Neil Shapiro
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Neil Shapiro Email & Phone Number

Staff Software Engineer at Mytra
Location: San Diego Metropolitan Area, United States 8 work roles 1 school
1 work email found @mytra.ai LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email n****@mytra.ai
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Current company
Role
Staff Software Engineer
Location
San Diego Metropolitan Area, United States
Company size

Who is Neil Shapiro? Overview

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Quick answer

Neil Shapiro is listed as Staff Software Engineer at Mytra, a with 134 employees, based in San Diego Metropolitan Area, United States. AeroLeads shows a work email signal at mytra.ai and a matched LinkedIn profile for Neil Shapiro.

Neil Shapiro previously worked as Senior Software Engineer, Frontend / Lead Member of Technical Staff at Slack and Software Engineer at Blizzard Entertainment. Neil Shapiro holds Bachelor Of Arts (B.A.) from Uc Irvine.

Company email context

Email format at Mytra

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{first}@mytra.ai
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AeroLeads found 1 current-domain work email signal for Neil Shapiro. Compare company email patterns before reaching out.

Profile bio

About Neil Shapiro

Experienced web developer with a history in the Gaming Industry, Full-stack Development, Software Testing, and Personnel Management. Committed to delivering epic experiences.

Listed skills include Game Development, Video Games, Testing, Web Development, and 33 others.

Current workplace

Neil Shapiro's current company

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Mytra
Mytra
Staff Software Engineer
San Diego, CA, US
Website
Employees
134
AeroLeads page
8 roles

Neil Shapiro work experience

A career timeline built from the work history available for this profile.

Staff Software Engineer

San Diego, Ca, Us

Senior Software Engineer, Frontend / Lead Member Of Technical Staff

Current

San Francisco, California, Us

* Working on the Slack Platform* Leading development to support integration of third party data* Led development on the Deno SDK library to simplify the creation of Apps

Apr 2021 - Present

Software Engineer

Irvine, Ca, Us

* Developed multiple highly trafficked Express websites using React and Pug with a co-located team split between Austin, TX and Irvine, CA.* Authored internal tool using React with Material UI to allow content editors the ability to customize which content is delivered to users based on data unique to them, and when that content is available.* Performed accessibility overhauls and shared best practices and learnings on refactoring sites to be AA compliant.* Converted various pages from Pug to React using the CSS Modules pattern for isolated styling of components.* Migrated CMS systems to ContentStack.

Jan 2020 - Apr 2021

Associate Software Engineer

Irvine, Ca, Us

* Served as a main developer on the 2019 BlizzCon web portfolio, which included our webapp, API, chromecast receiver, admin portal, and third party streams. Supported these applications live at the convention.* Removed engineering dependency for content updates on 85% of the BlizzCon site by working with design to create a component library comprised of general, reusable, and customizable page-builder modules made available by a proprietary Content Management System. This reduced delivery times for content updates from a week or more to a few hours.* Formed and orchestrated a Hackathon project that created a new website for users to view coworkers’ pets and register their own.* Developed Blizzard Navbar which runs has both a Node and Java version.* Refactored BitMovin video player integration to use the latest version. Forked their React with TypeScript UI library to add custom styles and functionality.* Updated and re-defined our data schemas delivered via the BlizzCon API to our web and mobile apps. This required updating our local MongoDB instance for video data and establishing an instance on a new CMS, ContentStack.* Collaborated with designers to build our design system, improve our component library, and ensure responsiveness across all 13 supported locales.* Unified CSS preprocessors by converting all LESS to SCSS.* Mentored contractors and provided in-depth code reviews.* Co-founded the Front End Dev group. Organized monthly meetings and tech talks.* Improved team processes by advocating for more formalized scrum methodologies and code review requirements.* Modified Jenkins continuous delivery scripts responsible for building and deploying Docker containers.* Performed data migration to move the Blizzard eSports site off of Drupal.

May 2018 - Dec 2019

Test Lead

Irvine, Ca, Us

* Maintained responsibilities from the Specialist role.* Managed and mentored 7 Test Analysts.* Conducted Test Analyst, Technical Test Analyst, and Test Lead interviews* Created an in-house Express app driven by a MySQL database to surface and visually represent both static and dynamic player data in World of Warcraft.

Aug 2016 - May 2018

Web Design - Engineering

Irvine, Ca, Us

* Developed playoverwatch.com, a localized, reponsive, and highly trafficked website built using Express and Jade templating.* Updated internal web environments to consume profile data from internal game environments and helped establish the end to end testing process.* Refactored existing esports carousel component to use Javascript, simplifying the integration of concurrent and successive animations.* Authored detailed documentation on the steps to add or update cadenced content like events and heroes.* Shepherded multiple deploys through AWS Elastic Beanstalk and New Relic.* Introduced logic to display particular content only when the event is scheduled to be active.* Uploaded assets to AWS S3 in the necessary format and structure.* Assisted with a proof of concept task for using Drupal as a static content management system by setting up preliminary views for editing content.* Developed and maintained code across multiple different libraries and modules.* Set up event tracking in Google Tag Manager and Google Analytics.

Jan 2018 - Mar 2018

Test Analyst - Specialist

Irvine, Ca, Us

* Directed manual/automated testing and QA tool development efforts for the World of Warcraft Internal Tools team.* Defined testing process and scope for over 20 in-house tools using various technologies including MFC C++, command-line, web, subversion, and more.* Provided “customer” support to developers who were encountering issues * Wrote basic SQL Queries to provide data to WoW development and QA teams* Established structure and expectations for team JIRA and Confluence usage

Jul 2015 - Aug 2016

Test Analyst

Irvine, Ca, Us

Worked as a Test Analyst on Diablo III until July of 2015, focusing on Live Operations and Social features.

Apr 2014 - Aug 2016
1 education record

Neil Shapiro education

  • Uc Irvine
    Uc Irvine
    Bachelor Of Arts (B.A.)
FAQ

Frequently asked questions about Neil Shapiro

Quick answers generated from the profile data available on this page.

What company does Neil Shapiro work for?

Neil Shapiro works for Mytra.

What is Neil Shapiro's role at Mytra?

Neil Shapiro is listed as Staff Software Engineer at Mytra.

What is Neil Shapiro's email address?

AeroLeads has found 1 work email signal at @mytra.ai for Neil Shapiro at Mytra.

Where is Neil Shapiro based?

Neil Shapiro is based in San Diego Metropolitan Area, United States while working with Mytra.

What companies has Neil Shapiro worked for?

Neil Shapiro has worked for Mytra, Slack, and Blizzard Entertainment.

How can I contact Neil Shapiro?

You can use AeroLeads to view verified contact signals for Neil Shapiro at Mytra, including work email, phone, and LinkedIn data when available.

What schools did Neil Shapiro attend?

Neil Shapiro holds Bachelor Of Arts (B.A.) from Uc Irvine.

What skills is Neil Shapiro known for?

Neil Shapiro is listed with skills including Game Development, Video Games, Testing, Web Development, Software Testing, Quality Assurance, Software, and Software Development Life Cycle.

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