Shane Whitfield

Shane Whitfield Email and Phone Number

Interim CTO @ Endeavor One, Inc.
Kirkland, WA, US
Shane Whitfield's Location
Greater Seattle Area, United States, United States
Shane Whitfield's Contact Details

Shane Whitfield work email

Shane Whitfield personal email

n/a

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About Shane Whitfield

As a strategic technology executive with extensive experience in boosting game performance and application development across diverse companies, including startups, mid-tier firms, and renowned industry leaders, I drive technology innovation in competitive markets and designed for consumer interest and preference. With a background in game development and team leadership, I empower and elevate teams to streamline execution and accelerate product delivery. I strive to optimize employee experience, continuously facilitating team engagement and development. As a trusted advisor to the C-suite and a versatile team player, I apply my robust business insights and technical skills to align and structure engineering projects. Below is a selection of the top accomplishments from my career: • Transforming the partnership model and expanding the content pipeline for Amazon Prime Gaming by introducing strategic programs and tools that elevated support for content development partners such as Blizzard and Riot Games.• Designing strategic redirection and consolidation of team charters and fostering positive team culture enabling Microsoft HoloLens teams to quickly adapt to changing organizational structure and retain valuable talent.• Building and leading a high-performing 5th Cell Media engine development team to enable rapid iteration, prototype, and delivery of new products under aggressive timelines, serving in a blended role as both engineering and product manager.I am excited to expand my professional network and see what the future may hold. If you would like to connect, please contact me at shane@shanewhitfield.com.AREAS OF EXPERTISE Game DevelopmentDecision FrameworksQuality Control MetricsStakeholder CommunicationCross-Functional CollaborationExecutive Mentorship & CoachingTeam Engagement & DevelopmentMulti-Discipline Strategy ManagementDevelopment Lifecycle Process ImprovementAugmented & Virtual Reality (AR / VR / MR / XR)

Shane Whitfield's Current Company Details
Endeavor One, Inc.

Endeavor One, Inc.

