Shankar Siddharth K A Email and Phone Number
Developer with 5+ years of experience in game development, software and mobile apps, VR, MR, and XR applications.https://sska.fyi/Interested in Computer & Console Video Games, Board Games, Narrative Design, Interactive Entertainment, Artificial Intelligence (AI), Cognitive Science, Education Technology & Extended Reality (XR).
Fat Bear Society
View- Website:
- razstationery.carrd.co
- Employees:
- 2
-
Game EngineerFat Bear SocietySalt Lake City, Ut, Us -
Game EngineerFat Bear Society Aug 2022 - May 2023Echo of the Last Light• Worked on the third-person action-adventure indie game, "Echo of the Last Light," contributing to developing the game systems and core gameplay mechanics and publishing the game on Steam.• Implemented the game puzzle mechanics, controllers for doors, pressure plates, and customizable chain spread effect of combat mechanics.• Worked on the level streaming of levels, objects, mission content, and navigation mesh for the game map.• Worked on object destruction using Chaos Physics, collision detection, game save, load, level checkpoints, and game tutorials for first-time player experience.• Collaborated with other developers to debug and fix issues across various aspects of the game, including AI, audio, and HUDs & UIs. EchoP4• Developed an internal tool EchoP4 that helps the developers in everyday repetitive tasks while working with Unreal Engine C++ projects.• Other teams within the EAE Game Studio also used this tool within their game development pipeline. -
Game Engineer | Graduate Research AssistantThe Gapp Lab Jan 2022 - May 2023Salt Lake City, Ut, Us• Built HRSA Game & HRSA CCT (Content Creation Tool/Software) from scratch.• Integrated HRSA CCT tool with HRSA Game for Oculus Quest 2.• Enabled efficient scenario creation, patient information, and dialogue editing for scenarios, language & voice configuration for audio generation, and scenario localization.• Also worked on the 3D characters and avatar customization for patients, trainers, and preceptors.• Developed a feature that enabled content localization through cloud-based translation services.• Established the Content transfer pipeline to the Oculus Quest game for training sessions.• Supported other projects like VREdSim in configuring voices and generating dialogue audios for teacher-student conversations.• Developed dialogue conversations system, character controllers, lipsync modules, and editor utilities for seamless data exchange between the game and tool projects.• Integrated all systems related to the game project and the tools project.• Overall, this increased productivity and quality of content for creators.• Reduced costs associated with content creation. -
Game ProgrammerBumoxr Jul 2018 - Jul 2021• Worked on a 3D Sandbox Editor for designing level block-out, prototyping, playtesting, and visualizing. • Developed spawn points management in the level editor, cross-platform multiplayer support, AI pathfinding for simulation systems, player and camera controllers, in-game HUDs, and UIs.• Implemented a feature subset to detect rooms without entry points using graph cycle detection algorithms; also worked on auto-generation of floor meshes using the spline graph data of the room.• Worked on several applications in 3D computer graphics, VR, AR, MR, and XR using Unreal Engine & C++.• Developed interactive games, game modules, and e-learning training modules in 3D applications. Delivered apps to train professionals in patented technology instruments under a non-disclosure agreement (NDA).• Created numerous tools and software with game engines for leading Industry 4.0 companies. The applications' specialties include healthcare, retail, medical diagnostics, and consumer products conglomerates.• Wrote a few cross-platform libraries and project templates for re-usability. • Updated the existing system to the latest engine versions and enhanced the platform library code.• Created Blender Python scripts to extract data for the production pipeline. • Used various design patterns to solve development problems.• Guided junior programmers.• Added new features to the existing development platform.• Improved and optimized existing frameworks.• Built applications for Oculus, Hololens, Magic Leap, Mirage Solo, PC (Windows), iPad, etc. -
Game DeveloperUst Jan 2018 - Jul 2018Aliso Viejo, Ca, Us• Developed an e-learning 2D platformer game, designed & programmed the core game-play mechanics. • Created four tiled level maps, integrated Animation sequences for the character with the player controller• Implemented player UI Interactions and in-game HUDs.• Developed the player input controls and worked on the Enemy/NPC AI. -
Software DeveloperUst May 2015 - Dec 2017Aliso Viejo, Ca, Us• Worked on an automation system in the production environment. Built Back-end Services with REST APIs and JSON data; developed UI & integrations.• Developed a security audit tool; that looks for specific file patterns and archives, generates a report based on severity levels, and notifies the user.• Wrote Full stack code for back-end, front-end, and services.• Developed APIs for utilizing them in the front-end and other systems.• Reviewed peer codes for coding standards, graceful handling of exceptions, and improvements.• Integrated & developed a new benefits system for an Enterprise Healthcare application.• Developed back-end services fair amount of UI modules.• Optimized code in the Back-end for older systems -
Software EngineerUst Nov 2014 - May 2015Aliso Viejo, Ca, Us• Worked on a Healthcare Module for an Insurance Provider.• Developed the UI/UX code from designs.• Practiced code documentation for the long-run software development cycle. -
Mobile Application DeveloperNanchil Technologies Private Ltd. Dec 2012 - May 2014• Developed the mobile application "Athena - the Student's Network" from scratch.• Involved in handling the full stack, from front-end mobile interface development to back-end server code and services development.
Shankar Siddharth K A Education Details
-
University Of UtahEntertainment Arts And Engineering -
Anna University ChennaiComputer Science And Engineering
Frequently Asked Questions about Shankar Siddharth K A
What company does Shankar Siddharth K A work for?
Shankar Siddharth K A works for Fat Bear Society
What is Shankar Siddharth K A's role at the current company?
Shankar Siddharth K A's current role is Game Engineer.
What schools did Shankar Siddharth K A attend?
Shankar Siddharth K A attended University Of Utah, Anna University Chennai.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial