlenecks.- Creating a vision around the project to provide team members with a sense of purpose. -
Lead Game DeveloperUttopion Jun 2021 - PresentMadrid, Es- Resposible of the unity game development and art team.- Implementation of the techinal art pipeline like shading, textures generation, characters setup, lighting studiying / setup and optimization.- Developing game base and tools to achieve project purpose. -
FounderNova Interactive Studio Apr 2019 - Present -
Technical Art Supervisor / Lead ProgrammerGamera Nest Jun 2020 - May 2021As Technical Art Supervisor:- Resposible of the implementation of the environments, shading, textures, characters, modelling props and finally lighting studiying and setup.As Lead Programmer:- Developing game base and tools to achieve project purpose.- Communicating with team members, including relaying briefs, connecting daily tasks to larger goals, and providing context and support.- Ensuring the team remains focused and on track, including addressing any conflicts or bottlenecks.- Creating a vision around the project to provide team members with a sense of purpose. -
Lead 3D ArtistSaber Interactive Spain May 2019 - Jun 2020Alcobendas, Community Of Madrid, Es- WWE Playgrounds- Killing Floor 2 (2020 DLCs)- Evil Dead The Game (2021) -
Lead Environment Artist / Technical ArtistPendulo Studios Apr 2017 - Apr 2019Madrid, Madrid, EsAs Lead Environment Artist- Level Design- Lighting studing and setting- Asset Modelling, Sculping, Texturing and SupervisingAlso as Senior Technical Artist- Asset integration, engine tools, etc.- Shaders, Particles and FX. -
Senior ProgrammerPendulo Studios Mar 2016 - Feb 2018Madrid, Madrid, Es- Gameplay- Xbox One / PS4 Developer - Technical Artist (Optimizations)- SFX integration -
Lead Programmer / DesignerDigital Lightning Studios Jun 2013 - Jan 2016- Lead Programmer- Lead Designer- Production and Budget Management -
Lead ProgrammerHigh Rise Studio Apr 2014 - Feb 2015Lead Programmer in Real Madrid Arquemy - Supervising and managing project development. - Gameplay and main mechanics. - User Interface, architecture and game flux.
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Lead Designer And ProgrammerG4M3 Studios Nov 2011 - Jun 2013Madrid, Madrid, EsLead Designer and Programmer in Oddland - Gameplay and main mechanics. - Difficulty balancing, rewards and accessibility. - Logic, IA and controls. - User Interface, architecture and game flux. - Supervising and managing project development. - Leading a small development team. - Scriptwriting and CG edition, direction and production. -
Programmer / Technical ArtistTotemcat Mar 2011 - Dec 2011Madrid, Madrid, Es- Asset integration - Tools - SFX - Shaders -
Junior Programmer / Technical ArtistFuture World Games Sep 2009 - Sep 2010- Enemy and Turrets behaviours- Interface Programming- Assets Integrations, Shaders, etc
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Junior Location ProgrammerElectronic Arts Mar 2009 - Nov 2009Redwood City, Ca, UsLocation Engineer
Sergio Moreno Skills
Sergio Moreno Education Details
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Imf Smart EducationAdministración Y Gestión De Empresas -
Universidad Camilo José CelaVideojuegos -
Cice Escuela Profesional De Nuevas TecnologíasAnimación -
Cice Escuela Profesional De Nuevas TecnologíasAnimación
Frequently Asked Questions about Sergio Moreno
What company does Sergio Moreno work for?
Sergio Moreno works for Uttopion
What is Sergio Moreno's role at the current company?
Sergio Moreno's current role is Chief Technology Officer at Uttopion.
What is Sergio Moreno's email address?
Sergio Moreno's email address is se****@****ail.com
What schools did Sergio Moreno attend?
Sergio Moreno attended Imf Smart Education, Universidad Camilo José Cela, Cice Escuela Profesional De Nuevas Tecnologías, Cice Escuela Profesional De Nuevas Tecnologías.
What are some of Sergio Moreno's interests?
Sergio Moreno has interest in Children, Economic Empowerment, Civil Rights And Social Action, Education, Environment, Poverty Alleviation, Science And Technology, Human Rights, Animal Welfare, Arts And Culture.
What skills is Sergio Moreno known for?
Sergio Moreno has skills like Game Design, User Interface Design, Unity3d, Game Design Documents, Game Development, Video Games, Video Production, Level Design, Game Audio Implementation, Storytelling, Video Editing, Monetization.
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