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Interim CTO
Kirkland, WA, US
Shane Whitfield Work Experience Details
  • Endeavor One, Inc.
    Interim Cto
    Endeavor One, Inc.
    Kirkland, Wa, Us
  • Massive Brush Studios
    Cto
    Massive Brush Studios Sep 2024 - Present
    Seattle, Wa, Us
  • Dalia Consulting
    Principal - Engineering Leadership
    Dalia Consulting Jul 2024 - Present
    Brooklyn, Ny, Us
  • Self-Employed
    Engineering & Program Leadership Consultant
    Self-Employed 2023 - Present
    Launched independent firm providing one-on-one consulting and mentorship for C-level leaders in Seattle-based small- to mid-size gaming industry organizations. Educate and empower executives to identify strategic options and direction, maximize leadership capabilities, and act on strategic plans. Key clients and projects include:● Conduit.gg: Reviewed and evaluated data from 60+ developer interviews to define purpose of strategic planning platform leveraging AI technology for independent game developer marketing. Created 1-2-year roadmap, established operational framework outlining engagement and execution strategies, and maintained advisory capacity post-launch.● EndeavorOne: Provided technical leadership coaching to CTO, facilitating C-level leadership improvements recognized by client’s partners and peers. Improved strategic direction, focus, and decision-making; streamlined communication; and elicited increased response rate to inquiries and requests.
  • Meta
    Senior Manager, Technical Program Management – Horizon Worlds
    Meta 2021 - 2023
    Menlo Park, Ca, Us
    Recruited to streamline development and maintenance of Horizon Worlds community product lines, overseeing team of 10 technical program managers and 5 contract resources supporting partner ecosystem comprising 450 engineers, 55 product managers, and 1,500+ contributors. Minimized turnover while navigating period of organizational and leadership change, providing stability across entire team by taking on de facto director role and additional workstreams of 3 separate senior managers. ● Doubled team’s ability to fast-track priority-zero development projects by negotiating with VP to restructure and boost technical program management resources and creating data-informed execution plans that maximized leadership decision-making and team output.● Informed ongoing operations and strategic executive decision-making for Horizon Worlds organization by establishing high-level communication roadmaps to share consistent data across 30+ product managers as well as technical program managers, directors, and VPs.
  • Microsoft
    Principal Engineering Manager – Hololens
    Microsoft 2020 - 2021
    Redmond, Washington, Us
    Served in multifaceted role as product, engineering, and technical program manager advancing production and shipment of emerging mixed reality platform. Grew single team of 5 engineers to 18 engineers and managers across 3 teams. ● Created new app and developer ecosystem that accelerated collaboration between Samsung and Microsoft HoloLens teams by expanding development to a wider software developer segment. ● Bridged gap between devices and environments by introducing device-agnostic application technology that enabled collaboration across platforms.
  • Amazon
    Software Development Manager, 2019–2020 | Manager, Program Management, 2019 - Prime Gaming
    Amazon 2017 - 2020
    Seattle, Wa, Us
    Hired to lead launch of new content and product lines, and evolved rapidly through several progressive roles during tenure. Quickly realized need to expand customer strategy from strict focus on end users to include 300+ external game development partners creating Prime Gaming content; generated 2–5-year roadmap planning enhanced partner support. ● Streamlined integration of game development partners, delivering 15% increase in operational process improvements and greater system stability within 8 weeks through improvements in technical architecture.● Reduced operational costs 66% and expanded funnel 300% by designing and gaining consensus on multiphase self-service portal strategy that expanded access to Amazon resources and enabled wider range of developers to create platform content.
  • Amazon
    Senior Technical Product Manager - Prime Gaming
    Amazon 2018 - 2019
    Seattle, Wa, Us
  • Amazon
    Senior Technical Program Manager - Prime Gaming
    Amazon 2017 - 2018
    Seattle, Wa, Us
  • Nc2 Media
    Studio Head, Technical Director
    Nc2 Media 2015 - 2017
    Collaborated with funding partner to identify strategic goals and launch independent application and game development studio. Assembled and grew team of 9 artists, designers, and engineers as well as production and quality assurance specialists.● Spearheaded development and launch of 7 mobile games within 10-month period.
  • 5Th Cell Media
    Lead Software Engineer
    5Th Cell Media 2012 - 2015
    Bellevue, Wa, Us
    Lead 15-member team to develop engine and internal tools for 2 to 3 game teams. Supervise direct report group and provide key input to allocate resources and meet deadlines across production, QA, training, code base, development tools, roadmaps, strategies, personnel review system, and methodologies. Promote creative culture, and actively support individual career goals.• Oversee all engine development areas (graphics, tools, object model, etc.); delegate duties and contribute advice and insight as senior technical resource; personally assist with tough technical challenges.• Support full lifecycle product development with focus on product; manage multiple concurrent projects, orchestrate creative and technical processes and timelines, and deliver tools intended to meet product demands.Key Accomplishments• Engine Team Launch: Founded and currently manage 15-member team: Identified need for formal processes (requirements gathering, code reviews, static code analysis, unit testing), gained acceptance of concept, and launched Engine Team.• Technology Leadership: Manage technical environment; track down surface issues to isolate fundamental technical problems; develop ideas and recommendations, initiate group action, and gain consensus of all teams for global solution.• Product Management: Take ownership of product issues, distill true needs / priorities from internal and external clients, establish root causes, and oversee solutions; follow through with internal and external stakeholders to ensure full resolution.• Productivity Enhancement: Identified and implemented many systems, including model pipeline and WPF-C++ bindable Engine properties, to significantly increase tools development speed. • Recruiting / Hiring: Refocused team interview process for phone and technical interviews to ensure cultural fit, strong technical skills, and willingness to learn / adapt to new technologies.
  • 5Th Cell Media
    Senior Software Engineer
    5Th Cell Media 2010 - 2012
    Bellevue, Wa, Us
    -“Hybrid” (Xbox360, PC) (2012)-Supported 25-member team as senior technical resource. Wrote ActionScript / C++ systems to support MTX, Matchmaking, and Player Progression Unlocks and refactored Flash files to support UI needs. Implemented MTX systems and model section swapping based off purchases.-“Unannounced” (iOS) (2010 - 2012)-Directed technical efforts of 3-member team to implement 2D game systems and infrastructure in Unity for quick iteration on an iOS game with CEO.
  • Diode Studios
    Owner / Engineering
    Diode Studios 2011 - 2013
    Bellevue, Us
  • Wb Games
    Software Engineer
    Wb Games 2009 - 2010
    Bothell, Wa, Us
    Re-architected War in the North game systems as member of 50-person team for instance-oriented AI and player companion AI. Re-worked combat system to resolve through Lua; educated designers on this system.• Code Review: Took initiative and setup code review process and initiated large code cleanup.
  • Loose Cannon Studios, L.L.C.
    Software Engineer
    Loose Cannon Studios, L.L.C. 2007 - 2009
    Us
    Supported iterative game-play systems (Missions, Player Movement, Skills, Achievements etc.), provided tools, runtime, and content support for FX system, reviewed co-workers code, implemented runtime systems
  • Sony Online Entertainment, Llc
    Software Engineer
    Sony Online Entertainment, Llc 2005 - 2007
    Tokyo, Jp
    I provided engineering support for the final touches on The Matrix Online's Combat Revision 2.0 as well as setup a skill system and game play elements for SOE's next-gen MMO.
  • Monolith
    Software Engineer
    Monolith 2003 - 2005
    Kirkland, Wa, Us
    I primarily worked on The Matrix Online's Skill and Combat Systems.

Shane Whitfield Skills

Lua Architecture Unrealscript C# Perforce Game Development Ps3 Directx Xbox 360 Video Games C++ Mmo Computer Games Unity3d Game Design Gameplay Mobile Games

Shane Whitfield Education Details

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Computer Science
  • Bellevue College
    Bellevue College
    Premed

Frequently Asked Questions about Shane Whitfield

What company does Shane Whitfield work for?

Shane Whitfield works for Endeavor One, Inc.

What is Shane Whitfield's role at the current company?

Shane Whitfield's current role is Interim CTO.

What is Shane Whitfield's email address?

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What is Shane Whitfield's direct phone number?

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What schools did Shane Whitfield attend?

Shane Whitfield attended Digipen Institute Of Technology, Bellevue College.

What skills is Shane Whitfield known for?

Shane Whitfield has skills like Lua, Architecture, Unrealscript, C#, Perforce, Game Development, Ps3, Directx, Xbox 360, Video Games, C++, Mmo.

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