Shane Duncan

Shane Duncan Email and Phone Number

Senior 3D Artist, Graphic Designer, Motion Graphics, Adjunct Professor @ Boeing
Shane Duncan's Location
Ballwin, Missouri, United States, United States
Shane Duncan's Contact Details

Shane Duncan personal email

Shane Duncan phone numbers

About Shane Duncan

• Experienced professional with fifteen years of art related experience spanning the Entertainment, Commercial, Industrial, 3D, Animatic, Animation, Interactive, Video Editing, Compositing, Video Game and Special Effects fields• Advanced knowledge of multiple software 2D/3D packages, building art related production pipelines, researching best practices to solve production needs• Demonstrated the ability to work in a multi-project, team environment as well as lead the production of freelance teams, establish appropriate workload and shift priorities when necessary• Effective communicator with internal personnel and external clients with a strong focus on building and maintaining relationships• Hard surface and Organic modelingSpecialties: I am a 3D generalist with an emphasis on 3D character design. I am versed in game design, digital sculpting, PBR texturing, creating 2D and 3D animations, character rigging, Unity and Unreal Engine.Titles include:Independent development: Defender of Earth -Tower Defense Game (pc)Card game:Ruination the card game: in production (pc)Arcade: (character/animation and environment art to art pipeline creation)Pirates BootySea Wolf IIGolden Tee Live 2005-2008Silver Strike BowlingTarget Toss Pro OCC Pinball (unreleased)Cow Tipping early conceptual and environment art(noncredit)Star Trek Voyager (post-production)Riftwalker (unreleased)Slot Machines:( 2d and 3d art and animations)Money StormHoneymoonersDeep PocketsHitchcockTailgate PartyDick Clark's BloopersMatch GameShort film:(creature creation and rigging)RoadkillMovie:3D models compositing and fxCup of My Blood : credited also on IMDBVideo Vignettes: (3d models-animation and fx)Coheed and Cambria :Vignettes appeared on MTV and on their album

