Steve Haines

Steve Haines Email and Phone Number

Director of Game Engineering and Tech Art @ Azra Games
Steve Haines's Location
Grass Valley, California, United States, United States
Steve Haines's Contact Details

Steve Haines personal email

Steve Haines phone numbers

About Steve Haines

Dedicated and detail-oriented developer with over 15 years of varied game industry experience. Proficient with scripting using C# with the Unity game engine. A passion for developing editor tools to improve artist and developer workflows. Experience optimizing game content and code across mobile devices as well as for VR devices. Outstanding analytical, decision-making, problem solving and time management skills. Experience shipping games across PC, game consoles and mobile platforms. Familiar with common network protocols used to control hardware and software in the entertainment industry.

Steve Haines's Current Company Details
Azra Games

Azra Games

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Director of Game Engineering and Tech Art
Website:
azragames.com
Employees:
133
Steve Haines Work Experience Details
  • Azra Games
    Azra Games
  • Muus Collective
    Director Of Game Engineering And Tech Art
    Muus Collective Apr 2024 - Present
    Los Angeles, Ca, Us
  • Muus Collective
    Technical Art Lead
    Muus Collective Mar 2023 - Apr 2024
    Los Angeles, Ca, Us
  • Mighty Reality
    Founder
    Mighty Reality Jan 2017 - Present
    • Provide game development services of technical art, engineering, content development, rapid prototyping, and performance optimizations across all platforms.
  • Unity
    Senior Software Engineer, Sports & Live Entertainment
    Unity Jan 2022 - Feb 2023
    San Francisco, Us
    • Tech lead responsible for ensuring coding standards were maintained as well as systems were developed in a consistent way across multiple Unity packages.• Prototyped new features by extending the Unity Editor and runtime to target customer use cases.• Developed tools using UIToolkit that targeted both editor and runtime interfaces.• Helped establish release processes for our team.
  • Unity
    Senior Technical Artist, Sports & Live Entertainment
    Unity Oct 2020 - Jan 2022
    San Francisco, Us
    • Prototyped solutions for Unity developers in the live entertainment space
  • Unity
    Technical Artist, Overtone
    Unity Aug 2019 - Oct 2020
    San Francisco, Us
    • Implemented new UI Features as well as redesigns of existing UI• Prototyped and then implemented video playback within the chat application to support YouTube video as well local video files• Investigated performance issues with the UI and implemented fixes
  • Endless Riff
    Director Of Technology
    Endless Riff Mar 2016 - May 2019
    • Developer tasked with programming Unity applications and company’s products.• Prototype new feature development as well as identify optimizations in code base.• Identify new technology and solutions as it relates to company products.• Work with and coordinate with CTO and team across company domains to deliver robust solutions for company's “Endless Riff” virtual reality music festival app.• Advise product manager and development team with the perspective of future intellectual property development.
  • Studio Amd
    Ios Developer
    Studio Amd Jun 2016 - Jan 2019
    Providence, Ri, Us
    • Responsible for bug fixes and new feature development for Unity Engine/Native iOS augmented reality app “Our Building”.• Creation of all iOS build deliverables as well as app store submission process.
  • Gsn Games
    Senior Technical Artist
    Gsn Games Jan 2018 - Aug 2018
    Los Angeles, Ca, Us
    • Responsible for managing entire Unity Engine art pipeline for the skill games studio. This includes prefab creation, animations, effects, and asset bundles.• Created and manage our system for delivering content via asset bundles as well as scripts for loading assets at runtime.• Creation of C# scripts needed for gameplay visuals, UI layouts and UI Interaction.• Develop Editor tools for artist workflow improvements.• Set performance requirements for mobile platforms and optimize all our game content to meet those requirements.• Train artist and animators in use of Unity Editor tool-set and enforced standards and best practices.Projects: WorldWinner, Angry Birds ChampionsPlatform: iOS
  • Gsn Games
    Technical Artist
    Gsn Games Jul 2014 - Jan 2018
    Los Angeles, Ca, Us
    Projects: Swipe Hype: Money Match, Tetris Burst, TriPeaks Solitaire, Sparcade, WorldWinner, Trivial PursuitPlatform: iOS
  • Gsn Games
    Associate Software Engineer
    Gsn Games Apr 2013 - Jul 2014
    Los Angeles, Ca, Us
    Research and Advanced Development Team• Responsible for implementing UI and gameplay assets for cross-platform multiplayer mobile app.• Worked closely with game artists to implement 2D assets as well as create shaders and effects for use in game.• Developed a level editor tool so that game levels could be created and tweaked quickly.• Evaluated and integrated third-party softwareProject: Swipe HypePlatforms: iOS, Android, Web
  • Gsn Games
    Qa Engineer
    Gsn Games Jun 2012 - Apr 2013
    Los Angeles, Ca, Us
    • Worked with developers to determine and implement standards for consistency with new game development.• Formalized bug reporting, triage, and verification policies.• Investigated and implemented a way to visualize game server memory tests to detect memory leaks for new game development.Projects: Bejeweled Blitz: Rubies and Riches, Pyramid Solitaire, Scrabble Boggle
  • 38 Studios
    Senior Quality Assurance Tester
    38 Studios Jan 2012 - May 2012
    Providence, Ri, Us
    Project: Copernicus
  • Red Storm Entertainment
    Game Tester
    Red Storm Entertainment Nov 2011 - Dec 2011
    Cary, North Carolina, Us
    Contracted By: Volt Services GroupProject: Ghost Recon Future SoldierPlatforms: Xbox 360, PS3
  • Epic Games
    Engine Tester / Level Designer Support
    Epic Games Nov 2008 - Jan 2011
    Cary, Nc, Us
    • Created test levels for internal use as well as example content that shipped with the Unreal Development Kit.• Performed daily tests of Unreal Engine editor builds and promoted builds for internal company use• Tested new editor features and tools and provided usability feedback before they were implemented for company-wide use.• Provided internal support for Level Designers and Artists to ensure development was not blocked.• Provided Unreal Engine Licensee support.Projects: Unreal Engine 3, Unreal Development Kit, Shadow Complex, Epic Citadel, Infinity Blade, Bulletstorm, Gears of War 3 Platforms: PC, Xbox 360, PS3, iOS
  • Epic Games
    Game Tester
    Epic Games Apr 2008 - Nov 2008
    Cary, Nc, Us
    • Organized daily multiplayer and single player developer feedback testing sessions and reported issues found.• Performed general game testing and reporting responsibilities.Project: Gears of War 2Platform: Xbox 360
  • Epic Games
    Contract Game Tester
    Epic Games Aug 2006 - Apr 2008
    Cary, Nc, Us
    • Organized daily multiplayer and single player developer feedback testing sessions and reported issues found.• Performed general game testing and reporting responsibilities.Contracted By: Volt Services GroupProjects: Gears of War, Unreal Tournament 3, Gears of War 2Platforms: Xbox 360, PC, PS3
  • Red Storm Entertainment
    Game Tester
    Red Storm Entertainment Dec 2006 - Jan 2007
    Cary, North Carolina, Us
    Contracted By: SpherionProject: Ghost Recon Advanced Warfighter 2Platform: PlayStation Portable

