Seth Blakely

Seth Blakely Email and Phone Number

Game Developer at Pilot Games @ Pilot Games
4737 County Road 101, Minnetonka,Minnesota 55345,United States
Seth Blakely's Location
Waterford, Michigan, United States, United States
About Seth Blakely

The present: I want to leverage both my artistic and programming skill set as a Technical Artist, specializing in the realms of texture/material and shader development, lighting, UI/UX, and pipeline tools. I have a passion for procedurally generated content, block-chain and crypto currency technology, and am fascinated with developing experiences for meta-verse platforms.The past: I'm a programmer and 3D artist with two years experience in both 3D and general software development and three years creating content and specializing in textures and materials. I am a 13 year veteran of the United States Air Force, Distinguished Graduate from Airman Leadership School, and was deployed to Afghanistan in 2009/2010 Operation Enduring Freedom.Software: - Visual Studio - VS Code - Unity Engine 3D - Substance Designer - Substance Painter - Substance Alchemist - Maya - Blender - Gimp - Adobe PhotoShop - Adobe XD - Git - Plastic SCM - Bitbucket - Jira - Trello - TestComplete Keywords: C#, ASP.NET, back, end, backend, programming, software development, object oriented, OOP, encapsulation, abstraction, inheritance, polymorphism, game assets, game engine, texture, material, sculpting, art team, hard surface, next-gen, baking, video game, virtual reality, augmented reality, real time render, environment, product visualization, block chain, crypto, metaverse, meta, HLSL, GLSL, procedural, light, user interface, user experience,

Seth Blakely's Current Company Details
Pilot Games

Pilot Games

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Game Developer at Pilot Games
4737 County Road 101, Minnetonka,Minnesota 55345,United States
Employees:
21
Seth Blakely Work Experience Details
  • Pilot Games
    Game Developer
    Pilot Games Mar 2022 - Present
  • Cbre | Esi
    Es Application Development Engineer/Software Engineer
    Cbre | Esi Aug 2021 - Mar 2022
    Dallas, Tx, Us
  • Ricardo Defense
    Software Developer
    Ricardo Defense Jan 2020 - Mar 2021
    London, Gb
    Troubleshooting and refactoring front and back-end legacy logic, processes, and features for a standalone web-based project in Electron framework using C#, JavaScript, Polymer and Redux for the Department of Defense.Designing, writing, and implementing a new feature into legacy project requiring API integration, back-end logic and database access, front end UI layout and development using JavaScript, CSS, HTML, Polymer, and Redux.Integrating Unit Tests using xUnit into back-end legacy classes during refactor process.Managing development and release branches with Git and Bitbucket and tasks via Jira.Leveraging knowledge as a developer to write effective automation tests using TestComplete and Python, according to software specification documents.
  • Chameleon Power
    3D App Developer
    Chameleon Power Apr 2019 - Jan 2020
    Dallas, Tx, Us
    Unity software developer specializing in visualization tools to represent client products and services.Develops simple, efficient logic to integrate User Interface with 3D visualization tools.Builds UI systems based on project mock-ups and documentation developed by User Experience and Design team.Improves and maintains project performance through asset optimization, code refactoring, rendering, and lighting improvements, and asset consolidationDevelops, tests, and implements new software programs.Clearly and regularly communicates with management, development team, design team, and clients.Plans project tasks, updates tracking software like Trello and Jira, manages version control with Plastic SCM, carries out work and documents results.Integrates new code, refactors existing code and debugs issues.
  • Chameleon Power
    3D Artist
    Chameleon Power Oct 2016 - Apr 2019
    Dallas, Tx, Us
    Develops 3D content for product visualization and Virtual Reality demos. Recreates customer products from photo reference to Physically Based Render textures using Substance Designer. Lights and optimizes 3D scenes for Virtual Reality using both dynamic and static methods in Unity Engine. Software used: Maya LT, Substance Designer, Unity Engine.
  • Microsoft (Experis)
    Test Associate Iii
    Microsoft (Experis) May 2016 - Aug 2016
    Milwaukee, Wi, Us
    Executes Test Cases, Scenario Based Testing and Adhoc testing per project needs. Documents results and discrepancies using Microsoft Excel, OneNote, Pavilion, and Visual Studio. Identifies software bugs and gathers, organizes, and documents all useful information. Performs end to end progression and Regression testing.
  • Kestrel Engineering, Inc.
    Pipe Inspector - Materials 1
    Kestrel Engineering, Inc. Apr 2015 - Dec 2015
    Houston, Tx, Us
    Inspects pipe coating for damage, documents and calculates repair area and cost
  • Oh Snap Games
    Texture Artist
    Oh Snap Games Nov 2014 - Apr 2015
    Creates templates using Substance Designer for Physically Based Rendering materials and textures and helped drive the implementation of PBR into company workflow and Torque engine development. Creates tile-able and custom environment textures for terrains and assets using Maya, zBrush, xNormal, Substance Designer and Substance Painter. Utilizes versioning software to update project files. Applies new assets and files to the Torque engine.
  • 343 Industries
    Bvt Tools Tester (Contract)
    343 Industries Oct 2014 - Apr 2015
    Tests proprietary pipeline developer tools against daily builds. Responsible for compiling build pass/fail status and notifying development personnel. Gathers and documents build failure information and notifies development team of blocking issues. Creates and assigns high priority bugs and tracks fix progress. Unlocks access to passing builds for use by downstream development and test personnel. Software used: Visual Studio, Excel, Onenote.
  • Freelance
    3D Environment Artist
    Freelance Nov 2013 - Nov 2014
  • Microsoft
    Test Associate Ii (Contract)
    Microsoft May 2014 - Oct 2014
    Redmond, Washington, Us
    Executes Test Cases, Scenario Based Testing and Adhoc testing per project needs. Documents results and discrepancies using Microsoft Excel, OneNote, Pavilion, and Visual Studio. Identifies software bugs and gathers, organizes, and documents all useful information. Performs end to end progression and Regression testing. Prepares End of Day reports.
  • United States Air Force
    Technical Sergeant
    United States Air Force Dec 2000 - Jan 2014
    Randolph Afb, Tx, Us
    Electro-mechanical technician for Minuteman ICBM nuclear missiles.New technician trainer. Aerial Port Operations information controller. Operation Enduring Freedom veteran. Top Secret security clearance. Distinguished Graduate and Class Leader in Airman Leadership School - 2005. Early promotion Senior Airman "Below the Zone" - 2003.
  • Art Institute Of California -- Sacramento
    Tutor
    Art Institute Of California -- Sacramento Mar 2013 - Sep 2013
    Tutored peers one on one, in class, and in organized group tutoring sessions in Maya (modeling, texturing, UV unwrapping, materials, lighting), Mudbox (digital sculpting, texturing, painting, normal map extraction), PhotoShop (digital painting, photo manipulation, workflows), and English (creative writing, technical writing). Developed group tutor session outlines and led sessions with up to 15 people in attendance.
  • Art Institute Of California - Sacramento
    Lighting And Texture Artist
    Art Institute Of California - Sacramento Jan 2013 - Jun 2013
    "Imagine This" -- eight person team student project. 3rd person shooter / tower defense game built in UDK. Responsible for researching materials, creating color palette, all texture creation using photo manipulation and hand painting techniques, texture atlas compilation, UV unwrapping and layout, alpha map planning and execution, and all level lighting.
  • The California Channel
    Administrative Assistant
    The California Channel May 2011 - Mar 2013
    Greeted and assisted State Assembly and Senate members to ensure smooth studio flow during production. Experienced studio floor producer. Website content and function quality assurance tester. Modernized California Channel archives and prepared digital content for website search engine integration.
  • Stigma Games
    3D Modeler Intern
    Stigma Games Dec 2011 - Sep 2012
    Na, Ca, Us
    Modeled 3D environment assets from art concepts. UV unwrapped and exported models in required file format. Used project Wiki and Game Design Document to maintain game consistency. Attended weekly team production meetings. Excellent written and verbal communication skills. Volunteered 10+ hours weekly to project.

