Sercan Yaşar work email
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Sercan Yaşar personal email
Sercan Yasar is a Los Angeles-based Visual Effects Artist | Technical Director. Blending self-taught and formally art-educated techniques and passionate about the CG industry. He loves to learn more and more every day, also likes to improve his skills, listens to people, learns from people’s experiences, and also likes to share his experiences with others, he doesn’t like to give up and is always ready to fight until he finds a solution. He is a very good team player and with a background in a professional sports career which makes him better understand the value of teamwork. He also enjoys analyzing and solving problems, is very into Math, Science, and Physics. Lately an avid interest in AI and machine learning, deep learning, particularly their applications in enhancing visual effects. Also a big animal lover.
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Vfx GeneralistGradient EffectsLos Angeles, Ca, Us -
InstructorGnomon School Of Visual Effects, Games + Animation Dec 2021 - PresentNorth Hollywood, California, UsAs an instructor specializing in Dynamic Effects and VFX Design, I empower students to master complex visual effects techniques. I facilitate courses that range from foundational skills in VFX Design to advanced applications in Dynamic Effects 3. Additionally, I teach a hands-on VFX Demo Reels class, focusing on art direction and mentorship. In this course, I guide students in showcasing their skills and creativity, helping them craft standout demo reels that elevate their careers.- Demo-Reel Class (November 2024 - Present)- Dynamic Effects 3 (November 2023 - May 2024)- VFX Design (January 2022 - November 2023) -
Fx ArtistDreamworks Animation Nov 2022 - PresentGlendale, Ca, UsI am currently working with DreamWorks Animation as an Fx Artist | TD. My role involves developing Python and VEX-powered Houdini tools, creating digital assets, and Nuke gizmos for the project. My responsibilities extend to delivering and working on shot-based as an FX artist. This entails performing lighting tasks using lighting in Maya (V-Ray) or Houdini (V-Ray, Mantra, Karma) based on the specific requirements of each shot. Additionally, I handle the compositing aspect, ranging from preliminary slap comp to final comps -
Fx ArtistFusefx Sep 2021 - Nov 2022Los Angeles, California, UsAs a Visual Effects Artist at FuseFX, I specialized in crafting high-impact visual effects for episodic television, feature films, commercials, and virtual productions. My role involved collaborating with multidisciplinary teams to deliver innovative VFX solutions that enhance narrative and visual engagement. -
Fx ArtistIngenuity Studios Inc. Jun 2021 - Sep 2021Los Angeles, California, UsI served as an FX Artist at Ingenuity Studios in Los Angeles, where I contributed to the creation of visual effects for television shows, advertising campaigns, and music videos. My work involved collaborating with creative teams to deliver high-quality effects that enhanced the visual storytelling and overall impact of each project. -
Fx TdPreymaker Jun 2021 - Jun 2021New York, Ny, UsI had the opportunity to collaborate with Preymaker Studio as an FX Technical Director on a specialized project, where I was responsible for developing cloud setups and creating specific shots. Despite the brief duration of this engagement, I successfully delivered high-quality visual effects that met the project’s creative and technical requirements. -
Fx TdMoving Picture Company Mar 2021 - Jun 2021London, GbI worked as an FX Artist at MPC Advertising in Los Angeles, where I contributed to the development of visual effects for television commercials and advertising projects. My role involved creating high-quality effects that enhanced the visual appeal and storytelling of each campaign, ensuring that the final product met the creative vision and technical standards. -
Vfx GeneralistGradient Effects Jul 2020 - Jan 2021Los Angeles, California, UsAt Gradient FX, I served as a Visual Effects Generalist including Houdini FX (VFX, CFX, Lighting, Rendering, Look-Dev, Camera Layout, Procedural Models, etc..), and Compositing for feature films, TV shows, advertising, and game cinematics depending on the project helped for Camera Tracking, Slap Comp or Final Compositing too. -
Fx TdE.D. Films Jun 2020 - Jul 2020Montreal, Quebec, CaAs a Houdini FX Technical Director for E.D Films' short film "RAHH | RETOUR À HAIRY HILL," I have helped and refined the vellum setups/HDA and cloth simulations, ensuring realistic and visually captivating effects that aligned with the artistic vision of the film. My contributions played a critical role in the successful execution of complex simulations, enhancing the film's overall aesthetic and narrative impact -
