Sigurdur Gunnarsson Email & Phone Number
Who is Sigurdur Gunnarsson? Overview
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Sigurdur Gunnarsson is listed as Lead AI Programmer - Unreal Engine at Epic Games, a with 4262 employees, based in Berlin, Germany. AeroLeads shows a matched LinkedIn profile for Sigurdur Gunnarsson.
Sigurdur Gunnarsson previously worked as CTO, Co-Founder at Hyperion Realms and Lead Engineer at Wargaming. Sigurdur Gunnarsson holds Graduate Student, Physics, Math from Fjölbrautaskóli Norðurlands Vestra.
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About Sigurdur Gunnarsson
Tech Director / Lead Game developer with a passion for AI and gameplay programming. PC and console, not interested in mobile development.I have completed and shipped two VR games on PC (Oculus and Vive) and Playstation 4, as well as worked on Seed, EVE: Online and Dust 514.Co-founder of the EVE Valkyrie project, interested in both programming and game design and the creative side of games.Co-founder of a startup company making a survival crafting game for PC/consoles.10 years experience with Unreal Engine 4 (mostly C++)3 years experience with Unity4+ years experience making VR gamesBeen in the gaming industry since 2009, programming professionally since 1998 and been a gamer all my life.
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Sigurdur Gunnarsson work experience
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Cto, Co-Founder
CTO and co-founder of a new gaming studio in Berlin working on a new survival RPG game for PC+consoles, and tools to procedurally generate gaming world and gameplay at runtime.Hiring of engineers. Sourcing, vetting, interviewing, onboarding.Technical leadership, architecture and implementation of multiple game systems.Managing and mentoring a team of 5 engineers, and external contractors. Regular 1:1s with permanent team members.Budgeting and purchasing, including licenses and setting up contracts for services the company required.Created multiple gameplay systems, including a modular building system (similar to Valheim), a world-scale magic energy propagation system (large float arrays and algorithms), combat systems, inventory and all the other staples found in RPGs
Lead Engineer
Lead Engineer for an unannounced large scale strategy game made in Unreal Engine.Responsible for architecture set up, and mentoring and leading a team of engineers.
Game Programmer
At Klang Games I worked as a gameplay and AI programmer, working on the simulation that will bring the world of the Seed MMO to life!Worked on gameplay and AI systems including:- Utility-based AI- Influence Maps system, using Unity DOTS- Other gameplay features like: Logistics, skills and crafting & production.
Senior Programmer
Re-located to the CCP North America office to join a small team of VR enthusiasts taking a fun game prototype and turning it into a full game. We then shipped the game Sparc on Playstation VR on August 29th 2017.Responsibilities on this project included:- Fast iteration on gameplay and game design for a new type of virtual sport- Physics and projectile interactions for a networked game- Design and implementation of the single-player Challenges game mode- Work on porting the game to new VR hardware- Console development on the PS4 for Playstation VR
Senior Programmer
Founder of the EVE-VR project which was an experiment in bringing the EVE Universe to virtual reality.See: http://community.eveonline.com/news/dev-blogs/eve-vr-an-experiment-in-bringing-virtual-reality-to-the-eve-universe/That project later became an official CCP product called EVE: Valkyrie, which is being developed in CCP's Newcastle studio.I relocated to the UK in July 2013 where I worked as a Senior Programmer on the Valkyrie project until July 2016 when I moved to the CCP Atlanta studio.My responsibilities in Newcastle were mainly programming C++ code in Unreal Engine 4 and involved with anything that had to do with VR software/hardware integration and features.
Senior Web Developer
2013: One of the founders and programmer of the EVE-VR project. This was game prototype made for the Oculus Rift virtual reality headset, based in the EVE Universe. Later this project became EVE: Valkyrie.See: http://community.eveonline.com/news/dev-blogs/eve-vr-an-experiment-in-bringing-virtual-reality-to-the-eve-universe/2011-2013: Worked on the Dust 514 Virtual Goods backend service. This is a REST-based web service used by the Dust client.2009-2011: Lead developer on the EVE Gate project which is a social networking site for EVE Online players as well as exposing game functionality on the web. Influential in architecture and technical solutions for connecting a website to the game cluster.
Software Developer
Worked on a few different projects including designing and developing the bank‘s main CRM system. Tasks included integrating the CRM system with the bank's data warehouse and most of the backend systems.Last 2 years there I worked as an architect on a few different projects and lead developer for the online banking solution where I was involved in a redesign effort converting the project over to new technology like ASP.NET MVC and jQuery.
Web/Multimedia Developer
Main project was the development of a multimedia CD for the Icelandic tourism industry. The application was a visual presentation of a database filled with information on Iceland and companies in the tourism industry - including photographs, videos and more.I also developed promotional material for a few large Icelandic companies including Icelandair, Egill Skallagrímsson and Edda hotels.
Colleagues at Epic Games
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Tanner Sherwood
Colleague at Epic GamesBend, Oregon, United States
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Sean Tobin
Colleague at Epic GamesCary, North Carolina, United States
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YG
Yiyang Gu
Colleague at Epic GamesBelmont, California, United States
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IK
Iskander Khaziev
Colleague at Epic GamesCanada
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LR
Laura Rost
Colleague at Epic GamesRio Grande Do Sul, Brazil
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GC
Guillermina Cruz
Colleague at Epic GamesGreater Minneapolis-St. Paul Area, United States
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DM
Daniel Muto
Colleague at Epic GamesRaleigh-Durham-Chapel Hill Area, United States
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SS
Salomao Salomao
Colleague at Epic GamesLondon, England, United Kingdom
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BI
Brais Iglesias Martínez
Colleague at Epic GamesA Coruña, Galicia, Spain
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AW
Alycia Washington
Colleague at Epic GamesRenton, Washington, United States
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Sigurdur Gunnarsson education
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Fjölbrautaskóli Norðurlands Vestra
Frequently asked questions about Sigurdur Gunnarsson
Quick answers generated from the profile data available on this page.
What company does Sigurdur Gunnarsson work for?
Sigurdur Gunnarsson works for Epic Games.
What is Sigurdur Gunnarsson's role at Epic Games?
Sigurdur Gunnarsson is listed as Lead AI Programmer - Unreal Engine at Epic Games.
Where is Sigurdur Gunnarsson based?
Sigurdur Gunnarsson is based in Berlin, Germany while working with Epic Games.
What companies has Sigurdur Gunnarsson worked for?
Sigurdur Gunnarsson has worked for Epic Games, Hyperion Realms, Wargaming, Klang Games, and Ccp Games.
Who are Sigurdur Gunnarsson's colleagues at Epic Games?
Sigurdur Gunnarsson's colleagues at Epic Games include Tanner Sherwood, Sean Tobin, Yiyang Gu, Iskander Khaziev, and Laura Rost.
How can I contact Sigurdur Gunnarsson?
You can use AeroLeads to view verified contact signals for Sigurdur Gunnarsson at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Sigurdur Gunnarsson attend?
Sigurdur Gunnarsson holds Graduate Student, Physics, Math from Fjölbrautaskóli Norðurlands Vestra.
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