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I specialize in creating character animation using both traditional keyframe and motion capture animation using MotionBuilder, Maya, and 3ds Max. For the past 28 years, I have had the privilege of successfully shipping over a dozen video game titles and have been responsible for just about all aspects of the artistic side of video game creation. Although today I am principally an animator, I started out as a 3D generalist and have experience creating previs, cutscene in-game cinematics, 2D/3D concepts, 3D characters, and hard-surface models, UI art, body, and facial weighting and rigging/setups, cloth sim, and particle VFX, compositing, lighting, and rendering. Additionally, I have assisted and planned motion capture shoots as well as personally tested several motion capture solutions including; Optical-Passive, Inertial, and Video/Markerless systems, including OptiTrack, Xsens Awinda, and Link, Shadow, Perception Neuron, and iPi Soft markerless.2023 - Unannounced Game - Mutant Arm Studios2022 - Unannounced Game - Protagonist Games, LLC2019 - PlanetSide Arena™ Daybreak Game Company LLC.2012 - 2018 - (PC and PS4) H1Z1 Battle Royale, Auto Royale™ Daybreak Game Company LLC.2012 Planetside 2™ (PC PS4) Sony Online Entertainment LLC.2010 Clone Wars Adventures™ (PC) Sony Online Entertainment LLC.2009 Free Realms™ (PC) Sony Online Entertainment LLC.2007 EverQuest® II Rise of Kunark™ (PC) Sony Online Entertainment LLC.2007 Vanguard Saga of Heroes™ (PC) Sony Online Entertainment LLC.2006 Untold Legends™ Dark Kingdom™ (PS3) Sony Online Entertainment LLC.2005 EverQuest® Depths of Darkhollow™ (PC) Sony Online Entertainment Inc.2004 EverQuest® Gates of Discord™ (PC) Sony Online Entertainment Inc.2004 EverQuest® Omens of War™ (PC) Sony Online Entertainment Inc.2003 EverQuest® Lost Dungeons of Norrath™ (PC) Sony Online Entertainment Inc.2003 EverQuest® The Legacy of Ykesha® (PC) Sony Online Entertainment Inc.2001 EverQuest® The Shadows of Luclin® (PC) Sony Online Entertainment Inc.1998 CyberStrike 2 (PC) 989 Studios/SCEA. © Copyright 1986-2009, Simutronics Corp.http://www.play.net/cs2/1997 San Diego Scenery Add-on Pack for Microsoft Flight Simulator 98 (PC) 1997 Safari Fliteware.
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Principal AnimatorIntrepid Studios, Inc Apr 2023 - PresentSan Diego, California, Us -
Animation DirectorMutant Arm Studios Mar 2022 - PresentBend, Or, Us -
PresidentThecgbros Aug 2011 - PresentTheCGBros The World's #1 Hub for all things CG! The best inspirational examples of CG and VFX from around the world, including 3D Tutorials, 3D Animation, Behind the Scenes/Making of VFX, Motion Graphic Design, Reels, Gaming, & More...Your INSPIRATION is 100% Guaranteed! -
Animation Director At Protagonist Games, LlcProtagonist Games, Llc Oct 2019 - Mar 2022San Diego, California, Us -
Senior AnimatorDaybreak Game Company Llc Jan 2014 - Oct 2019San Diego, California, UsI am proficient in keyframe and motion capture animation using MotionBuilder, Maya, and 3dsmax for mechanical, bipedal and quadruped/multi-limbed characters. For the past 24 years, I have been responsible for all aspects of artistic video game creation. Although I am primarily an animator, I have experience creating previsualizations, 2D/3D concepts, 3D character, and hard-surface models, body and facial rigging, cloth and particle FX, lighting, and rendering. -
Senior Animator/ArtistSony Online Entertainment Mar 2001 - 2014San Diego, Ca, Us-------------------------------------------------------------------------2012 - Keyframe, cycles, mocap editing, cleanup for PlanetSide 2: Update!! Gamers set a new Guinness World Records for Most Players Online in a single FPS battle! http://www.guinnessworldrecords.com/news/2015/1/planetside-2-gamers-aiming-for-fps-battle-world-record-this-weekend-370414-------------------------------------------------------------------------2010 - Animation Product Owner: Lead a team of 5 animators and the successful launch of The Clone Wars Adventures video game.-------------------------------------------------------------------------2009 - As one of 7 animators working on FreeRealms. -------------------------------------------------------------------------Over the past 14+ years with Sony, I have been responsible for creating game previsualizations, 3D models, model texturing, rigging, animation, particles & special FX, lighting, and rendering.Commercial Software Knowledge: Maya, 3DS Max, MotionBuilder, MatchMover, Photoshop. -
Cinematic Artist/3D GeneralistSony Computer Entertainment America Mar 1998 - Jan 2000San Mateo, California, UsResponsible for "Pre-Rendered" In-Game cinematics; modeling, texturing, rigging, animating, VFX, lighting, compositing, and rendering. -
Senior Animator/3D Generalist ArtistEmerald Studios Inc. 1997 - 1998As Senior Animator, I created 3D models, animation, textures, and FX for local TV commercials, and Multimedia CD-ROM Training.
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3D Generalist Artist/AnimatorSculptured Software Inc. Jan 1995 - Dec 19953D generalist, using 3D Studio to create 3D models, textures, vfx, and animation for a game on the original PlayStation that was never released.
Shaun Johnston Skills
Shaun Johnston Education Details
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San Diego State UniversityBusiness -
San Diego Mesa CollegeGe
Frequently Asked Questions about Shaun Johnston
What company does Shaun Johnston work for?
Shaun Johnston works for Intrepid Studios, Inc
What is Shaun Johnston's role at the current company?
Shaun Johnston's current role is Principal Animator.
What is Shaun Johnston's email address?
Shaun Johnston's email address is sh****@****arm.com
What is Shaun Johnston's direct phone number?
Shaun Johnston's direct phone number is +185873*****
What schools did Shaun Johnston attend?
Shaun Johnston attended San Diego State University, San Diego Mesa College.
What are some of Shaun Johnston's interests?
Shaun Johnston has interest in Politics, Education, Health.
What skills is Shaun Johnston known for?
Shaun Johnston has skills like Maya, Animation, Texturing, Video Games, Game Development, Rigging, 3d Studio Max, Visual Effects, Computer Animation, 3d Modeling, Ps3, Character Rigging.
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