★ Shawn Steiner ★
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★ Shawn Steiner ★ Email & Phone Number

Head of Development & Technology #LION #SPN at Global Objects | Digitizing the World
Location: Burbank, California, United States 20 work roles 4 schools
1 work email found @globalobjects.com 1 phone found area 818 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email s****@globalobjects.com
Direct phone (818) ***-****
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Role
Head of Development & Technology #LION #SPN
Location
Burbank, California, United States
Company size

Who is ★ Shawn Steiner ★? Overview

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★ Shawn Steiner ★ is listed as Head of Development & Technology #LION #SPN at Global Objects | Digitizing the World, a with 14 employees, based in Burbank, California, United States. AeroLeads shows a work email signal at globalobjects.com, phone signal with area code 818, and a matched LinkedIn profile for ★ Shawn Steiner ★.

★ Shawn Steiner ★ previously worked as Head of Development & Technology at Marks, Part Of Sgs & Co and M&E Technical Specialist - 4K & 8K high-performance workflows at Alliance Integrated Technology. ★ Shawn Steiner ★ studied at Purdue University.

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{first}@globalobjects.com
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Profile bio

About ★ Shawn Steiner ★

I cater to Entertainment based companies who are migrating to High-performance Digital Production and Post-Production pipelines. I also have a wealth of experience in Game Development, Stereoscopic Production and Post-Production. I was with Autodesk's Media & Entertainment division from 1997 to 2009. I first started with Discreet Logic, which was acquired by Autodesk in 1999, I managed the Western Sales Region for the Media & Entertainment software division until 2007. I received a promotion to Sales Development Manager where I successfully launched a new compositing VFX/Post-Production tool called Toxik. Walt Disney Company, Blizzard Entertainment, Dreamworks, Electronic Arts and ILM are just a few of the early adopters of Toxik. Today the technology is integrated into all of Autodesk's software and systems products.I started my career back in 1983 as a Software Engineer for a little-known company called Truevision, and I received PC Magazine's award for Technical Excellence for our work on the TARGA+ project. In addition, I was one of the founders of AT&T Graphics Software Labs working on software products called RIO and TOPAZ where I developed some of the first image processing drivers for over 100+ color printers around the world. I later moved on to help start several companies in this industry: Electric Image, MetaCreations and Denim Software, which was acquired by Discreet Logic in 1997 and the product is now called “combustion”.Specialties: AI & ML - VR/AR/MR/XR, 360 Video Production, Colour Accuracy Calibration and Management, Stereoscopic, Pre-visualization, 2d/3d Production/Post-Production Software solutions, project workflows and pipelines for film and broadcast production, game development, architecture, scientific, legal, medical and visualization markets.

Listed skills include Post Production, Video, Film, Video Production, and 45 others.

Current workplace

★ Shawn Steiner ★'s current company

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Global Objects | Digitizing the World
Global Objects | Digitizing The World
Head of Development & Technology #LION #SPN
Hollywood, South Carolina, United States
Employees
14
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20 roles

★ Shawn Steiner ★ work experience

A career timeline built from the work history available for this profile.

Head Of Development & Technology

Current

Chicago, Illinois, Us

Shawn Steiner is a visualization leader at the forefront of entertainment and technology. With a career spanning the early days of computer video graphics at Truevision, AT&T Graphics Software Labs, Electric Image and MetaCreations, he then Founded Denim Software where his team developed a groundbreaking compositing and vector-based paint application called Combustion which was acquired by Discreet Logic/Autodesk. Shawn is still best known for the Targa File Formant (.TGA), which was the first TrueColor file format and is still used worldwide to this day. While at Autodesk he was involved with the development of a new generation compositing system code-named Toxik, the first application to take full advantage of High Dynamic Range Imagery (HDRI) concepts. Steiner has had the unique combination of leading both product development, sales and marketing, all focused on bringing new technologies to life specifically for creators.POWER TO THE CREATORS!Marks, part of SGS & Co, is a global brand impact group delivering speed and quality through innovation and insights to drive impact for our world-class clients. We combine deep expertise in design, graphic services, production, technology and process optimization with unmatched marketplace understanding, dynamic ideas and client-first customer service. We bring the world’s best brands to life and set them up for success in the modern world. SGS & Co shifts brands to impact through the strength of our people. Our team of nearly 5,000 employees across 30+ countries works collaboratively to exceed client expectations today and anticipate how we’ll need to pivot together to win tomorrow. We take pride in our commitment to diversity, equity, and inclusion along with our ambition to lead the industry to a more sustainable future to drive positive impact for our clients, our people, and our planet.

