Shana T Bryant
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Shana T Bryant Email & Phone Number

AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist at Oculus VR
Location: San Francisco Bay Area, United States 15 work roles 1 school
1 work email found @oculus.com 6 phones found area 407 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email s****@oculus.com
Direct phone (407) ***-****
LinkedIn Profile matched
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Current company
Role
AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist
Location
San Francisco Bay Area, United States

Who is Shana T Bryant? Overview

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Quick answer

Shana T Bryant is listed as AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist at Oculus VR, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at oculus.com, phone signal with area code 407, and a matched LinkedIn profile for Shana T Bryant.

Shana T Bryant previously worked as Executive Producer at Oculus Vr and Manager of Third Party Production at Oculus Vr. Shana T Bryant holds Bs, Computer And Informational Sciences from University Of Florida.

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Email format at Oculus VR

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sbryant@oculus.com
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Profile bio

About Shana T Bryant

Software Producer with 20+ years of experience in Production, UX, and Design, including 15+ years managing cross-functional teams. Adept at:+ Coordinating worldwide Design and Development on multiple AAAA/AAA ($50M+), AA ($5-20M+), and small-scale titles+ Recognized for turning trust-deficient teams into trust-centric, high-functioning teams+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effectiveHighlighted Skills:Agile / Scrum Strategy & Planning International Business Product / Project Management Process Development P&L ManagementPersonnel Management & Mentoring Business Development Data-Driven DevelopmentSelect Publications / Speaking Engagements+ "New Game+: Directing People, Not Products." Game Devs of Color, 2022.+ "Do a Barrel Roll! A New Normal for Game Devs and Game Development." Game Devs of Color, Speaker (2021).+ "No More Heroes: How Game Development Heroics is Killing Us." Game Devs of Color, Speaker (2020).+ "CareerQuest: Choice, Consequence, and Compromise in Your (Games) Career." GDC IGDA Summit (2017-2020).+ "Women in Gaming: 100 Professionals of Play." Contributor (2018).+ "Game Devs & Others: Tales from the Margins." Contributor (2018).+ "A Few Things Your Publisher Wishes You Knew." IGDA Leadership Summit, Speaker (2018).+ "Creating Natural User Interactions for Emerging Technology.” Grace Hopper, Speaker (2016).+ "Diversifying Barbie & Mortal Kombat." Contributor (2015).

Listed skills include Video Games, Game Development, Mobile Games, Social Games, and 41 others.

Current workplace

Shana T Bryant's current company

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Oculus VR
Oculus Vr
AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist
AeroLeads page
15 roles

Shana T Bryant work experience

A career timeline built from the work history available for this profile.

Executive Producer

Current

Menlo Park, Ca, Us

May 2023 - Present

Manager Of Third Party Production

Menlo Park, Ca, Us

Mar 2022 - Aug 2023

Senior Publishing Producer, Developer Strategy

Menlo Park, Ca, Us

Mar 2021 - Aug 2023

External Lead Producer / Senior Producer Ii

San Mateo, Ca, Us

+ Managing external Development and Production partners on development on triple-i ($5M to $20M+) titles+ Co-producing internal cinematics team and feature-film length pipelines for AAA/AAAA products

Apr 2019 - Mar 2021

Senior Producer

New York, Ny, Us

Private Division is a label within the Take-Two family, publishing mid-size (triple-i) games from independent developers. As a senior producer, I provided development studios with industry-leading Production that is collaborative and authentic to make their games successful on a global scale. I work with our developers from pitch til ship, making sure we've got the time, talent, and tools we need to make amazing games with and for amazing people.

May 2017 - Mar 2019

Producer, Hardware Incubation (R&D)

Redmond, Washington, Us

+ Successfully launched multiple first-generation HoloLens Experiences + Pioneered AR/MR design and HCI (human-computer interactions) in the emerging AR/VR enterprise marketplace+ Research and Development for emerging hardware technologies with long-tail release+ Coordination of new product storytelling and schedule from experience concept to greenlight + Day-to-day management of 15 to 20 cross-discipline developers

Mar 2016 - Mar 2017

Producer, Hololens

Redmond, Washington, Us

+ Day-to-day management of 15 to 20 cross-discipline game developers on AR-centric software+ Coordination of internal beta-testing program for launch software+ Strengthening relationships with internal and external partners

Mar 2015 - Mar 2017

Producer / Project Manager

San Francisco, Ca, Us

+ Design and rollout of studio-wide processes for internal, external, and SDK teams+ Supervising all 1st and 2nd party development projects, with direct influence on schedule, budget, and scope+ Day-to-day management of 15 to 20 game developers and Server engineers+ Coordinating with internal and external stakeholders on KPI measurements and product positioning+ Defining and establishment of overall product portfolio, brand cohesion, and brand maintenance

Mar 2014 - Nov 2014

Producer

Playfirst, Inc.

