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Seyed Hossein Hosseini Email & Phone Number

Lead Game Designer at SA. Games
Location: United States 12 work roles 2 schools
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Role
Lead Game Designer
Location
United States

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Seyed Hossein Hosseini is listed as Lead Game Designer at SA. Games, based in United States. AeroLeads shows a matched LinkedIn profile for Seyed Hossein Hosseini.

Seyed Hossein Hosseini previously worked as Lead Game Designer at Pardazesh Gostar Ilia and Combat Designer at Huma. Seyed Hossein Hosseini holds Master Of Computer Applications - Mca, Computer Software Engineering from Shahab Danesh University.

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SA. Games

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About Seyed Hossein Hosseini

Experienced Game and System Designer with a strong track record in innovative idea generation, driving player engagement, and efficiently solving design problems providing cost effective solutions and work around. Proficient in Combat and Narrative Design, Economy Design, and team leadership. Experienced in diverse Game genres and projects.

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SA. Games
Sa. Games
Lead Game Designer
United States
AeroLeads page
12 roles

Seyed Hossein Hosseini work experience

A career timeline built from the work history available for this profile.

Lead Game Designer

🎮 Mr. Minister - Simulation (Android - Ios) • Led design of this innovative new IP from pre-production to launch, blending complex economic strategy with narrative gameplay. • Designed intricate simulation systems modeling real-world trading mechanics and economic formulas to enable engaging policy decisions. • Developed core trading and economic systems, utilizing complex custom formulas to create strategic depth. • Combined narrative elements and custom economic mechanics to deliver an accessible, arcade-like strategy experience appealing to a broad audience. • Drove collaboration across art and design departments to achieve the intended vision. • Provided creative direction to design team to execute on core gameplay pillars. • The title has seen massive success since soft launch, establishing a new genre merging entertainment with education.🎮 Unannounced - Rogue-Lite / Hack and Slash (PC , Consoles) • Served as creative director overseeing overall vision and guiding pre-production. • Designed core gameplay pillars and loops focused on hack-and-slash dungeon crawling with emergent elemental synergies and loot upgrades. • Created combat system centered on weapon-specific movesets and combo chaining to provide skill progression. • Developed an asymmetric elemental tag system with environments interactions for dynamic play. • Outlined meta progression across procedurally generated dungeons of increasing complexity and difficulty. • Pitched innovative character advancement relying on weapons mastery rather than traditional XP/levels. • Detailed economic eco-system encouraging use of varied gear and play-styles.

Oct 2021 - May 2024

Combat Designer

Tehran, Tehran, Ir

🎮 The Legacy of Teliman - Action Adventure (PC , Consoles ) • Conducted deep analysis of existing narrative and combat systems to identify opportunities for innovation. • Collaborated with writers and designers to forge an engaging new story direction to overhaul narrative and reinvent combat around combo-chaining mechanics. • Created a combo-based battle system with balanced depth, complexity and accessibility to appeal to both hardcore and casual fans. • Designed a dynamic battle system achieving key goals: 1. Shifting power dynamics to sustain engagement 2. An array of unique moves to prevent repetition 3. Mechanics that reinforced the narrative 4. Emphasis on blocks vs hits for a intense back-and-forth requiring skill.

Jul 2022 - Jan 2023

Game Designer

🎮 Space Beyond - NFT/Shoot 'Em Up (Android - Ios)• Served as sole game designer, independently balancing progression, engagement, and monetization within a complex player-driven ownership economy.• Created systems enabling player-owned assets to increase in strategic value while adhering to scarcity limitations.• Designed an additional meta layer that substantially increased game depth without complicating core gameplay or undermining onboarding.• Crafted highly engaging core gameplay loops and progression that remained fun even without NFT components.• Overcame unique design challenges in blockchain games by tailoring mechanics to the target audience.• Rapidly delivered a deeply engaging title with player agency within an abbreviated development timeline.

Jan 2022 - Feb 2022

Senior Game Designer / Game Artist

🎮 Asan Ball - Casual/Sport (Android - Ios)• Designed and implemented a tailored economic system to resolve challenges with core gameplay loops and progression. The system provides a unique, strategic layer to matches and contributes to the game's distinctive appeal.• Worked closely with engineering team to design, implement and customize networked architecture tailored to the game's design and business model, enabling stable online gameplay and novel monetization strategies.• Partnered with marketing team to develop and execute promotional plans, asset production, and launch campaigns• Responsible for core mechanics and system design, including pioneering the doping system and consumption-based economy that became pillar features providing strategic depth and a Unique Selling Point for the game.🎮 Dirty Seven - Card Game (Android - Ios)• Brought onto established title Dirty Seven to evaluate, refine, and enhance performance of key systems.• Led an overhaul of core economy systems, significantly improving engagement and monetization metrics, ultimately driving the game to profitability.• Redesigned core tutorial experience resulting in 57% increase in player onboarding.• Collaborated with art team on visual refresh and enhancements.

