★ Shawn Steiner ★ Email and Phone Number
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I cater to Entertainment based companies who are migrating to High-performance Digital Production and Post-Production pipelines. I also have a wealth of experience in Game Development, Stereoscopic Production and Post-Production. I was with Autodesk's Media & Entertainment division from 1997 to 2009. I first started with Discreet Logic, which was acquired by Autodesk in 1999, I managed the Western Sales Region for the Media & Entertainment software division until 2007. I received a promotion to Sales Development Manager where I successfully launched a new compositing VFX/Post-Production tool called Toxik. Walt Disney Company, Blizzard Entertainment, Dreamworks, Electronic Arts and ILM are just a few of the early adopters of Toxik. Today the technology is integrated into all of Autodesk's software and systems products.I started my career back in 1983 as a Software Engineer for a little-known company called Truevision, and I received PC Magazine's award for Technical Excellence for our work on the TARGA+ project. In addition, I was one of the founders of AT&T Graphics Software Labs working on software products called RIO and TOPAZ where I developed some of the first image processing drivers for over 100+ color printers around the world. I later moved on to help start several companies in this industry: Electric Image, MetaCreations and Denim Software, which was acquired by Discreet Logic in 1997 and the product is now called “combustion”.Specialties: AI & ML - VR/AR/MR/XR, 360 Video Production, Colour Accuracy Calibration and Management, Stereoscopic, Pre-visualization, 2d/3d Production/Post-Production Software solutions, project workflows and pipelines for film and broadcast production, game development, architecture, scientific, legal, medical and visualization markets.
Global Objects | Digitizing The World
View- Website:
- globalobjects.com
- Employees:
- 14
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Global Objects | Digitizing The WorldHollywood, South Carolina, United States -
Head Of Development & TechnologyMarks, Part Of Sgs & Co Mar 2022 - PresentChicago, Illinois, UsShawn Steiner is a visualization leader at the forefront of entertainment and technology. With a career spanning the early days of computer video graphics at Truevision, AT&T Graphics Software Labs, Electric Image and MetaCreations, he then Founded Denim Software where his team developed a groundbreaking compositing and vector-based paint application called Combustion which was acquired by Discreet Logic/Autodesk. Shawn is still best known for the Targa File Formant (.TGA), which was the first TrueColor file format and is still used worldwide to this day. While at Autodesk he was involved with the development of a new generation compositing system code-named Toxik, the first application to take full advantage of High Dynamic Range Imagery (HDRI) concepts. Steiner has had the unique combination of leading both product development, sales and marketing, all focused on bringing new technologies to life specifically for creators.POWER TO THE CREATORS!Marks, part of SGS & Co, is a global brand impact group delivering speed and quality through innovation and insights to drive impact for our world-class clients. We combine deep expertise in design, graphic services, production, technology and process optimization with unmatched marketplace understanding, dynamic ideas and client-first customer service. We bring the world’s best brands to life and set them up for success in the modern world. SGS & Co shifts brands to impact through the strength of our people. Our team of nearly 5,000 employees across 30+ countries works collaboratively to exceed client expectations today and anticipate how we’ll need to pivot together to win tomorrow. We take pride in our commitment to diversity, equity, and inclusion along with our ambition to lead the industry to a more sustainable future to drive positive impact for our clients, our people, and our planet. -
M&E Technical Specialist - 4K & 8K High-Performance WorkflowsAlliance Integrated Technology Apr 2018 - Feb 2021Pasadena, California, UsI am a proven Sales Executive with success in both startup and mature organizations skilled in solution & technical sales, channel development, new account acquisitions, product marketing, contract negotiations, and business development. I have demonstrated success in introducing new technologies to the broadcast, production and post-production industries. Strong knowledge of digital media workflow, including content creation, asset management, and distribution. My clients consider me to be a Trusted Advisor.Major Responsibilities: Create Sales Strategies and Forecasts, host presentations for my team and potential clients, Coordinate Installation, Maintain Client Relationships & Evaluate their future needs. -
