Shaun Mcneely

Shaun Mcneely Email and Phone Number

Senior 3D Artist open to full time, freelance, & contracts. @ Motion Logic Studios
Orlando, FL, US
Shaun Mcneely's Location
Mercer Island, Washington, United States, United States
About Shaun Mcneely

Experienced 3D Environment/Character Artist with a demonstrated history of working in the computer games industry. Skilled in ZBrush, Lighting, Substance Designer/Painter, Toolbag, Procreate, Photoshop, Maya, Marvelous Designer, 3Dcoat, and Quixel Suite. Strong arts and design professional with a Masters of Science focused in Interactive Entertainment from Florida Interactive Entertainment Academy.

Shaun Mcneely's Current Company Details
Motion Logic Studios

Motion Logic Studios

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Senior 3D Artist open to full time, freelance, & contracts.
Orlando, FL, US
Employees:
17
Shaun Mcneely Work Experience Details
  • Motion Logic Studios
    Motion Logic Studios
    Orlando, Fl, Us
  • Motion Logic Studios
    Digital Consultant / Character Artist
    Motion Logic Studios Jun 2023 - Present
    Irvine, California, Us
    ❖ Modeling/texturing consultation ❖ Modeling/texturing assets in Maya
  • Arenanet Llc
    Senior Environment / Prop Animator / Weapon Artist / R&D Artist / Outsourcing - Art Direction
    Arenanet Llc Apr 2017 - Apr 2023
    Bellevue, Wa, Us
    ❖ Prototype work: Provided a large amount of Substance Designer tillable Materials for terrain and numerous other random surfaces (cobble, brick, ground surfaces, fur, fabric, wood, volcanic, etc...).❖ Prototype work: Built all original props with Zbrush/Maya/Painter/Designer as well as modified pre-existing models/textured/materials. ❖ Guild Wars 2 (MTX team): Provided concepts, models, textures, particle FXs/edits, and animation for props/weapons
  • Dynamic Attractions
    Senior Art Lead / Art Direction / Generalist / Environment Artist / Creature And Character Art
    Dynamic Attractions Sep 2016 - Apr 2017
    ❖ Environment/character Art Lead for numerous projects in unreal. ❖ Provided art direction for various theme park ride cinematic & rapid visualizations for popular I.P.s. ❖ Modeled & textured environments/ characters for promotional renders. ❖ Worked with creative director, designer, & interns to achieved shared vision for numerous VR and AR experiences.
  • Motion Logic Studios
    Environment Art / Hand Painted Art / Character Art / Creature Art / Generalist - Freelance Work
    Motion Logic Studios Aug 2015 - Apr 2016
    Irvine, California, Us
    ❖ Modeled & textured a large number of low poly hand painted mobile characters & environments for Alliance: Heroes of the Spire & unannounced titles.❖ Created new textures & low poly mobile versions for existing Disney/Pixar characters (Disney Junior Appisodes).❖ Created realistic military vehicle models from image reference.
  • Iron Galaxy Studios
    Environment Artist / Lighter / Creature Work / Set Direction
    Iron Galaxy Studios Sep 2015 - Mar 2016
    Chicago, Il, Us
    ❖ Responsible for the creation of environmental concepts / block-outs, prop animation, particle fxs, models, textures, creatures, and lighting for Killer Instinct Season 3 stages.
  • Evolution Virtual
    Art Direction / Senior Environment Lead / Prop Artist / Art Director (Select Projects)
    Evolution Virtual Nov 2014 - Aug 2015
    Chicago, Illinois, Us
    ❖ Environment lead for numerous projects. ❖ Provided art direction for interactive building exteriors/interiors for iOS/PC platforms. ❖ Modeled & textured environments for renders based off of the reference provided. ❖ Assisted in developing workflows & pipelines for translating geo earth data to full scaleenvironments in the Unity game engine. ❖ Worked closely with interior designers to produce realistic renders of luxury condos.
  • Electronic Arts (Ea)
    Character Artist
    Electronic Arts (Ea) Jan 2012 - Sep 2014
    Redwood City, Ca, Us
    ❖ Modeled & textured props from concepts provided (Uniforms/shoes/golf clubs/grips/etc...). ❖ Created player head sculpts, textures, renders, & processed player head scan data. ❖ Created stadium exterior night light-maps & AO bakes as well as individual day time tuning. ❖ Created characters from photo ref (sculpt, re-top, textures, skinning). ❖ Assisted in developing workflows & pipelines for head sculpts, base body types, & NFL uniforms. ❖ Assisted in some rigging, weight painting, & blend shapes for many player & coach bodies.
  • From Somebody Else
    Environment Artist / Prop Artist
    From Somebody Else Dec 2011 - Dec 2011
    Us
    ❖ "3D Smile Snow Globe" (animated/web) Modeled, textured, animated, & rendered 3D assets from concepts provided. ❖ Provided models / renders for popular electronic handheld devices.
  • Electronic Arts (Ea)
    Environment Artist / Lighter / Character Artist
    Electronic Arts (Ea) Dec 2010 - Nov 2011
    Redwood City, Ca, Us
    ❖ Created stadium exterior night lightmap bakes/occlusions as well as individual day time tuning for all day times.❖ As needed made changes or replaced textures, models, and UVs to accommodate lightmaps and occlusion. ❖ Created referee character from photo ref (sculpt, re-top, textures, skinning) ❖ Prop modeling and texturing. ❖ Created filler stadium exteriors from scratch for fictional teams.
  • Institute For Simulation And Training
    Digital Artist / Art Lead (Select Projects) / Generalist / Environment, Character, & Ui Artist
    Institute For Simulation And Training Apr 2010 - Nov 2010
    ❖ 1964 World's Fair Environment Re-creation, Digital Puppetry Project, "Sketch N Tell". ❖ Responsible for environmental / character models, U.V.s, textures, as well as character concepts. ❖ Responsible for GUI interface design for "Sketch N Tell" (stem experience) in World's Fair.
  • Animaticmedia
    Environment Artist / Prop Artist / Creature Artist / Prop Animator
    Animaticmedia Sep 2010 - Oct 2010
    Fort Lauderdale, Florida, Us
    Environment Artist - Sesame Street (animated/TV) & butter commercial. ❖ Created 3D environments & characters from concepts provided.
  • 360Ed, Inc.
    Digital Artist / 3D Generalist / Environment, Character, & Ui Artist
    360Ed, Inc. Jan 2008 - Mar 2010
    "Conspiracy Code", "Conspiracy Code: Mindbender"❖ Responsible for environmental / character models, U.V.s, and textures. ❖ Created marketing materials for company: character renders, posters, logo designs, website graphics. ❖ Responsible for environmental and character 2D color concepts. ❖ Worked closely with designers and programmers to concept and create a new GUI system. ❖ Created various AFX works including story and intro cinematics and particle renders used in-game. ❖ Responsible for various prop animation for environments, some in-game lighting and all particle FXs.

