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Shane Smit Email & Phone Number

Technology Leader in Game Development, Machine Learning, and Data Engineering at Neurova Labs
Location: Lehi, Utah, United States 13 work roles
1 work email found @neurovalabs.com 6 phones found area 801 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 6 phones

Work email s****@neurovalabs.com
Direct phone (801) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technology Leader in Game Development, Machine Learning, and Data Engineering
Location
Lehi, Utah, United States
Company size

Who is Shane Smit? Overview

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Quick answer

Shane Smit is listed as Technology Leader in Game Development, Machine Learning, and Data Engineering at Neurova Labs, a company with 8 employees, based in Lehi, Utah, United States. AeroLeads shows a work email signal at neurovalabs.com, phone signal with area code 801, and a matched LinkedIn profile for Shane Smit.

Shane Smit previously worked as Chief Technology Officer at Neurova Labs and Chief Technology Officer at Axios Vr.

Company email context

Email format at Neurova Labs

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{first}.{last}@neurovalabs.com
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AeroLeads found 1 current-domain work email signal for Shane Smit. Compare company email patterns before reaching out.

Profile bio

About Shane Smit

Senior leader in software engineering with 25 years of professional experience across multiple industries including video game development, machine learning, academia, and financial technology.

Listed skills include Xbox 360, Video Games, Game Programming, Game Development, and 45 others.

Current workplace

Shane Smit's current company

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Neurova Labs
Neurova Labs
Technology Leader in Game Development, Machine Learning, and Data Engineering
Lehi, UT, US
Website
Employees
8
AeroLeads page
13 roles

Shane Smit work experience

A career timeline built from the work history available for this profile.

Chief Technology Officer

Current
Dec 2024 - Present

Chief Technology Officer

Axios Vr
  • Established initial development team including game engineering, art, backend, and machine learning.
  • Built VR prototypes in Unreal Engine and Unity, as a foundation for technology, sales, and marketing.
  • Designed architecture meeting company objectives for VR frontend, backend and machine learning.
Feb 2024 - Nov 2024

Senior Engineering Manager

Mx

Lehi, Utah, US

  • Technical direction for all data products, reporting directly to the CTO.
  • Built 5 teams with 26 engineers, establishing the Data Engineering organization at MX.
  • Hiring planning and budgeting, working with recruiters and interviewing.
  • Directed the successful migration of the analytical platform from private data centers to GCP BigQuery.
  • Created a new transactional data enrichment system, reducing the process from many hours to minutes.
  • Implemented machine learning model for transaction categorization with word vectors using FastText.
Jun 2018 - Aug 2024

Senior Mobile Engineer

Mx

Lehi, Utah, US

  • Mobile banking app feature development on iOS, Android, and Windows Phone using a game engine.
  • Implemented visual scripting tool for automated mobile testing in Ruby on Rails, JavaScript, and C++.
  • Check image recognition using OpenCV and deep convolutional neural networks in C++ and TensorFlow.
Jan 2015 - Jun 2018

Video Game Programming Instructor

Salt Lake City, Utah, US

  • Entertainment Arts and Engineering (EAE): Master's Program classes taught:
  • Game Engineering II & III - guided students through writing a game engine "from scratch" with level loading, octree spatial partitioning, camera control, AI, networked multiplayer, sound effects, and game rules.
  • Artificial Intelligence - state machines, decision trees, steering behaviors, path finding (A* Search & Dijkstras), team logic, flocking, genetic algorithms, and neural networks
  • Mobile Game Development - cross-platform app development, mobile game design, sprite sheets, Unity3D
Sep 2010 - Oct 2017

Software Engineer, Technical Lead

Santa Monica, CA, US

  • Full game programming including UI, audio, AI, game systems, game design, multiplayer, physics, etc.
  • Synchronized multiplayer gameplay via WiFi and bluetooth on mobile
  • Platforms: Unity, iOS, Android, Kindle, Web, and Facebook
  • Titles: Frontier Heroes, PBR: Raging Bulls, Duck Dynasty: Battle of the Beards, Pet Peaves Monsters, Whirling Dervish, Cars Land/Racers, Battleship (Movie), Mickey’s Trick or Treat Party
May 2011 - Nov 2014

Lead Engineer

Burbank, CA, US

  • Led a team of 15 engineers to develop a Wii exclusive title at a new Disney studio.
  • Implemented real-time Wii remote accelerometer signal processing as the main game input.
  • Built a new visual scripting tool used primarily for AI, game logic, and UI. Shipped with 28 DGamer titles.
  • Led a team providing studio-wide support for the custom-built Octane engine.
  • Helped to successfully release a new animation engine which provided extensive dynamic features.
  • Integrated FMOD audio engine hooks into custom game logic.
Jun 2006 - May 2011

Lead Engine Programmer

Salt Lake City, UT, US

  • Ported custom Brainstorm engine to Playstation 3 hardware
  • Dynamic object management with spatial partitioning
  • Platforms: PS3, PS2, GameCube, XBox, PC, PSP
  • Titles: Pac-Man World Rally, Snoopy vs The Red Baron, unreleased title
Jul 2005 - Jun 2006

Lead Engineer

US

  • AI and character programming
  • Custom visual scripting tool
  • Dynamic open-world loading system
  • Assembly-level mobile game development
  • Platforms: PS2, Xbox, mobile (pre-smart phone)
  • Titles: Van Helsing, Pele Fútbol Challenge 3D
Jun 2003 - Jul 2005

Ai Engineer

Beyond Games
  • Pathfinding and steering behaviors
  • Dynamic object management with spatial partitioning
  • Platforms: PS2, GameCube, Xbox, PC
  • Titles: HotWheels: Velocity X, unpublished title
Jul 2001 - Jan 2003

Software Engineer

Caldera Systems
  • Linux RPM Package Maintainer
  • Product: OpenLinux
Aug 1999 - Apr 2001

Programmer

Wordcruncher Internet Technologies
  • Search Engine UI in Linux using Perl
Sep 1998 - Aug 1999
FAQ

Frequently asked questions about Shane Smit

Quick answers generated from the profile data available on this page.

What company does Shane Smit work for?

Shane Smit works for Neurova Labs.

What is Shane Smit's role at Neurova Labs?

Shane Smit is listed as Technology Leader in Game Development, Machine Learning, and Data Engineering at Neurova Labs.

What is Shane Smit's email address?

AeroLeads has found 1 work email signal at @neurovalabs.com for Shane Smit at Neurova Labs.

What is Shane Smit's phone number?

AeroLeads has found 6 phone signal(s) with area code 801 for Shane Smit at Neurova Labs.

Where is Shane Smit based?

Shane Smit is based in Lehi, Utah, United States while working with Neurova Labs.

What companies has Shane Smit worked for?

Shane Smit has worked for Neurova Labs, Axios Vr, Mx, University Of Utah, and Red Interactive Agency.

How can I contact Shane Smit?

You can use AeroLeads to view verified contact signals for Shane Smit at Neurova Labs, including work email, phone, and LinkedIn data when available.

What skills is Shane Smit known for?

Shane Smit is listed with skills including Xbox 360, Video Games, Game Programming, Game Development, Game Design, Ps3, Gameplay, and C++.

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