Saul Abreu

Saul Abreu Email and Phone Number

Principal Software Engineer @ Gardens Interactive
Chicago, IL, US
Saul Abreu's Location
Greater Chicago Area, United States, United States
Saul Abreu's Contact Details

Saul Abreu work email

Saul Abreu personal email

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About Saul Abreu

I am an engineering polyglot with world-class expertise in Unreal Engine. I've over a decade of experience on the frontlines of game engine and live service game development, balancing the need to create lasting, well-principled systems versus the need to pragmatically solve emergent issues quickly. I've proven myself an invaluable self-managed remote worker - reliable, transparent, and proactive. I leave things better than I found them, I bias towards action, I uplift, educate, and force multiply.

Saul Abreu's Current Company Details
Gardens Interactive

Gardens Interactive

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Principal Software Engineer
Chicago, IL, US
Website:
gardens.dev
Employees:
55
Saul Abreu Work Experience Details
  • Gardens Interactive
    Principal Software Engineer
    Gardens Interactive
    Chicago, Il, Us
  • Gardens Interactive
    Software Engineer
    Gardens Interactive 2024 - Present
  • Singularity 6
    Senior Staff Software Engineer
    Singularity 6 2022 - Mar 2024
    Los Angeles, Ca, Us
    • Established and successfully proselytized engineering best practices within Unreal Engine and C++.• Set up UI Frameworks and cohesive UI implementation guidelines across the studio.• Accelerated development and reliability of online platform features by creating Unreal-compatible HTTP service client code generation tooling.• Guided deployment and adoption of crucial DevOps tooling and policies: better source control organization, merge automation, seamless build arfitact fetching for non-engineers.• Enabled capacity for frequent releases with multi-platform certification timelines and live hotfix cycles through design and ratification of proven development and release lifecycle practices.• Set us on the path to sustainable feature development and incubation through tooling and mechanisms to isolate work-in-progress from production-ready content.• Paved the path to global markets via automation and management of localization pipelines and workflows.• Cross-training in build & release engineering, microservice development, and site reliability.
  • Singularity 6
    Senior Software Engineer
    Singularity 6 Jan 2021 - 2022
    Los Angeles, Ca, Us
  • Singularity 6
    Unreal Engine Consultant
    Singularity 6 Jul 2020 - Jan 2021
    Los Angeles, Ca, Us
  • Esdf Management
    Unreal Engine Consultant
    Esdf Management Feb 2020 - Jul 2020
    Solo-contracted for ESDF Management as Sheevok LLC, primarily collaborating on two multiplayer, Unreal Engine 4 based games whose original developers had gone defunct.• Relaunched Rune II after completely revamping the tutorial experience.• Evaluated the feasability of salvaging an unannounced, ultimately canceled project.
  • Epic Games
    Ui Framework Engineer
    Epic Games Apr 2018 - Feb 2020
    Cary, Nc, Us
    • Managed and oversaw a team of engineering contractors contributing to maintenance of Fortnite: Save the World.• Delivered monetization improvements for Fortnite Battle Royale by implementing key functionality for showcasing and previewing monetized cosmetics to players.• Helped unlocked Nintendo Switch and mobile market for Fortnite Battle Royale by nativizing and deeply optimizing common UI elements across the game.• Helped unlock the console market for Fortnite Battle Royale by organizing and maintaing a unified framework for cross-platform UI, such as virtual cursors and gamepad navigation & input bindings.• Contributed to reinvigorating Fortnite: Save the World playerbase by delivering a near total revamp of NUX, requiring massive refactors of foundational UI and progression systems.• Vastly improved development workflows across Fortnite by converting rigid C++-implemented Slate UI into designer-friendly, extensible, Blueprint-scriptable UMG UIs.
  • Epic Games
    Ui Framework Engineer
    Epic Games Sep 2015 - Apr 2018
    Cary, Nc, Us
    Solo-contracted for Epic Games, as Sheevok LLC, primarily collaborating on game development of Fortnite Save the World and the early days of Fortnite Battle Royale.
  • Phosphor Games
    Ue4 Engine Programmer
    Phosphor Games Feb 2013 - Sep 2015
    Chicago, Il, Us
    Full-time employee of Phosphor Games primarily doing contract-work for Epic Games as an engine programmer on Unreal Engine 4.• Localization & Internationalization for Unreal Engine 4• Integrated customized version of ICU library for I18N purposes, implemented an abstraction layer.• Created & maintained automation for syncing localization data to/from 3rd party localization service providers.• Designed & implemented localized string data structures & manager to opaquely support changes in culture/locale at runtime.• Invented solution to gather localizable strings from assets without prohibitively expensive loading of all assets each time.• Implemented low-level redirection of asset loading to load localized versions.• Designed & implemented UI customizations and underlying data structures for localizable spoken dialogue with considerations for grammatical gender & number.• Designed & implemented Localization Dashboard UI to expose a usable localization workflow for non-engineers.• Created public-facing documentation for localization pipeline and workflow.
  • Hi-Rez Studios
    Gameplay Programmer/Art Programmer
    Hi-Rez Studios Apr 2011 - Jan 2013
    Alpharetta, Ga, Us
    • Jointly designed, developed, and delivered characters and skins with design and art departments: Agni, Ares, Artemis, Bakasura, Bastet, Cupid, Guan Yu, Ra, Sobek, Vamana, Vulcan, Xbalanque.• Enabled art department in delivering artistic vision by implementing animation tree nodes, notifications, metadata, skeletal controllers, and related code.• Optimized performance bottlenecks in order to maintain ideal user experience across a wide range of systems.• Maintained evolving gameplay systems and resolved key quality assurance issues.• Inherited a heavily modified, legacy codebase and independently familiarized self, absent documentation or majority of codebase contributors.• Collaborated with a small team of core programmers. Aided in training latest member.

Saul Abreu Skills

Unreal Engine 4 Internationalization Localization C++ C Visual Studio Unreal Engine 3 Unrealscript C# .net Eclipse Java Windows Direct3d Hlsl Opengl Glsl Perforce Git Tortoise Svn Visual Svn Xml Json Sql 3d Studio Max Maya Fmod Wwise Antlr Bugzilla Testtrack Jira Artificial Intelligence Directx Game Design Game Development Game Engines Game Programming Unreal Editor

Saul Abreu Education Details

  • Full Sail University
    Full Sail University
    Game Development

Frequently Asked Questions about Saul Abreu

What company does Saul Abreu work for?

Saul Abreu works for Gardens Interactive

What is Saul Abreu's role at the current company?

Saul Abreu's current role is Principal Software Engineer.

What is Saul Abreu's email address?

Saul Abreu's email address is si****@****ail.com

What is Saul Abreu's direct phone number?

Saul Abreu's direct phone number is (312) 733*****

What schools did Saul Abreu attend?

Saul Abreu attended Full Sail University.

What are some of Saul Abreu's interests?

Saul Abreu has interest in Psychology, Aerospace Industry, Science Fiction, Tabletop Gaming, Philosophy, Neuroscience.

What skills is Saul Abreu known for?

Saul Abreu has skills like Unreal Engine 4, Internationalization, Localization, C++, C, Visual Studio, Unreal Engine 3, Unrealscript, C#, .net, Eclipse, Java.

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