Saul Abreu Email & Phone Number
@gardens.dev
1 phone found area 312
LinkedIn matched
Who is Saul Abreu? Overview
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Saul Abreu is listed as Principal Software Engineer at Gardens Interactive, a with 55 employees, based in Greater Chicago Area, United States. AeroLeads shows a work email signal at gardens.dev, phone signal with area code 312, and a matched LinkedIn profile for Saul Abreu.
Saul Abreu previously worked as Software Engineer at Gardens Interactive and Senior Staff Software Engineer at Singularity 6. Saul Abreu holds Bachelors Of Science, Game Development from Full Sail University.
Email format at Gardens Interactive
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AeroLeads found 1 current-domain work email signal for Saul Abreu. Compare company email patterns before reaching out.
About Saul Abreu
I am an engineering polyglot with world-class expertise in Unreal Engine. I've over a decade of experience on the frontlines of game engine and live service game development, balancing the need to create lasting, well-principled systems versus the need to pragmatically solve emergent issues quickly. I've proven myself an invaluable self-managed remote worker - reliable, transparent, and proactive. I leave things better than I found them, I bias towards action, I uplift, educate, and force multiply.
Listed skills include Unreal Engine 4, Internationalization, Localization, C++, and 35 others.
Saul Abreu's current company
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Saul Abreu work experience
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Software Engineer
Current
Senior Staff Software Engineer
• Established and successfully proselytized engineering best practices within Unreal Engine and C++.• Set up UI Frameworks and cohesive UI implementation guidelines across the studio.• Accelerated development and reliability of online platform features by creating Unreal-compatible HTTP service client code generation tooling.• Guided deployment and adoption of crucial DevOps tooling and policies: better source control organization, merge automation, seamless build arfitact fetching for non-engineers.• Enabled capacity for frequent releases with multi-platform certification timelines and live hotfix cycles through design and ratification of proven development and release lifecycle practices.• Set us on the path to sustainable feature development and incubation through tooling and mechanisms to isolate work-in-progress from production-ready content.• Paved the path to global markets via automation and management of localization pipelines and workflows.• Cross-training in build & release engineering, microservice development, and site reliability.
Senior Software Engineer
Unreal Engine Consultant
Unreal Engine Consultant
Solo-contracted for ESDF Management as Sheevok LLC, primarily collaborating on two multiplayer, Unreal Engine 4 based games whose original developers had gone defunct.• Relaunched Rune II after completely revamping the tutorial experience.• Evaluated the feasability of salvaging an unannounced, ultimately canceled project.
Ui Framework Engineer
• Managed and oversaw a team of engineering contractors contributing to maintenance of Fortnite: Save the World.• Delivered monetization improvements for Fortnite Battle Royale by implementing key functionality for showcasing and previewing monetized cosmetics to players.• Helped unlocked Nintendo Switch and mobile market for Fortnite Battle Royale by nativizing and deeply optimizing common UI elements across the game.• Helped unlock the console market for Fortnite Battle Royale by organizing and maintaing a unified framework for cross-platform UI, such as virtual cursors and gamepad navigation & input bindings.• Contributed to reinvigorating Fortnite: Save the World playerbase by delivering a near total revamp of NUX, requiring massive refactors of foundational UI and progression systems.• Vastly improved development workflows across Fortnite by converting rigid C++-implemented Slate UI into designer-friendly, extensible, Blueprint-scriptable UMG UIs.
Ui Framework Engineer
Solo-contracted for Epic Games, as Sheevok LLC, primarily collaborating on game development of Fortnite Save the World and the early days of Fortnite Battle Royale.
Ue4 Engine Programmer
Full-time employee of Phosphor Games primarily doing contract-work for Epic Games as an engine programmer on Unreal Engine 4.• Localization & Internationalization for Unreal Engine 4• Integrated customized version of ICU library for I18N purposes, implemented an abstraction layer.• Created & maintained automation for syncing localization data to/from 3rd party localization service providers.• Designed & implemented localized string data structures & manager to opaquely support changes in culture/locale at runtime.• Invented solution to gather localizable strings from assets without prohibitively expensive loading of all assets each time.• Implemented low-level redirection of asset loading to load localized versions.• Designed & implemented UI customizations and underlying data structures for localizable spoken dialogue with considerations for grammatical gender & number.• Designed & implemented Localization Dashboard UI to expose a usable localization workflow for non-engineers.• Created public-facing documentation for localization pipeline and workflow.
Gameplay Programmer/Art Programmer
• Jointly designed, developed, and delivered characters and skins with design and art departments: Agni, Ares, Artemis, Bakasura, Bastet, Cupid, Guan Yu, Ra, Sobek, Vamana, Vulcan, Xbalanque.• Enabled art department in delivering artistic vision by implementing animation tree nodes, notifications, metadata, skeletal controllers, and related code.• Optimized performance bottlenecks in order to maintain ideal user experience across a wide range of systems.• Maintained evolving gameplay systems and resolved key quality assurance issues.• Inherited a heavily modified, legacy codebase and independently familiarized self, absent documentation or majority of codebase contributors.• Collaborated with a small team of core programmers. Aided in training latest member.
Saul Abreu education
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Full Sail University
Frequently asked questions about Saul Abreu
Quick answers generated from the profile data available on this page.
What company does Saul Abreu work for?
Saul Abreu works for Gardens Interactive.
What is Saul Abreu's role at Gardens Interactive?
Saul Abreu is listed as Principal Software Engineer at Gardens Interactive.
What is Saul Abreu's email address?
AeroLeads has found 1 work email signal at @gardens.dev for Saul Abreu at Gardens Interactive.
What is Saul Abreu's phone number?
AeroLeads has found 1 phone signal(s) with area code 312 for Saul Abreu at Gardens Interactive.
Where is Saul Abreu based?
Saul Abreu is based in Greater Chicago Area, United States while working with Gardens Interactive.
What companies has Saul Abreu worked for?
Saul Abreu has worked for Gardens Interactive, Singularity 6, Esdf Management, Epic Games, and Phosphor Games.
How can I contact Saul Abreu?
You can use AeroLeads to view verified contact signals for Saul Abreu at Gardens Interactive, including work email, phone, and LinkedIn data when available.
What schools did Saul Abreu attend?
Saul Abreu holds Bachelors Of Science, Game Development from Full Sail University.
What skills is Saul Abreu known for?
Saul Abreu is listed with skills including Unreal Engine 4, Internationalization, Localization, C++, C, Visual Studio, Unreal Engine 3, and Unrealscript.
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