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Dedicated and detail-oriented developer with over 15 years of varied game industry experience. Proficient with scripting using C# with the Unity game engine. A passion for developing editor tools to improve artist and developer workflows. Experience optimizing game content and code across mobile devices as well as for VR devices. Outstanding analytical, decision-making, problem solving and time management skills. Experience shipping games across PC, game consoles and mobile platforms. Familiar with common network protocols used to control hardware and software in the entertainment industry.
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Azra Games -
Director Of Game Engineering And Tech ArtMuus Collective Apr 2024 - PresentLos Angeles, Ca, Us -
Technical Art LeadMuus Collective Mar 2023 - Apr 2024Los Angeles, Ca, Us -
FounderMighty Reality Jan 2017 - Present• Provide game development services of technical art, engineering, content development, rapid prototyping, and performance optimizations across all platforms. -
Senior Software Engineer, Sports & Live EntertainmentUnity Jan 2022 - Feb 2023San Francisco, Us• Tech lead responsible for ensuring coding standards were maintained as well as systems were developed in a consistent way across multiple Unity packages.• Prototyped new features by extending the Unity Editor and runtime to target customer use cases.• Developed tools using UIToolkit that targeted both editor and runtime interfaces.• Helped establish release processes for our team. -
Senior Technical Artist, Sports & Live EntertainmentUnity Oct 2020 - Jan 2022San Francisco, Us• Prototyped solutions for Unity developers in the live entertainment space -
Technical Artist, OvertoneUnity Aug 2019 - Oct 2020San Francisco, Us• Implemented new UI Features as well as redesigns of existing UI• Prototyped and then implemented video playback within the chat application to support YouTube video as well local video files• Investigated performance issues with the UI and implemented fixes -
Director Of TechnologyEndless Riff Mar 2016 - May 2019• Developer tasked with programming Unity applications and company’s products.• Prototype new feature development as well as identify optimizations in code base.• Identify new technology and solutions as it relates to company products.• Work with and coordinate with CTO and team across company domains to deliver robust solutions for company's “Endless Riff” virtual reality music festival app.• Advise product manager and development team with the perspective of future intellectual property development. -
Ios DeveloperStudio Amd Jun 2016 - Jan 2019Providence, Ri, Us• Responsible for bug fixes and new feature development for Unity Engine/Native iOS augmented reality app “Our Building”.• Creation of all iOS build deliverables as well as app store submission process. -
Senior Technical ArtistGsn Games Jan 2018 - Aug 2018Los Angeles, Ca, Us• Responsible for managing entire Unity Engine art pipeline for the skill games studio. This includes prefab creation, animations, effects, and asset bundles.• Created and manage our system for delivering content via asset bundles as well as scripts for loading assets at runtime.• Creation of C# scripts needed for gameplay visuals, UI layouts and UI Interaction.• Develop Editor tools for artist workflow improvements.• Set performance requirements for mobile platforms and optimize all our game content to meet those requirements.• Train artist and animators in use of Unity Editor tool-set and enforced standards and best practices.Projects: WorldWinner, Angry Birds ChampionsPlatform: iOS -
Technical ArtistGsn Games Jul 2014 - Jan 2018Los Angeles, Ca, UsProjects: Swipe Hype: Money Match, Tetris Burst, TriPeaks Solitaire, Sparcade, WorldWinner, Trivial PursuitPlatform: iOS -
Associate Software EngineerGsn Games Apr 2013 - Jul 2014Los Angeles, Ca, UsResearch and Advanced Development Team• Responsible for implementing UI and gameplay assets for cross-platform multiplayer mobile app.• Worked closely with game artists to implement 2D assets as well as create shaders and effects for use in game.• Developed a level editor tool so that game levels could be created and tweaked quickly.• Evaluated and integrated third-party softwareProject: Swipe HypePlatforms: iOS, Android, Web -
Qa EngineerGsn Games Jun 2012 - Apr 2013Los Angeles, Ca, Us• Worked with developers to determine and implement standards for consistency with new game development.• Formalized bug reporting, triage, and verification policies.• Investigated and implemented a way to visualize game server memory tests to detect memory leaks for new game development.Projects: Bejeweled Blitz: Rubies and Riches, Pyramid Solitaire, Scrabble Boggle -
Senior Quality Assurance Tester38 Studios Jan 2012 - May 2012Providence, Ri, UsProject: Copernicus -
Game TesterRed Storm Entertainment Nov 2011 - Dec 2011Cary, North Carolina, UsContracted By: Volt Services GroupProject: Ghost Recon Future SoldierPlatforms: Xbox 360, PS3 -
Engine Tester / Level Designer SupportEpic Games Nov 2008 - Jan 2011Cary, Nc, Us• Created test levels for internal use as well as example content that shipped with the Unreal Development Kit.• Performed daily tests of Unreal Engine editor builds and promoted builds for internal company use• Tested new editor features and tools and provided usability feedback before they were implemented for company-wide use.• Provided internal support for Level Designers and Artists to ensure development was not blocked.• Provided Unreal Engine Licensee support.Projects: Unreal Engine 3, Unreal Development Kit, Shadow Complex, Epic Citadel, Infinity Blade, Bulletstorm, Gears of War 3 Platforms: PC, Xbox 360, PS3, iOS -
Game TesterEpic Games Apr 2008 - Nov 2008Cary, Nc, Us• Organized daily multiplayer and single player developer feedback testing sessions and reported issues found.• Performed general game testing and reporting responsibilities.Project: Gears of War 2Platform: Xbox 360 -
Contract Game TesterEpic Games Aug 2006 - Apr 2008Cary, Nc, Us• Organized daily multiplayer and single player developer feedback testing sessions and reported issues found.• Performed general game testing and reporting responsibilities.Contracted By: Volt Services GroupProjects: Gears of War, Unreal Tournament 3, Gears of War 2Platforms: Xbox 360, PC, PS3 -
Game TesterRed Storm Entertainment Dec 2006 - Jan 2007Cary, North Carolina, UsContracted By: SpherionProject: Ghost Recon Advanced Warfighter 2Platform: PlayStation Portable
Steve Haines Skills
Steve Haines Education Details
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Savannah College Of Art And DesignComputer Animation -
School Of Communication ArtsDigital Art And Animation
Frequently Asked Questions about Steve Haines
What company does Steve Haines work for?
Steve Haines works for Azra Games
What is Steve Haines's role at the current company?
Steve Haines's current role is Director of Game Engineering and Tech Art.
What is Steve Haines's email address?
Steve Haines's email address is sk****@****ail.com
What is Steve Haines's direct phone number?
Steve Haines's direct phone number is (212) 302*****
What schools did Steve Haines attend?
Steve Haines attended Savannah College Of Art And Design, School Of Communication Arts.
What are some of Steve Haines's interests?
Steve Haines has interest in Level Design, Web Design, Environment Art, Game Design, Sculpting, Drawing, Graphic Design.
What skills is Steve Haines known for?
Steve Haines has skills like Game Development, Game Design, Unreal Engine 3, Xbox 360, Ps3, Maya, Perforce, Unity3d, Texturing, Seapine Test Track Pro, 3d Studio Max, Photoshop.
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