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Joseph Simons Email & Phone Number

Technical Director at Iron Galaxy Studios
Location: Oak Park, Illinois, United States 12 work roles 2 schools
1 work email found @academyart.edu LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@academyart.edu
LinkedIn Profile matched
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Current company
Role
Technical Director
Location
Oak Park, Illinois, United States

Who is Joseph Simons? Overview

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Quick answer

Joseph Simons is listed as Technical Director at Iron Galaxy Studios, based in Oak Park, Illinois, United States. AeroLeads shows a work email signal at academyart.edu and a matched LinkedIn profile for Joseph Simons.

Joseph Simons previously worked as Adjunct Instructor at Academy Of Art University and Course Builder at Academy Of Art University. Joseph Simons holds Bs, Computer Science from Purdue University.

Company email context

Email format at Iron Galaxy Studios

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{first_initial}{last}@academyart.edu
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AeroLeads found 1 current-domain work email signal for Joseph Simons. Compare company email patterns before reaching out.

Profile bio

About Joseph Simons

Graphics and optimization programmer with experience on PS4, Xbox One, and the PC.Has helped ship several games, including:- Crash Bandicoot NSane Triology for PC- Batman Arkham Knight for PC- Killer Instinct Season 2 for Xbox One- Cold, Cold Heart DLC for Batman: Arkham Origins on PC- Borderlands 2 on Vita- DiveKick on PS3 / XboxOne- Crimson Dragon / D4 / Unsupported UE3 Port on Xbox One- Bioshock Infinite on Xbox 360 / PS3- Tony Hawk: RIDE / SHRED on Xbox 360 / PS3- Def Jam: ICON for Xbox 360 / PS3- Madden NFL 06/07 for Xbox / PS2 / Gamecube

Listed skills include Game Development, Xbox 360, Ps3, Game Programming, and 20 others.

Current workplace

Joseph Simons's current company

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Iron Galaxy Studios
Iron Galaxy Studios
Technical Director
AeroLeads page
12 roles · 24 years

Joseph Simons work experience

A career timeline built from the work history available for this profile.

Technical Director

Current

Chicago, IL, US

Founder of IGConference and the Programming GroupAssists with all levels of the hiring process for programmersUnannounced FPS XB1/PS4 (August 2018 - July 2019)- Graphics team lead working with art to achieve quality targets- Modified UE4 to implement features, fix bugs, and optimizeCrash Bandicoot NSane Trilogy PC (July 2017 - June 2018)- Created schedule.

May 2011 - Present

Adjunct Instructor

San Francisco, CA, US

Online part-time instructor for the following:- GAP 301: Introduction to Game Engines- GAP 295: Low-Level Programming & Optimization- GAP 285: Intro to Unreal Engine Programming- GAP 275: Programming for Games 3

Sep 2019 - May 2023

Course Builder

San Francisco, CA, US

- Built GAP301 - Programming Game Engines online course

Nov 2017 - Aug 2018

Contractor With Systems Architecture

Navteq

- Assisting with datamodeling and 3D visualization- Created WFS-T server and client for internal projects

Nov 2010 - May 2011

Lead Rendering Engineer

Chicago, IL, US

Tony Hawk: SHRED- Team was responsible for all rendering features and framerate optimizations- Worked with artists to implement features and optimize/debug their workflow and assets

Aug 2009 - Oct 2010

Rendering Engineer

Chicago, IL, US

Tony Hawk: RIDE- PS3 engine lead- Heavily involved with the creation of the renderer and pipelines for internal engine- Created system for loading and rendering NPCs

Jan 2008 - Aug 2009

Software Engineer Ii

Redwood City, CA, US

Unreleased Marvel Fighting Game - X360/PS3- Rendering engineer responsible for character, citizen, and material pipelines/renderingDef Jam: Icon - X360/PS3- Rendering engineer responsible for lighting, crowds, and hair

Jul 2006 - Jan 2008

Lead Graphics Programmer (Se Ii)

Redwood City, CA, US

Madden NFL 07 - XBOX/PS2/GC- Implemented new camera effects for Superstar mode and Lead Blocker feature- Assisted NCAA 07 for XBOX/PS2

Oct 2005 - Jul 2006

Associate Graphics Programmer (Se I)

Redwood City, CA, US

Madden NFL 06 - XBOX/PS2/GC- Worked on cameras and scripted animation tags- Assisted Madden NFL 06 for the X360

Aug 2004 - Oct 2005

Software Lab Assistant

West Lafayette, IN, US

- Worked on cloud modeling and visualization tool for artistic use

2002 - 2004 ~2 yrs

Head Counselor / Game Programming Class Instructor At Camp Caen

Ann Arbor, Michigan, US

Was Head Counselor and also taught the programming portion of the Game Programming class at Camp CAEN, a computer camp for middle and high school students held by the University of Michigan.

Jun 2002 - Aug 2002
2 education records

Joseph Simons education

Bs, Computer Science

Purdue University

Education record

Penn High School
FAQ

Frequently asked questions about Joseph Simons

Quick answers generated from the profile data available on this page.

What company does Joseph Simons work for?

Joseph Simons works for Iron Galaxy Studios.

What is Joseph Simons's role at Iron Galaxy Studios?

Joseph Simons is listed as Technical Director at Iron Galaxy Studios.

What is Joseph Simons's email address?

AeroLeads has found 1 work email signal at @academyart.edu for Joseph Simons at Iron Galaxy Studios.

Where is Joseph Simons based?

Joseph Simons is based in Oak Park, Illinois, United States while working with Iron Galaxy Studios.

What companies has Joseph Simons worked for?

Joseph Simons has worked for Iron Galaxy Studios, Academy Of Art University, Tribeca Flashpoint Media Arts Academy, Navteq, and Robomodo.

How can I contact Joseph Simons?

You can use AeroLeads to view verified contact signals for Joseph Simons at Iron Galaxy Studios, including work email, phone, and LinkedIn data when available.

What schools did Joseph Simons attend?

Joseph Simons holds Bs, Computer Science from Purdue University.

What skills is Joseph Simons known for?

Joseph Simons is listed with skills including Game Development, Xbox 360, Ps3, Game Programming, C++, Perforce, Shaders, and Computer Graphics.

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