Stephen Frost

Stephen Frost Email and Phone Number

Head of Production at Digital Eclipse @ Digital Eclipse Entertainment Partners
Stephen Frost's Location
Castro Valley, California, United States, United States
Stephen Frost's Contact Details

Stephen Frost personal email

Stephen Frost phone numbers

About Stephen Frost

I am a creative and proven video game professional with more than 20 years of industry experience creating innovative and highly successful titles across a large variety of platforms. With experience in both internal and external development situations and a background in game design, I bring a broad skill set to any project I work on.With positions ranging from a Producer, Game Designer, and Project Manager on high-profile titles to a well-respected video game journalist for an industry-leading magazine and web destinations, I pride myself on my passion for games, being a great communicator and having a well-rounded perspective. I now manage video game production at Digital Eclipse and help our talented teams to create amazing experiences that give gaming's history the respect it deserves.

Stephen Frost's Current Company Details
Digital Eclipse Entertainment Partners

Digital Eclipse Entertainment Partners

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Head of Production at Digital Eclipse
Stephen Frost Work Experience Details
  • Digital Eclipse Entertainment Partners
    Head Of Production
    Digital Eclipse Entertainment Partners Jul 2022 - Present
    Emeryville, Ca, Us
  • Other Ocean Interactive (Digital Eclipse)
    Executive Producer
    Other Ocean Interactive (Digital Eclipse) Nov 2016 - Jul 2022
    • Manages internal development teams as well as external teams and contractors• Production lead and designer on console/PC titles• Develops project budgets and schedules• Maintains relationship with publisher and 1st parties• Manages publishing/submission process for self-published titlesTitles Produced:• Street Fighter 30th Anniversary Collection (over 3.1 million units sold)• SNK 40th Anniversary Collection• Yu-Gi-Oh! Legacy of the Duelist: Link Evolution (over 1 million units sold)• Samurai Showdown NEOGEO Collection• Disney Classic Games: Aladdin and The Lion King (over 1 million sold)• Blizzard Arcade Collection• Space Jam: A New Legacy - The Game (over 2 million downloads)• Teenage Mutant Ninja Turtles: The Cowabunga Collection• Llamasoft: The Jeff Minter Story
  • Sega Of America, Inc.
    Producer
    Sega Of America, Inc. Jul 2006 - Mar 2015
    Irvine, California, Us
    • Production Lead on key console and handheld titles• Oversees all major aspects of game production including scheduling, milestone approvals and feedback, management of development team, budget creation, executive presentations, contract amendments and assists teams in solving any key issues that arise during development• Contributes to game design and overall scope of handheld and console projects• Center point of communication between development teams and QA/Standards groups, as well as PR/Marketing and all other internal groups• Liaise with first parties concerning any concept/game submissions, as well as needed submission report responses• Oversees project-related hiring and deliverables from external music licensing, writing and VO groups, as well as any additional contracted hires• Works with Biz-Dev group to analyze and recommend or deny new project proposals• Evaluates potential middleware and additional technologies needed for current and future projects• Manages and mentors Associate/Assistant Producers• A public face and spokesperson for the Sonic the Hedgehog franchise
  • Activision
    Assistant Producer / Game Designer
    Activision Jun 2005 - Jul 2006
    Santa Monica, California, Us
    • Part of core team with direct contact to management and studio executives; collaborated with other managers on their project needs• Worked with design team to define and develop all major game design aspects• Collaborated with design team in order to create GDD and other crucial team documents• Oversaw freelance hires and processing contracts• Liaison between C&C group and level designers during prototype creation• Evaluated tools & technology, such as game engine candidates, from a game design perspective
  • Electronic Arts
    Assistant Producer Ii
    Electronic Arts Jan 2004 - May 2005
    Redwood City, Ca, Us
    • Oversaw creation, testing and release of game demos, beta tests, as well as patches• Handled all game submissions to 1st party (Sony, Microsoft, Nintendo)• Collaborated with QA on bug issues and database management• Worked with PR/Marketing to support their needs including asset creation, securing materials, press and EA executive team demos
  • Psm: 100% Independent Playstation Magazine
    Senior Editor
    Psm: 100% Independent Playstation Magazine May 1997 - Jan 2004
    London, England, Gb
    • Internal responsibilities: staff management, cover/feature creation, writing, editing, page layout, assignment of tasks and other management duties, setting of deadlines for other employees and demo disc creation. • External responsibilities: main representative of magazine to external contacts, managed bulk of industry contacts, conducted press meetings and company visits as well as interviewed several industry professionals and executives.
  • Ign.Com / Future Network Usa
    Webmaster
    Ign.Com / Future Network Usa Oct 1996 - Apr 1997
    • Website design and implementation• Writing, editing of online content, updating sites on a daily basis• Management of site staff contest development• Worked with PR/Marketing to increase traffic driving people to the sites
  • Dynamix (Sierra)
    Associate Producer
    Dynamix (Sierra) Mar 1996 - Sep 1996
    • Collaborated with QA group on bug issues and database management• Analyzed new hardware support possibilities for PC titles (i.e. Sidewinder Gamepad)• Worked with design teams to improve upon game features and puzzle balance issues• Organization of focus groups for feedback on titles
  • Dynamix (Sierra)
    Quality Assurance Specialist
    Dynamix (Sierra) Jul 1995 - Mar 1996
    • QA testing of new software titles with additional focus on puzzle designs and level tweaking• Assisted in managing QA team schedules and preparing bug reports for production team

Stephen Frost Skills

Video Games Game Design Wii Game Development Xbox 360 Console Ps3 Computer Games Psp Online Gaming Project Management Interactive Entertainment Gameplay Game Mechanics Creative Direction Level Design Xbox Quality Assurance 1st Party Submissions 3ds Nintendo Ds Gaming Video Game Production Console Games Game Testing Playstation Pc Games Cross Platform Development Game Balance Team Management Production Scheduling

Stephen Frost Education Details

  • University Of Oregon
    University Of Oregon
    Computer Science
  • Thurston High School
    Thurston High School

Frequently Asked Questions about Stephen Frost

What company does Stephen Frost work for?

Stephen Frost works for Digital Eclipse Entertainment Partners

What is Stephen Frost's role at the current company?

Stephen Frost's current role is Head of Production at Digital Eclipse.

What is Stephen Frost's email address?

Stephen Frost's email address is st****@****ean.com

What is Stephen Frost's direct phone number?

Stephen Frost's direct phone number is +151033*****

What schools did Stephen Frost attend?

Stephen Frost attended University Of Oregon, Thurston High School.

What are some of Stephen Frost's interests?

Stephen Frost has interest in Comics, Building Pcs, Anime, Consumer Electronics, Movies.

What skills is Stephen Frost known for?

Stephen Frost has skills like Video Games, Game Design, Wii, Game Development, Xbox 360, Console, Ps3, Computer Games, Psp, Online Gaming, Project Management, Interactive Entertainment.

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