Shana T Bryant

Shana T Bryant Email and Phone Number

AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist @ Oculus VR
Shana T Bryant's Location
San Francisco Bay Area, United States, United States
Shana T Bryant's Contact Details
About Shana T Bryant

Software Producer with 20+ years of experience in Production, UX, and Design, including 15+ years managing cross-functional teams. Adept at:+ Coordinating worldwide Design and Development on multiple AAAA/AAA ($50M+), AA ($5-20M+), and small-scale titles+ Recognized for turning trust-deficient teams into trust-centric, high-functioning teams+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effectiveHighlighted Skills:Agile / Scrum Strategy & Planning International Business Product / Project Management Process Development P&L ManagementPersonnel Management & Mentoring Business Development Data-Driven DevelopmentSelect Publications / Speaking Engagements+ "New Game+: Directing People, Not Products." Game Devs of Color, 2022.+ "Do a Barrel Roll! A New Normal for Game Devs and Game Development." Game Devs of Color, Speaker (2021).+ "No More Heroes: How Game Development Heroics is Killing Us." Game Devs of Color, Speaker (2020).+ "CareerQuest: Choice, Consequence, and Compromise in Your (Games) Career." GDC IGDA Summit (2017-2020).+ "Women in Gaming: 100 Professionals of Play." Contributor (2018).+ "Game Devs & Others: Tales from the Margins." Contributor (2018).+ "A Few Things Your Publisher Wishes You Knew." IGDA Leadership Summit, Speaker (2018).+ "Creating Natural User Interactions for Emerging Technology.” Grace Hopper, Speaker (2016).+ "Diversifying Barbie & Mortal Kombat." Contributor (2015).

