Volunteer, Game Designer
Current- Participate in playtests and provide constructive feedback- Implement foilage/grass to level on the project using materials in Unreal Engine 5 for Team Rhea (Cat's Craving)- Team Lead and Game Designer for Team Helios (Project Title: Roo's Rescue)- Facilitated team meetings (3 times a week)- Blockout level design for Roo's Rescue, and implement volumes (killzones, teleporting, items)