Tim Huesken Email and Phone Number
Tim Huesken work email
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Tim Huesken personal email
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Experienced design leader specializing in guiding and empowering data-driven UX, creative, and production teams within the dynamic realm of live games and live ops/marketing. With over 15 years in the mobile game industry, my expertise lies in building games predominantly using Unity.My primary focus revolves around fostering an environment where UX, UI design, and art production teams can thrive. Engaging in entire product lifecycles, my approach involves rigorous testing, measurement, and iterative processes. I collaborate seamlessly with key stakeholders, from the central development team to Marketing, UA, and Live Ops, ensuring that games, sales, or campaigns are set up for the best possible chance at success.Managing teams as large as 15 artists, I take pride in having contributed to the development and successful launch of more than 10 casual mobile games on both iOS and Android platforms since 2015.Outside of work, I immerse myself in artistic pursuits, board games, cooking, following the F1 season, and hiking adventures with my wife and our dog.
Tim Huesken Art
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Founder And Brand Manager And Ux Researcher - Personal ProjectTim Huesken ArtVancouver, Bc, Ca
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Product DesignerVivid Solutions Inc. Apr 2024 - PresentVictoria, B.C., Ca- Manage the end-to-end experience journey of a product, from initial problem discovery to end delivery for the client.- Using UX and interaction design principles, collaboratively develop research-driven low and high-fidelity prototypes/wireframes for new and/or existing digital products/services - primarily web applications with complex business processes.- Plan, conduct, summarize, and communicate quantitative and qualitative user research.- Develop visual communications and infographics, including presentation materials, service blueprints, user journey maps, and other UX design artifacts.- Advocate for users’ needs in the prioritization and design of systems within an Agile environment.Iteratively improve upon wireframes and prototypes based on feedback received from testing, user reviews, and the technical development team.- Planning and facilitating workshops, seminars, and presentations (digital and in-person).- Client management and engagement.- Championing strategic design thinking and human-centred design in every project. -
Design & Art DirectorBig Viking Games Sep 2022 - Jan 2024London, Ontario, CaArt & UX Director, managing internal creative production and outsourcing teams across two products. - Provide team coaching and career direction- Establish a design system to define UX with clear UI and an intuitive user flow.- Oversee and provide direction across the lifecycle of production to ensure deadlines are met and/or product brand consistency remains clear.- Partner with Marketing to build out ad campaigns and creative deliverables - store promos, creative templates, utilizing stills and video for all verticals.- Manage and regularly assess art pipeline and project planning in partnership with key stakeholders- Conduct regular retrospectives with Marketing and Live Ops to assess any testing or prototyping results and collaborate on data metrics for next steps.- Conduct process audits to improve pipeline/workflow with exploration and results in AI-generated art assets. -
Design & Art DirectorKano Jul 2018 - Sep 2022Victoria, Bc, CaDirector, managing art, production managers and outsourcing teams across three products. - Provide career direction and guidance for art, video, and outsource teams.- Oversee and provide direction across the lifecycle of production to ensure deadlines are met and/or product brand consistency remains clear.- Oversee design of UI and UX flow.- Conceptualize all visuals and set standards required for production of new titles. - Partner with Marketing to build out ad campaigns, UA content, and creative deliverables - both stills and video for all verticals.- Manage and regularly assess art pipeline and project planning in partnership with key stakeholders- Conduct regular retrospectives with Marketing, UA and Live Ops to assess any testing or prototyping results and collaborate on next steps.- Conduct process audits to improve pipeline/workflow -
Lead Artist And Ui DesignerBlastworks Inc. 2014 - Jul 2018Victoria, Bc, CaTeam Lead. Managed and trained design & art team in their work, in best practices for mobile games and in Unity developmentStudio work included:- Lead artist. Produced game map screens, background environments, UI, game icon design, VFX, animation, logo design, character design, maps and game screens. - Spoke to consistent game style across several products- Responsible for integration of art assets into Flash and Unity software.• Released 5 titles to iOS and Android stores • -
Lead Ui UxSmoking Gun Interactive Inc. May 2017 - Oct 2017Vancouver, British Columbia, CaTeam Lead, Microsoft Game Project. Managed UI Team and UI asset pipeline.- Produced UI assets and icon designs for new game in development. • Worked on Microsoft Solitaire accessibility features for PC, iOS and Android •• Created icons and concept UI for Phobies game released on Steam, iOS, and Android • -
Senior Game ArtistGamehouse Canada 2012 - 2015Barcelona, Catalunya, Es- Lead a team of in-house artists through concept and final art for background environments and game screens. - Managed Art Pipeline for outsourced artists and their assets. - Character Design and animation. UX/UI, title screens, logo design, and game icon design. - Responsible for integration of art assets into Flash and Unity software.• Released 3 titles to iOS and Android stores • -
Senior Character ArtistCodename Entertainment 2009 - 2012Victoria, British Columbia, Ca- Designed and animated collections of characters and game art for four published game titles for facebook games.- Engaged in all levels of character design from beginning concept sketches to final product, animation and general VFX. -
Character Designer / IllustratorGt2 Fun & Games 2004 - 2011Co-founder of board game company, GT2 Fun and Games Inc. Designed and created two XIG Series children’s boardgames distributed internationally. •Winner of the Vanguard Innovative Game Award at the 2005 Origins Awards.•
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Character Designer, Lead Illustrator & AnimatorOz New Media Inc. 2000 - 2001Created over 75 original characters for online educational software. Engaged in all levels of character design from beginning concept sketches, to final inks, costume design, historical accuracy, storyboards, key frame and story illustrations.
Tim Huesken Skills
Tim Huesken Education Details
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Alberta University Of The ArtsDrawing And Sculpture -
Applied Multi Media Training CentreAnimation -
Udemy AlumniC#
Frequently Asked Questions about Tim Huesken
What company does Tim Huesken work for?
Tim Huesken works for Tim Huesken Art
What is Tim Huesken's role at the current company?
Tim Huesken's current role is Founder and Brand Manager and UX Researcher - Personal Project.
What is Tim Huesken's email address?
Tim Huesken's email address is hu****@****ail.com
What schools did Tim Huesken attend?
Tim Huesken attended Alberta University Of The Arts, Applied Multi Media Training Centre, Udemy Alumni.
What skills is Tim Huesken known for?
Tim Huesken has skills like Storyboarding, Character Animation, Illustrator, Animation, Illustration, Concept Design, Vector Illustration, Video Games, Graphics, Art, Graphic Design, Photoshop.
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