Experienced in game development with a focus on building detailed character systems. Skilled in creating features that support remote players and manage character behaviors. Familiar with integrating APIs like Ready Player Me for character customization.Used Godot to develop game mechanics, like movement and emote systems. In addition has experience with Blender for adjusting models and animations, supporting various body types and animation transitions.Experienced in designing systems that enhance the overall gaming experience and bring creative ideas to life.
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Game DeveloperAnitya Apr 2024 - Aug 2024"Developed a comprehensive character system for anitya, which included remote player support, state machine-driven character behaviors, and integration with the Ready Player Me API via HTTP requests. Utilized Godot for implementation and employed Blender to manipulate armatures, supporting multiple body types and enabling efficient animation retargeting. This resulted in a flexible and robust system that enhanced character customization and interaction within the game environment."
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Seth Armstrong's current role is Game Developer.
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Seth Armstrong
Representative In Wa St. House Of Representatives,1981-1929 At Setharmstrong2004@Gmail.ComSeattle, Wa -
Seth Armstrong
Greater Chicago Area
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