Shankar Siddharth K A Email & Phone Number
Who is Shankar Siddharth K A? Overview
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Shankar Siddharth K A is listed as Game Engineer at Fat Bear Society, a company with 2 employees, based in Salt Lake City, Utah, United States. AeroLeads shows a matched LinkedIn profile for Shankar Siddharth K A.
Shankar Siddharth K A previously worked as Game Engineer | Graduate Research Assistant at The Gapp Lab and Game Programmer at Bumoxr. Shankar Siddharth K A holds Master'S Degree, Entertainment Arts And Engineering from University Of Utah.
Email format at Fat Bear Society
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About Shankar Siddharth K A
Developer with 5+ years of experience in game development, software and mobile apps, VR, MR, and XR applications.https://sska.fyi/Interested in Computer & Console Video Games, Board Games, Narrative Design, Interactive Entertainment, Artificial Intelligence (AI), Cognitive Science, Education Technology & Extended Reality (XR).
Shankar Siddharth K A's current company
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Shankar Siddharth K A work experience
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Game Engineer
- Echo of the Last Light
- Worked on the third-person action-adventure indie game, "Echo of the Last Light," contributing to developing the game systems and core gameplay mechanics and publishing the game on Steam.
- Implemented the game puzzle mechanics, controllers for doors, pressure plates, and customizable chain spread effect of combat mechanics.
- Worked on the level streaming of levels, objects, mission content, and navigation mesh for the game map.
- Worked on object destruction using Chaos Physics, collision detection, game save, load, level checkpoints, and game tutorials for first-time player experience.
- Collaborated with other developers to debug and fix issues across various aspects of the game, including AI, audio, and HUDs & UIs. EchoP4
Game Engineer | Graduate Research Assistant
- Built HRSA Game & HRSA CCT (Content Creation Tool/Software) from scratch.
- Integrated HRSA CCT tool with HRSA Game for Oculus Quest 2.
- Enabled efficient scenario creation, patient information, and dialogue editing for scenarios, language & voice configuration for audio generation, and scenario localization.
- Also worked on the 3D characters and avatar customization for patients, trainers, and preceptors.
- Developed a feature that enabled content localization through cloud-based translation services.
- Established the Content transfer pipeline to the Oculus Quest game for training sessions.
Game Programmer
- Worked on a 3D Sandbox Editor for designing level block-out, prototyping, playtesting, and visualizing.
- Developed spawn points management in the level editor, cross-platform multiplayer support, AI pathfinding for simulation systems, player and camera controllers, in-game HUDs, and UIs.
- Implemented a feature subset to detect rooms without entry points using graph cycle detection algorithms; also worked on auto-generation of floor meshes using the spline graph data of the room.
- Worked on several applications in 3D computer graphics, VR, AR, MR, and XR using Unreal Engine & C++.
- Developed interactive games, game modules, and e-learning training modules in 3D applications. Delivered apps to train professionals in patented technology instruments under a non-disclosure agreement (NDA).
- Created numerous tools and software with game engines for leading Industry 4.0 companies. The applications' specialties include healthcare, retail, medical diagnostics, and consumer products conglomerates.
Game Developer
- Developed an e-learning 2D platformer game, designed & programmed the core game-play mechanics.
- Created four tiled level maps, integrated Animation sequences for the character with the player controller
- Implemented player UI Interactions and in-game HUDs.
- Developed the player input controls and worked on the Enemy/NPC AI.
Software Developer
- Worked on an automation system in the production environment. Built Back-end Services with REST APIs and JSON data; developed UI & integrations.
- Developed a security audit tool; that looks for specific file patterns and archives, generates a report based on severity levels, and notifies the user.
- Wrote Full stack code for back-end, front-end, and services.
- Developed APIs for utilizing them in the front-end and other systems.
- Reviewed peer codes for coding standards, graceful handling of exceptions, and improvements.
- Integrated & developed a new benefits system for an Enterprise Healthcare application.
Software Engineer
- Worked on a Healthcare Module for an Insurance Provider.
- Developed the UI/UX code from designs.
- Practiced code documentation for the long-run software development cycle.
Mobile Application Developer
- Developed the mobile application "Athena - the Student's Network" from scratch.
- Involved in handling the full stack, from front-end mobile interface development to back-end server code and services development.
Shankar Siddharth K A education
Master'S Degree, Entertainment Arts And Engineering
Bachelor Of Engineering - Be, Computer Science And Engineering
Frequently asked questions about Shankar Siddharth K A
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What company does Shankar Siddharth K A work for?
Shankar Siddharth K A works for Fat Bear Society.
What is Shankar Siddharth K A's role at Fat Bear Society?
Shankar Siddharth K A is listed as Game Engineer at Fat Bear Society.
Where is Shankar Siddharth K A based?
Shankar Siddharth K A is based in Salt Lake City, Utah, United States while working with Fat Bear Society.
What companies has Shankar Siddharth K A worked for?
Shankar Siddharth K A has worked for Fat Bear Society, The Gapp Lab, Bumoxr, Ust, and Nanchil Technologies Private Ltd..
How can I contact Shankar Siddharth K A?
You can use AeroLeads to view verified contact signals for Shankar Siddharth K A at Fat Bear Society, including work email, phone, and LinkedIn data when available.
What schools did Shankar Siddharth K A attend?
Shankar Siddharth K A holds Master'S Degree, Entertainment Arts And Engineering from University Of Utah.
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