Seth Blakely Email & Phone Number
@pilotgames.com
6 phones found area 916, 701, 805, and 530
LinkedIn matched
Who is Seth Blakely? Overview
A concise factual answer block for searchers comparing this professional profile.
Seth Blakely is listed as Game Developer at Pilot Games at Pilot Games, a with 21 employees, based in Waterford, Michigan, United States. AeroLeads shows a work email signal at pilotgames.com, phone signal with area code 916, 701, 805, 530, and a matched LinkedIn profile for Seth Blakely.
Seth Blakely previously worked as Game Developer at Pilot Games and ES Application Development Engineer/Software Engineer at Cbre | Esi. Seth Blakely holds C#/.Net from Grand Circus.
Email format at Pilot Games
This section adds company-level context without repeating Seth Blakely's masked contact details.
AeroLeads found 1 current-domain work email signal for Seth Blakely. Compare company email patterns before reaching out.
About Seth Blakely
The present: I want to leverage both my artistic and programming skill set as a Technical Artist, specializing in the realms of texture/material and shader development, lighting, UI/UX, and pipeline tools. I have a passion for procedurally generated content, block-chain and crypto currency technology, and am fascinated with developing experiences for meta-verse platforms.The past: I'm a programmer and 3D artist with two years experience in both 3D and general software development and three years creating content and specializing in textures and materials. I am a 13 year veteran of the United States Air Force, Distinguished Graduate from Airman Leadership School, and was deployed to Afghanistan in 2009/2010 Operation Enduring Freedom.Software: - Visual Studio - VS Code - Unity Engine 3D - Substance Designer - Substance Painter - Substance Alchemist - Maya - Blender - Gimp - Adobe PhotoShop - Adobe XD - Git - Plastic SCM - Bitbucket - Jira - Trello - TestComplete Keywords: C#, ASP.NET, back, end, backend, programming, software development, object oriented, OOP, encapsulation, abstraction, inheritance, polymorphism, game assets, game engine, texture, material, sculpting, art team, hard surface, next-gen, baking, video game, virtual reality, augmented reality, real time render, environment, product visualization, block chain, crypto, metaverse, meta, HLSL, GLSL, procedural, light, user interface, user experience,
Listed skills include Maya, Texturing, Photoshop, 3D Modeling, and 28 others.
Seth Blakely's current company
Company context helps verify the profile and gives searchers a useful next step.
Seth Blakely work experience
A career timeline built from the work history available for this profile.
Es Application Development Engineer/Software Engineer
Software Developer
Troubleshooting and refactoring front and back-end legacy logic, processes, and features for a standalone web-based project in Electron framework using C#, JavaScript, Polymer and Redux for the Department of Defense.Designing, writing, and implementing a new feature into legacy project requiring API integration, back-end logic and database access, front end UI layout and development using JavaScript, CSS, HTML, Polymer, and Redux.Integrating Unit Tests using xUnit into back-end legacy classes during refactor process.Managing development and release branches with Git and Bitbucket and tasks via Jira.Leveraging knowledge as a developer to write effective automation tests using TestComplete and Python, according to software specification documents.
3D App Developer
Unity software developer specializing in visualization tools to represent client products and services.Develops simple, efficient logic to integrate User Interface with 3D visualization tools.Builds UI systems based on project mock-ups and documentation developed by User Experience and Design team.Improves and maintains project performance through asset optimization, code refactoring, rendering, and lighting improvements, and asset consolidationDevelops, tests, and implements new software programs.Clearly and regularly communicates with management, development team, design team, and clients.Plans project tasks, updates tracking software like Trello and Jira, manages version control with Plastic SCM, carries out work and documents results.Integrates new code, refactors existing code and debugs issues.
3D Artist
Develops 3D content for product visualization and Virtual Reality demos. Recreates customer products from photo reference to Physically Based Render textures using Substance Designer. Lights and optimizes 3D scenes for Virtual Reality using both dynamic and static methods in Unity Engine. Software used: Maya LT, Substance Designer, Unity Engine.
Test Associate Iii
Executes Test Cases, Scenario Based Testing and Adhoc testing per project needs. Documents results and discrepancies using Microsoft Excel, OneNote, Pavilion, and Visual Studio. Identifies software bugs and gathers, organizes, and documents all useful information. Performs end to end progression and Regression testing.
