Shana T Bryant Email and Phone Number
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Software Producer with 20+ years of experience in Production, UX, and Design, including 15+ years managing cross-functional teams. Adept at:+ Coordinating worldwide Design and Development on multiple AAAA/AAA ($50M+), AA ($5-20M+), and small-scale titles+ Recognized for turning trust-deficient teams into trust-centric, high-functioning teams+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effectiveHighlighted Skills:Agile / Scrum Strategy & Planning International Business Product / Project Management Process Development P&L ManagementPersonnel Management & Mentoring Business Development Data-Driven DevelopmentSelect Publications / Speaking Engagements+ "New Game+: Directing People, Not Products." Game Devs of Color, 2022.+ "Do a Barrel Roll! A New Normal for Game Devs and Game Development." Game Devs of Color, Speaker (2021).+ "No More Heroes: How Game Development Heroics is Killing Us." Game Devs of Color, Speaker (2020).+ "CareerQuest: Choice, Consequence, and Compromise in Your (Games) Career." GDC IGDA Summit (2017-2020).+ "Women in Gaming: 100 Professionals of Play." Contributor (2018).+ "Game Devs & Others: Tales from the Margins." Contributor (2018).+ "A Few Things Your Publisher Wishes You Knew." IGDA Leadership Summit, Speaker (2018).+ "Creating Natural User Interactions for Emerging Technology.” Grace Hopper, Speaker (2016).+ "Diversifying Barbie & Mortal Kombat." Contributor (2015).
Oculus Vr
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Executive ProducerOculus Vr May 2023 - PresentMenlo Park, Ca, Us -
Manager Of Third Party ProductionOculus Vr Mar 2022 - Aug 2023Menlo Park, Ca, Us -
Senior Publishing Producer, Developer StrategyOculus Vr Mar 2021 - Aug 2023Menlo Park, Ca, Us -
External Lead Producer / Senior Producer IiCrystal Dynamics Apr 2019 - Mar 2021San Mateo, Ca, Us+ Managing external Development and Production partners on development on triple-i ($5M to $20M+) titles+ Co-producing internal cinematics team and feature-film length pipelines for AAA/AAAA products -
Senior ProducerPrivate Division May 2017 - Mar 2019New York, Ny, UsPrivate Division is a label within the Take-Two family, publishing mid-size (triple-i) games from independent developers. As a senior producer, I provided development studios with industry-leading Production that is collaborative and authentic to make their games successful on a global scale. I work with our developers from pitch til ship, making sure we've got the time, talent, and tools we need to make amazing games with and for amazing people. -
Producer, Hardware Incubation (R&D)Microsoft Mar 2016 - Mar 2017Redmond, Washington, Us+ Successfully launched multiple first-generation HoloLens Experiences + Pioneered AR/MR design and HCI (human-computer interactions) in the emerging AR/VR enterprise marketplace+ Research and Development for emerging hardware technologies with long-tail release+ Coordination of new product storytelling and schedule from experience concept to greenlight + Day-to-day management of 15 to 20 cross-discipline developers -
Producer, HololensMicrosoft Mar 2015 - Mar 2017Redmond, Washington, Us+ Day-to-day management of 15 to 20 cross-discipline game developers on AR-centric software+ Coordination of internal beta-testing program for launch software+ Strengthening relationships with internal and external partners -
Producer / Project ManagerSk Planet, Inc. Mar 2014 - Nov 2014San Francisco, Ca, Us+ Design and rollout of studio-wide processes for internal, external, and SDK teams+ Supervising all 1st and 2nd party development projects, with direct influence on schedule, budget, and scope+ Day-to-day management of 15 to 20 game developers and Server engineers+ Coordinating with internal and external stakeholders on KPI measurements and product positioning+ Defining and establishment of overall product portfolio, brand cohesion, and brand maintenance -
ProducerPlayfirst, Inc. Nov 2012 - Jan 2014+ Day-to-day management and task scheduling for internal team of 12 to 15 game developers and Tools engineers+ Coordinating with Marketing / POs to measure Monetization, Reengagement, and Retention KPI performance+ Driving Production and Live Ops for iOS and Android with simultaneous release every 2-3 weeks+ Fostering a positive team environment and healthy morale through excellent communication skillsNOTABLE CREDITS: Diner Dash Rush, The Mortal Instruments, Cloudy with a Chance of Meatballs 2, Deep Sea Deli
