Shana T Bryant Email & Phone Number
@oculus.com
6 phones found area 407
LinkedIn matched
Who is Shana T Bryant? Overview
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Shana T Bryant is listed as AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist at Oculus VR, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at oculus.com, phone signal with area code 407, and a matched LinkedIn profile for Shana T Bryant.
Shana T Bryant previously worked as Executive Producer at Oculus Vr and Manager of Third Party Production at Oculus Vr. Shana T Bryant holds Bs, Computer And Informational Sciences from University Of Florida.
Email format at Oculus VR
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AeroLeads found 1 current-domain work email signal for Shana T Bryant. Compare company email patterns before reaching out.
About Shana T Bryant
Software Producer with 20+ years of experience in Production, UX, and Design, including 15+ years managing cross-functional teams. Adept at:+ Coordinating worldwide Design and Development on multiple AAAA/AAA ($50M+), AA ($5-20M+), and small-scale titles+ Recognized for turning trust-deficient teams into trust-centric, high-functioning teams+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effectiveHighlighted Skills:Agile / Scrum Strategy & Planning International Business Product / Project Management Process Development P&L ManagementPersonnel Management & Mentoring Business Development Data-Driven DevelopmentSelect Publications / Speaking Engagements+ "New Game+: Directing People, Not Products." Game Devs of Color, 2022.+ "Do a Barrel Roll! A New Normal for Game Devs and Game Development." Game Devs of Color, Speaker (2021).+ "No More Heroes: How Game Development Heroics is Killing Us." Game Devs of Color, Speaker (2020).+ "CareerQuest: Choice, Consequence, and Compromise in Your (Games) Career." GDC IGDA Summit (2017-2020).+ "Women in Gaming: 100 Professionals of Play." Contributor (2018).+ "Game Devs & Others: Tales from the Margins." Contributor (2018).+ "A Few Things Your Publisher Wishes You Knew." IGDA Leadership Summit, Speaker (2018).+ "Creating Natural User Interactions for Emerging Technology.” Grace Hopper, Speaker (2016).+ "Diversifying Barbie & Mortal Kombat." Contributor (2015).
Listed skills include Video Games, Game Development, Mobile Games, Social Games, and 41 others.
Shana T Bryant's current company
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Shana T Bryant work experience
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Manager Of Third Party Production
Senior Publishing Producer, Developer Strategy
External Lead Producer / Senior Producer Ii
+ Managing external Development and Production partners on development on triple-i ($5M to $20M+) titles+ Co-producing internal cinematics team and feature-film length pipelines for AAA/AAAA products
Senior Producer
Private Division is a label within the Take-Two family, publishing mid-size (triple-i) games from independent developers. As a senior producer, I provided development studios with industry-leading Production that is collaborative and authentic to make their games successful on a global scale. I work with our developers from pitch til ship, making sure we've got the time, talent, and tools we need to make amazing games with and for amazing people.
