Sharon Mcintyre

Sharon Mcintyre Email and Phone Number

Game Developer @
Sharon Mcintyre's Location
Prineville, Oregon, United States, United States
Sharon Mcintyre's Contact Details

Sharon Mcintyre work email

Sharon Mcintyre personal email

n/a
About Sharon Mcintyre

I have been working at my present company mainly in programming for almost two years. While taking classes in Level Design and game designs from udemy online courses. I have in passed game companies done work in Level/Game design as well as level building. Some of the classes I have presently completed are Lighting in Unity, Complete Blender Megacourse, Html css Javascript project, React.js & Firebase Project andstill writing books on the side.Github • https://samcintyre5.github.io/MyResume/index.html

Sharon Mcintyre's Current Company Details
Self-employed

Self-Employed

Game Developer
Sharon Mcintyre Work Experience Details
  • Self-Employed
    Self Improvement
    Self-Employed Oct 2024 - Present
    Finished work at Equinox Games and am moving into up grading my skills with RPG demo game, creative writing for my designing of games, and a demo game mastering the creation of 3D games. I am looking forward to a new adventure as well as finishing some of the stories I have been writing.
  • Equinox Games
    Game Developer
    Equinox Games Mar 2024 - Oct 2024
    Montreal, Quebec, Canada
    * Creating levels using Unity Probuilder and Progrids for artist to make* programming triggers and events
  • Equinox Games
    Game Developer
    Equinox Games Aug 2022 - Oct 2024
    First game was a demo for the Hololens 2.Second game, I am programming in Unity C# and react.js web game.
  • Alice & Smith
    Game Developer
    Alice & Smith Oct 2022 - Apr 2024
    Montreal, Quebec, Canada
    Game Developer in a shared Unreal and Liveops dev team between A&S and Equinox Games. Large Scale Unreal and Liveops projects for clients including: Microsoft, DAZN, Paradox Interactive, Funcom, SEMC, Zynga.
  • Self Employed
    Designer/Level Builder/Programmer/Scripter/Web Developer
    Self Employed 2009 - Aug 2022
    Prineville, Oregon
    Research, Development, and Design:• Designed and implemented demo games• 3D Max and Maya to create and design objects for demo games• UDK editor to create demos• Level games • Write game concept designs including level designsProgramming, Level Building, Testing, and Debugging:• Script levels• Programmed engine code using C++• Performed level building tasks (object placement, triggers, sounds)• Created artworkWeb Development• Implementing web sites using PHP, HTML, Javascript, Java, ASP and CCS.
  • Bigforkweb Development
    Web Developer
    Bigforkweb Development 2007 - 2009
    Bigfork, Mt
    SKILLS AND ABILITIESAccomplishments:• 20 + years of experience programming in languages listed below• Web programming special inventory system, admin area (handles page content, permissions, stats, etc.), etc)Problem-solving, Analyzing, Managing, and Organizing:• Routinely put in overtime to meet timelines and demands Analyzed problems and implemented solutions• Wrote reports to supervisors on problems and improvements• Organized, trained and managed other level builders• Managed and updated game data• Assisted other level builders with their workloads to meet deadlines
  • Prolific Publishing Inc
    Level Builder/Programmer/Scripter/Lead Level Builder
    Prolific Publishing Inc May 2000 - Jun 2002
    Burbank, Ca
    SKILLS AND ABILITIES:Accomplishments:• Designed and implemented levels of Ottawa game• Implemented other 3 level of Ottawa game until others assigned at end• Worked overtime to meet tight deadlinesProgramming, Level Building, Testing, and Debugging:• Programmed scripting for all levels• Debugged engine programmers’ code• Programmed engine code using C++• Performed level building tasks (object placement, triggers, sounds)• Modified existing artwork to meet deadlinesProblem-solving, Analyzing, Managing, and Organizing:• Analyzed problems and implemented solutions• Wrote reports to supervisors on problems and improvements• Organized, trained and managed other level builders• Managed and updated game data• Assisted producer by making sure all departments had what they needed to get the job done• Assisted other level builders with their workloads to meet deadlines
  • Rhythm & Hues Studios
    Level Builder
    Rhythm & Hues Studios Dec 1996 - Nov 1998
    Los Angeles, Ca
    SKILLS AND ABILITIESResearch, Development, and Design:• 3D Max and Maya to create and design objects for demo games• Game concept designs including level designs• Created level designs for coworkers concept designsProgramming, Level Building, Testing, and Debugging:• Programmed the scripting for 17 levels• Debugged engine programmers’ code• Performed level building tasks (object placement, triggers, sounds)• Burned and tested CD that went to clientsProblem-solving, Analyzing, Managing, and Organizing:• Analyzed problems and implemented solutions• Wrote reports to supervisors on problems and improvements• Organized, trained and managed other level builders• Managed and updated game data• Assisted producer by making sure all departments had what they needed to get the job done• Assisted other level builders with their workloads to meet deadlines
  • Dreamers Guild Inc
    Level Builder/Programmer
    Dreamers Guild Inc Dec 1996 - Nov 1998
    Chatsworth, Ca
    SKILLS AND ABILITIESAccomplishments:• Modified art, level built and scripted 6 games• Worked excessive hours in order to meet tight deadlines Research, Development, and Design:• 3D Max and Maya to create and design objects for demo games• Level design parts of games Programming, Level Building, Testing, and Debugging:• Programmed the scripting for all levels• Debugged engine programmers’ code• Programmed some engine code using C++• Performed level building tasks (object placement, triggers, sounds)• Modified existing artwork to meet deadlines• Burned and tested CD that went to clientsProblem-solving, Analyzing, Managing, and Organizing:• Analyzed problems and implemented solutions• Wrote reports to supervisors on problems and improvements• Organized, trained and managed other level builders• Managed and updated game data• Assisted producer by making sure all departments had what they needed to get the job done• Assisted other level builders with their workloads to meet deadlines

Sharon Mcintyre Skills

3d Studio Max Maya Microsoft Office Javascript Php Asp.net Ajax Unreal Engine 3 Photoshop Flash Games Adobe Cs3 Mc C++ Smalltalk Pascal Assembly Prolog Basic Fortran Cobol Alias Studio Tools Rhy Ms Excell Ms Dos Flash Html Css Programming Actionscript Dreamweaver Xhtml Xml Mysql Java Visual Basic Windows Web Development Visual Studio Jquery Web Games Level Design Testing Game Programming

Sharon Mcintyre Education Details

  • Philadelphia College Of Textiles & Science
    Philadelphia College Of Textiles & Science
    Computer Science

Frequently Asked Questions about Sharon Mcintyre

What company does Sharon Mcintyre work for?

Sharon Mcintyre works for Self-Employed

What is Sharon Mcintyre's role at the current company?

Sharon Mcintyre's current role is Game Developer.

What is Sharon Mcintyre's email address?

Sharon Mcintyre's email address is sm****@****ero.net

What schools did Sharon Mcintyre attend?

Sharon Mcintyre attended Philadelphia College Of Textiles & Science.

What skills is Sharon Mcintyre known for?

Sharon Mcintyre has skills like 3d Studio Max, Maya, Microsoft Office, Javascript, Php, Asp.net Ajax, Unreal Engine 3, Photoshop, Flash Games, Adobe Cs3 Mc, C++, Smalltalk.

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