Shelly D. Farnham, Ph.D.

Shelly D. Farnham, Ph.D. Email and Phone Number

Technologist, Artist, Community Organizer, and HCI Researcher @
Shelly D. Farnham, Ph.D.'s Location
Seattle, Washington, United States, United States
Shelly D. Farnham, Ph.D.'s Contact Details

Shelly D. Farnham, Ph.D. personal email

Shelly D. Farnham, Ph.D. phone numbers

About Shelly D. Farnham, Ph.D.

I am currently focusing on community technology, community organizing, and art in the context of Third Place Technologies (501c3 nonprofit) and my art group Totally Legit. At Third Place Technology, our mission is to foster the growth of collaborative communities through technologies, spaces, and events, with a special focus on arts and civic communities. We are currently focusing on the the development of art and tech incubation spaces in Seattle and Skykomish, WA.***************************************My HCI / user researcher bio: Exceptionally innovative and experienced HCI, user experience, and behavioral analytics researcher for web and mobile technologies, specializing in social computing, social media, computer supported cooperative work, community tools, and civic tech. Have extensive experience performing forward-thinking quantitative and qualitative research to strategically impact innovative design, product development and user engagement throughout the product cycle. Excellent research, development, communication, and people management skills.I have worked both full-time for large-scale tech companies and in a consulting capacity for numerous startup, academic, and government organizations.

Shelly D. Farnham, Ph.D.'s Current Company Details
Third Place Technologies

Third Place Technologies

Technologist, Artist, Community Organizer, and HCI Researcher
Shelly D. Farnham, Ph.D. Work Experience Details
  • Third Place Technologies
    President
    Third Place Technologies Nov 2014 - Present
    Founded Third Place Technologies, a non-profit organization with a mission to empower creative communities through innovation in technology, spaces, and events. Our current focus is the development of collaborative, arts-oriented incubation spaces at the intersection of art and technology. In this role, I developed strategy and mission statement, recruited our board of directors, applied for grants, manage contingent staff, interns, and volunteers, performed research, developed advanced prototypes, produced numerous events, and implemented two arts-oriented maker spaces (Passable and Sky Artworks).See https://ThirdPlaceTechnologies.com
  • Third Place Technologies
    President
    Third Place Technologies Feb 2014 - Present
  • Totally Legit Llc
    Artist And Founder
    Totally Legit Llc Oct 2014 - Present
    Artist and founding member of Totally Legit LLC, an art group at the intersection art and technology. We do large-scale, tech-oriented art installations. We also produce collaborative art events and run an arts-oriented maker space in Capitol Hill, Seattle.
  • Planet Technology
    Senior Researcher / Consultant
    Planet Technology Nov 2020 - Mar 2021
    Bedford, Ma, Us
    Performing HCI / UX research for the Facebook Business Integrity Team via Planet Interactive. This was a temporary consulting/contractor role.
  • Google (Role Via Zenith)
    Senior User Researcher & Analyst
    Google (Role Via Zenith) Feb 2018 - Feb 2020
    Performed mixed-methods research to inform the design of Google’s internal, next generation ticketing, endpoint management, and community systems. Research activities included assessing existing practices through behavioral analytics (GoogleSQL, BigQuery, SPSS), developing requirements and prioritizing features through questionnaires (Qualtrics), and assessing design concepts and usability testing through qualitative interviews.
  • Microsoft Research
    Researcher/Research Team Lead, Fuse Labs
    Microsoft Research Apr 2011 - Nov 2014
    Redmond, Washington, Us
    Team lead for all research initiatives exploring innovative social media and community technology solutions. Managed interdisciplinary team, performed quantitative social media research, and developed data-centric prototypes.
  • Yahoo!
    Senior Researcher, Communications And Communities
    Yahoo! Nov 2009 - Dec 2010
    Sunnyvale, Ca, Us
    Researched early stage social technologies as an embedded researcher with the communications and communities teams (Yahoo! Mail, Groups, Messenger), with the goals of guiding forward-thinking products and inspiring innovation.
  • Waggle Labs/Pathable
    Founder, Research Consultant
    Waggle Labs/Pathable Jun 2006 - Nov 2009
    Consulted with startups in the social networking space to help them build or evaluate social technologies. Clients included Zillow, Strands, Trusera, O'Reilly, the City of Seattle, and Microsoft. Worked on a few in-house projects (Pathable, Reality Allstarz, MyTwee), one of which was rolled out into its own company (Pathable), where I played a lead role in early stage design, development, and evaluation of core Pathable technology. Pathable continues today as a community and social networking service for events.
  • Microsoft Research
    Researcher
    Microsoft Research Oct 1999 - Nov 2005
    Redmond, Washington, Us
    Researched social technologies expected to impact Microsoft products two to ten years in the future. Research activities included: user experience research, including laboratory, questionnaire, and observational user studies; quantitative usage analysis of large scale social technologies; advanced prototyping, which included coordinating teams through phases of brainstorming, design, implementation, deployment, and evaluation; consulting with product groups, and; participating in research community through papers, presentations, organizing workshops and conferences, and mentoring interns. Projects included Wallop (media centric social networking), Slam (mobile social cordination for smart phone), Swarm (text based mobile social coordination), Inner Circle (email-based networking and sharing), Personal Map (email networks), Point-to-Point (enterprise social networking), MSR Connections (bootstrapping mailing list networks), MSN Communities (large scale usage analysis), HutchWorld (virtual world for cancer patients).