Director Of Technical Sales, Media & EntertainmentVexata Jun 2017 - Apr 2018San Jose, Ca, UsI have a strong knowledge of digital media workflow, including content creation, asset management, and distribution. My clients consider me to be a Trusted Advisor. Vexata is a high-technology start-up based in San Jose and has created a new high-performance storage system allowing 5 sustained streams of 8K playback of Uncompressed DPX & OpenEXR files over Fibre Channel & Ethernet networks. I am a Sales Executive with proven success in both startup and mature organizations skilled in solution sales, technical sales, channel development, new account acquisitions, product marketing, contract negotiations, and business development. I have demonstrated success in developing and introducing new technologies to the broadcast, production and post-production industries for over 30 years.Major Responsibilities: Create Sales Strategies and Forecasts, Handle on-site demonstrations to potential clients, Evaluate Client's requirements and demonstrate competitive features and ROI -
Vp Business DevelopmentG2 Immersive Studios Oct 2016 - Jun 2017G2 Immersive Studios is a full-service AR/VR 360, production, post-production and design studio with facilities in Universal City, CA. With an incredibly talented and versatile group of artists and technicians, we operate an efficient production pipeline with a proven track record for delivering stunning visual imagery on time and on budget. Our studio is very progressive and forward-thinking. Our work has garnered 7 Emmy nominations and 2 wins for outstanding graphics design for our work on the show ESPN Sports Science. Our studio focus is stunning visual design and innovation. We believe in exploring new techniques and technologies which keep us progressive and on our toes.Responsibilities include developing strategic relationships converting them into client projects. Projects included 360Video, VR, AR, MR, XR and VR Game Development for Walt Disney Company, Sprint, holor.com, Google VR Palace and Felix & Paul Studios.
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OwnerSteiner Consulting Jan 2012 - Dec 2016Managed a variety of internal software development projects for Shuffle Master, Technicolor, FOX, Electronic Arts, Panavision, LightIron, Super78 and AMGEN. I am not able to share details of my duties due to NDA restrictions. I did manage between 20 to 100 software engineers depending on the project.
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Senior Business ConsultantPanavision Feb 2016 - Aug 2016Woodland Hills, Ca, UsI was commissioned to research the Visualization Industry (under NDA) and provide guidance on optimizing current software development (new tools, services & architecture) and also propose new software projects to establish Panavision's leadership in Video/Film Production tools. This was a short-term contract and I enjoyed working with the entire team at LightIron, a division of Panavision. -
Pulse Product Development ManagerTechnicolor Creative Studios Apr 2015 - Dec 2015Los Angeles, UsPULSE is a web-based SaaS for Production & Post-production clients managing all of the files involved in media production from Principal Photography to Dailies, Trailers then ending up in the Finishing Room. All facilities and artists working on the Film/TV/Broadcast project login to one location where all of the files they have been assigned are made available with notes management and Review & Approve. I worked with a team of 18 engineers based locally and abroad. -
Head Of Sales, AmericasThe Foundry Aug 2010 - Dec 2011London, GbResponsibilities include developing strategic relationships and implementing sales strategies for film, video, visual effects and education institutions. I personally managed The Foundry’s most strategic accounts which included: ILM, Digital Domain, Electronic Arts, SONY, PIXAR, Walt Disney Company, Technicolor, Hydraulx, Nickelodeon Studios, The Mill, Asylum, ESPN, NFL, E!, NYU, USC, UCLA, The Art Institute and Academy of Art in San Francisco.Position requires the identification and analysis of software, support and services applicability within strategic accounts and the cultivation of key business relationships with senior management to facilitate sales.Software solutions include: NUKE, KATANA and MARIManaged 7 full-time employeesCheck out http://www.nukepedia.com/ for some great interviews about NUKE's history. -
ConsultantFreelance Consultant Aug 2009 - Sep 2010Currently I am consulting for a variety of companies in the entertainment market which covers Business Development, Colour Management, New Markets and Facility Workflow.