Seth Blakely Skills

Maya Texturing Photoshop 3d Modeling Game Design Video Games Mudbox Microsoft Office Lighting Unreal Engine 3 Gameplay Digital Sculpting Zbrush Animation Game Development Unity3d Level Design Creative Writing Design Documents Mental Ray Game Mechanics Bitmap2material Substance Designer Peer Mentoring Udk Peer Tutoring Substance Painter Unreal Engine 4 3d Studio Max Adobe Creative Suite Art Adobe Photoshop

Seth Blakely Education Details

  • Grand Circus
    Grand Circus
    C#/.Net
  • The Art Institutes
    The Art Institutes
    Game Art Design
  • Futurepoly
    Futurepoly
    3D Environment Modeling
  • Futurepoly
    Futurepoly
    Digital Painting
  • The Art Institutes
    The Art Institutes
    Culinary Arts

Frequently Asked Questions about Seth Blakely

What company does Seth Blakely work for?

Seth Blakely works for Pilot Games

What is Seth Blakely's role at the current company?

Seth Blakely's current role is Game Developer at Pilot Games.

What is Seth Blakely's email address?

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What is Seth Blakely's direct phone number?

Seth Blakely's direct phone number is +191684*****

What schools did Seth Blakely attend?

Seth Blakely attended Grand Circus, The Art Institutes, Futurepoly, Futurepoly, The Art Institutes.

What are some of Seth Blakely's interests?

Seth Blakely has interest in Social Services, Exercise, The Office, Education, Designing Gameplay And System Mechanics, Making The Perfect Pico De Gallo, Surfing, Science And Technology, Music, Family Guy.

What skills is Seth Blakely known for?

Seth Blakely has skills like Maya, Texturing, Photoshop, 3d Modeling, Game Design, Video Games, Mudbox, Microsoft Office, Lighting, Unreal Engine 3, Gameplay, Digital Sculpting.

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