Producer, Hardware Incubation (R&D)
+ Successfully launched multiple first-generation HoloLens Experiences + Pioneered AR/MR design and HCI (human-computer interactions) in the emerging AR/VR enterprise marketplace+ Research and Development for emerging hardware technologies with long-tail release+ Coordination of new product storytelling and schedule from experience concept to greenlight + Day-to-day management of 15 to 20 cross-discipline developers
Producer, Hololens
+ Day-to-day management of 15 to 20 cross-discipline game developers on AR-centric software+ Coordination of internal beta-testing program for launch software+ Strengthening relationships with internal and external partners
Producer / Project Manager
+ Design and rollout of studio-wide processes for internal, external, and SDK teams+ Supervising all 1st and 2nd party development projects, with direct influence on schedule, budget, and scope+ Day-to-day management of 15 to 20 game developers and Server engineers+ Coordinating with internal and external stakeholders on KPI measurements and product positioning+ Defining and establishment of overall product portfolio, brand cohesion, and brand maintenance
Producer
+ Day-to-day management and task scheduling for internal team of 12 to 15 game developers and Tools engineers+ Coordinating with Marketing / POs to measure Monetization, Reengagement, and Retention KPI performance+ Driving Production and Live Ops for iOS and Android with simultaneous release every 2-3 weeks+ Fostering a positive team environment and healthy morale through excellent communication skillsNOTABLE CREDITS: Diner Dash Rush, The Mortal Instruments, Cloudy with a Chance of Meatballs 2, Deep Sea Deli
Lead Producer
+ Coordinating worldwide Design and Development on multiple AAA ($20+M), medium, and small-scale titles+ Managing schedule, personnel, budget, and resources for 3rd Party Publishing contracts+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effective+ Extensive development experience on all major consoles, handheld, mobile, and digital distribution platforms (PSN, XBLA, GFW, GFWL, Steam)+ Expert knowledge of Platform Technical Requirements for Sony, Microsoft, Nintendo, and iOS environments+ Critical experience working with International Business Partners in key markets, such as Japan, United Kingdom, Poland, and Canada+ Fostering a positive team environment and healthy morale through excellent communication skills + Building long-term relationships with internal/external Developers, Vendors, Marketing, and PressNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5
Associate Producer
+ Co-managing multiple external development teams on new AAA IP for multiplatform release+ Building long-term relationships with internal/external business partners, developers, and press + Managing schedule, personnel, and resources for large-scale and small-scale titles, often for worldwide simultaneous release+ Negotiating with external vendors for outsourced services, such as localization, music production, development support, and QA+ Helping foster a team environment both within the studio and with branch studios through excellent communication skillsNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5
Manager Of Compliance Quality Assurance
+ Coordinating standards testing across all Midway studios both here and abroad+ Managing a team of 10 direct reports, including Technical Standards Analysts and Technical Standards Engineers+ Maintaining the relationship between the CQA Team, internal Submissions groups, and 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps + Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold
Technical Standards & Ui Engineer
+ Partnering with Development and Production teams to design Standards-compliant game systems and UI / UX+ Maintaining a database of knowledge to consistent interpretation of standards+ Mentoring Technical Standards Analysts and Technical Standards Engineers within the San Diego QA group+ Communications with 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps+ Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold
Platform Manager (Assoc. Development Manager)
+ Managing a team of up to 40 direct reports, including Senior and Junior QA Analysts+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR
Quality Assurance Tester
+ Whitebox testing of game software, with an emphasis on Standards compliance+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR
Shana T Bryant education
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University Of Florida
Frequently asked questions about Shana T Bryant
Quick answers generated from the profile data available on this page.
What company does Shana T Bryant work for?
Shana T Bryant works for Oculus VR.
What is Shana T Bryant's role at Oculus VR?
Shana T Bryant is listed as AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist at Oculus VR.
What is Shana T Bryant's email address?
AeroLeads has found 1 work email signal at @oculus.com for Shana T Bryant at Oculus VR.
What is Shana T Bryant's phone number?
AeroLeads has found 6 phone signal(s) with area code 407 for Shana T Bryant at Oculus VR.
Where is Shana T Bryant based?
Shana T Bryant is based in San Francisco Bay Area, United States while working with Oculus VR.
What companies has Shana T Bryant worked for?
Shana T Bryant has worked for Oculus Vr, Crystal Dynamics, Private Division, Microsoft, and Sk Planet, Inc..
How can I contact Shana T Bryant?
You can use AeroLeads to view verified contact signals for Shana T Bryant at Oculus VR, including work email, phone, and LinkedIn data when available.
What schools did Shana T Bryant attend?
Shana T Bryant holds Bs, Computer And Informational Sciences from University Of Florida.
What skills is Shana T Bryant known for?
Shana T Bryant is listed with skills including Video Games, Game Development, Mobile Games, Social Games, Console Games, Game Design, Xbox 360, and Project Management.
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