Alejandro Saldaña Llontop Email and Phone Number
I'm a CG Generalist, currently working in VFX and animation, with a strong passion for characters and creatures. My skill areas are modeling, FX, lighting, and compositing.My background in Animation has provided me with a strong understanding of how things are built and function. I also have a traditional fine art and photography background, which feeds into my 3D skillset and has developed my critical eye and visual skills. I am proficient and knowledgeable about all stages of the VFX pipeline.I'm able to take on tasks independently, and manage my time efficiently. I'm passionate, dedicated, and detail oriented.I'm always continuing my education, and enjoy learning new software and workflows.Extensive knowledge on Maya, ZBrush, Houdini, Nuke, Unreal Engine, and experience in most software on CG/VFX production.
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Senior Generalist & Houdini Fx TdOctagon Animation Mar 2020 - PresentIn charge of designing, creating and developing animatics, previs, characters, grooming, look dev, environments, FX setups, key lighting and compositing.Main expertiese in Maya, Houdini, Clarisse, ZBrush, Unreal and Nuke.Responsibilities include Development of methodology of pipeline processes from Maya/Houdini to Unreal. -
Post-ProducerOctagon Animation Jan 2024 - PresentIn charge of compositing, colorization, skin retouching, tracking, motion graphics, fx simulation and editing with Nuke, Davinci, After Effects and Premiere. -
Academic Coordinator And MentorOctagon School Of Digital Arts Apr 2021 - PresentMy responsibilities include the creation and design of high quality curricula for vocational students. I am in charge of problem-solving consulting and student follow-up, as well as program development. I also select and evaluate teaching staff, supervise and review teaching materials, and create tutorials and audiovisual content. -
3D Generalist | LrcApus Mar 2020 - Mar 2021Lima, PerúIn charge of the 3D visual area, collaborating for a teaser trailer for an animated series called "Escuela 51", video art "Khomanta" and tvshow "Patakultural".Responsibilities include asset modeling, texturing, lighting, rendering and precompo. -
Real-Time Key Lighting & Look Dev ArtistGolem Studio Aug 2020 - Feb 2021Lima, PerúKey Lighting & Look Dev in Real time with Unreal Engine, Maya and After Effects for the teaser trailer "Bobo"Responsibilities include Development of methodology of pipeline processes from Maya to Unreal. -
Junior Cg ModellerEnchúfate Dec 2018 - Jun 2019Provincia De Lima, PeruCreating Motion Graphics Animations within ZBrush, Maya and After Effects for 3D Anatomical App -
Junior 2D AnimatorOrigami Studio Sac Dec 2016 - Mar 2017Provincia De Lima, Peru2D Character Animation on the Teaser Trailer for the movie "Nuna - The Last Myth of The Wamani"
Alejandro Saldaña Llontop Education Details
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Digital Arts -
Animation, Interactive Technology, Video Graphics And Special Effects -
Animation, Interactive Technology, Video Graphics And Special Effects
Frequently Asked Questions about Alejandro Saldaña Llontop
What company does Alejandro Saldaña Llontop work for?
Alejandro Saldaña Llontop works for Octagon Animation
What is Alejandro Saldaña Llontop's role at the current company?
Alejandro Saldaña Llontop's current role is Senior Generalist & FX TD at Octagon Animation.
What schools did Alejandro Saldaña Llontop attend?
Alejandro Saldaña Llontop attended Fx Animation Barcelona 3d & Film School, Gnomon School Of Visual Effects, Games + Animation, Instituto Toulouse Lautrec.
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