Shane Duncan's Current Company Details
Boeing

Boeing

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Senior 3D Artist, Graphic Designer, Motion Graphics, Adjunct Professor
Shane Duncan Work Experience Details
  • Boeing
    3D / Multimedia Graphic Designer
    Boeing Mar 2023 - Present
    Arlington, Va, Us
  • Monkey Wrench Studio
    Owner, Senior 3D Artist, Character Artist, Motion Graphics
    Monkey Wrench Studio Sep 2007 - Present
    Ballwin, Mo, Us
    www.monkeywrenchstudio.com Shane Duncan is Monkey Wrench Studio Inc. He is the founder and principal artist. Shane has been in the creative industry for 17 years. He has worked on some of the top-earning bar market games and slot machines. He is the creator of Defender of Earth tower defense game released on Steam. His career includes art development for Sony, Accenture, Dolly Parton, Coheed and Cambria, Loaders and Croklan. Lovehammers, NAPA Auto Parts, Incredible Technologies, Game Refuge, Chewy Software, Team Play, Entertaining Games, Athyrio, and Coastal Amusement. Because of his diverse portfolio and experience, Monkey Wrench Studio has the capability and scalability to fit any project’s needs, whether large or small.Producer-Designer-Artist 06/2007 – presentTitles Ruination and Defender of Earth.Management• Manage and coordinate the production of projects• Consult with clients regarding all facets of projects to ensure satisfaction with end result• Art lead for projects• Provide art direction on projects• Oversees budgeting, costs, deadlines, and meeting contractual obligationsCreative and Technical• Create production art, 3D models, VFX, Animations, Motion Graphics, 3D characters, Logos,• Web sites, Video Editing, Video Production• 5+ years working in Unity, Unreal or equivalent engine• A passion for gaming and for making games, playing current titles and keeping abreast of industry trends• Adapt to different visual styles and storytelling genres• Create high-quality artwork within technical budgets and aggressive deadlines• Maintain a high level of quality while working within design constraints and balancing performance issues• Organic and hard surface 3D modeling for real-time engines• C # scripting, Blueprinting, Playmaker, Rigging, PBR textures, Retopology, Rendering,• Game Design, Level Design, Asset Creation, Particles, Sound Design
  • Southern New Hampshire University
    Adjunct Professor
    Southern New Hampshire University Jan 2020 - Jan 2024
    Manchester, Nh, Us
    Teach Game Art classesTeach programs -3ds max -Maya -MudboxTeach rigging,modeling and animation.
  • Flightsafety International
    Senior 3D Artist
    Flightsafety International Sep 2021 - Mar 2023
    Columbus, Ohio, Us
    Create digital twins of airports both commercial and military.Troubleshoot 3D airport builds.Troubleshoot airport animations.Adhere to FAA standards.Used proprietary tools and engine.Work within time constraints and tech constraints.Test and include input towards new tools development.Gave insight into new processes, tool features, and documentation Wrote documentation for new tools.Mentored junior artists.Collaborated on teams to fix or complete time-sensitive contracts.
  • Stevens - The Institute Of Business & Arts
    Dept Head Of Graphic Design
    Stevens - The Institute Of Business & Arts Oct 2020 - Sep 2021
    St. Louis, Mo, Us
    Created Curriculum for design classesHired FacultyTaught graphic design classOrganized and ran committees
  • Stevens - The Institute Of Business & Arts
    Adjunct Professor
    Stevens - The Institute Of Business & Arts Jan 2020 - Oct 2020
    St. Louis, Mo, Us
  • Concordia University Chicago
    Online Adjunct Instructor
    Concordia University Chicago Dec 2017 - Feb 2019
    • Provide course syllabi for instruction in collaboration with the course coordinator• Participate in curriculum development discussions• Create courses curriculum• Knowledge of computer-based academic delivery systems• History of teaching/mentoring students
  • Incredible Technologies
    3D Artist/Character
    Incredible Technologies Jun 2003 - Aug 2007
    Vernon Hills, Il, Us
    • Designed and developed the 3D characters and also clothing, animals, environments props, and objects for 5 iterations of Golden Tee Live, Target Toss Pro, and Silver Strike Bowling• Custom rigged, skinned, and texture mapped character models• Utilized motion capture data and key frame animation for 3D characters and animals• Created the art pipeline to streamline character creation and implementation into a proprietary game engine• Build assets including environments, characters and props• Excellent work ethic with diligence in time keeping and focused attention to detail• Illustrate and develop concepts (sketch, drawing, etc.) to support production• Maintain a high level of quality while working within design constraints and balancing performance issues• Verify the quality of his work once imported into the game, and make improvements when necessary• Work closely with the Art Management, Concept Artists, and Designers to implement the visual designs created for the game• Work with team to define and meet key milestones as well as create task lists and work estimates
  • Chewy Software Llc
    3D Artist /Character/Environment
    Chewy Software Llc Mar 2002 - Aug 2003
    • Create 3D models from Concepts• Rigged models for animation• Created environments and assets• Communicating and collaborating with Directors, Producers and Production staff• Good knowledge of the technical aspects of rigging and skinning characters for animation
  • Game Refuge Inc
    3D Artist/Animator
    Game Refuge Inc 2000 - 2002
    • Tasked with creation of original 3D models and 2D animations• Designed 3D characters, textured, rigged, and animated• Adapt to different visual styles and storytelling genres• Create 2D textures from hand and from captured images for real-time rendering in diverse styles• Create in-game 2D assets, following the art style and technical constraints• Interpret concept art, understand art direction and work within the overall game style• Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content• Working with Art Director and Art Lead to create assets, receive feedback, and iterate on work

Shane Duncan Skills

Animation Character Animation Computer Animation Video Games Visual Effects Compositing 3d Modeling Storyboarding Game Design Motion Graphics Modeling Rigging Lighting Texturing 3d Studio Max Film Special Effects After Effects Prop Making Character Rigging Video Rendering Zbrush Autodesk Motionbuilder Post Production Uv Mapping Flash Animation Digital Painting Game Development Concept Design Mudbox Drawing Conceptual Art Environment Art Mental Ray Cartoons Graphics Character Design Pipelines Feature Films Max 2d 3d Animation Character Modeling Character Motionbuilder Prop Design Texture Commercials

Shane Duncan Education Details

  • The Art Institutes
    The Art Institutes
    Game Art And Design

Frequently Asked Questions about Shane Duncan

What company does Shane Duncan work for?

Shane Duncan works for Boeing

What is Shane Duncan's role at the current company?

Shane Duncan's current role is Senior 3D Artist, Graphic Designer, Motion Graphics, Adjunct Professor.

What is Shane Duncan's email address?

Shane Duncan's email address is sh****@****ago.edu

What is Shane Duncan's direct phone number?

Shane Duncan's direct phone number is +184723*****

What schools did Shane Duncan attend?

Shane Duncan attended The Art Institutes.

What skills is Shane Duncan known for?

Shane Duncan has skills like Animation, Character Animation, Computer Animation, Video Games, Visual Effects, Compositing, 3d Modeling, Storyboarding, Game Design, Motion Graphics, Modeling, Rigging.

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