Mar 2022 - Present

M&E Technical Specialist - 4K & 8K High-Performance Workflows

Pasadena, California, Us

I am a proven Sales Executive with success in both startup and mature organizations skilled in solution & technical sales, channel development, new account acquisitions, product marketing, contract negotiations, and business development. I have demonstrated success in introducing new technologies to the broadcast, production and post-production industries. Strong knowledge of digital media workflow, including content creation, asset management, and distribution. My clients consider me to be a Trusted Advisor.Major Responsibilities: Create Sales Strategies and Forecasts, host presentations for my team and potential clients, Coordinate Installation, Maintain Client Relationships & Evaluate their future needs.

Apr 2018 - Feb 2021

Director Of Technical Sales, Media & Entertainment

San Jose, Ca, Us

I have a strong knowledge of digital media workflow, including content creation, asset management, and distribution. My clients consider me to be a Trusted Advisor. Vexata is a high-technology start-up based in San Jose and has created a new high-performance storage system allowing 5 sustained streams of 8K playback of Uncompressed DPX & OpenEXR files over Fibre Channel & Ethernet networks. I am a Sales Executive with proven success in both startup and mature organizations skilled in solution sales, technical sales, channel development, new account acquisitions, product marketing, contract negotiations, and business development. I have demonstrated success in developing and introducing new technologies to the broadcast, production and post-production industries for over 30 years.Major Responsibilities: Create Sales Strategies and Forecasts, Handle on-site demonstrations to potential clients, Evaluate Client's requirements and demonstrate competitive features and ROI

Jun 2017 - Apr 2018

Vp Business Development

G2 Immersive Studios

G2 Immersive Studios is a full-service AR/VR 360, production, post-production and design studio with facilities in Universal City, CA. With an incredibly talented and versatile group of artists and technicians, we operate an efficient production pipeline with a proven track record for delivering stunning visual imagery on time and on budget. Our studio is very progressive and forward-thinking. Our work has garnered 7 Emmy nominations and 2 wins for outstanding graphics design for our work on the show ESPN Sports Science. Our studio focus is stunning visual design and innovation. We believe in exploring new techniques and technologies which keep us progressive and on our toes.Responsibilities include developing strategic relationships converting them into client projects. Projects included 360Video, VR, AR, MR, XR and VR Game Development for Walt Disney Company, Sprint, holor.com, Google VR Palace and Felix & Paul Studios.

Oct 2016 - Jun 2017

Owner

Steiner Consulting

Managed a variety of internal software development projects for Shuffle Master, Technicolor, FOX, Electronic Arts, Panavision, LightIron, Super78 and AMGEN. I am not able to share details of my duties due to NDA restrictions. I did manage between 20 to 100 software engineers depending on the project.

Jan 2012 - Dec 2016

Senior Business Consultant

Woodland Hills, Ca, Us

I was commissioned to research the Visualization Industry (under NDA) and provide guidance on optimizing current software development (new tools, services & architecture) and also propose new software projects to establish Panavision's leadership in Video/Film Production tools. This was a short-term contract and I enjoyed working with the entire team at LightIron, a division of Panavision.

Feb 2016 - Aug 2016

Pulse Product Development Manager

Los Angeles, Us

PULSE is a web-based SaaS for Production & Post-production clients managing all of the files involved in media production from Principal Photography to Dailies, Trailers then ending up in the Finishing Room. All facilities and artists working on the Film/TV/Broadcast project login to one location where all of the files they have been assigned are made available with notes management and Review & Approve. I worked with a team of 18 engineers based locally and abroad.

Apr 2015 - Dec 2015

Head Of Sales, Americas

London, Gb

Responsibilities include developing strategic relationships and implementing sales strategies for film, video, visual effects and education institutions. I personally managed The Foundry’s most strategic accounts which included: ILM, Digital Domain, Electronic Arts, SONY, PIXAR, Walt Disney Company, Technicolor, Hydraulx, Nickelodeon Studios, The Mill, Asylum, ESPN, NFL, E!, NYU, USC, UCLA, The Art Institute and Academy of Art in San Francisco.Position requires the identification and analysis of software, support and services applicability within strategic accounts and the cultivation of key business relationships with senior management to facilitate sales.Software solutions include: NUKE, KATANA and MARIManaged 7 full-time employeesCheck out http://www.nukepedia.com/ for some great interviews about NUKE's history.

Aug 2010 - Dec 2011

Consultant

Freelance Consultant

Currently I am consulting for a variety of companies in the entertainment market which covers Business Development, Colour Management, New Markets and Facility Workflow.

Aug 2009 - Sep 2010

Bizdev, Sales & Marketing Consultant

San Francisco, Ca, Us

Strategic Consulting, including business plan, sales & market strategy development.

Aug 2009 - Mar 2010

Colour Product Development Specialist

Cine-Tal Systems

Cine-tal Systems develops color accurate monitors and technology for production and post production. www.cine-tal.com

Apr 2009 - Jul 2009

Territory Sales Manager - Hollywood

San Francisco, Ca, Us

First off I hit my quota consistently. My region covered Hollywood, Glendale, Burbank, Los Angeles, Studio City, Sherman Oaks, Sun Valley, Encino all they way north to Santa Barbara. I manage the sales for products: Lustre, Flame, Smoke, Backdraft and Backburner.

