Shaun Mcneely Email & Phone Number
@360ed.com
3 phones found area 407
LinkedIn matched
Who is Shaun Mcneely? Overview
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Shaun Mcneely is listed as Senior 3D Artist open to full time, freelance, & contracts. at Motion Logic Studios, a with 17 employees, based in Mercer Island, Washington, United States. AeroLeads shows a work email signal at 360ed.com, phone signal with area code 407, and a matched LinkedIn profile for Shaun Mcneely.
Shaun Mcneely previously worked as Digital Consultant / Character Artist at Motion Logic Studios and Senior Environment / Prop Animator / Weapon Artist / R&D Artist / Outsourcing - Art Direction at Arenanet Llc. Shaun Mcneely holds Masters Of Science, Interactive Entertainment from Florida Interactive Entertainment Academy.
Email format at Motion Logic Studios
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AeroLeads found 1 current-domain work email signal for Shaun Mcneely. Compare company email patterns before reaching out.
About Shaun Mcneely
Experienced 3D Environment/Character Artist with a demonstrated history of working in the computer games industry. Skilled in ZBrush, Lighting, Substance Designer/Painter, Toolbag, Procreate, Photoshop, Maya, Marvelous Designer, 3Dcoat, and Quixel Suite. Strong arts and design professional with a Masters of Science focused in Interactive Entertainment from Florida Interactive Entertainment Academy.
Listed skills include Texturing, Video Games, Game Development, Maya, and 25 others.
Shaun Mcneely's current company
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Shaun Mcneely work experience
A career timeline built from the work history available for this profile.
Digital Consultant / Character Artist
Current❖ Modeling/texturing consultation ❖ Modeling/texturing assets in Maya
Senior Environment / Prop Animator / Weapon Artist / R&D Artist / Outsourcing - Art Direction
❖ Prototype work: Provided a large amount of Substance Designer tillable Materials for terrain and numerous other random surfaces (cobble, brick, ground surfaces, fur, fabric, wood, volcanic, etc...).❖ Prototype work: Built all original props with Zbrush/Maya/Painter/Designer as well as modified pre-existing models/textured/materials. ❖ Guild Wars 2 (MTX team): Provided concepts, models, textures, particle FXs/edits, and animation for props/weapons
Senior Art Lead / Art Direction / Generalist / Environment Artist / Creature And Character Art
❖ Environment/character Art Lead for numerous projects in unreal. ❖ Provided art direction for various theme park ride cinematic & rapid visualizations for popular I.P.s. ❖ Modeled & textured environments/ characters for promotional renders. ❖ Worked with creative director, designer, & interns to achieved shared vision for numerous VR and AR experiences.
Environment Art / Hand Painted Art / Character Art / Creature Art / Generalist - Freelance Work
❖ Modeled & textured a large number of low poly hand painted mobile characters & environments for Alliance: Heroes of the Spire & unannounced titles.❖ Created new textures & low poly mobile versions for existing Disney/Pixar characters (Disney Junior Appisodes).❖ Created realistic military vehicle models from image reference.
Environment Artist / Lighter / Creature Work / Set Direction
❖ Responsible for the creation of environmental concepts / block-outs, prop animation, particle fxs, models, textures, creatures, and lighting for Killer Instinct Season 3 stages.
Art Direction / Senior Environment Lead / Prop Artist / Art Director (Select Projects)
❖ Environment lead for numerous projects. ❖ Provided art direction for interactive building exteriors/interiors for iOS/PC platforms. ❖ Modeled & textured environments for renders based off of the reference provided. ❖ Assisted in developing workflows & pipelines for translating geo earth data to full scaleenvironments in the Unity game engine. ❖ Worked closely with interior designers to produce realistic renders of luxury condos.
Character Artist
❖ Modeled & textured props from concepts provided (Uniforms/shoes/golf clubs/grips/etc...). ❖ Created player head sculpts, textures, renders, & processed player head scan data. ❖ Created stadium exterior night light-maps & AO bakes as well as individual day time tuning. ❖ Created characters from photo ref (sculpt, re-top, textures, skinning). ❖ Assisted in developing workflows & pipelines for head sculpts, base body types, & NFL uniforms. ❖ Assisted in some rigging, weight painting, & blend shapes for many player & coach bodies.
Environment Artist / Prop Artist
❖ "3D Smile Snow Globe" (animated/web) Modeled, textured, animated, & rendered 3D assets from concepts provided. ❖ Provided models / renders for popular electronic handheld devices.