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Lead ProducerCapcom Jul 2011 - Oct 2012Osaka, Jp+ Coordinating worldwide Design and Development on multiple AAA ($20+M), medium, and small-scale titles+ Managing schedule, personnel, budget, and resources for 3rd Party Publishing contracts+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effective+ Extensive development experience on all major consoles, handheld, mobile, and digital distribution platforms (PSN, XBLA, GFW, GFWL, Steam)+ Expert knowledge of Platform Technical Requirements for Sony, Microsoft, Nintendo, and iOS environments+ Critical experience working with International Business Partners in key markets, such as Japan, United Kingdom, Poland, and Canada+ Fostering a positive team environment and healthy morale through excellent communication skills + Building long-term relationships with internal/external Developers, Vendors, Marketing, and PressNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5 -
Associate ProducerCapcom Aug 2008 - Jul 2011Osaka, Jp+ Co-managing multiple external development teams on new AAA IP for multiplatform release+ Building long-term relationships with internal/external business partners, developers, and press + Managing schedule, personnel, and resources for large-scale and small-scale titles, often for worldwide simultaneous release+ Negotiating with external vendors for outsourced services, such as localization, music production, development support, and QA+ Helping foster a team environment both within the studio and with branch studios through excellent communication skillsNOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5 -
Manager Of Compliance Quality AssuranceMidway Home Entertainment Nov 2007 - Jul 2008Us+ Coordinating standards testing across all Midway studios both here and abroad+ Managing a team of 10 direct reports, including Technical Standards Analysts and Technical Standards Engineers+ Maintaining the relationship between the CQA Team, internal Submissions groups, and 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps + Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold -
Technical Standards & Ui EngineerMidway Home Entertainment May 2006 - Nov 2007Us+ Partnering with Development and Production teams to design Standards-compliant game systems and UI / UX+ Maintaining a database of knowledge to consistent interpretation of standards+ Mentoring Technical Standards Analysts and Technical Standards Engineers within the San Diego QA group+ Communications with 1st Party Submissions/Certification Teams+ Creating testplans and documentation for use in TRC/TCR sweeps+ Creation of training programs and materials for new hiresNOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat 3, Unreal Tournament III, Stranglehold -
Platform Manager (Assoc. Development Manager)Electronic Arts-Tiburon Feb 2006 - May 2006Redwood City, Ca, Us+ Managing a team of up to 40 direct reports, including Senior and Junior QA Analysts+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR -
Quality Assurance TesterElectronic Arts-Tiburon May 2003 - Feb 2006Redwood City, Ca, Us+ Whitebox testing of game software, with an emphasis on Standards compliance+ Maintaining a database of knowledge to consistent interpretation of standardsNOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night, Medal of Honor, NASCAR
Shana T Bryant Skills
Shana T Bryant Education Details
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University Of FloridaComputer And Informational Sciences
Frequently Asked Questions about Shana T Bryant
What company does Shana T Bryant work for?
Shana T Bryant works for Oculus Vr
What is Shana T Bryant's role at the current company?
Shana T Bryant's current role is AA/AAA Producer with UX/Design/QA Roots, Builder of High-functioning Teams, Inclusive Design Speaker & Evangelist.
What is Shana T Bryant's email address?
Shana T Bryant's email address is so****@****hoo.com
What is Shana T Bryant's direct phone number?
Shana T Bryant's direct phone number is +140776*****
What schools did Shana T Bryant attend?
Shana T Bryant attended University Of Florida.
What are some of Shana T Bryant's interests?
Shana T Bryant has interest in Civil Rights And Social Action, Politics, Education, Poverty Alleviation, Science And Technology, Human Rights.
What skills is Shana T Bryant known for?
Shana T Bryant has skills like Video Games, Game Development, Mobile Games, Social Games, Console Games, Game Design, Xbox 360, Project Management, Ps3, Gameplay, Quality Assurance, Online Gaming.
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