May 2021 - Sep 2021

Leveldesigner / Gamedesigner

Blue Age

🎮 Crash the Hedgehog - 3D platform Game (PC)• Served as creative director setting vision and leading small team across art, sound, programming, and design.• Designed accessible core mechanics focused on responsive character control and clever camera direction.• Developed tutorialized level layouts guiding players to mastery without compromising game’s pace.• Created levels from initial blocks to polished grayboxes ready for art implementation.• Provided documentation to support development processes and delegate tasks efficiently.• Collaborated closely with artists and audio designers throughout production through shipping.

Aug 2020 - Oct 2020

Game Designer / Ux - Ui Designer

Takline01 Game Studio

🎮 ShootBall - Sport/Shooter multiplayer (PC)• Designed core gameplay mechanics for this class-based PvP shooter set in a futuristic soccer arena.• Helped to Develop of networked systems architecture in Unreal to support smooth and reliable multiplayer experiences.• Created competition-ready levels from initial concept to final polish.• Balanced weapons, abilities, movement, ball physics, and other elements for fair competitive play.• Produced marketing assets and provided UI/UX guidance to support title’s visual direction.🎮 Boomba - 2D Platformer (PC)🎮 Rise Of Palsadin - adventure (PC)• Crafted foundational lore and backstory for this expansive roleplaying game project.• Took specialized writing courses to level up interactive narrative design skills and prepare for the ambitious storyline.• Made key contributions establishing narrative direction and fictional universe during early writing stages.🎮 Linkers - Turn Based Strategy (Board Game)• Designed an original board game concept including physical prototyping and positive playtesting feedback.• Introduced a new “Team Tag” mode for the board game resulting in 67% increase in measured player engagement.

Jan 2014 - Jun 2020

Game Development Consultant

Mana Game Studio

🎮 Telestan - Tile-matching (Android)• Provided creative direction and production consultation services through shipping.🎮 Shah Beyt - trivia (Android)• Collaborated on high-level systems design and early content scoping to establish vision.

Oct 2016 - Dec 2019

Game Designer

Mehromah Game Studio

🎮 The Green House - Tile-matching (Android)• Designed numerous quests and missions to enhance engagement through diverse narrative-driven content, improving retention.• Refined overall game economy through tuning and balancing to increase sustainability and player progression

Apr 2018 - Jun 2018

Project Manager / Ux-Uidesign

Hm Soft

📄 Smart Safe Project (SSP) - safety software for Windows OS.

Jan 2013 - Jan 2014

Graphic Designer

Takline01

UI-UX Designing ,Digital Painting ,Logo Design & etc..

Dec 2011 - Dec 2013

Mobile Application Developer

Takline01

📄 Worked on several Bada OS Applications that were published on Samsung App store.📄 Designed my own Bada OS custom ROM.

Dec 2011 - Aug 2013
2 education records

Seyed Hossein Hosseini education

Master Of Computer Applications - Mca, Computer Software Engineering

Shahab Danesh University

Bachelor'S Degree, Computer Software Engineering

Pooyesh Industrial University
FAQ

Frequently asked questions about Seyed Hossein Hosseini

Quick answers generated from the profile data available on this page.

What company does Seyed Hossein Hosseini work for?

Seyed Hossein Hosseini works for SA. Games.

What is Seyed Hossein Hosseini's role at SA. Games?

Seyed Hossein Hosseini is listed as Lead Game Designer at SA. Games.

Where is Seyed Hossein Hosseini based?

Seyed Hossein Hosseini is based in United States while working with SA. Games.

What companies has Seyed Hossein Hosseini worked for?

Seyed Hossein Hosseini has worked for Sa. Games, Pardazesh Gostar Ilia, Huma, Neworld Studio, and Asan Studio.

How can I contact Seyed Hossein Hosseini?

You can use AeroLeads to view verified contact signals for Seyed Hossein Hosseini at SA. Games, including work email, phone, and LinkedIn data when available.

What schools did Seyed Hossein Hosseini attend?

Seyed Hossein Hosseini holds Master Of Computer Applications - Mca, Computer Software Engineering from Shahab Danesh University.

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