Who is Seyed Hossein Hosseini? Overview
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Seyed Hossein Hosseini is listed as Lead Game Designer at SA. Games, based in United States. AeroLeads shows a matched LinkedIn profile for Seyed Hossein Hosseini.
Seyed Hossein Hosseini previously worked as Lead Game Designer at Pardazesh Gostar Ilia and Combat Designer at Huma. Seyed Hossein Hosseini holds Master Of Computer Applications - Mca, Computer Software Engineering from Shahab Danesh University.
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About Seyed Hossein Hosseini
Experienced Game and System Designer with a strong track record in innovative idea generation, driving player engagement, and efficiently solving design problems providing cost effective solutions and work around. Proficient in Combat and Narrative Design, Economy Design, and team leadership. Experienced in diverse Game genres and projects.
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Seyed Hossein Hosseini work experience
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Lead Game Designer
🎮 Mr. Minister - Simulation (Android - Ios) • Led design of this innovative new IP from pre-production to launch, blending complex economic strategy with narrative gameplay. • Designed intricate simulation systems modeling real-world trading mechanics and economic formulas to enable engaging policy decisions. • Developed core trading and economic systems, utilizing complex custom formulas to create strategic depth. • Combined narrative elements and custom economic mechanics to deliver an accessible, arcade-like strategy experience appealing to a broad audience. • Drove collaboration across art and design departments to achieve the intended vision. • Provided creative direction to design team to execute on core gameplay pillars. • The title has seen massive success since soft launch, establishing a new genre merging entertainment with education.🎮 Unannounced - Rogue-Lite / Hack and Slash (PC , Consoles) • Served as creative director overseeing overall vision and guiding pre-production. • Designed core gameplay pillars and loops focused on hack-and-slash dungeon crawling with emergent elemental synergies and loot upgrades. • Created combat system centered on weapon-specific movesets and combo chaining to provide skill progression. • Developed an asymmetric elemental tag system with environments interactions for dynamic play. • Outlined meta progression across procedurally generated dungeons of increasing complexity and difficulty. • Pitched innovative character advancement relying on weapons mastery rather than traditional XP/levels. • Detailed economic eco-system encouraging use of varied gear and play-styles.
Combat Designer
🎮 The Legacy of Teliman - Action Adventure (PC , Consoles ) • Conducted deep analysis of existing narrative and combat systems to identify opportunities for innovation. • Collaborated with writers and designers to forge an engaging new story direction to overhaul narrative and reinvent combat around combo-chaining mechanics. • Created a combo-based battle system with balanced depth, complexity and accessibility to appeal to both hardcore and casual fans. • Designed a dynamic battle system achieving key goals: 1. Shifting power dynamics to sustain engagement 2. An array of unique moves to prevent repetition 3. Mechanics that reinforced the narrative 4. Emphasis on blocks vs hits for a intense back-and-forth requiring skill.
Game Designer
🎮 Space Beyond - NFT/Shoot 'Em Up (Android - Ios)• Served as sole game designer, independently balancing progression, engagement, and monetization within a complex player-driven ownership economy.• Created systems enabling player-owned assets to increase in strategic value while adhering to scarcity limitations.• Designed an additional meta layer that substantially increased game depth without complicating core gameplay or undermining onboarding.• Crafted highly engaging core gameplay loops and progression that remained fun even without NFT components.• Overcame unique design challenges in blockchain games by tailoring mechanics to the target audience.• Rapidly delivered a deeply engaging title with player agency within an abbreviated development timeline.
Senior Game Designer / Game Artist
🎮 Asan Ball - Casual/Sport (Android - Ios)• Designed and implemented a tailored economic system to resolve challenges with core gameplay loops and progression. The system provides a unique, strategic layer to matches and contributes to the game's distinctive appeal.• Worked closely with engineering team to design, implement and customize networked architecture tailored to the game's design and business model, enabling stable online gameplay and novel monetization strategies.• Partnered with marketing team to develop and execute promotional plans, asset production, and launch campaigns• Responsible for core mechanics and system design, including pioneering the doping system and consumption-based economy that became pillar features providing strategic depth and a Unique Selling Point for the game.🎮 Dirty Seven - Card Game (Android - Ios)• Brought onto established title Dirty Seven to evaluate, refine, and enhance performance of key systems.• Led an overhaul of core economy systems, significantly improving engagement and monetization metrics, ultimately driving the game to profitability.• Redesigned core tutorial experience resulting in 57% increase in player onboarding.• Collaborated with art team on visual refresh and enhancements.