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Bizdev, Sales & Marketing ConsultantMixamo Aug 2009 - Mar 2010San Francisco, Ca, UsStrategic Consulting, including business plan, sales & market strategy development. -
Colour Product Development SpecialistCine-Tal Systems Apr 2009 - Jul 2009Cine-tal Systems develops color accurate monitors and technology for production and post production. www.cine-tal.com
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Territory Sales Manager - HollywoodAutodesk Media & Entertainment Feb 2008 - Mar 2009San Francisco, Ca, UsFirst off I hit my quota consistently. My region covered Hollywood, Glendale, Burbank, Los Angeles, Studio City, Sherman Oaks, Sun Valley, Encino all they way north to Santa Barbara. I manage the sales for products: Lustre, Flame, Smoke, Backdraft and Backburner. -
Systems Sales, Western RegionAutodesk Media & Entertainment Feb 2007 - Jan 2008San Francisco, Ca, UsMy 10-year anniversary at Autodesk...I have been promoted to Systems Account Sales where I am still in charge of selling Toxik in addition to flame, smoke, lustre and the other Systems products. -
Sales Development Manager, ToxikAutodesk Media & Entertainment Feb 2006 - Jan 2007San Francisco, Ca, UsStrategic Sales Development for Toxik, a new software compositing production tool from Autodesk, the developers of inferno, flame, fire, smoke, lustre, 3dsmax, combustion, cleaner and now with the acquisition of Alias on January 10, 2006, we also develop and sell Maya. -
Southwest Regional Manager, AnimationAutodesk Media & Entertainment Sep 1997 - Feb 2006San Francisco, Ca, UsMy territory covers SoCal, Texas, Arizona, Nevada, Hawaii, Oklahoma and New Mexico. I manage the sales for products: 3dsmax 8.1, mental ray 3.4, character studio 4 (now included for free since 3dsmax 7) and combustion 4 (Win & Mac). Our division also offers other products for the Video and Film industries such as: flint, flame, inferno, smoke, fire, toxik, lustre and backdraft. If the image moves then Autodesk has a product to create, edit and present it. -
Vice President, Sales & MarketingDenim Software Aug 1996 - Sep 1997Start-up company developing a product called illuminaire paint and composition which went to market in April 1996 at NAB in Las Vegas. I negotiated the sale of Demin Software and its assets to Discreet Logic for $11.3m. A company based in Montreal which was aquired by Autodesk in 1998 and changed name to Discreet.
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Senior Product Development ManagerMetacreations Apr 1994 - Aug 1995UsMetaCreations started off as HSC Software, then MetaTools, then MetaCreations and now is owned by Viewpoint (VWPT). I brought a number of graphics software applications to market. -
Vice President, Sales & MarketingElectric Image Mar 1992 - Apr 1994Start-up company creating a 3d product for the Apple Macintosh called ElecticImage which shipped in late 1992. I created the reseller channel from the ground up.
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Senior Software EngineerTruevision Mar 1983 - Feb 1992I am best known for the TGA File Format which is a graphics standard file format used by everyone on every platform.I also helped create software applications called RIO, TIPS and TOPAZ. I also worked on an internal project called Fresco which was a paint application completely written in Assembly running on the TI34010 processor. The entire application resided on the graphics card with a host-side communication server to communicate with the app.Worked on hardware development of the ICB, TARGA, ATVista and NuVista graphics cards. I was nominated for a Technical Excellence award in 1990 for my work on the TARGA+ graphics card.I programmed in "C", "C++" and Assembly languages.
★ Shawn Steiner ★ Skills
★ Shawn Steiner ★ Education Details
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Purdue University -
Indiana University Bloomington -
Indiana University Indianapolis -
Indiana University Indianapolis
Frequently Asked Questions about ★ Shawn Steiner ★
What company does ★ Shawn Steiner ★ work for?
★ Shawn Steiner ★ works for Global Objects | Digitizing The World
What is ★ Shawn Steiner ★'s role at the current company?
★ Shawn Steiner ★'s current role is Head of Development & Technology #LION #SPN.
What is ★ Shawn Steiner ★'s email address?
★ Shawn Steiner ★'s email address is sh****@****esk.com
What is ★ Shawn Steiner ★'s direct phone number?
★ Shawn Steiner ★'s direct phone number is +181842*****
What schools did ★ Shawn Steiner ★ attend?
★ Shawn Steiner ★ attended Purdue University, Indiana University Bloomington, Indiana University Indianapolis, Indiana University Indianapolis.
What are some of ★ Shawn Steiner ★'s interests?
★ Shawn Steiner ★ has interest in Anything Game Development, New Technology, Playstation, Children, Xbox, Environment, Education, Nitendo And Pc Gaming Related, Psp, Science And Technology.
What skills is ★ Shawn Steiner ★ known for?
★ Shawn Steiner ★ has skills like Post Production, Video, Film, Video Production, Visual Effects, Broadcast, Video Games, Game Development, Television, Film Production, Entertainment, Commercials.
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