Shahrin Khan Email & Phone Number
Who is Shahrin Khan? Overview
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Shahrin Khan is listed as Producer and Programmer at Visai Games, a with 6 employees, based in Toronto, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Shahrin Khan.
Shahrin Khan previously worked as Producer/Programmer at Visai Games and Producer at Visai Games. Shahrin Khan holds Bachelor Of Science, Computer Science from University Of Toronto.
Email format at Visai Games
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About Shahrin Khan
Software engineer in games industry for 8 years; recent pivot into production.
Shahrin Khan's current company
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Shahrin Khan work experience
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Producer/Programmer
Producer
Unity Programmer
- Developed features that millions of players worldwide are enjoying- Integrated game features with game network code in order to ensure synchronization across game clients- Code review others’ changes in order to catch bugs and uphold standards of coding practices- Updated our internal continuous builds system to support features in the codebase- Collaborated with designers, artists and production in order to build features and hit deadlines
Principal Software Engineer
Lead Developer on game tools team (2020-2021) - Responsible for updates & maintenance of 20+ internal C# libraries used across the various game titles in the company - Helped game teams with shared issues such as 3rd party SDK updates (Firebase, MoPub) and internal library integrations (such as authorization) - Oversee other team member's progress and help find opportunities for growth - Touched base with lead developers on game teams to help find & address shared challenges
Senior Software Engineer Ii
Lead Developer on game tools team (2020-2021) - Responsible for updates & maintenance of 20+ internal C# libraries used across the various game titles in the company - Helped game teams with shared issues such as 3rd party SDK updates (Firebase, MoPub) and internal library integrations (such as authorization) - Oversee other team member's progress and help find opportunities for growthDeveloper on Solitaire titles (2020) - Developed a battle pass feature to spec & fixed bugs/answered questions as they arose at the end of the development periodLead Developer on "Jeopardy! Words" (2019-2020) - Worked to release game into production within 6 months of beginning development - Architected entire codebase from scratch, applying learnings from previous & ongoing projects at the company, leaning heavily on dependency injection and onion architecture - Integrated common & internal services such as IAP, Firebase Crashlytics, analytics tracking, ads, authorization - Built many game features such as the core gameplay, daily challenge, login bonuses, rewarded ads - Handled build releases and error tracking on production builds, patching to improve crash rates, bugs and overall stability - Unit tested core pieces of logic, protecting against future regressions - Broke down design specifications into concrete implementation tasks and provide estimates to product team
Senior Software Developer
Lead Developer on "Jeopardy! World Tour" (2017-2019) - Led a team of 3-4 developers to ship monthly releases - Performed rigorous code review and worked with teammates to improve code quality of an aging codebase - Helped newer team members ship features via pair programming, explaining existing features and their functionality, and helping with smaller tasks when teammates took the brunt of the feature work - Worked with QA to debug issues during pre-release periods and unblock them from any issues they were facing with builds - Maintained large unit test suite & continuously improved it with the team - Broke down design specifications into concrete implementation tasks and provide estimates to product team - Held monthly postmortems with development team to reflect & address issues that came up during the month - Provided feedback and held regular 1 on 1s with teammates to help them grow
Software Developer
Developer on "Jeopardy! World Tour" (2015-2017) - Wrote and updated many features, building much of the foundation of the game's codebase - Regular code review on other developers' work as well as receiving & responding to feedback on my own workDeveloper on "Titans" (Android, iOS) (2015) - Worked in HTML5/Javascript/Ruby on Rails to build features on both front end (Javascript) and back end (Rails) with a large team of developers - Regular code review on other developers' work as well as receiving & responding to feedback on my own work
Software Engineer
Software Developer
Lab Technician
Shahrin Khan education
Bachelor Of Science, Computer Science
Honours Bachelor Of Science, Computer Science
Frequently asked questions about Shahrin Khan
Quick answers generated from the profile data available on this page.
What company does Shahrin Khan work for?
Shahrin Khan works for Visai Games.
What is Shahrin Khan's role at Visai Games?
Shahrin Khan is listed as Producer and Programmer at Visai Games.
Where is Shahrin Khan based?
Shahrin Khan is based in Toronto, Ontario, Canada while working with Visai Games.
What companies has Shahrin Khan worked for?
Shahrin Khan has worked for Visai Games, Innersloth, Uken Games, Soundhound, and Garner.
How can I contact Shahrin Khan?
You can use AeroLeads to view verified contact signals for Shahrin Khan at Visai Games, including work email, phone, and LinkedIn data when available.
What schools did Shahrin Khan attend?
Shahrin Khan holds Bachelor Of Science, Computer Science from University Of Toronto.
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