Shana T Bryant's Current Company Details
Oculus VR

Oculus Vr

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AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist
Shana T Bryant Work Experience Details
  • Oculus Vr
    Executive Producer
    Oculus Vr May 2023 - Present
    Menlo Park, Ca, Us
  • Oculus Vr
    Manager Of Third Party Production
    Oculus Vr Mar 2022 - Aug 2023
    Menlo Park, Ca, Us
  • Oculus Vr
    Senior Publishing Producer, Developer Strategy
    Oculus Vr Mar 2021 - Aug 2023
    Menlo Park, Ca, Us
  • Crystal Dynamics
    External Lead Producer / Senior Producer Ii
    Crystal Dynamics Apr 2019 - Mar 2021
    San Mateo, Ca, Us
    + Managing external Development and Production partners on development on triple-i ($5M to $20M+) titles+ Co-producing internal cinematics team and feature-film length pipelines for AAA/AAAA products
  • Private Division
    Senior Producer
    Private Division May 2017 - Mar 2019
    New York, Ny, Us
    Private Division is a label within the Take-Two family, publishing mid-size (triple-i) games from independent developers. As a senior producer, I provided development studios with industry-leading Production that is collaborative and authentic to make their games successful on a global scale. I work with our developers from pitch til ship, making sure we've got the time, talent, and tools we need to make amazing games with and for amazing people.
  • Microsoft
    Producer, Hardware Incubation (R&D)
    Microsoft Mar 2016 - Mar 2017
    Redmond, Washington, Us
    + Successfully launched multiple first-generation HoloLens Experiences + Pioneered AR/MR design and HCI (human-computer interactions) in the emerging AR/VR enterprise marketplace+ Research and Development for emerging hardware technologies with long-tail release+ Coordination of new product storytelling and schedule from experience concept to greenlight + Day-to-day management of 15 to 20 cross-discipline developers
  • Microsoft
    Producer, Hololens
    Microsoft Mar 2015 - Mar 2017
    Redmond, Washington, Us
    + Day-to-day management of 15 to 20 cross-discipline game developers on AR-centric software+ Coordination of internal beta-testing program for launch software+ Strengthening relationships with internal and external partners
  • Sk Planet, Inc.
    Producer / Project Manager
    Sk Planet, Inc. Mar 2014 - Nov 2014
    San Francisco, Ca, Us
    + Design and rollout of studio-wide processes for internal, external, and SDK teams+ Supervising all 1st and 2nd party development projects, with direct influence on schedule, budget, and scope+ Day-to-day management of 15 to 20 game developers and Server engineers+ Coordinating with internal and external stakeholders on KPI measurements and product positioning+ Defining and establishment of overall product portfolio, brand cohesion, and brand maintenance
  • Playfirst, Inc.
    Producer
    Playfirst, Inc. Nov 2012 - Jan 2014
    + Day-to-day management and task scheduling for internal team of 12 to 15 game developers and Tools engineers+ Coordinating with Marketing / POs to measure Monetization, Reengagement, and Retention KPI performance+ Driving Production and Live Ops for iOS and Android with simultaneous release every 2-3 weeks+ Fostering a positive team environment and healthy morale through excellent communication skillsNOTABLE CREDITS: Diner Dash Rush, The Mortal Instruments, Cloudy with a Chance of Meatballs 2, Deep Sea Deli
  • Capcom
    Lead Producer
    Capcom Jul 2011 - Oct 2012
    Osaka, Jp
    + Coordinating worldwide Design and Development on multiple AAA ($20+M), medium, and small-scale titles+ Managing schedule, personnel, budget, and resources for 3rd Party Publishing contracts+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effective+ Extensive development experience on all major consoles, handheld, mobile, and digital distribution platforms (PSN, XBLA, GFW, GFWL, Steam)+ Expert knowledge of Platform Technical Requirements for Sony, Microsoft, Nintendo, and iOS environments+ Critical experience working with International Business Partners in key markets, such as Japan, United Kingdom, Poland, and Canada+ Fostering a positive team environment and healthy morale through excellent communication skills + Building long-term relationships with internal/external Developers, Vendors, Marketing, and PressNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5
  • Capcom
    Associate Producer
    Capcom Aug 2008 - Jul 2011
    Osaka, Jp
    + Co-managing multiple external development teams on new AAA IP for multiplatform release+ Building long-term relationships with internal/external business partners, developers, and press + Managing schedule, personnel, and resources for large-scale and small-scale titles, often for worldwide simultaneous release+ Negotiating with external vendors for outsourced services, such as localization, music production, development support, and QA+ Helping foster a team environment both within the studio and with branch studios through excellent communication skillsNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5
  • Midway Home Entertainment
    Manager Of Compliance Quality Assurance
    Midway Home Entertainment Nov 2007 - Jul 2008
    Us
    + Coordinating standards testing across all Midway studios both here and abroad+ Managing a team of 10 direct reports, including Technical Standards Analysts and Technical Standards Engineers+ Maintaining the relationship between the CQA Team, internal Submissions groups, and 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps + Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold
  • Midway Home Entertainment
    Technical Standards & Ui Engineer
    Midway Home Entertainment May 2006 - Nov 2007
    Us
    + Partnering with Development and Production teams to design Standards-compliant game systems and UI / UX+ Maintaining a database of knowledge to consistent interpretation of standards+ Mentoring Technical Standards Analysts and Technical Standards Engineers within the San Diego QA group+ Communications with 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps+ Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold
  • Electronic Arts-Tiburon
    Platform Manager (Assoc. Development Manager)
    Electronic Arts-Tiburon Feb 2006 - May 2006
    Redwood City, Ca, Us
    + Managing a team of up to 40 direct reports, including Senior and Junior QA Analysts+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR
  • Electronic Arts-Tiburon
    Quality Assurance Tester
    Electronic Arts-Tiburon May 2003 - Feb 2006
    Redwood City, Ca, Us
    + Whitebox testing of game software, with an emphasis on Standards compliance+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR

Shana T Bryant Skills

Video Games Game Development Mobile Games Social Games Console Games Game Design Xbox 360 Project Management Ps3 Gameplay Quality Assurance Online Gaming Wii Console Computer Games Casual Games Scrum Testing Monetization Game Mechanics Jira Social Media Devtrack Playstation Microsoft Office Creative Writing Budgets Photoshop Production Technical Writing Process Scheduler International Business Japanese Business Culture Scheduling Budgeting Problem Solving Mentoring Training Adobe Photoshop Final Cut Pro Ms Office Certified Scrum Master Csm Metrics Games As A Service Cornerstone

Shana T Bryant Education Details

  • University Of Florida
    University Of Florida
    Computer And Informational Sciences

Frequently Asked Questions about Shana T Bryant

What company does Shana T Bryant work for?

Shana T Bryant works for Oculus Vr

What is Shana T Bryant's role at the current company?

Shana T Bryant's current role is AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist.

What is Shana T Bryant's email address?

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What is Shana T Bryant's direct phone number?

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What schools did Shana T Bryant attend?

Shana T Bryant attended University Of Florida.

What are some of Shana T Bryant's interests?

Shana T Bryant has interest in Civil Rights And Social Action, Politics, Education, Poverty Alleviation, Science And Technology, Human Rights.

What skills is Shana T Bryant known for?

Shana T Bryant has skills like Video Games, Game Development, Mobile Games, Social Games, Console Games, Game Design, Xbox 360, Project Management, Ps3, Gameplay, Quality Assurance, Online Gaming.

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