Joseph Simons work email
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Joseph Simons personal email
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Graphics and optimization programmer with experience on PS4, Xbox One, and the PC.Has helped ship several games, including:- Crash Bandicoot NSane Triology for PC- Batman Arkham Knight for PC- Killer Instinct Season 2 for Xbox One- Cold, Cold Heart DLC for Batman: Arkham Origins on PC- Borderlands 2 on Vita- DiveKick on PS3 / XboxOne- Crimson Dragon / D4 / Unsupported UE3 Port on Xbox One- Bioshock Infinite on Xbox 360 / PS3- Tony Hawk: RIDE / SHRED on Xbox 360 / PS3- Def Jam: ICON for Xbox 360 / PS3- Madden NFL 06/07 for Xbox / PS2 / Gamecube
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Technical DirectorIron Galaxy Studios May 2011 - PresentChicago, Il, UsFounder of IGConference and the Programming GroupAssists with all levels of the hiring process for programmersUnannounced FPS XB1/PS4 (August 2018 - July 2019)- Graphics team lead working with art to achieve quality targets- Modified UE4 to implement features, fix bugs, and optimizeCrash Bandicoot NSane Trilogy PC (July 2017 - June 2018)- Created schedule and deployment plan- Advised and supported programming lead and team as necessaryQuake Champions PC (March 2017 - June 2017)- Did some initial work on implementing exploratory Vulkan supportBethesda.net PC (June 2014 – November 2018)- Led technical team that implemented the Bethesda.net Launcher native application- Designed server architecture and storage system for mods and Launcher- Designed and implemented patching processBatman: Arkham Knight PC (May 2014 – Jan 2016)- Iron Galaxy post launch optimization team lead- Ported over console graphical features to PC and fixed bugs as requiredGears of War Ultimate Edition XB1 (July 2014 - November 2014)- Implemented new graphic features like Near DOF and Per-Bone Motion BlurKiller Instinct Season 2 XB1 (March 2014 - April 2014)- Optimize GPU to support 900pCrimson Dragon & D4 XB1 (February 2013 - February 2014)- Led porting UE3 rendering code and helped optimize where necessaryStar Wars: First Assault PS3 (August 2012 - February 2013)- Optimized rendering memory and performanceBioshock Infinite PS3/360 (July 2011 - August 2012)- Optimized rendering memory and performanceMarvel vs Capcom: Origins PS3/360 (May 2011 - June 2011)- Did initial investigations into porting Dreamcast/PS2 codeDiveKick PS3/Vita/XB1; Borderlands 2 Vita; Batman Arkham Origins: Cold Cold Heart DLC PS3/360- Fixed various bugs -
Adjunct InstructorAcademy Of Art University Sep 2019 - May 2023San Francisco, Ca, UsOnline part-time instructor for the following:- GAP 301: Introduction to Game Engines- GAP 295: Low-Level Programming & Optimization- GAP 285: Intro to Unreal Engine Programming- GAP 275: Programming for Games 3 -
Course BuilderAcademy Of Art University Nov 2017 - Aug 2018San Francisco, Ca, Us- Built GAP301 - Programming Game Engines online course -
Adjunct InstructorTribeca Flashpoint Media Arts Academy Jan 2012 - May 2013Chicago, Illinois, Us- Taught "Intro to Game Programming" GAM113 for three semesters -
Contractor With Systems ArchitectureNavteq Nov 2010 - May 2011- Assisting with datamodeling and 3D visualization- Created WFS-T server and client for internal projects
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Lead Rendering EngineerRobomodo Aug 2009 - Oct 2010Chicago, Il, UsTony Hawk: SHRED- Team was responsible for all rendering features and framerate optimizations- Worked with artists to implement features and optimize/debug their workflow and assets -
Rendering EngineerRobomodo Jan 2008 - Aug 2009Chicago, Il, UsTony Hawk: RIDE- PS3 engine lead- Heavily involved with the creation of the renderer and pipelines for internal engine- Created system for loading and rendering NPCs -
Software Engineer IiElectronic Arts - Chicago Jul 2006 - Jan 2008Redwood City, Ca, UsUnreleased Marvel Fighting Game - X360/PS3- Rendering engineer responsible for character, citizen, and material pipelines/renderingDef Jam: Icon - X360/PS3- Rendering engineer responsible for lighting, crowds, and hair -
Lead Graphics Programmer (Se Ii)Electronic Arts - Chicago Oct 2005 - Jul 2006Redwood City, Ca, UsMadden NFL 07 - XBOX/PS2/GC- Implemented new camera effects for Superstar mode and Lead Blocker feature- Assisted NCAA 07 for XBOX/PS2 -
Associate Graphics Programmer (Se I)Electronic Arts - Chicago Aug 2004 - Oct 2005Redwood City, Ca, UsMadden NFL 06 - XBOX/PS2/GC- Worked on cameras and scripted animation tags- Assisted Madden NFL 06 for the X360 -
Software Lab AssistantPurdue University 2002 - 2004West Lafayette, In, Us- Worked on cloud modeling and visualization tool for artistic use -
Head Counselor / Game Programming Class Instructor At Camp CaenUniversity Of Michigan Jun 2002 - Aug 2002Ann Arbor, Michigan, UsWas Head Counselor and also taught the programming portion of the Game Programming class at Camp CAEN, a computer camp for middle and high school students held by the University of Michigan.
Joseph Simons Skills
Joseph Simons Education Details
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Purdue UniversityComputer Science -
Penn High School
Frequently Asked Questions about Joseph Simons
What company does Joseph Simons work for?
Joseph Simons works for Iron Galaxy Studios
What is Joseph Simons's role at the current company?
Joseph Simons's current role is Technical Director.
What is Joseph Simons's email address?
Joseph Simons's email address is si****@****ail.com
What schools did Joseph Simons attend?
Joseph Simons attended Purdue University, Penn High School.
What skills is Joseph Simons known for?
Joseph Simons has skills like Game Development, Xbox 360, Ps3, Game Programming, C++, Perforce, Shaders, Computer Graphics, C#, C, Visual Studio, Software Development.
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