Environment Artist / Lighter / Character Artist
❖ Created stadium exterior night lightmap bakes/occlusions as well as individual day time tuning for all day times.❖ As needed made changes or replaced textures, models, and UVs to accommodate lightmaps and occlusion. ❖ Created referee character from photo ref (sculpt, re-top, textures, skinning) ❖ Prop modeling and texturing. ❖ Created filler stadium exteriors from scratch for fictional teams.
Digital Artist / Art Lead (Select Projects) / Generalist / Environment, Character, & Ui Artist
❖ 1964 World's Fair Environment Re-creation, Digital Puppetry Project, "Sketch N Tell". ❖ Responsible for environmental / character models, U.V.s, textures, as well as character concepts. ❖ Responsible for GUI interface design for "Sketch N Tell" (stem experience) in World's Fair.
Environment Artist / Prop Artist / Creature Artist / Prop Animator
Environment Artist - Sesame Street (animated/TV) & butter commercial. ❖ Created 3D environments & characters from concepts provided.
Digital Artist / 3D Generalist / Environment, Character, & Ui Artist
"Conspiracy Code", "Conspiracy Code: Mindbender"❖ Responsible for environmental / character models, U.V.s, and textures. ❖ Created marketing materials for company: character renders, posters, logo designs, website graphics. ❖ Responsible for environmental and character 2D color concepts. ❖ Worked closely with designers and programmers to concept and create a new GUI system. ❖ Created various AFX works including story and intro cinematics and particle renders used in-game. ❖ Responsible for various prop animation for environments, some in-game lighting and all particle FXs.
Colleagues at Motion Logic Studios
Other employees you can reach at motionlogicstudios.com. View company contacts for 17 employees →
Enrique Murguia
Colleague at Motion Logic StudiosGuadalajara, Jalisco, Mexico
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Sergey Livshiz
Colleague at Motion Logic StudiosArad, South District, Israel
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Oscar Malaga
Colleague at Motion Logic StudiosSan Justo, Buenos Aires Province, Argentina
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Timothy Deblois
Colleague at Motion Logic StudiosAdams, Massachusetts, United States
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Christian Casal
Colleague at Motion Logic StudiosUruguay
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Miguel Paes
Colleague at Motion Logic StudiosRio De Janeiro, Brazil
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TJ
Tim Jacksteit
Colleague at Motion Logic StudiosHannover, Lower Saxony, Germany
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Bi Ran Motion Logix Beijing
Colleague at Motion Logic StudiosChina
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Jordan Peoples
Colleague at Motion Logic StudiosBellevue, Washington, United States
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Shaun Mcneely education
Masters Of Science, Interactive Entertainment
Bachelors Of Arts, Digital Media; Animation
Interactive Entertainment, Modeling, Texturing, Rigging, Rendering, Digital Concepts, 2D Design
Frequently asked questions about Shaun Mcneely
Quick answers generated from the profile data available on this page.
What company does Shaun Mcneely work for?
Shaun Mcneely works for Motion Logic Studios.
What is Shaun Mcneely's role at Motion Logic Studios?
Shaun Mcneely is listed as Senior 3D Artist open to full time, freelance, & contracts. at Motion Logic Studios.
What is Shaun Mcneely's email address?
AeroLeads has found 1 work email signal at @360ed.com for Shaun Mcneely at Motion Logic Studios.
What is Shaun Mcneely's phone number?
AeroLeads has found 3 phone signal(s) with area code 407 for Shaun Mcneely at Motion Logic Studios.
Where is Shaun Mcneely based?
Shaun Mcneely is based in Mercer Island, Washington, United States while working with Motion Logic Studios.
What companies has Shaun Mcneely worked for?
Shaun Mcneely has worked for Motion Logic Studios, Arenanet Llc, Dynamic Attractions, Iron Galaxy Studios, and Evolution Virtual.
Who are Shaun Mcneely's colleagues at Motion Logic Studios?
Shaun Mcneely's colleagues at Motion Logic Studios include Enrique Murguia, Sergey Livshiz, Oscar Malaga, Timothy Deblois, and Christian Casal.
How can I contact Shaun Mcneely?
You can use AeroLeads to view verified contact signals for Shaun Mcneely at Motion Logic Studios, including work email, phone, and LinkedIn data when available.
What schools did Shaun Mcneely attend?
Shaun Mcneely holds Masters Of Science, Interactive Entertainment from Florida Interactive Entertainment Academy.
What skills is Shaun Mcneely known for?
Shaun Mcneely is listed with skills including Texturing, Video Games, Game Development, Maya, Uv Mapping, Modeling, Cinematics, and Game Design.
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