Studio Game Director with over a decade of experience in leading innovative game development teams and projects, specializing in Virtual Reality (VR) and console gaming. Proven track record in driving creative vision, improving production quality, and enhancing user experiences across multiple platforms. Adept at fostering collaborative environments, managing cross-functional teams, and delivering high-impact titles on time and within budget.Specialties:Hiring, building and leading development teamsGame Design and DirectionProduction of AAA Core Game TitlesVR/XR Game and Experience DevelopmentNew IP DevelopmentRapid PrototypingNew Business DevelopmentOther Skills:Specialization in VR/XR UX/UI design including prototyping and implementation for new hardware and system interfaces10 years of daily development experience in Unreal Engine 4 / 5, Visual Studio, C++, console and VR/XR development toolsGlobal GaaS/Live Service product launches, simultaneous global release of AAA products, international and cross-team coordination, project planning and management, risk management, budgeting and project schedulingDeveloping business models, P&L management, franchise management and contract negotiationCareer HighlightsEstablished and led Impulse Gear, focusing on developing immersive VR experiences for core gamersSpearheaded the design and development of Farpoint for PlayStation 4 (PSVR), successfully launching the title within a tight 18-month timeline and collaborating with Sony to create the PlayStation Aim ControllerCreated the original concept and led the final design for SOCOM: U.S. Navy SEALs, one of the first GaaS/Live Service games for consoleResponsible for the production and simultaneous global release of multiple AAA core game titlesInnovated new technology and created relationships with hardware teams, software teams and technology vendors in order to enhance the quality of the game titlesDirectly contributed to the design of the following hardware peripherals:PlayStation Aim Controller, SOCOM: U.S. Navy SEALs USB Headset, USB Headset for PlayStation 2 and Bluetooth Headset for PlayStation 3Inventor of 11 patents related to hardware design, Virtual Reality UX, voice control and online universe selectionCollaborated with development and production teams in Europe and Japan to localize, market and release in North America over 30 titles on PlayStation, PlayStation 2 and PlayStation Portable
Listed skills include Console, Video Game Development, Social Games, Game Design, and 25 others.