Feb 2008 - Mar 2009

Systems Sales, Western Region

San Francisco, Ca, Us

My 10-year anniversary at Autodesk...I have been promoted to Systems Account Sales where I am still in charge of selling Toxik in addition to flame, smoke, lustre and the other Systems products.

Feb 2007 - Jan 2008

Sales Development Manager, Toxik

San Francisco, Ca, Us

Strategic Sales Development for Toxik, a new software compositing production tool from Autodesk, the developers of inferno, flame, fire, smoke, lustre, 3dsmax, combustion, cleaner and now with the acquisition of Alias on January 10, 2006, we also develop and sell Maya.

Feb 2006 - Jan 2007

Southwest Regional Manager, Animation

San Francisco, Ca, Us

My territory covers SoCal, Texas, Arizona, Nevada, Hawaii, Oklahoma and New Mexico. I manage the sales for products: 3dsmax 8.1, mental ray 3.4, character studio 4 (now included for free since 3dsmax 7) and combustion 4 (Win & Mac). Our division also offers other products for the Video and Film industries such as: flint, flame, inferno, smoke, fire, toxik, lustre and backdraft. If the image moves then Autodesk has a product to create, edit and present it.

Sep 1997 - Feb 2006

Vice President, Sales & Marketing

Denim Software

Start-up company developing a product called illuminaire paint and composition which went to market in April 1996 at NAB in Las Vegas. I negotiated the sale of Demin Software and its assets to Discreet Logic for $11.3m. A company based in Montreal which was aquired by Autodesk in 1998 and changed name to Discreet.

Aug 1996 - Sep 1997

Senior Product Development Manager

Us

MetaCreations started off as HSC Software, then MetaTools, then MetaCreations and now is owned by Viewpoint (VWPT). I brought a number of graphics software applications to market.

Apr 1994 - Aug 1995

Vice President, Sales & Marketing

Electric Image

Start-up company creating a 3d product for the Apple Macintosh called ElecticImage which shipped in late 1992. I created the reseller channel from the ground up.

Mar 1992 - Apr 1994

Senior Software Engineer

Truevision

I am best known for the TGA File Format which is a graphics standard file format used by everyone on every platform.I also helped create software applications called RIO, TIPS and TOPAZ. I also worked on an internal project called Fresco which was a paint application completely written in Assembly running on the TI34010 processor. The entire application resided on the graphics card with a host-side communication server to communicate with the app.Worked on hardware development of the ICB, TARGA, ATVista and NuVista graphics cards. I was nominated for a Technical Excellence award in 1990 for my work on the TARGA+ graphics card.I programmed in "C", "C++" and Assembly languages.

Mar 1983 - Feb 1992
4 education records

★ Shawn Steiner ★ education

Education record

Purdue University

Education record

Indiana University Bloomington

Education record

Indiana University Indianapolis

Education record

Indiana University Indianapolis
FAQ

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What company does ★ Shawn Steiner ★ work for?

★ Shawn Steiner ★ works for Global Objects | Digitizing the World.

What is ★ Shawn Steiner ★'s role at Global Objects | Digitizing the World?

★ Shawn Steiner ★ is listed as Head of Development & Technology #LION #SPN at Global Objects | Digitizing the World.

What is ★ Shawn Steiner ★'s email address?

AeroLeads has found 1 work email signal at @globalobjects.com for ★ Shawn Steiner ★ at Global Objects | Digitizing the World.

What is ★ Shawn Steiner ★'s phone number?

AeroLeads has found 1 phone signal(s) with area code 818 for ★ Shawn Steiner ★ at Global Objects | Digitizing the World.

Where is ★ Shawn Steiner ★ based?

★ Shawn Steiner ★ is based in Burbank, California, United States while working with Global Objects | Digitizing the World.

What companies has ★ Shawn Steiner ★ worked for?

★ Shawn Steiner ★ has worked for Global Objects | Digitizing The World, Marks, Part Of Sgs & Co, Alliance Integrated Technology, Vexata, and G2 Immersive Studios.

How can I contact ★ Shawn Steiner ★?

You can use AeroLeads to view verified contact signals for ★ Shawn Steiner ★ at Global Objects | Digitizing the World, including work email, phone, and LinkedIn data when available.

What schools did ★ Shawn Steiner ★ attend?

★ Shawn Steiner ★ studied at Purdue University.

What skills is ★ Shawn Steiner ★ known for?

★ Shawn Steiner ★ is listed with skills including Post Production, Video, Film, Video Production, Visual Effects, Broadcast, Video Games, and Game Development.

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