Fx ArtistIngenuity Studios Inc. Feb 2020 - May 2020Los Angeles, California, UsI had a chance to work with Ingenuity Studio | Los Angeles as FX Artist for Feature Films, Tv-Shows, Advertising & Music Videos. -
Fx ArtistThe Mill Dec 2019 - Feb 2020London, England, GbI worked as a Visual Effects Artist at The Mill Studio in Los Angeles, where I contributed to high-profile advertising projects for the Super Bowl 2020. My role involved creating and refining visual effects that elevated the quality and impact of these campaigns, ensuring they met the rigorous standards expected for such a prestigious event. -
Vfx GeneralistGradient Effects Feb 2019 - Dec 2019Los Angeles, California, UsAt Gradient FX, I served as a Visual Effects Generalist including Houdini FX (VFX, CFX, Lighting, Rendering, Look-Dev, Camera Layout, Procedural Models, etc..), and Compositing for feature films, TV shows, advertising, and game cinematics depending on the project helped for Camera Tracking, Slap Comp or Final Compositing too. -
Fx TdLighthouse Visual Effects May 2017 - Sep 2018Istanbul, -, TrAt Lighthouse Visual Effects Studio, I held the role of Houdini FX Technical Director, contributing to a variety of TV commercials and advertising projects. My responsibilities spanned from visual effects creation to Houdini motion graphics and procedural environmental modeling. Notably, I played a pivotal role in the production of the animated TV series "Saham," where I was responsible for visual and character effects, including cloth simulations, fluid dynamics, and pyrotechnics. Additionally, I developed specialized Python and VEX-powered tools for procedural tree, grass, and bush creation in Houdini, which were integral to the environmental design of the series. -
Creative DirectorCreaore Creative Group Jan 2017 - Apr 2017İstanbul, Besiktas, TrI worked with Creaore's team for a very short time. Most of our projects were for Government branches and offices. We were creating VR projects, projection mapping, and industrial design for them. Most of the challenging parts were being worked to wall projection mapping projects. -
Vfx GeneralistGfds Global Future Designs And Solutions Inc. Apr 2015 - Jan 2017Ankara, Çankaya, TrWe were developing high-quality visual solutions supported with augmented reality, virtual reality, mixed reality, and simulation technologies for government defensive branches and some defensive companies. Mostly our works are based on VR simulations, creating war scenes, and some industrial designs. That was a good opportunity for me to improve my skills and work as a Generalist. I have worked as VFX Generalist here and some of my tasks were, Houdini FX, 3D Tracking, Texturing, Lighting, Compositing, Environment design, Unreal and Unity game engines. -
Cfx LeadAnimax Jul 2013 - Jun 2015Denver, Colorado, UsI have worked on a feature film project called Birds Like Us and I was in charge of 55 characters' feather grooming and their dynamics. We used 3Ds Max with Ornatrix plug-in and some shot's feather/hair dynamics we solved with Houdini -
Fx ArtistAnimax Jan 2012 - Jun 2015Denver, Colorado, UsAfter working for a few months as a LIghting artist I switched to the VFX department. In the VFX department, I had a chance to improve my Houdini skills here with some of cartoon projects, and meanwhile, we were working on a feature film project called Birds Likes Us -
Lighting ArtistAnimax May 2010 - Jan 2012Denver, Colorado, UsI started to work at Animax Animation as a Lighting Artist for a short time period for Keloglan Masallari, Anka Anadolu Kartallari, and Barbaros TV Cartoon Series.
Sercan Yaşar Skills
Sercan Yaşar Education Details
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UclaCybersecurity -
GnomonVisual Effects For Games -
Gazi UniversityComputer Programming -
Şevketevliyagil Vocational High SchoolComputer Science And Programming
Frequently Asked Questions about Sercan Yaşar
What company does Sercan Yaşar work for?
Sercan Yaşar works for Gradient Effects
What is Sercan Yaşar's role at the current company?
Sercan Yaşar's current role is VFX Generalist.
What is Sercan Yaşar's email address?
Sercan Yaşar's email address is se****@****tfx.com
What schools did Sercan Yaşar attend?
Sercan Yaşar attended Ucla, Gnomon, Gazi University, Şevketevliyagil Vocational High School.
What are some of Sercan Yaşar's interests?
Sercan Yaşar has interest in Science And Technology, Education, Arts And Culture.
What skills is Sercan Yaşar known for?
Sercan Yaşar has skills like Visual Effects, Maya, Houdini, Compositing, Environmental Modeling.
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