With over 20 years of experience in the video game industry, I’ve had the privilege of working on some of the biggest AAA titles, including Call of Duty, Cyberpunk 2077, Wolfenstine, Fallout, and Destiny. My passion lies in both creating high-quality visual development and helping aspiring artists reach their full potential. As a Senior Concept Artist and Mentor, I specialize in environment and character design, offering personalized mentorship programs to guide the next generation of creative talent.
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Lead Concept ArtistOneup GamesIrvine, Ca, Us -
Lead Environment Concept ArtistNetease Games Apr 2023 - Aug 2024Guangzhou, Guangdong, Cn -
Senior Concept ArtistImagendary Studios Jan 2022 - Jan 2023Irvine, California , Us -
Art Director / Lead Concept ArtistNetease Games Oct 2019 - Dec 2021Guangzhou, Guangdong, Cn -
Freelance Concept ArtistHammer Creative May 2019 - Jun 2019Toluca Lake, California, Us -
Senior Concept ArtistInfinity Ward Mar 2016 - Oct 2018Woodland Hills, Ca, UsCollaborated with directors and game designers on the artistic direction of several titles. Worked closely with the Art Director to create entire visual vocabulary by supplying reference material, sketches, paintings, color keys, and 3D block-ins of game environments. Helped drive the story by supplying writers with story beat concept paintings. Call Of Duty Modern Warfare 2019 Call Of Duty Infinite War Zombies -
Freelance IllustratorTreyarch Nov 2015 - Dec 2015Los Angeles, California, UsBlack ops 3 Zombies - Helped create a unique style for DLC4 intro video. Created illustrations that were translated in to Z-Depth animation. https://youtu.be/OhHY01AwQXA -
Art DirectorAkqa Feb 2013 - Feb 2014San Francisco, Ca, UsKey team member with responsibilities including, but not limited to: visual development, style guide development, story beat concept paintings, lighting and color studies, and the creation of marketing materials (magazines/posters). Mortal Kombat X – Worked with the client and creative director to create a new identity for MKX. Lead a team of artist and was responsible for managing outsourcing. Providing feedback and paint-overs for marketing materials, box art and E3 campaign. Wolfenstein: New World Order – Worked closely with the client to create a visual style guide for the Identity. Provided story beat concepts that were translated in to box art and digital marketing campaigns. TESO: Elder Scroll Online – Same as above Fallout 3 – Same as above -
Concept ArtistMicrosoft Feb 2012 - Feb 2013Redmond, Washington, UsForza Motorsports 5 - Created hundreds of blue sky sketches, paintings, and 3D concepts to give directors and game designers visual options for the location and direction of the game. Implemented new software in to the development pipeline. -
Art DirectorInterplay Entertainment Corp. Jan 2008 - Feb 2012UsFallout -
Freelance Concept ArtistLego Group Jan 2009 - Feb 2009Billund, Dk -
Environment Concept ArtistObsidian Entertainment May 2007 - Jan 2008Irvine, Ca, UsEnvironment concept artist on alpha protocol. -
Storyboard AssistantHigh Moon Studios Mar 2006 - Mar 2007Carlsbad, Ca, UsStoryboard artist Bourne conspiracy game. -
Freelance Concept ArtistSpectral Motion, Inc. Jan 2003 - Apr 2003Concept artist on one missed call
Serg Souleiman Education Details
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Laguna College Of Art And DesignFine Art And Illustration -
Artcenter College Of DesignIllustration
Frequently Asked Questions about Serg Souleiman
What company does Serg Souleiman work for?
Serg Souleiman works for Oneup Games
What is Serg Souleiman's role at the current company?
Serg Souleiman's current role is Lead Concept Artist.
What schools did Serg Souleiman attend?
Serg Souleiman attended Laguna College Of Art And Design, Artcenter College Of Design.
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