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Senior leader in software engineering with 25 years of professional experience across multiple industries including video game development, machine learning, academia, and financial technology.
Neurova Labs
View- Website:
- NeurovaLabs.com
- Employees:
- 8
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Neurova LabsLehi, Ut, Us -
Chief Technology OfficerNeurova Labs Dec 2024 - Present -
Chief Technology OfficerAxios Vr Feb 2024 - Nov 2024• Established initial development team including game engineering, art, backend, and machine learning. • Built VR prototypes in Unreal Engine and Unity, as a foundation for technology, sales, and marketing. • Designed architecture meeting company objectives for VR frontend, backend and machine learning.
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Senior Engineering ManagerMx Jun 2018 - Aug 2024Lehi, Utah, Us• Technical direction for all data products, reporting directly to the CTO.• Built 5 teams with 26 engineers, establishing the Data Engineering organization at MX.• Hiring planning and budgeting, working with recruiters and interviewing.• Directed the successful migration of the analytical platform from private data centers to GCP BigQuery.• Created a new transactional data enrichment system, reducing the process from many hours to minutes.• Implemented machine learning model for transaction categorization with word vectors using FastText.• Designed and built tools for Data Science and Analytics, increasing their scalability and efficiency.• Created a dynamic RPC visualization tool in Golang and JavaScript, using Box2D with WebAssembly. -
Senior Mobile EngineerMx Jan 2015 - Jun 2018Lehi, Utah, Us• Mobile banking app feature development on iOS, Android, and Windows Phone using a game engine.• Implemented visual scripting tool for automated mobile testing in Ruby on Rails, JavaScript, and C++.• Check image recognition using OpenCV and deep convolutional neural networks in C++ and TensorFlow. -
Video Game Programming InstructorUniversity Of Utah Sep 2010 - Oct 2017Salt Lake City, Utah, UsEntertainment Arts and Engineering (EAE): Master's Program classes taught:• Game Engineering II & III - guided students through writing a game engine "from scratch" with level loading, octree spatial partitioning, camera control, AI, networked multiplayer, sound effects, and game rules.• Artificial Intelligence - state machines, decision trees, steering behaviors, path finding (A* Search & Dijkstras), team logic, flocking, genetic algorithms, and neural networks• Mobile Game Development - cross-platform app development, mobile game design, sprite sheets, Unity3D -
Software Engineer, Technical LeadRed Interactive Agency May 2011 - Nov 2014Santa Monica, Ca, Us• Full game programming including UI, audio, AI, game systems, game design, multiplayer, physics, etc.• Synchronized multiplayer gameplay via WiFi and bluetooth on mobile• Platforms: Unity, iOS, Android, Kindle, Web, and Facebook• Titles: Frontier Heroes, PBR: Raging Bulls, Duck Dynasty: Battle of the Beards, Pet Peaves Monsters, Whirling Dervish, Cars Land/Racers, Battleship (Movie), Mickey’s Trick or Treat Party -
Lead EngineerThe Walt Disney Company Jun 2006 - May 2011Burbank, Ca, Us• Led a team of 15 engineers to develop a Wii exclusive title at a new Disney studio.• Implemented real-time Wii remote accelerometer signal processing as the main game input.• Built a new visual scripting tool used primarily for AI, game logic, and UI. Shipped with 28 DGamer titles.• Led a team providing studio-wide support for the custom-built Octane engine.• Helped to successfully release a new animation engine which provided extensive dynamic features.• Integrated FMOD audio engine hooks into custom game logic. • Improved performance of streaming audio and music for more concurrent data streams. • Blended dynamic vehicle engine audio with the vehicle physics system for Cars 2.• Added support for the Nintendo DS platform into the custom-built game engine, Octane.Platforms: PS3, XBox 360, Wii, DS Titles: Cars 2, Toy Story 3, Ultimate Band, The Chronicles of Narnia: Prince Caspian -
Lead Engine ProgrammerSmart Bomb Interactive Jul 2005 - Jun 2006Salt Lake City, Ut, Us• Ported custom Brainstorm engine to Playstation 3 hardware• Dynamic object management with spatial partitioning• Platforms: PS3, PS2, GameCube, XBox, PC, PSP• Titles: Pac-Man World Rally, Snoopy vs The Red Baron, unreleased title -
Lead EngineerSaffire Jun 2003 - Jul 2005Us• AI and character programming• Custom visual scripting tool• Dynamic open-world loading system• Assembly-level mobile game development• Platforms: PS2, Xbox, mobile (pre-smart phone)• Titles: Van Helsing, Pele Fútbol Challenge 3D -
Ai EngineerBeyond Games Jul 2001 - Jan 2003• Pathfinding and steering behaviors• Dynamic object management with spatial partitioning• Platforms: PS2, GameCube, Xbox, PC• Titles: HotWheels: Velocity X, unpublished title
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Software EngineerCaldera Systems Aug 1999 - Apr 2001• Linux RPM Package Maintainer• Product: OpenLinux
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ProgrammerWordcruncher Internet Technologies Sep 1998 - Aug 1999• Search Engine UI in Linux using Perl
Shane Smit Skills
Frequently Asked Questions about Shane Smit
What company does Shane Smit work for?
Shane Smit works for Neurova Labs
What is Shane Smit's role at the current company?
Shane Smit's current role is Technology Leader in Game Development, Machine Learning, and Data Engineering.
What is Shane Smit's email address?
Shane Smit's email address is co****@****oom.org
What is Shane Smit's direct phone number?
Shane Smit's direct phone number is +180166*****
What skills is Shane Smit known for?
Shane Smit has skills like Xbox 360, Video Games, Game Programming, Game Development, Game Design, Ps3, Gameplay, C++, Wii, C#, Artificial Intelligence, Unity3d.
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