Leveldesigner / Gamedesigner
🎮 Crash the Hedgehog - 3D platform Game (PC)• Served as creative director setting vision and leading small team across art, sound, programming, and design.• Designed accessible core mechanics focused on responsive character control and clever camera direction.• Developed tutorialized level layouts guiding players to mastery without compromising game’s pace.• Created levels from initial blocks to polished grayboxes ready for art implementation.• Provided documentation to support development processes and delegate tasks efficiently.• Collaborated closely with artists and audio designers throughout production through shipping.
Game Designer / Ux - Ui Designer
🎮 ShootBall - Sport/Shooter multiplayer (PC)• Designed core gameplay mechanics for this class-based PvP shooter set in a futuristic soccer arena.• Helped to Develop of networked systems architecture in Unreal to support smooth and reliable multiplayer experiences.• Created competition-ready levels from initial concept to final polish.• Balanced weapons, abilities, movement, ball physics, and other elements for fair competitive play.• Produced marketing assets and provided UI/UX guidance to support title’s visual direction.🎮 Boomba - 2D Platformer (PC)🎮 Rise Of Palsadin - adventure (PC)• Crafted foundational lore and backstory for this expansive roleplaying game project.• Took specialized writing courses to level up interactive narrative design skills and prepare for the ambitious storyline.• Made key contributions establishing narrative direction and fictional universe during early writing stages.🎮 Linkers - Turn Based Strategy (Board Game)• Designed an original board game concept including physical prototyping and positive playtesting feedback.• Introduced a new “Team Tag” mode for the board game resulting in 67% increase in measured player engagement.
Game Development Consultant
🎮 Telestan - Tile-matching (Android)• Provided creative direction and production consultation services through shipping.🎮 Shah Beyt - trivia (Android)• Collaborated on high-level systems design and early content scoping to establish vision.
Game Designer
🎮 The Green House - Tile-matching (Android)• Designed numerous quests and missions to enhance engagement through diverse narrative-driven content, improving retention.• Refined overall game economy through tuning and balancing to increase sustainability and player progression
Project Manager / Ux-Uidesign
📄 Smart Safe Project (SSP) - safety software for Windows OS.
Graphic Designer
UI-UX Designing ,Digital Painting ,Logo Design & etc..
Mobile Application Developer
📄 Worked on several Bada OS Applications that were published on Samsung App store.📄 Designed my own Bada OS custom ROM.
Seyed Hossein Hosseini education
Master Of Computer Applications - Mca, Computer Software Engineering
Bachelor'S Degree, Computer Software Engineering
Frequently asked questions about Seyed Hossein Hosseini
Quick answers generated from the profile data available on this page.
What company does Seyed Hossein Hosseini work for?
Seyed Hossein Hosseini works for SA. Games.
What is Seyed Hossein Hosseini's role at SA. Games?
Seyed Hossein Hosseini is listed as Lead Game Designer at SA. Games.
Where is Seyed Hossein Hosseini based?
Seyed Hossein Hosseini is based in United States while working with SA. Games.
What companies has Seyed Hossein Hosseini worked for?
Seyed Hossein Hosseini has worked for Sa. Games, Pardazesh Gostar Ilia, Huma, Neworld Studio, and Asan Studio.
How can I contact Seyed Hossein Hosseini?
You can use AeroLeads to view verified contact signals for Seyed Hossein Hosseini at SA. Games, including work email, phone, and LinkedIn data when available.
What schools did Seyed Hossein Hosseini attend?
Seyed Hossein Hosseini holds Master Of Computer Applications - Mca, Computer Software Engineering from Shahab Danesh University.
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