Unity Developer, Fullstack Developer
Current- Full-cycle development of hyper-casual mobile games, creating over 20 prototypes.- Worked on a multiplayer project in the genres of battle royale and platformer, supporting up to 32 players per match.- Managed network setup and development (Photon Fusion).- Successfully implemented multiplayer mechanics, including synchronization of game objects and physics.- Integrated and configured third-party SDKs, including ad networks, analytics, and monetization tools.- Created custom tools and editors in Unity to streamline development and improve team productivity.- Optimized performance and adapted games for various mobile devices.Projects:Stargating - https://stargating.io/Yolk Knight: Tower Defense - https://play.google.com/store/apps/details?id=com.ZlodeyStudios.YolkKnightTowerDefenseDate'n'Run - https://play.google.com/store/apps/details?id=com.ZlodeyStudios.DateRunner&pli=1Prototypes:Merge Tower Defence - https://ybzpp.itch.io/merge-tower-defense?secret=X6NspIX8X4nGVs2TyU9qwxZ9twMagnet Master - https://ybzpp.itch.io/magnetmaster?secret=qu05JAv6xkMq5QEINMvHi6HUAim Shooter - https://ybzpp.itch.io/aimshooter?secret=5Trz0dF4oL1ItGYGdpuHfQEwMore prototypes can be seen here: https://www.youtube.com/watch?v=FMaM2N2NHoA&list=PLRf3LmT-BbjgWB88jmh9t243bXvv8uXBF