Nikita Shachenko
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Nikita Shachenko Email & Phone Number

Game Tech Programmer at Supercell
Location: Helsinki, Uusimaa, Finland 8 work roles 2 schools
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Current company
Role
Game Tech Programmer
Location
Helsinki, Uusimaa, Finland
Company size

Who is Nikita Shachenko? Overview

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Quick answer

Nikita Shachenko is listed as Game Tech Programmer at Supercell, a with 2198 employees, based in Helsinki, Uusimaa, Finland. AeroLeads shows a matched LinkedIn profile for Nikita Shachenko.

Nikita Shachenko previously worked as Senior Automation QA Specialist at Redhill Games and Automation QA Specialist at Redhill Games. Nikita Shachenko holds Бакалавр, Information Technology from Новосибирский Государственный Университет (Нгу).

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Supercell

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Profile bio

About Nikita Shachenko

GameDev fan.

Listed skills include Game Development, Video Games, Game Design, Testing, and 3 others.

Current workplace

Nikita Shachenko's current company

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Supercell
Supercell
Game Tech Programmer
Helsinki, FI
Website
Employees
2198
AeroLeads page
8 roles

Nikita Shachenko work experience

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Game Tech Programmer

Helsinki, Fi

Senior Automation Qa Specialist

Current

Helsinki, Uusimaa, Finland

Jun 2024 - Present

Automation Qa Specialist

Helsinki, Uusimaa, Finland

Mar 2024 - Jun 2024

Automation Qa Specialist

Helsinki, Uusimaa, Finland

Worked as co-development partner on Overwatch 2 - team-based shooter game.Responsibilities:- design and implementation of automated tests (proprietory tech);- developing in-game cheats and tools (C++, proprietary tech);- automated data validation (C++);- teaching QA team's members to create and maintain automated tests (proprietary tech);- participated in hiring process:-- review of applications;-- review of test assignments;-- participating in interview.

Oct 2022 - Mar 2024

Automation Qa Specialist

Helsinki, Uusimaa, Finland

Worked on Nine to Five - Team-Based Multiplayer FPS.Responsibilities:- automated testing of game data (Python);- automated performance snapshot gathering (Unreal, C++);- developing in-game tools and cheats (Unreal, Blueprints, C++);- improving build pipeline (Jenkins, Groovy);- setting up automation pipelines (Jenkins, Groovy);- Integrating Slack, Jira and Confluence into build and test processes (python, Groovy).

Oct 2020 - Oct 2022

Lead Qa Engineer

Novosibirsk, Russia

Worked on I Am Not a Monster: First Contact - single player campaign for I Am Not a Monster.Responsibilities:- management of the QA team: 1-2 engineer(s)- manual testing- creating and maintaining all QA-related documentation- scripting of game levels (using in-engine tools)- localization management- hiring new employees and traineesAlso worked on Do Not Feed the Monkeys:- Android, iOS ports - full process from pc-version source code to release. Along with usual QA tasks I've taken part in project management and making design decisions in adapting the game to the new platform.- Nintendo Switch ports - finishing the job started by another porting team

Nov 2018 - Oct 2020

Qa Engineer

Novosibirsk, Russia

Worked on I Am Not a Monster - turn-based multiplayer tactical game based on social desception.Responsibilities:- manual testing- creating and maintaining QA-related documents- automated testing:-- couple of log parsers and analyzers -- tool for creating determined scenarios that NPC performed (like "go to that cell, shoot with this weapon, aim at that direction") which helped us to automate part of regression tests (over 100 scenarios)-- special game mode where bots play with each other on 10x speed - that was created in orded to simulate unique gameplay situations and therefore catch bugs with difficult reproduction steps. Also for testing bot behaviour and winrate

May 2018 - Oct 2018

Qa Trainee

Novosibirsk, Russia

Worked on Distrust - procedurally generated survival adventure.Here I've learned basics of:- manual testing- working with Unity- game development pipelineResponsibilities:- all kinds of manual testing (functional, performance, regression, etc.)- content management (creating prefabs for use in procedural generation algorithms)- maintaining QA-related documents (test cases, check-lists, etc.)

Aug 2016 - Nov 2017
Team & coworkers

Colleagues at Supercell

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2 education records

Nikita Shachenko education

Выпускник, Mathematics And Computer Science

Гимназия №9
FAQ

Frequently asked questions about Nikita Shachenko

Quick answers generated from the profile data available on this page.

What company does Nikita Shachenko work for?

Nikita Shachenko works for Supercell.

What is Nikita Shachenko's role at Supercell?

Nikita Shachenko is listed as Game Tech Programmer at Supercell.

Where is Nikita Shachenko based?

Nikita Shachenko is based in Helsinki, Uusimaa, Finland while working with Supercell.

What companies has Nikita Shachenko worked for?

Nikita Shachenko has worked for Supercell, Redhill Games, and Alawar.

Who are Nikita Shachenko's colleagues at Supercell?

Nikita Shachenko's colleagues at Supercell include Fernando Ferri, Yo Wasa, Vasif Rustemov, Roger Jt, and Pepe Pene.

How can I contact Nikita Shachenko?

You can use AeroLeads to view verified contact signals for Nikita Shachenko at Supercell, including work email, phone, and LinkedIn data when available.

What schools did Nikita Shachenko attend?

Nikita Shachenko holds Бакалавр, Information Technology from Новосибирский Государственный Университет (Нгу).

What skills is Nikita Shachenko known for?

Nikita Shachenko is listed with skills including Game Development, Video Games, Game Design, Testing, Jira, English, and Russian.

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