+ Day-to-day management and task scheduling for internal team of 12 to 15 game developers and Tools engineers+ Coordinating with Marketing / POs to measure Monetization, Reengagement, and Retention KPI performance+ Driving Production and Live Ops for iOS and Android with simultaneous release every 2-3 weeks+ Fostering a positive team environment and healthy morale through excellent communication skillsNOTABLE CREDITS: Diner Dash Rush, The Mortal Instruments, Cloudy with a Chance of Meatballs 2, Deep Sea Deli

Nov 2012 - Jan 2014

Lead Producer

Osaka, Jp

+ Coordinating worldwide Design and Development on multiple AAA ($20+M), medium, and small-scale titles+ Managing schedule, personnel, budget, and resources for 3rd Party Publishing contracts+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effective+ Extensive development experience on all major consoles, handheld, mobile, and digital distribution platforms (PSN, XBLA, GFW, GFWL, Steam)+ Expert knowledge of Platform Technical Requirements for Sony, Microsoft, Nintendo, and iOS environments+ Critical experience working with International Business Partners in key markets, such as Japan, United Kingdom, Poland, and Canada+ Fostering a positive team environment and healthy morale through excellent communication skills + Building long-term relationships with internal/external Developers, Vendors, Marketing, and PressNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5

Jul 2011 - Oct 2012

Associate Producer

Osaka, Jp

+ Co-managing multiple external development teams on new AAA IP for multiplatform release+ Building long-term relationships with internal/external business partners, developers, and press + Managing schedule, personnel, and resources for large-scale and small-scale titles, often for worldwide simultaneous release+ Negotiating with external vendors for outsourced services, such as localization, music production, development support, and QA+ Helping foster a team environment both within the studio and with branch studios through excellent communication skillsNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5

Aug 2008 - Jul 2011

Manager Of Compliance Quality Assurance

Us

+ Coordinating standards testing across all Midway studios both here and abroad+ Managing a team of 10 direct reports, including Technical Standards Analysts and Technical Standards Engineers+ Maintaining the relationship between the CQA Team, internal Submissions groups, and 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps + Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold

Nov 2007 - Jul 2008

Technical Standards & Ui Engineer

Us

+ Partnering with Development and Production teams to design Standards-compliant game systems and UI / UX+ Maintaining a database of knowledge to consistent interpretation of standards+ Mentoring Technical Standards Analysts and Technical Standards Engineers within the San Diego QA group+ Communications with 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps+ Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold

May 2006 - Nov 2007

Platform Manager (Assoc. Development Manager)

Redwood City, Ca, Us

+ Managing a team of up to 40 direct reports, including Senior and Junior QA Analysts+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR

Feb 2006 - May 2006

Quality Assurance Tester

Redwood City, Ca, Us

+ Whitebox testing of game software, with an emphasis on Standards compliance+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR

May 2003 - Feb 2006
1 education record

Shana T Bryant education

  • University Of Florida
    University Of Florida
    Computer And Informational Sciences
FAQ

Frequently asked questions about Shana T Bryant

Quick answers generated from the profile data available on this page.

What company does Shana T Bryant work for?

Shana T Bryant works for Oculus VR.

What is Shana T Bryant's role at Oculus VR?

Shana T Bryant is listed as AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist at Oculus VR.

What is Shana T Bryant's email address?

AeroLeads has found 1 work email signal at @oculus.com for Shana T Bryant at Oculus VR.

What is Shana T Bryant's phone number?

AeroLeads has found 6 phone signal(s) with area code 407 for Shana T Bryant at Oculus VR.

Where is Shana T Bryant based?

Shana T Bryant is based in San Francisco Bay Area, United States while working with Oculus VR.

What companies has Shana T Bryant worked for?

Shana T Bryant has worked for Oculus Vr, Crystal Dynamics, Private Division, Microsoft, and Sk Planet, Inc..

How can I contact Shana T Bryant?

You can use AeroLeads to view verified contact signals for Shana T Bryant at Oculus VR, including work email, phone, and LinkedIn data when available.

What schools did Shana T Bryant attend?

Shana T Bryant holds Bs, Computer And Informational Sciences from University Of Florida.

What skills is Shana T Bryant known for?

Shana T Bryant is listed with skills including Video Games, Game Development, Mobile Games, Social Games, Console Games, Game Design, Xbox 360, and Project Management.

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