Pipe Inspector - Materials 1
Inspects pipe coating for damage, documents and calculates repair area and cost
Texture Artist
Creates templates using Substance Designer for Physically Based Rendering materials and textures and helped drive the implementation of PBR into company workflow and Torque engine development. Creates tile-able and custom environment textures for terrains and assets using Maya, zBrush, xNormal, Substance Designer and Substance Painter. Utilizes versioning software to update project files. Applies new assets and files to the Torque engine.
Bvt Tools Tester (Contract)
Tests proprietary pipeline developer tools against daily builds. Responsible for compiling build pass/fail status and notifying development personnel. Gathers and documents build failure information and notifies development team of blocking issues. Creates and assigns high priority bugs and tracks fix progress. Unlocks access to passing builds for use by downstream development and test personnel. Software used: Visual Studio, Excel, Onenote.
3D Environment Artist
Test Associate Ii (Contract)
Executes Test Cases, Scenario Based Testing and Adhoc testing per project needs. Documents results and discrepancies using Microsoft Excel, OneNote, Pavilion, and Visual Studio. Identifies software bugs and gathers, organizes, and documents all useful information. Performs end to end progression and Regression testing. Prepares End of Day reports.
Technical Sergeant
Electro-mechanical technician for Minuteman ICBM nuclear missiles.New technician trainer. Aerial Port Operations information controller. Operation Enduring Freedom veteran. Top Secret security clearance. Distinguished Graduate and Class Leader in Airman Leadership School - 2005. Early promotion Senior Airman "Below the Zone" - 2003.
Tutor
Tutored peers one on one, in class, and in organized group tutoring sessions in Maya (modeling, texturing, UV unwrapping, materials, lighting), Mudbox (digital sculpting, texturing, painting, normal map extraction), PhotoShop (digital painting, photo manipulation, workflows), and English (creative writing, technical writing). Developed group tutor session outlines and led sessions with up to 15 people in attendance.
Lighting And Texture Artist
"Imagine This" -- eight person team student project. 3rd person shooter / tower defense game built in UDK. Responsible for researching materials, creating color palette, all texture creation using photo manipulation and hand painting techniques, texture atlas compilation, UV unwrapping and layout, alpha map planning and execution, and all level lighting.
Administrative Assistant
Greeted and assisted State Assembly and Senate members to ensure smooth studio flow during production. Experienced studio floor producer. Website content and function quality assurance tester. Modernized California Channel archives and prepared digital content for website search engine integration.
3D Modeler Intern
Modeled 3D environment assets from art concepts. UV unwrapped and exported models in required file format. Used project Wiki and Game Design Document to maintain game consistency. Attended weekly team production meetings. Excellent written and verbal communication skills. Volunteered 10+ hours weekly to project.
Seth Blakely education
C#/.Net
B.S., Game Art Design
3D Environment Modeling
Digital Painting
A.S., Culinary Arts
Frequently asked questions about Seth Blakely
Quick answers generated from the profile data available on this page.
What company does Seth Blakely work for?
Seth Blakely works for Pilot Games.
What is Seth Blakely's role at Pilot Games?
Seth Blakely is listed as Game Developer at Pilot Games at Pilot Games.
What is Seth Blakely's email address?
AeroLeads has found 1 work email signal at @pilotgames.com for Seth Blakely at Pilot Games.
What is Seth Blakely's phone number?
AeroLeads has found 6 phone signal(s) with area code 916, 701, 805, 530 for Seth Blakely at Pilot Games.
Where is Seth Blakely based?
Seth Blakely is based in Waterford, Michigan, United States while working with Pilot Games.
What companies has Seth Blakely worked for?
Seth Blakely has worked for Pilot Games, Cbre | Esi, Ricardo Defense, Chameleon Power, and Microsoft (Experis).
How can I contact Seth Blakely?
You can use AeroLeads to view verified contact signals for Seth Blakely at Pilot Games, including work email, phone, and LinkedIn data when available.
What schools did Seth Blakely attend?
Seth Blakely holds C#/.Net from Grand Circus.
What skills is Seth Blakely known for?
Seth Blakely is listed with skills including Maya, Texturing, Photoshop, 3D Modeling, Game Design, Video Games, Mudbox, and Microsoft Office.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial