Seohee Castro Email & Phone Number
@dreamhost.com
1 phone found area 714
LinkedIn matched
Who is Seohee Castro? Overview
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Seohee Castro is listed as Creative Producer at Blizzard Entertainment, a company with 5827 employees, based in Chino, California, United States. AeroLeads shows a work email signal at dreamhost.com, phone signal with area code 714, and a matched LinkedIn profile for Seohee Castro.
Seohee Castro previously worked as Brand Marketing Operations Manager at Blizzard Entertainment and Producer at Kung Fu Factory. Seohee Castro holds Illustration & Theater from Santa Monica College.
Email format at Blizzard Entertainment
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AeroLeads found 1 current-domain work email signal for Seohee Castro. Compare company email patterns before reaching out.
About Seohee Castro
I am highly motivated to chase my passion and excel in the Video Game Industry. With a combined 10 years of experience as a project owner and Game Producer, I have steered complex initiatives that support an organization’s mission and vision and drive performance. With a focus on results, I have leveraged technology, creativity, Agile and Traditional/Waterfall Methodologies, and business acumen to complete turn-key implementations, integrations, and a AAA game. As a manager, coach, and mentor, I have empowered staff and colleagues to become self-sufficient and nimble thinkers to reach their full potential. If you are looking for a qualified professional who can meet the unique demands of your business from day one, connect with me today! I look forward to starting a dialogue with you soon.
Seohee Castro's current company
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Seohee Castro work experience
A career timeline built from the work history available for this profile.
Brand Marketing Operations Manager
Current
Producer
My career transition into the Game Development industry led me to this wonderfully talented team at the Kung Fu Factory studio. Over the course of a month, I became acting producer for Legends Reborn, a AAA online multiplayer PC title, working closely with our lead producer, game designers, creative director, art director, technical lead, QA, artists, and.
Project Manager
- Becoming a Project Manager was a natural progression following two promotions at this leader in web hosting products. My role was key in orchestrating the full lifecycle of up to eight parallel software development.
- Presented proposal outlining significance of developing product roadmaps based on data analysis and market research to CEO, product, and technical leaders. Received approval to produce and run product roadmap creation.
- Co-wrote and conducted two-day workshop with simulations and exercises around business cases submitted by staff to demonstrate product development process and provide hands-on knowledge for entire company.
- Presided over multiple third-party integrations. Partnered with Google as GSuite reseller to install purchase of service within control panel and devise custom billing cycles. Offered customers Roundcube as webmail.
- Structured and streamlined intake procedure and workstreams for Spanish Translations team. Defined and distributed schedule to supply optimal coverage and set realistic expectations for final work products.
- Collaborated cross-functionally to assimilate methods and practices of brand-new Software Quality Assurance team into project delivery process.
Technical Project Coordinator
- This position was custom-made for me based on my previous contributions. In this highly visible role, I liaised between my team and customers to prioritize their needs regarding technical documentation, release.
- Instrumental in deployment of action plans, escalation paths, and training sessions to address and resolve issues emerging from new releases or changes to products, services, or technologies.
- Utilized forward-thinking approach to establish sufficient coverage to support product releases and customer-facing changes.
- Supervised Technical Writers on Knowledge Base team to ensure availability of articles for new products or changes to existing products, services, and technologies.
- Expertly negotiated customer notification email batch sizes and frequency, reported impact of defects, and scheduled customer releases to distribute incoming support effectively.
Tech Support Lead
- Based on my leadership abilities and outstanding performance, I was promoted manage a high-caliber Tier 2 Tech Support team. As an advocate of professional development, my philosophy centered on balancing quality and.
- Acted as main resource in managing system defect issues for customers and development team. Communicated timely resolution status updates and escalated known problems quickly.
- Championed Quality Assurance across Tech Support department. Evangelized benefits to generate buy-in from team members. Held weekly check-ins to learn best practices, pain points, and areas of opportunity.
- Employed appropriate sense of urgency and attention to detail as on-call Support Watcher to monitor queues closely and fast-track critical issues.
- Leveraged advanced problem-solving and interpersonal skills as frontline point of contact throughout customer journey. Applied tact and diplomacy to diffuse irate situations and provide 100% customer satisfaction.
Tech Support Representative
This entry level role gave me the opportunity to build and cultivate a diverse skill set which served me well throughout my career at DreamHost.
Colleagues at Blizzard Entertainment
Other employees you can reach at blizzard.com. View company contacts for 5827 employees →
Jesús Santiago Ramos Ramos
Colleague at Blizzard Entertainment
Venezuela, Venezuela, Bolivarian Republic Of
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JC
Josiah C.
Colleague at Blizzard Entertainment
Long Beach, California, United States, United States
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MA
Mez Auto
Colleague at Blizzard Entertainment
Lyon, Auvergne-Rhône-Alpes, France, France
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JK
Josh Kofalt
Colleague at Blizzard Entertainment
Irvine, California, United States, United States
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TT
Thomas Twedell
Colleague at Blizzard Entertainment
Irvine, California, United States, United States
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JB
Johnny Bias
Colleague at Blizzard Entertainment
Lake Forest, California, United States, United States
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DI
Daniel Im
Colleague at Blizzard Entertainment
Las Vegas, Nevada, United States, United States
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AJ
Arthur Jones
Colleague at Blizzard Entertainment
Irvine, California, United States, United States
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IG
Isaac Guan
Colleague at Blizzard Entertainment
Irvine, California, United States, United States
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DE
Daniel Errington
Colleague at Blizzard Entertainment
Austin, Texas, United States, United States
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Seohee Castro education
Illustration & Theater
Education record
Frequently asked questions about Seohee Castro
Quick answers generated from the profile data available on this page.
What company does Seohee Castro work for?
Seohee Castro works for Blizzard Entertainment.
What is Seohee Castro's role at Blizzard Entertainment?
Seohee Castro is listed as Creative Producer at Blizzard Entertainment.
What is Seohee Castro's email address?
AeroLeads has found 1 work email signal at @dreamhost.com for Seohee Castro at Blizzard Entertainment.
What is Seohee Castro's phone number?
AeroLeads has found 1 phone signal(s) with area code 714 for Seohee Castro at Blizzard Entertainment.
Where is Seohee Castro based?
Seohee Castro is based in Chino, California, United States while working with Blizzard Entertainment.
What companies has Seohee Castro worked for?
Seohee Castro has worked for Blizzard Entertainment, Kung Fu Factory, and Dreamhost.
Who are Seohee Castro's colleagues at Blizzard Entertainment?
Seohee Castro's colleagues at Blizzard Entertainment include Jesús Santiago Ramos Ramos, Josiah C., Mez Auto, Josh Kofalt, and Thomas Twedell.
How can I contact Seohee Castro?
You can use AeroLeads to view verified contact signals for Seohee Castro at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Seohee Castro attend?
Seohee Castro holds Illustration & Theater from Santa Monica College.
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