Shaun Mcneely Email and Phone Number
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Experienced 3D Environment/Character Artist with a demonstrated history of working in the computer games industry. Skilled in ZBrush, Lighting, Substance Designer/Painter, Toolbag, Procreate, Photoshop, Maya, Marvelous Designer, 3Dcoat, and Quixel Suite. Strong arts and design professional with a Masters of Science focused in Interactive Entertainment from Florida Interactive Entertainment Academy.
Motion Logic Studios
View- Website:
- motionlogicstudios.com
- Employees:
- 17
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Motion Logic StudiosOrlando, Fl, Us -
Digital Consultant / Character ArtistMotion Logic Studios Jun 2023 - PresentIrvine, California, Us❖ Modeling/texturing consultation ❖ Modeling/texturing assets in Maya -
Senior Environment / Prop Animator / Weapon Artist / R&D Artist / Outsourcing - Art DirectionArenanet Llc Apr 2017 - Apr 2023Bellevue, Wa, Us❖ Prototype work: Provided a large amount of Substance Designer tillable Materials for terrain and numerous other random surfaces (cobble, brick, ground surfaces, fur, fabric, wood, volcanic, etc...).❖ Prototype work: Built all original props with Zbrush/Maya/Painter/Designer as well as modified pre-existing models/textured/materials. ❖ Guild Wars 2 (MTX team): Provided concepts, models, textures, particle FXs/edits, and animation for props/weapons -
Senior Art Lead / Art Direction / Generalist / Environment Artist / Creature And Character ArtDynamic Attractions Sep 2016 - Apr 2017❖ Environment/character Art Lead for numerous projects in unreal. ❖ Provided art direction for various theme park ride cinematic & rapid visualizations for popular I.P.s. ❖ Modeled & textured environments/ characters for promotional renders. ❖ Worked with creative director, designer, & interns to achieved shared vision for numerous VR and AR experiences. -
Environment Art / Hand Painted Art / Character Art / Creature Art / Generalist - Freelance WorkMotion Logic Studios Aug 2015 - Apr 2016Irvine, California, Us❖ Modeled & textured a large number of low poly hand painted mobile characters & environments for Alliance: Heroes of the Spire & unannounced titles.❖ Created new textures & low poly mobile versions for existing Disney/Pixar characters (Disney Junior Appisodes).❖ Created realistic military vehicle models from image reference. -
Environment Artist / Lighter / Creature Work / Set DirectionIron Galaxy Studios Sep 2015 - Mar 2016Chicago, Il, Us❖ Responsible for the creation of environmental concepts / block-outs, prop animation, particle fxs, models, textures, creatures, and lighting for Killer Instinct Season 3 stages. -
Art Direction / Senior Environment Lead / Prop Artist / Art Director (Select Projects)Evolution Virtual Nov 2014 - Aug 2015Chicago, Illinois, Us❖ Environment lead for numerous projects. ❖ Provided art direction for interactive building exteriors/interiors for iOS/PC platforms. ❖ Modeled & textured environments for renders based off of the reference provided. ❖ Assisted in developing workflows & pipelines for translating geo earth data to full scaleenvironments in the Unity game engine. ❖ Worked closely with interior designers to produce realistic renders of luxury condos. -
Character ArtistElectronic Arts (Ea) Jan 2012 - Sep 2014Redwood City, Ca, Us❖ Modeled & textured props from concepts provided (Uniforms/shoes/golf clubs/grips/etc...). ❖ Created player head sculpts, textures, renders, & processed player head scan data. ❖ Created stadium exterior night light-maps & AO bakes as well as individual day time tuning. ❖ Created characters from photo ref (sculpt, re-top, textures, skinning). ❖ Assisted in developing workflows & pipelines for head sculpts, base body types, & NFL uniforms. ❖ Assisted in some rigging, weight painting, & blend shapes for many player & coach bodies. -
Environment Artist / Prop ArtistFrom Somebody Else Dec 2011 - Dec 2011Us❖ "3D Smile Snow Globe" (animated/web) Modeled, textured, animated, & rendered 3D assets from concepts provided. ❖ Provided models / renders for popular electronic handheld devices. -
Environment Artist / Lighter / Character ArtistElectronic Arts (Ea) Dec 2010 - Nov 2011Redwood City, Ca, Us❖ Created stadium exterior night lightmap bakes/occlusions as well as individual day time tuning for all day times.❖ As needed made changes or replaced textures, models, and UVs to accommodate lightmaps and occlusion. ❖ Created referee character from photo ref (sculpt, re-top, textures, skinning) ❖ Prop modeling and texturing. ❖ Created filler stadium exteriors from scratch for fictional teams. -
Digital Artist / Art Lead (Select Projects) / Generalist / Environment, Character, & Ui ArtistInstitute For Simulation And Training Apr 2010 - Nov 2010❖ 1964 World's Fair Environment Re-creation, Digital Puppetry Project, "Sketch N Tell". ❖ Responsible for environmental / character models, U.V.s, textures, as well as character concepts. ❖ Responsible for GUI interface design for "Sketch N Tell" (stem experience) in World's Fair.
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Environment Artist / Prop Artist / Creature Artist / Prop AnimatorAnimaticmedia Sep 2010 - Oct 2010Fort Lauderdale, Florida, UsEnvironment Artist - Sesame Street (animated/TV) & butter commercial. ❖ Created 3D environments & characters from concepts provided. -
Digital Artist / 3D Generalist / Environment, Character, & Ui Artist360Ed, Inc. Jan 2008 - Mar 2010"Conspiracy Code", "Conspiracy Code: Mindbender"❖ Responsible for environmental / character models, U.V.s, and textures. ❖ Created marketing materials for company: character renders, posters, logo designs, website graphics. ❖ Responsible for environmental and character 2D color concepts. ❖ Worked closely with designers and programmers to concept and create a new GUI system. ❖ Created various AFX works including story and intro cinematics and particle renders used in-game. ❖ Responsible for various prop animation for environments, some in-game lighting and all particle FXs.
Shaun Mcneely Skills
Shaun Mcneely Education Details
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Florida Interactive Entertainment AcademyInteractive Entertainment -
University Of Central FloridaDigital Media; Animation -
University Of Central Florida2D Design
Frequently Asked Questions about Shaun Mcneely
What company does Shaun Mcneely work for?
Shaun Mcneely works for Motion Logic Studios
What is Shaun Mcneely's role at the current company?
Shaun Mcneely's current role is Senior 3D Artist open to full time, freelance, & contracts..
What is Shaun Mcneely's email address?
Shaun Mcneely's email address is sm****@****0ed.com
What is Shaun Mcneely's direct phone number?
Shaun Mcneely's direct phone number is +140734*****
What schools did Shaun Mcneely attend?
Shaun Mcneely attended Florida Interactive Entertainment Academy, University Of Central Florida, University Of Central Florida.
What are some of Shaun Mcneely's interests?
Shaun Mcneely has interest in D And D, Working, Killzone, Cod, Videogames, See 7, Abstract Art, L4d, Infamous, Madden.
What skills is Shaun Mcneely known for?
Shaun Mcneely has skills like Texturing, Video Games, Game Development, Maya, Uv Mapping, Modeling, Cinematics, Game Design, Zbrush, Lighting, Concept Design, User Interface Design.
Who are Shaun Mcneely's colleagues?
Shaun Mcneely's colleagues are Timothy Deblois, Miguel Paes, Jordan Peoples, Oscar Malaga, Sergey Livshiz, Bi Ran Motion Logix Beijing, Enrique Murguia.
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