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Tejas Shroff Email & Phone Number

Senior Spatial Engineer | Crafting Mixed-Reality Apps at RazorEdge
Location: Boston, Massachusetts, United States 8 work roles 3 schools
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Role
Senior Spatial Engineer | Crafting Mixed-Reality Apps
Location
Boston, Massachusetts, United States
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Who is Tejas Shroff? Overview

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Tejas Shroff is listed as Senior Spatial Engineer | Crafting Mixed-Reality Apps at RazorEdge, a with 13 employees, based in Boston, Massachusetts, United States. AeroLeads shows a matched LinkedIn profile for Tejas Shroff.

Tejas Shroff previously worked as XR Engineer at Immola and Software Engineer at Absurd:Joy (Closed). Tejas Shroff holds Ux Design Immersive, Design & User Experience from General Assembly.

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RazorEdge

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Profile bio

About Tejas Shroff

I'm a senior XR software engineer with 6+ years of experience using Unity/C# to create multiplayer-forward experiences and interactions for AR/VR/MR apps. I work with high-profile teams to develop cutting-edge spatial experiences.Most recently, I've worked with entertainment-industry veterans to build a mixed-reality movie streaming application called Kariboo. Previously, I've worked with the founders of Owlchemy Labs to create a remote collaboration platform called Tangle.I also worked at a Fortune 200 company to build enterprise XR apps for safety and productivity training and led development on vCoder, an educational VR application that won an Oculus Launchpad Grant in 2018.I'm currently building mixed-reality applications using the MetaQuest 3 and Apple VisionPro that impact the lifestyle habits of everyday consumers.Feel free to reach out anytime, or view my portfolio here: tejasshroff.com

Listed skills include Leadership, Social Networking, Start Ups, Social Media, and 30 others.

Current workplace

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RazorEdge
Razoredge
Senior Spatial Engineer | Crafting Mixed-Reality Apps
Boston, MA, US
Website
Employees
13
AeroLeads page
8 roles

Tejas Shroff work experience

A career timeline built from the work history available for this profile.

Xr Engineer

At Immola I worked with an industry-leading founder in the entertainment space to build an ad-powered movie streaming app for MR devices called Kariboo. I led front-end Unity/C# development on multiplayer and UX features, culminating in a set of features that created a shared movie-watching experience for users.• Increased monthly active users by 7x and reduced churn by 75% over a two-month period by leading an application rewrite with a specific focus on server-app performance, visual clarity, and updated UI.• Led development on multiplayer feature using C#, Unity, and Normcore, including multi-client movie streaming, host-driven playback control, voice chat integration, and UI/UX implementation.

Jul 2024 - Oct 2024

Software Engineer

Absurd:Joy (Closed)

At absurd:joy I worked with the co-founders of Owlchemy Labs to build a remote collaboration platform called Tangle. I implemented networked features, core systems, and UI tools using Unity, C#, Normcore Networking, and our in-house networking solution.• Shipped 10+ sync/asynchronous features using C#, Unity, and Normcore Networking, including networked cursors, render-depth sorting, deep linking, item pinning, and persistent URL links.• Tested code integrity by writing unit tests and leveraging C# libraries such as Zenject, OneOf, Result, and UniTask to handle networking race conditions and application exceptions.• Prototyped features in C# during pre-production to reduce time-to-deploy by 30% and improve estimation of deadlines to design and production teams.• Built Unity UI tools that reduced time-to-implement Figma designs from tech artists by 90%. This solution resolved parity issues between UI design handoffs and expected Unity implementation.

Oct 2021 - Nov 2023

Xr Software Engineer

Greenwich, Ct, Us

At XPO I used C# and Unity to create XR experiences that improved safety in warehouses by 30%, reduced warehouse employee training time by 45%, and supported investor fundraising initiatives during $50M+ raise rounds.• Developed and shipped an XR training program to enforce safe freight loading practices, increasing knowledge engagement by 30% over a 2-hour training session. This application was publicly recognized as one of the first XR applications to tackle loading safety.• Implemented an XR experience that trains XPO warehouse employees how to work with GreyOrange robotics. Post-pilot we saw a 20% increase in knowledge retention and a 45% reduction in time-to-train.• Launched 3+ marketing XR applications for high-profile investor events and international trade shows. These applications aided in securing an additional $50M+ in investor funding from 2020-2022.• Prototyped XR apps in C# and Unity for C-suite executives, one of which combined hand-tracking and networked avatars to increase knowledge retention in training scenarios by 40%.

