Tim Huesken Email & Phone Number
@blastworksinc.com
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Who is Tim Huesken? Overview
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Tim Huesken is listed as Founder and Brand Manager and UX Researcher - Personal Project at Tim Huesken Art, based in Victoria, British Columbia, Canada. AeroLeads shows a work email signal at blastworksinc.com and a matched LinkedIn profile for Tim Huesken.
Tim Huesken previously worked as Product Designer at Vivid Solutions Inc. and Design & Art Director at Big Viking Games. Tim Huesken holds Bfa, Drawing And Sculpture from Alberta University Of The Arts.
Email format at Tim Huesken Art
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AeroLeads found 1 current-domain work email signal for Tim Huesken. Compare company email patterns before reaching out.
About Tim Huesken
Experienced design leader specializing in guiding and empowering data-driven UX, creative, and production teams within the dynamic realm of live games and live ops/marketing. With over 15 years in the mobile game industry, my expertise lies in building games predominantly using Unity.My primary focus revolves around fostering an environment where UX, UI design, and art production teams can thrive. Engaging in entire product lifecycles, my approach involves rigorous testing, measurement, and iterative processes. I collaborate seamlessly with key stakeholders, from the central development team to Marketing, UA, and Live Ops, ensuring that games, sales, or campaigns are set up for the best possible chance at success.Managing teams as large as 15 artists, I take pride in having contributed to the development and successful launch of more than 10 casual mobile games on both iOS and Android platforms since 2015.Outside of work, I immerse myself in artistic pursuits, board games, cooking, following the F1 season, and hiking adventures with my wife and our dog.
Listed skills include Storyboarding, Character Animation, Illustrator, Animation, and 42 others.
Tim Huesken's current company
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Tim Huesken work experience
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Product Designer
Current- Manage the end-to-end experience journey of a product, from initial problem discovery to end delivery for the client.- Using UX and interaction design principles, collaboratively develop research-driven low and high-fidelity prototypes/wireframes for new and/or existing digital products/services - primarily web applications with complex business processes.- Plan, conduct, summarize, and communicate quantitative and qualitative user research.- Develop visual communications and infographics, including presentation materials, service blueprints, user journey maps, and other UX design artifacts.- Advocate for users’ needs in the prioritization and design of systems within an Agile environment.Iteratively improve upon wireframes and prototypes based on feedback received from testing, user reviews, and the technical development team.- Planning and facilitating workshops, seminars, and presentations (digital and in-person).- Client management and engagement.- Championing strategic design thinking and human-centred design in every project.
Design & Art Director
Art & UX Director, managing internal creative production and outsourcing teams across two products. - Provide team coaching and career direction- Establish a design system to define UX with clear UI and an intuitive user flow.- Oversee and provide direction across the lifecycle of production to ensure deadlines are met and/or product brand consistency remains clear.- Partner with Marketing to build out ad campaigns and creative deliverables - store promos, creative templates, utilizing stills and video for all verticals.- Manage and regularly assess art pipeline and project planning in partnership with key stakeholders- Conduct regular retrospectives with Marketing and Live Ops to assess any testing or prototyping results and collaborate on data metrics for next steps.- Conduct process audits to improve pipeline/workflow with exploration and results in AI-generated art assets.
Design & Art Director
Director, managing art, production managers and outsourcing teams across three products. - Provide career direction and guidance for art, video, and outsource teams.- Oversee and provide direction across the lifecycle of production to ensure deadlines are met and/or product brand consistency remains clear.- Oversee design of UI and UX flow.- Conceptualize all visuals and set standards required for production of new titles. - Partner with Marketing to build out ad campaigns, UA content, and creative deliverables - both stills and video for all verticals.- Manage and regularly assess art pipeline and project planning in partnership with key stakeholders- Conduct regular retrospectives with Marketing, UA and Live Ops to assess any testing or prototyping results and collaborate on next steps.- Conduct process audits to improve pipeline/workflow
Lead Artist And Ui Designer
Team Lead. Managed and trained design & art team in their work, in best practices for mobile games and in Unity developmentStudio work included:- Lead artist. Produced game map screens, background environments, UI, game icon design, VFX, animation, logo design, character design, maps and game screens. - Spoke to consistent game style across several products- Responsible for integration of art assets into Flash and Unity software.• Released 5 titles to iOS and Android stores •
Lead Ui Ux
Team Lead, Microsoft Game Project. Managed UI Team and UI asset pipeline.- Produced UI assets and icon designs for new game in development. • Worked on Microsoft Solitaire accessibility features for PC, iOS and Android •• Created icons and concept UI for Phobies game released on Steam, iOS, and Android •
Senior Game Artist
- Lead a team of in-house artists through concept and final art for background environments and game screens. - Managed Art Pipeline for outsourced artists and their assets. - Character Design and animation. UX/UI, title screens, logo design, and game icon design. - Responsible for integration of art assets into Flash and Unity software.• Released 3 titles to iOS and Android stores •
Senior Character Artist
- Designed and animated collections of characters and game art for four published game titles for facebook games.- Engaged in all levels of character design from beginning concept sketches to final product, animation and general VFX.
Character Designer / Illustrator
Co-founder of board game company, GT2 Fun and Games Inc. Designed and created two XIG Series children’s boardgames distributed internationally. •Winner of the Vanguard Innovative Game Award at the 2005 Origins Awards.•
Character Designer, Lead Illustrator & Animator
Created over 75 original characters for online educational software. Engaged in all levels of character design from beginning concept sketches, to final inks, costume design, historical accuracy, storyboards, key frame and story illustrations.
Tim Huesken education
Bfa, Drawing And Sculpture
Diploma, Animation
Variety Of Courses Up To And Including Advanced, C#
Frequently asked questions about Tim Huesken
Quick answers generated from the profile data available on this page.
What company does Tim Huesken work for?
Tim Huesken works for Tim Huesken Art.
What is Tim Huesken's role at Tim Huesken Art?
Tim Huesken is listed as Founder and Brand Manager and UX Researcher - Personal Project at Tim Huesken Art.
What is Tim Huesken's email address?
AeroLeads has found 1 work email signal at @blastworksinc.com for Tim Huesken at Tim Huesken Art.
Where is Tim Huesken based?
Tim Huesken is based in Victoria, British Columbia, Canada while working with Tim Huesken Art.
What companies has Tim Huesken worked for?
Tim Huesken has worked for Tim Huesken Art, Vivid Solutions Inc., Big Viking Games, Kano, and Blastworks Inc..
How can I contact Tim Huesken?
You can use AeroLeads to view verified contact signals for Tim Huesken at Tim Huesken Art, including work email, phone, and LinkedIn data when available.
What schools did Tim Huesken attend?
Tim Huesken holds Bfa, Drawing And Sculpture from Alberta University Of The Arts.
What skills is Tim Huesken known for?
Tim Huesken is listed with skills including Storyboarding, Character Animation, Illustrator, Animation, Illustration, Concept Design, Vector Illustration, and Video Games.
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