Shahrin Khan

Shahrin Khan Email and Phone Number

Producer and Programmer @ Visai Games
Toronto, ON, CA
Shahrin Khan's Location
Toronto, Ontario, Canada, Canada
About Shahrin Khan

Software engineer in games industry for 8 years; recent pivot into production.

Shahrin Khan's Current Company Details
Visai Games

Visai Games

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Producer and Programmer
Toronto, ON, CA
Website:
visaigames.com
Employees:
6
Shahrin Khan Work Experience Details
  • Visai Games
    Producer And Programmer
    Visai Games
    Toronto, On, Ca
  • Visai Games
    Producer/Programmer
    Visai Games Sep 2023 - Present
    Toronto, Ontario, Canada
  • Visai Games
    Producer
    Visai Games Sep 2021 - Aug 2023
    Toronto, Ontario, Canada
  • Innersloth
    Unity Programmer
    Innersloth Apr 2021 - Aug 2023
    - Developed features that millions of players worldwide are enjoying- Integrated game features with game network code in order to ensure synchronization across game clients- Code review others’ changes in order to catch bugs and uphold standards of coding practices- Updated our internal continuous builds system to support features in the codebase- Collaborated with designers, artists and production in order to build features and hit deadlines
  • Uken Games
    Principal Software Engineer
    Uken Games Feb 2021 - Mar 2021
    Lead Developer on game tools team (2020-2021) - Responsible for updates & maintenance of 20+ internal C# libraries used across the various game titles in the company - Helped game teams with shared issues such as 3rd party SDK updates (Firebase, MoPub) and internal library integrations (such as authorization) - Oversee other team member's progress and help find opportunities for growth - Touched base with lead developers on game teams to help find & address shared challenges
  • Uken Games
    Senior Software Engineer Ii
    Uken Games Jul 2019 - Feb 2021
    Lead Developer on game tools team (2020-2021) - Responsible for updates & maintenance of 20+ internal C# libraries used across the various game titles in the company - Helped game teams with shared issues such as 3rd party SDK updates (Firebase, MoPub) and internal library integrations (such as authorization) - Oversee other team member's progress and help find opportunities for growthDeveloper on Solitaire titles (2020) - Developed a battle pass feature to spec & fixed bugs/answered questions as they arose at the end of the development periodLead Developer on "Jeopardy! Words" (2019-2020) - Worked to release game into production within 6 months of beginning development - Architected entire codebase from scratch, applying learnings from previous & ongoing projects at the company, leaning heavily on dependency injection and onion architecture - Integrated common & internal services such as IAP, Firebase Crashlytics, analytics tracking, ads, authorization - Built many game features such as the core gameplay, daily challenge, login bonuses, rewarded ads - Handled build releases and error tracking on production builds, patching to improve crash rates, bugs and overall stability - Unit tested core pieces of logic, protecting against future regressions - Broke down design specifications into concrete implementation tasks and provide estimates to product team
  • Uken Games
    Senior Software Developer
    Uken Games Dec 2017 - Jul 2019
    Lead Developer on "Jeopardy! World Tour" (2017-2019) - Led a team of 3-4 developers to ship monthly releases - Performed rigorous code review and worked with teammates to improve code quality of an aging codebase - Helped newer team members ship features via pair programming, explaining existing features and their functionality, and helping with smaller tasks when teammates took the brunt of the feature work - Worked with QA to debug issues during pre-release periods and unblock them from any issues they were facing with builds - Maintained large unit test suite & continuously improved it with the team - Broke down design specifications into concrete implementation tasks and provide estimates to product team - Held monthly postmortems with development team to reflect & address issues that came up during the month - Provided feedback and held regular 1 on 1s with teammates to help them grow
  • Uken Games
    Software Developer
    Uken Games Mar 2015 - Dec 2017
    Toronto, Canada Area
    Developer on "Jeopardy! World Tour" (2015-2017) - Wrote and updated many features, building much of the foundation of the game's codebase - Regular code review on other developers' work as well as receiving & responding to feedback on my own workDeveloper on "Titans" (Android, iOS) (2015) - Worked in HTML5/Javascript/Ruby on Rails to build features on both front end (Javascript) and back end (Rails) with a large team of developers - Regular code review on other developers' work as well as receiving & responding to feedback on my own work
  • Soundhound
    Software Engineer
    Soundhound Jun 2013 - Feb 2015
    Toronto, Canada Area
  • Garner
    Software Developer
    Garner May 2011 - Jun 2013
    Toronto, Canada Area
  • Lenscrafters
    Lab Technician
    Lenscrafters Mar 2009 - Apr 2011

Shahrin Khan Education Details

Frequently Asked Questions about Shahrin Khan

What company does Shahrin Khan work for?

Shahrin Khan works for Visai Games

What is Shahrin Khan's role at the current company?

Shahrin Khan's current role is Producer and Programmer.

What schools did Shahrin Khan attend?

Shahrin Khan attended University Of Toronto, University Of Toronto - New College.

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