Shannon Romano

Shannon Romano Email and Phone Number

Head of Studio at Flowplay @ FlowPlay
Shannon Romano's Location
Seattle, Washington, United States, United States
Shannon Romano's Contact Details
About Shannon Romano

I’m a software development professional with strengths in leading product teams, liaising with engineers, and collaborating with business leaders to transform product statements into working solutions. I lead and collaborate cross-functionally to determine the best technical implementation methods and schedules. I have a proven track record of multiple product launches. My success is driven by the ability to communicate complicated technical ideas to non-technical audiences. I am passionate about building amazing things using new technologies.

Shannon Romano's Current Company Details
FlowPlay

Flowplay

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Head of Studio at Flowplay
Shannon Romano Work Experience Details
  • Flowplay
    Head Of Studio
    Flowplay Apr 2022 - Present
    Seattle, Washington, Us
    Building immersive worlds and massive multiplayer games such as 7 Seas Casino, Casino World, and Vegas World
  • Stellar Development Foundation
    Senior Technical Program Manager
    Stellar Development Foundation Aug 2020 - Jan 2022
    San Francisco, Ca, Us
    Stellar Development Foundation is a non-profit organization supporting the development and growth of the Stellar network.• Implemented a cross-team process with the goal of advancing discussion and prioritizing engineering projects. • Partnered with the Product team to expand and implement external-facing development tools, increasing the ease for external developers to participate in the Stellar network. This included creating test tools and suites, documentation, and code examples. • Implemented new project processes and standards to increase engineering team productivity • Partnered with the Business Development team to onboard new partners and projects into the Stellar network, including cross-border payments and remittances, issuing tokens, and exploring options with CBDCs
  • High Fidelity, Inc.
    Director Of Program Management
    High Fidelity, Inc. Aug 2018 - Dec 2019
    San Francisco, California, Us
    • Established the Technical Program Management system in the Engineering group.• Collaborated with executives to build out an on-going Product road map.• Designed the Release process and cadence, working with the QA, Social Communication, and Documentation teams to establish best practices.• Partnered with Lead Engineers to synthesize Technical Program Managers into the development work flow.
  • Presence Labs
    Head Of Program Management And Engineering
    Presence Labs Sep 2014 - Nov 2017
    Seattle, Wa, Us
    Presence Labs was a startup focused on bleeding edge VR products. • Co-founder focused on hiring and developing a cutting edge Engineering team.• Collaborated with executive leadership and cross-functional internal teams to define product vision and development strategy.• Shipped applications on mobile and desktop VR platforms including GearVR, Daydream, and Rift.• Drove process decision-making and collaborated on architecture of .NET modular client framework.• Hired and guided an innovative, high performing engineering team consisting of senior and junior engineers. • Established an agile-based, iterative development process that provided transparency to product stakeholders and increased product life-cycle efficiency.• Setup and maintained build process and delivery systems using Heroku, Team Builder, and GitLab.• Managed AWS back-end to ensure financial goals were met while providing consistent user stability.
  • Doubledown Interactive
    Senior Software Engineering Manager
    Doubledown Interactive Aug 2011 - Mar 2014
    Seattle, Wa, Us
    DoubleDown Interactive is a leading provider of casino games for mobile and internet • Originally hired as a Lead Software Engineer and was promoted to Software Manager 8 months after initial hire.• Drove coordination of global groups from IGT Beijing, IGT Reno, and San Francisco to incorporate IGT technology into the DDI platform. This resulted in increasing overall DDI revenue to over $200 million in the first year.• Grew the client engineering team from 5 to 15 engineers, including promoting from within and mentoring new developers, team building and continuous individual improvement.• Led architecture transition plans from legacy Flash Actionscript into Javascript-based mobile client.• Managed product backlogs, feature intake and prioritization, stakeholder communication and project execution.• Wrote product technical specifications and drove the technical product development schedule from design to release.• Facilitated in release cycle coordination across internal teams and communicated with product and marketing teams to ensure their schedules were ready.
  • Spiral9, Inc.
    Director Of Engineering
    Spiral9, Inc. Dec 2009 - Jul 2011
    Us
    Spiral 9 was a software design and development company specializing in UX on new devices such as interactive TV and connected set-top boxes.• Invited by former manager from Smashing Ideas to join his new company, Spiral 9.• Architect on software design of projects including Adobe AIR for TV SDK, Cisco “Future of Video” proof-of-concepts and sales tools.• Hired and mentored a team of 5-9 people including senior and junior engineers.• Developed in-house standards for the company, lead technical design meetings, and performed code reviews.• Wrote technical and functional specifications for projects for clients and internal team.
  • Smashing Ideas, Inc
    Software Enginner, Platforms And Technologies Group
    Smashing Ideas, Inc Sep 2004 - Nov 2009
    Seattle, Wa, Us
    Smashing Ideas is a product, service, and digital innovation partner for Fortune 500 companies.• Lead engineer for mobile applications on devices such as iRiver, and early Nokia phones. • Lead engineer for web applications and games for companies such as T-Mobile, Disney, Nickelodeon, MTV, Postopia, and Nintendo.• Collaborated with design team to ensure technical solutions aligned with creative vision.• Worked directly with clients such as T-Mobile and Disney to understand their business needs and translate those into working solutions.
  • Hulabee Entertainment
    Lead Game Developer
    Hulabee Entertainment May 2000 - Apr 2003
    Hulabee Entertainment was a game company creating games that focused on teaching kids to think.• Collaborated with art and writing team to design and develop games with new and established brand characters. • Coordinated with producers on deliverables to ensure deadlines were met.• Assisted junior programmers with their onboarding process and was available to them as a resource during development• Collaborated with art and writing team to design new content and characters.

Shannon Romano Skills

Flash Actionscript Web Development Game Development Mobile Devices Javascript User Experience Mobile Applications Xml User Interface User Interface Design Php Flex Html 5 Git Ios Photoshop Communication Game Design Ios Development Json

Shannon Romano Education Details

  • Western Washington University
    Western Washington University
    Mass Communication/Media Studies
  • University Of Washington
    University Of Washington
    Certificate Program In C Programming

Frequently Asked Questions about Shannon Romano

What company does Shannon Romano work for?

Shannon Romano works for Flowplay

What is Shannon Romano's role at the current company?

Shannon Romano's current role is Head of Studio at Flowplay.

What is Shannon Romano's email address?

Shannon Romano's email address is sh****@****ail.com

What is Shannon Romano's direct phone number?

Shannon Romano's direct phone number is +120697*****

What schools did Shannon Romano attend?

Shannon Romano attended Western Washington University, University Of Washington.

What skills is Shannon Romano known for?

Shannon Romano has skills like Flash, Actionscript, Web Development, Game Development, Mobile Devices, Javascript, User Experience, Mobile Applications, Xml, User Interface, User Interface Design, Php.

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