Shelly D. Farnham, Ph.D. Skills

User Experience Human Computer Interaction Web 2.0 Start Ups User Research User Centered Design Social Networking Mobile Devices Quantitative Research Social Media Social Computing User Interface Design Research Mobile Technology Social Psychology User Experience Design Contextual Inquiry Heuristic Evaluation User Interface Mobile Applications Information Architecture Interaction Design User Scenarios Distributed Systems Usability Engineering Software Engineering Persona Data Analysis Mobile Internet Qualitative Research Data Mining Research Design Ethnography Machine Learning Civic Technology Data Analytics Community Technology Rapid Prototyping C# Big Data Analytics Asp.net Mvc Visual Studio Behavioral Research Community Development Community Engagement Civic Media Civic Engagement Sql .net

Shelly D. Farnham, Ph.D. Education Details

  • University Of Washington
    University Of Washington
    Social Psychology
  • Georgetown University
    Georgetown University
    Psychology And Fine Arts

Frequently Asked Questions about Shelly D. Farnham, Ph.D.

What company does Shelly D. Farnham, Ph.D. work for?

Shelly D. Farnham, Ph.D. works for Third Place Technologies

What is Shelly D. Farnham, Ph.D.'s role at the current company?

Shelly D. Farnham, Ph.D.'s current role is Technologist, Artist, Community Organizer, and HCI Researcher.

What is Shelly D. Farnham, Ph.D.'s email address?

Shelly D. Farnham, Ph.D.'s email address is mr****@****ail.com

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What schools did Shelly D. Farnham, Ph.D. attend?

Shelly D. Farnham, Ph.D. attended University Of Washington, Georgetown University.

What are some of Shelly D. Farnham, Ph.D.'s interests?

Shelly D. Farnham, Ph.D. has interest in Social Computing, Economic Empowerment, Research, Civil Rights And Social Action, Social Networking, Arts And Culture, Science And Technology, Social Networks, Web 2, Social Technology.

What skills is Shelly D. Farnham, Ph.D. known for?

Shelly D. Farnham, Ph.D. has skills like User Experience, Human Computer Interaction, Web 2.0, Start Ups, User Research, User Centered Design, Social Networking, Mobile Devices, Quantitative Research, Social Media, Social Computing, User Interface Design.

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