Software engineer in games industry for 8 years; recent pivot into production.
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Producer And ProgrammerVisai GamesToronto, On, Ca -
Producer/ProgrammerVisai Games Sep 2023 - PresentToronto, Ontario, Canada -
ProducerVisai Games Sep 2021 - Aug 2023Toronto, Ontario, Canada
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Unity ProgrammerInnersloth Apr 2021 - Aug 2023- Developed features that millions of players worldwide are enjoying- Integrated game features with game network code in order to ensure synchronization across game clients- Code review others’ changes in order to catch bugs and uphold standards of coding practices- Updated our internal continuous builds system to support features in the codebase- Collaborated with designers, artists and production in order to build features and hit deadlines -
Principal Software EngineerUken Games Feb 2021 - Mar 2021Lead Developer on game tools team (2020-2021) - Responsible for updates & maintenance of 20+ internal C# libraries used across the various game titles in the company - Helped game teams with shared issues such as 3rd party SDK updates (Firebase, MoPub) and internal library integrations (such as authorization) - Oversee other team member's progress and help find opportunities for growth - Touched base with lead developers on game teams to help find & address shared challenges -
Senior Software Engineer IiUken Games Jul 2019 - Feb 2021Lead Developer on game tools team (2020-2021) - Responsible for updates & maintenance of 20+ internal C# libraries used across the various game titles in the company - Helped game teams with shared issues such as 3rd party SDK updates (Firebase, MoPub) and internal library integrations (such as authorization) - Oversee other team member's progress and help find opportunities for growthDeveloper on Solitaire titles (2020) - Developed a battle pass feature to spec & fixed bugs/answered questions as they arose at the end of the development periodLead Developer on "Jeopardy! Words" (2019-2020) - Worked to release game into production within 6 months of beginning development - Architected entire codebase from scratch, applying learnings from previous & ongoing projects at the company, leaning heavily on dependency injection and onion architecture - Integrated common & internal services such as IAP, Firebase Crashlytics, analytics tracking, ads, authorization - Built many game features such as the core gameplay, daily challenge, login bonuses, rewarded ads - Handled build releases and error tracking on production builds, patching to improve crash rates, bugs and overall stability - Unit tested core pieces of logic, protecting against future regressions - Broke down design specifications into concrete implementation tasks and provide estimates to product team -
Senior Software DeveloperUken Games Dec 2017 - Jul 2019Lead Developer on "Jeopardy! World Tour" (2017-2019) - Led a team of 3-4 developers to ship monthly releases - Performed rigorous code review and worked with teammates to improve code quality of an aging codebase - Helped newer team members ship features via pair programming, explaining existing features and their functionality, and helping with smaller tasks when teammates took the brunt of the feature work - Worked with QA to debug issues during pre-release periods and unblock them from any issues they were facing with builds - Maintained large unit test suite & continuously improved it with the team - Broke down design specifications into concrete implementation tasks and provide estimates to product team - Held monthly postmortems with development team to reflect & address issues that came up during the month - Provided feedback and held regular 1 on 1s with teammates to help them grow -
Software DeveloperUken Games Mar 2015 - Dec 2017Toronto, Canada AreaDeveloper on "Jeopardy! World Tour" (2015-2017) - Wrote and updated many features, building much of the foundation of the game's codebase - Regular code review on other developers' work as well as receiving & responding to feedback on my own workDeveloper on "Titans" (Android, iOS) (2015) - Worked in HTML5/Javascript/Ruby on Rails to build features on both front end (Javascript) and back end (Rails) with a large team of developers - Regular code review on other developers' work as well as receiving & responding to feedback on my own work -
Software EngineerSoundhound Jun 2013 - Feb 2015Toronto, Canada Area -
Software DeveloperGarner May 2011 - Jun 2013Toronto, Canada Area -
Lab TechnicianLenscrafters Mar 2009 - Apr 2011
Shahrin Khan Education Details
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Computer Science -
Computer Science
Frequently Asked Questions about Shahrin Khan
What company does Shahrin Khan work for?
Shahrin Khan works for Visai Games
What is Shahrin Khan's role at the current company?
Shahrin Khan's current role is Producer and Programmer.
What schools did Shahrin Khan attend?
Shahrin Khan attended University Of Toronto, University Of Toronto - New College.
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Shahrin Khan
Lecturer (Cse), Daffodil International University | House Tutor, Rasg-1|Organizing Member Of Icpc Asia Regional Dhaka-2024 At Diu | Artist At "সুদিন সাহিত্য পত্র"Dhaka, Bangladesh -
Shahrin Khan
Queens, Ny -
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