Steve Haines Skills

Game Development Game Design Unreal Engine 3 Xbox 360 Ps3 Maya Perforce Unity3d Texturing Seapine Test Track Pro 3d Studio Max Photoshop C# Unrealscript Jira After Effects Flash Dreamweaver Illustrator Shockwave Psp Ios Android Mobile Game Development Technical Art

Steve Haines Education Details

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Computer Animation
  • School Of Communication Arts
    School Of Communication Arts
    Digital Art And Animation

Frequently Asked Questions about Steve Haines

What company does Steve Haines work for?

Steve Haines works for Azra Games

What is Steve Haines's role at the current company?

Steve Haines's current role is Director of Game Engineering and Tech Art.

What is Steve Haines's email address?

Steve Haines's email address is sk****@****ail.com

What is Steve Haines's direct phone number?

Steve Haines's direct phone number is (212) 302*****

What schools did Steve Haines attend?

Steve Haines attended Savannah College Of Art And Design, School Of Communication Arts.

What are some of Steve Haines's interests?

Steve Haines has interest in Level Design, Web Design, Environment Art, Game Design, Sculpting, Drawing, Graphic Design.

What skills is Steve Haines known for?

Steve Haines has skills like Game Development, Game Design, Unreal Engine 3, Xbox 360, Ps3, Maya, Perforce, Unity3d, Texturing, Seapine Test Track Pro, 3d Studio Max, Photoshop.

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