Shaun Mcneely Skills

Texturing Video Games Game Development Maya Uv Mapping Modeling Cinematics Game Design Zbrush Lighting Concept Design User Interface Design Character Animation Animation Xbox 360 Sketching Digital Painting Motion Graphics Unreal Engine 3 Computer Animation Level Design Mudbox Storyboarding Concept Art Texture Painting 2d Art 3d Graphics Optimizing Performance Unreal Engine 4

Shaun Mcneely Education Details

  • Florida Interactive Entertainment Academy
    Florida Interactive Entertainment Academy
    Interactive Entertainment
  • University Of Central Florida
    University Of Central Florida
    Digital Media; Animation
  • University Of Central Florida
    University Of Central Florida
    2D Design

Frequently Asked Questions about Shaun Mcneely

What company does Shaun Mcneely work for?

Shaun Mcneely works for Motion Logic Studios

What is Shaun Mcneely's role at the current company?

Shaun Mcneely's current role is Senior 3D Artist open to full time, freelance, & contracts..

What is Shaun Mcneely's email address?

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What is Shaun Mcneely's direct phone number?

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What schools did Shaun Mcneely attend?

Shaun Mcneely attended Florida Interactive Entertainment Academy, University Of Central Florida, University Of Central Florida.

What are some of Shaun Mcneely's interests?

Shaun Mcneely has interest in D And D, Working, Killzone, Cod, Videogames, See 7, Abstract Art, L4d, Infamous, Madden.

What skills is Shaun Mcneely known for?

Shaun Mcneely has skills like Texturing, Video Games, Game Development, Maya, Uv Mapping, Modeling, Cinematics, Game Design, Zbrush, Lighting, Concept Design, User Interface Design.

Who are Shaun Mcneely's colleagues?

Shaun Mcneely's colleagues are Timothy Deblois, Miguel Paes, Jordan Peoples, Oscar Malaga, Sergey Livshiz, Bi Ran Motion Logix Beijing, Enrique Murguia.

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