Shane Duncan Email and Phone Number
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• Experienced professional with fifteen years of art related experience spanning the Entertainment, Commercial, Industrial, 3D, Animatic, Animation, Interactive, Video Editing, Compositing, Video Game and Special Effects fields• Advanced knowledge of multiple software 2D/3D packages, building art related production pipelines, researching best practices to solve production needs• Demonstrated the ability to work in a multi-project, team environment as well as lead the production of freelance teams, establish appropriate workload and shift priorities when necessary• Effective communicator with internal personnel and external clients with a strong focus on building and maintaining relationships• Hard surface and Organic modelingSpecialties: I am a 3D generalist with an emphasis on 3D character design. I am versed in game design, digital sculpting, PBR texturing, creating 2D and 3D animations, character rigging, Unity and Unreal Engine.Titles include:Independent development: Defender of Earth -Tower Defense Game (pc)Card game:Ruination the card game: in production (pc)Arcade: (character/animation and environment art to art pipeline creation)Pirates BootySea Wolf IIGolden Tee Live 2005-2008Silver Strike BowlingTarget Toss Pro OCC Pinball (unreleased)Cow Tipping early conceptual and environment art(noncredit)Star Trek Voyager (post-production)Riftwalker (unreleased)Slot Machines:( 2d and 3d art and animations)Money StormHoneymoonersDeep PocketsHitchcockTailgate PartyDick Clark's BloopersMatch GameShort film:(creature creation and rigging)RoadkillMovie:3D models compositing and fxCup of My Blood : credited also on IMDBVideo Vignettes: (3d models-animation and fx)Coheed and Cambria :Vignettes appeared on MTV and on their album
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3D / Multimedia Graphic DesignerBoeing Mar 2023 - PresentArlington, Va, Us -
Owner, Senior 3D Artist, Character Artist, Motion GraphicsMonkey Wrench Studio Sep 2007 - PresentBallwin, Mo, Uswww.monkeywrenchstudio.com Shane Duncan is Monkey Wrench Studio Inc. He is the founder and principal artist. Shane has been in the creative industry for 17 years. He has worked on some of the top-earning bar market games and slot machines. He is the creator of Defender of Earth tower defense game released on Steam. His career includes art development for Sony, Accenture, Dolly Parton, Coheed and Cambria, Loaders and Croklan. Lovehammers, NAPA Auto Parts, Incredible Technologies, Game Refuge, Chewy Software, Team Play, Entertaining Games, Athyrio, and Coastal Amusement. Because of his diverse portfolio and experience, Monkey Wrench Studio has the capability and scalability to fit any project’s needs, whether large or small.Producer-Designer-Artist 06/2007 – presentTitles Ruination and Defender of Earth.Management• Manage and coordinate the production of projects• Consult with clients regarding all facets of projects to ensure satisfaction with end result• Art lead for projects• Provide art direction on projects• Oversees budgeting, costs, deadlines, and meeting contractual obligationsCreative and Technical• Create production art, 3D models, VFX, Animations, Motion Graphics, 3D characters, Logos,• Web sites, Video Editing, Video Production• 5+ years working in Unity, Unreal or equivalent engine• A passion for gaming and for making games, playing current titles and keeping abreast of industry trends• Adapt to different visual styles and storytelling genres• Create high-quality artwork within technical budgets and aggressive deadlines• Maintain a high level of quality while working within design constraints and balancing performance issues• Organic and hard surface 3D modeling for real-time engines• C # scripting, Blueprinting, Playmaker, Rigging, PBR textures, Retopology, Rendering,• Game Design, Level Design, Asset Creation, Particles, Sound Design -
Adjunct ProfessorSouthern New Hampshire University Jan 2020 - Jan 2024Manchester, Nh, UsTeach Game Art classesTeach programs -3ds max -Maya -MudboxTeach rigging,modeling and animation. -
Senior 3D ArtistFlightsafety International Sep 2021 - Mar 2023Columbus, Ohio, UsCreate digital twins of airports both commercial and military.Troubleshoot 3D airport builds.Troubleshoot airport animations.Adhere to FAA standards.Used proprietary tools and engine.Work within time constraints and tech constraints.Test and include input towards new tools development.Gave insight into new processes, tool features, and documentation Wrote documentation for new tools.Mentored junior artists.Collaborated on teams to fix or complete time-sensitive contracts. -
Dept Head Of Graphic DesignStevens - The Institute Of Business & Arts Oct 2020 - Sep 2021St. Louis, Mo, UsCreated Curriculum for design classesHired FacultyTaught graphic design classOrganized and ran committees -
Adjunct ProfessorStevens - The Institute Of Business & Arts Jan 2020 - Oct 2020St. Louis, Mo, Us -
Online Adjunct InstructorConcordia University Chicago Dec 2017 - Feb 2019• Provide course syllabi for instruction in collaboration with the course coordinator• Participate in curriculum development discussions• Create courses curriculum• Knowledge of computer-based academic delivery systems• History of teaching/mentoring students
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3D Artist/CharacterIncredible Technologies Jun 2003 - Aug 2007Vernon Hills, Il, Us• Designed and developed the 3D characters and also clothing, animals, environments props, and objects for 5 iterations of Golden Tee Live, Target Toss Pro, and Silver Strike Bowling• Custom rigged, skinned, and texture mapped character models• Utilized motion capture data and key frame animation for 3D characters and animals• Created the art pipeline to streamline character creation and implementation into a proprietary game engine• Build assets including environments, characters and props• Excellent work ethic with diligence in time keeping and focused attention to detail• Illustrate and develop concepts (sketch, drawing, etc.) to support production• Maintain a high level of quality while working within design constraints and balancing performance issues• Verify the quality of his work once imported into the game, and make improvements when necessary• Work closely with the Art Management, Concept Artists, and Designers to implement the visual designs created for the game• Work with team to define and meet key milestones as well as create task lists and work estimates -
3D Artist /Character/EnvironmentChewy Software Llc Mar 2002 - Aug 2003• Create 3D models from Concepts• Rigged models for animation• Created environments and assets• Communicating and collaborating with Directors, Producers and Production staff• Good knowledge of the technical aspects of rigging and skinning characters for animation
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3D Artist/AnimatorGame Refuge Inc 2000 - 2002• Tasked with creation of original 3D models and 2D animations• Designed 3D characters, textured, rigged, and animated• Adapt to different visual styles and storytelling genres• Create 2D textures from hand and from captured images for real-time rendering in diverse styles• Create in-game 2D assets, following the art style and technical constraints• Interpret concept art, understand art direction and work within the overall game style• Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content• Working with Art Director and Art Lead to create assets, receive feedback, and iterate on work
Shane Duncan Skills
Shane Duncan Education Details
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The Art InstitutesGame Art And Design
Frequently Asked Questions about Shane Duncan
What company does Shane Duncan work for?
Shane Duncan works for Boeing
What is Shane Duncan's role at the current company?
Shane Duncan's current role is Senior 3D Artist, Graphic Designer, Motion Graphics, Adjunct Professor.
What is Shane Duncan's email address?
Shane Duncan's email address is sh****@****ago.edu
What is Shane Duncan's direct phone number?
Shane Duncan's direct phone number is +184723*****
What schools did Shane Duncan attend?
Shane Duncan attended The Art Institutes.
What skills is Shane Duncan known for?
Shane Duncan has skills like Animation, Character Animation, Computer Animation, Video Games, Visual Effects, Compositing, 3d Modeling, Storyboarding, Game Design, Motion Graphics, Modeling, Rigging.
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