Jan 2019 - Aug 2021

Oculus 2020 Launchpad Fellowship

Menlo Park, Ca, Us

As part of 100 fellows selected across the nation, I developed an XR experience in C# and Unity called The Last Shark which tackles the environmental issue of the shrinking shark population. The Last Shark has been downloaded over 15,000 times as of June 2024 and is publically available on AppLab for MetaQuest 2, Pro, and 3.

Aug 2020 - Feb 2021

Xr Software Engineer

Portland, Or, Us

At Beach Day Studios I used Unity and C# to develop vCoder, an award-winning XR experience that teaches computer science principles based on the K-12 education framework.• Developed 3 vertical slice iterations, each for seed funding opportunities at Oculus, HTC, and WXR Fund. The shipped release was an Oculus grant winner and shipped for the HTC Vive, Oculus Rift, and Oculus Go.• Programmed 20+ cross-platform interaction mechanics using C#, Unity, and a custom version VRTK. This included code-connecting systems, mechanical pointer systems, and inventory systems.• Rebuilt 6-DoF application for 3-DoF devices for use at investor presentations at HTC and Oculus HQ.• Optimized vCoder to hit 90+ FPS on desktop and mobile hardware using techniques such as light mapping, occlusion culling, GPU instancing, physics culling, and Unity’s Profiler and Frame Debugger tools.• Produced 5+ promotional video deliverables to aid in investor funding and Kickstarter release.

Aug 2018 - Dec 2018

Associate Researcher And Data Analyst

Fort Mill, Sc, Us

At MyMove I created VBA graphs to provide visual analytics on customer spending behavior after they moved or changed addresses.• Developed 3+ self-service research tools in VBA, including self-service client opportunity reports, program timelines, and dynamic data charts.• Collaborated with C-Suite executives at MyMove and Crate and Barrel to reconcile $1M+ invoices and 2+ years of project performance for multiple direct mail campaigns.• Analyzed data from a 100+ mover survey report and helped create 15+ professional slides condensing mover data for company-wide use in 2018.• Managed direct mail programs for 5+ high-profile clients including Overstock.com, Hayneedle, and Bed, Bath, and Beyond. This included daily client communication, executing mail programs in specific U.S. markets when necessary, and working with company software to oversee creative.

Jun 2016 - Jun 2017

Knowledge And Innovation Intern

Dublin 2, Ie

At KPMG I worked with higher management to develop and implement a marketing strategy to increase the adoption of KPMG’s enterprise social network. The R&D division initiated this strategy in late 2015.• Overhauled design and branding of enterprise social network materials and created a 15-page user guide complete with overviews and instructions for users and administrators.• Evaluated current KPMG market position using industry research and data analysis using internal and external data from company sources, Bain & Company, relevant literature materials, and global KPMG databases• Designed a 22-slide deck and presented research and recommendations to C-level executives.

Jun 2015 - Jul 2015
Team & coworkers

Colleagues at RazorEdge

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3 education records

Tejas Shroff education

Ux Design Immersive, Design & User Experience

General Assembly

Vr Developer Nanodegree | Advanced Unity 3D Programming, 360 Media Production, Computer Science

Udacity

Bs In Marketing, Cis Minor, Computer Information Systems & Entrepreneurship, Marketing

Bentley University
FAQ

Frequently asked questions about Tejas Shroff

Quick answers generated from the profile data available on this page.

What company does Tejas Shroff work for?

Tejas Shroff works for RazorEdge.

What is Tejas Shroff's role at RazorEdge?

Tejas Shroff is listed as Senior Spatial Engineer | Crafting Mixed-Reality Apps at RazorEdge.

Where is Tejas Shroff based?

Tejas Shroff is based in Boston, Massachusetts, United States while working with RazorEdge.

What companies has Tejas Shroff worked for?

Tejas Shroff has worked for Razoredge, Immola, Absurd:Joy (Closed), Xpo Logistics, Inc., and Oculus Vr.

Who are Tejas Shroff's colleagues at RazorEdge?

Tejas Shroff's colleagues at RazorEdge include Tyler Malkamaki, Ocean Young, and Terry Mathews.

How can I contact Tejas Shroff?

You can use AeroLeads to view verified contact signals for Tejas Shroff at RazorEdge, including work email, phone, and LinkedIn data when available.

What schools did Tejas Shroff attend?

Tejas Shroff holds Ux Design Immersive, Design & User Experience from General Assembly.

What skills is Tejas Shroff known for?

Tejas Shroff is listed with skills including Leadership, Social Networking, Start Ups, Social Media, Teamwork, Public Speaking, Marketing, and Research.

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