Technical Director
CurrentFounder of IGConference and the Programming GroupAssists with all levels of the hiring process for programmersUnannounced FPS XB1/PS4 (August 2018 - July 2019)- Graphics team lead working with art to achieve quality targets- Modified UE4 to implement features, fix bugs, and optimizeCrash Bandicoot NSane Trilogy PC (July 2017 - June 2018)- Created schedule and deployment plan- Advised and supported programming lead and team as necessaryQuake Champions PC (March 2017 - June 2017)- Did some initial work on implementing exploratory Vulkan supportBethesda.net PC (June 2014 – November 2018)- Led technical team that implemented the Bethesda.net Launcher native application- Designed server architecture and storage system for mods and Launcher- Designed and implemented patching processBatman: Arkham Knight PC (May 2014 – Jan 2016)- Iron Galaxy post launch optimization team lead- Ported over console graphical features to PC and fixed bugs as requiredGears of War Ultimate Edition XB1 (July 2014 - November 2014)- Implemented new graphic features like Near DOF and Per-Bone Motion BlurKiller Instinct Season 2 XB1 (March 2014 - April 2014)- Optimize GPU to support 900pCrimson Dragon & D4 XB1 (February 2013 - February 2014)- Led porting UE3 rendering code and helped optimize where necessaryStar Wars: First Assault PS3 (August 2012 - February 2013)- Optimized rendering memory and performanceBioshock Infinite PS3/360 (July 2011 - August 2012)- Optimized rendering memory and performanceMarvel vs Capcom: Origins PS3/360 (May 2011 - June 2011)- Did initial investigations into porting Dreamcast/PS2 codeDiveKick PS3/Vita/XB1; Borderlands 2 Vita; Batman Arkham Origins: Cold Cold Heart DLC PS3/360- Fixed various bugs