Shaun Greene work email
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Shaun Greene personal email
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Hello, I’m Shaun Greene. I’ve been building games and software for over 15 years with professional experience in the development, creative, and management disciplines. I’m comfortable and experienced at starting a company from scratch with a small team, but also bring with me the ability to navigate and succeed within the complex reporting structure of a Fortune 500 company. I’m a capable and passionate leader with a friendly attitude, eager ear, and quiet confidence who wants to work with you to BUILD.
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Company OwnerTilted WindmillLos Angeles, Ca, Us -
FounderTilted Windmill Games Aug 2020 - PresentLos Angeles, California, UsDesigner, Producer, and Developer of Nathan's Cat Craze -
Technical Project And Product ManagerToptal Apr 2019 - PresentWork From Anywhere, Remote, OoServe as industry leading freelance talent for multiple clients including Kingsford, Stage11, Quorilla, HealCo. Responsibilities:• Determine market feasibility, estimate effort required, and plan development of software products• Lead client teams through the software development lifecycle, starting from product conception• Ensure adherence to complex business structures with multiple layers of oversight Accomplishments:• Certified with TopTal as a top-level Product Manager and Project Manager• Appeared in commercial for TopTal: https://www.youtube.com/watch?v=8sT_gSc8_Qghttps://www.youtube.com/watch?v=B49k2KQWiJs• Manage development teams through the production and delivery process using modern Agile methodologies• Sourced, pitched, sold, and developed the LootLens AR module for Loot Crate’s mobile app• Leading the redesign process for modernizing the Kingsford website https://www.kingsford.com/ • Launched multiple new software products including:https://stage11.com/ https://healco.us/https://quorilla.com/ -
Technical Project ManagerMckinsey & Company Sep 2022 - Feb 2023Us -
Senior Technical Project ManagerGenius Ventures Inc May 2022 - Aug 2022Vancouver, British Columbia, Ca -
Senior Technical Project ManagerElectro Creative Workshop Mar 2021 - Apr 2022Oakland, California, Us -
Project Manager, Technical DemoStage11 Nov 2020 - Jun 2021Paris, Île-De-France, Fr -
Project ManagerTrigger Global Sep 2016 - Apr 2018Los Angeles, California, UsServed as multimedia producer for Trigger, overseeing the creation of multiple mission critical projects. Work at Trigger includes video, interactive, and emerging technology projects. Responsibilities:• Led a teams of developers, designers, 3D artists and QA testers through the entire project lifecycle using Agile development methodologies• Acted as the main client contact for all project-related communication• Created and managed schedules, user stories, risk mitigation plans, scope and budget tracking, and other production-related items to ensure the team met delivery and launch milestones• Sourced and managed external partners, closely tracked progress for out-of-office teamsAccomplishments:• Produced the Masters of the Sun AR experience- over 90 minutes of VO, music, and animation• Director for top tier talent such as Stan Lee, Rosario Dawson, John DiMaggio, Queen Latifah, Snoop Dogg, Jaden Smith, and many more as part of the Masters of the Sun AR experience• Led creation of LEGO House’s Fish Designer, the top rated interactive experience live at LEGO House in Billund and winner of the SXSW digital innovation award• Managed production of The Planetary Games video for Honda, which won the LA Auto Show 2017 Design Challenge -
Producer / Assoc. Creative DirectorInhance Digital Jan 2013 - Aug 2016Los Angeles, Ca, UsDesigned and directed the development of digital experiences for high profile clients such as Facebook, Boeing, Raytheon, Monster, Audi and many more., and directed the full team through delivery on awarded projects. Responsibilities:• Hosted discovery sessions with clients• Led teams through project delivery using • Created proposal materials and documents for project pitches• Provided copywriting for software content including game storylines and character dialog• Provided copywriting for marketing campaigns and promotional materials• Developed project budgets, schedules, and managed resources assigned to projectsAccomplishments:• Successfully pitched and sold multiple high budget projects• Delivered high-visibility projects on a global scale• Utilized a range of technology including touch screens, virtual reality, augmented reality, video, web, and mobile• Responsible for over $1mil in yearly budget across multiple simultaneous ongoing projects -
Project Lead / Game DesignerMuzzy Lane Software Apr 2009 - Jun 2012Merrimac, Ma, UsActed as Game Designer and Gameplay Programmer while managing production of award-winning 3D edu-games.Responsibilities:• Designed gameplay systems to fulfill learning objectives by working with clients and subject matter experts• Coordinated cross-discipline teams including programmers, content developers, academic subject matter experts, illustrators, and 3D artists• Develop release schedules, milestones, resource plans, and other project management documentation• Program gameplay systems, 2D and 3D UI, and tools to streamline developmentAccomplishments:• Success with Practice! Marketing led to further investment from McGraw Hill, spawning an entire line of Practice! educational titles developed by Muzzy Lane• Received Silver medal at Serious Play 2011 with Practice! Marketing• Received Bronze medal at Serious Play 2011 with MIDDWorld Online• Won Serious Game Showcase and Challenge with Practice! Marketing -
Marketing/Business DevelopmentMuzzy Lane Software Jun 2009 - Sep 2009Merrimac, Ma, UsPrimary duties included researching new market opportunities, communicating with potential clients, promoting upcoming software, writing marketing strategy for upcoming periods, speaking at universities or industry events regarding Muzzy Lane's technology, and managing communication with external partners.Successfully wrote, with external partners, a grant application for an STTR grant, which development will begin on in June 2010. -
Consultant - Serious Games - Industry And DesignFreelance Aug 2009 - Jul 2010Consulted for the Babson Serious Games Initiative, initially advising on project scope, potential development routes, and entering the serious games market. Brought back in to consult on proposed design, offering solutions on roadblocks encountered on the development path.
Shaun Greene Skills
Shaun Greene Education Details
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Babson CollegeBusiness Administration -
The University Of Kansas -
Babson CollegeBusiness Administration
Frequently Asked Questions about Shaun Greene
What company does Shaun Greene work for?
Shaun Greene works for Tilted Windmill
What is Shaun Greene's role at the current company?
Shaun Greene's current role is Company Owner.
What is Shaun Greene's email address?
Shaun Greene's email address is ba****@****ail.com
What is Shaun Greene's direct phone number?
Shaun Greene's direct phone number is +161783*****
What schools did Shaun Greene attend?
Shaun Greene attended Babson College, The University Of Kansas, Babson College.
What skills is Shaun Greene known for?
Shaun Greene has skills like Game Development, Game Design, Flash, Video Games, Scripting, Programming, Javascript, User Interface, Css, Python, Actionscript, Gameplay.
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