Shane Smit Email & Phone Number
@neurovalabs.com
6 phones found area 801
LinkedIn matched
Who is Shane Smit? Overview
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Shane Smit is listed as Technology Leader in Game Development, Machine Learning, and Data Engineering at Neurova Labs, a company with 8 employees, based in Lehi, Utah, United States. AeroLeads shows a work email signal at neurovalabs.com, phone signal with area code 801, and a matched LinkedIn profile for Shane Smit.
Shane Smit previously worked as Chief Technology Officer at Neurova Labs and Chief Technology Officer at Axios Vr.
Email format at Neurova Labs
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AeroLeads found 1 current-domain work email signal for Shane Smit. Compare company email patterns before reaching out.
About Shane Smit
Senior leader in software engineering with 25 years of professional experience across multiple industries including video game development, machine learning, academia, and financial technology.
Listed skills include Xbox 360, Video Games, Game Programming, Game Development, and 45 others.
Shane Smit's current company
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Shane Smit work experience
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Chief Technology Officer
CurrentChief Technology Officer
- Established initial development team including game engineering, art, backend, and machine learning.
- Built VR prototypes in Unreal Engine and Unity, as a foundation for technology, sales, and marketing.
- Designed architecture meeting company objectives for VR frontend, backend and machine learning.
Senior Engineering Manager
- Technical direction for all data products, reporting directly to the CTO.
- Built 5 teams with 26 engineers, establishing the Data Engineering organization at MX.
- Hiring planning and budgeting, working with recruiters and interviewing.
- Directed the successful migration of the analytical platform from private data centers to GCP BigQuery.
- Created a new transactional data enrichment system, reducing the process from many hours to minutes.
- Implemented machine learning model for transaction categorization with word vectors using FastText.
Senior Mobile Engineer
- Mobile banking app feature development on iOS, Android, and Windows Phone using a game engine.
- Implemented visual scripting tool for automated mobile testing in Ruby on Rails, JavaScript, and C++.
- Check image recognition using OpenCV and deep convolutional neural networks in C++ and TensorFlow.
Video Game Programming Instructor
- Entertainment Arts and Engineering (EAE): Master's Program classes taught:
- Game Engineering II & III - guided students through writing a game engine "from scratch" with level loading, octree spatial partitioning, camera control, AI, networked multiplayer, sound effects, and game rules.
- Artificial Intelligence - state machines, decision trees, steering behaviors, path finding (A* Search & Dijkstras), team logic, flocking, genetic algorithms, and neural networks
- Mobile Game Development - cross-platform app development, mobile game design, sprite sheets, Unity3D
Software Engineer, Technical Lead
- Full game programming including UI, audio, AI, game systems, game design, multiplayer, physics, etc.
- Synchronized multiplayer gameplay via WiFi and bluetooth on mobile
- Platforms: Unity, iOS, Android, Kindle, Web, and Facebook
- Titles: Frontier Heroes, PBR: Raging Bulls, Duck Dynasty: Battle of the Beards, Pet Peaves Monsters, Whirling Dervish, Cars Land/Racers, Battleship (Movie), Mickey’s Trick or Treat Party
Lead Engineer
- Led a team of 15 engineers to develop a Wii exclusive title at a new Disney studio.
- Implemented real-time Wii remote accelerometer signal processing as the main game input.
- Built a new visual scripting tool used primarily for AI, game logic, and UI. Shipped with 28 DGamer titles.
- Led a team providing studio-wide support for the custom-built Octane engine.
- Helped to successfully release a new animation engine which provided extensive dynamic features.
- Integrated FMOD audio engine hooks into custom game logic.
Lead Engine Programmer
- Ported custom Brainstorm engine to Playstation 3 hardware
- Dynamic object management with spatial partitioning
- Platforms: PS3, PS2, GameCube, XBox, PC, PSP
- Titles: Pac-Man World Rally, Snoopy vs The Red Baron, unreleased title
Lead Engineer
- AI and character programming
- Custom visual scripting tool
- Dynamic open-world loading system
- Assembly-level mobile game development
- Platforms: PS2, Xbox, mobile (pre-smart phone)
- Titles: Van Helsing, Pele Fútbol Challenge 3D
Ai Engineer
- Pathfinding and steering behaviors
- Dynamic object management with spatial partitioning
- Platforms: PS2, GameCube, Xbox, PC
- Titles: HotWheels: Velocity X, unpublished title
Software Engineer
- Linux RPM Package Maintainer
- Product: OpenLinux
Programmer
- Search Engine UI in Linux using Perl
Frequently asked questions about Shane Smit
Quick answers generated from the profile data available on this page.
What company does Shane Smit work for?
Shane Smit works for Neurova Labs.
What is Shane Smit's role at Neurova Labs?
Shane Smit is listed as Technology Leader in Game Development, Machine Learning, and Data Engineering at Neurova Labs.
What is Shane Smit's email address?
AeroLeads has found 1 work email signal at @neurovalabs.com for Shane Smit at Neurova Labs.
What is Shane Smit's phone number?
AeroLeads has found 6 phone signal(s) with area code 801 for Shane Smit at Neurova Labs.
Where is Shane Smit based?
Shane Smit is based in Lehi, Utah, United States while working with Neurova Labs.
What companies has Shane Smit worked for?
Shane Smit has worked for Neurova Labs, Axios Vr, Mx, University Of Utah, and Red Interactive Agency.
How can I contact Shane Smit?
You can use AeroLeads to view verified contact signals for Shane Smit at Neurova Labs, including work email, phone, and LinkedIn data when available.
What skills is Shane Smit known for?
Shane Smit is listed with skills including Xbox 360, Video Games, Game Programming, Game Development, Game Design, Ps3, Gameplay, and C++.
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