Silvia Rueda Email & Phone Number
@understorystudio.co
2 phones found area 751
LinkedIn matched
Who is Silvia Rueda? Overview
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Silvia Rueda is listed as Founder and Creative Director at Understory Studio, a with 1 employees, based in London, England, United Kingdom. AeroLeads shows a work email signal at understorystudio.co, phone signal with area code 751, and a matched LinkedIn profile for Silvia Rueda.
Silvia Rueda previously worked as Immersive Media Specialist XR/VR at Heatherwick Studio and Designer / Immersive Media Specialist at Heatherwick Studio. Silvia Rueda holds March Architectural Design, Interactive Architectural Design from The Bartlett School Of Architecture, Ucl.
Email format at Understory Studio
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AeroLeads found 1 current-domain work email signal for Silvia Rueda. Compare company email patterns before reaching out.
About Silvia Rueda
As an architect and immersive media specialist at Heatherwick Studio, I deliver high-quality Unreal Engine animations and walkthroughs for architectural projects across all stages, from concept to construction. I also create VR/AR experiences using Unreal Engine, Twinmotion, and Enscape, developing a distinctive visual language and aesthetic for the studio's real-time visuals.I graduated from The Bartlett School of Architecture, UCL, with a MArch Architectural Design degree, specializing in interactive architectural design. I am passionate about studying the interactions between social collectivism, cultures, and the built environment, and combining my interdisciplinary interests in film, nature, and photography through virtual world environments design. I have also worked on award-winning projects, such as the Maggies Cancer Care Centre in Yorkshire and the Google HQ Landscape Design in Mountain View, USA, contributing to the interior and landscape design, and producing coherent ideas and Unreal models.
Listed skills include Architectural Design, Illustrator, Rhinoceros 3D, Autocad, and 20 others.
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Silvia Rueda work experience
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Immersive Media Specialist Xr/Vr
CurrentHead of immersive media cluster at Heatherwick Studio.Responsibilities• Provide support to projects including geometry optimisation, VR and XR multiplayer experiences with accurate textures, lighting, and real-time technology tools• Develop bespoke EU5 template for in-house clusters (Landscape, BIM, Interiors, and Making models and Complex geometry teams)• Create a customised art language in line with our visual communication art style and various project visions • Manage external consultants and HS team to deliver VR experiences, immersive 3d environmental worlds and interactive media models.• Test new technologies for better workflow and interoperability between 3D models and Architectural visualization. (Rhino/Enscape, Twinmotion, blender, Revit, mindesk, Lumion, Substance and Quixel all final production using Unreal Engine)• Mentor studio members on How to use accurate visual communication as a design tool in their day-to-day workflow. Unreal Engine, Twinmotion, and Enscape Guides are available as open-source tools for all studios.Major Achievements• Developed a new pipeline using Unreal Engine 5 Virtual Effects and Disguise Software to exhibit an animated project at 360 Lightroom.• Used Unreal for Fortnite to create educational game-play for an award-winning project.• Created a digital twin using 3D scanning NER technology and EU5.• Built bespoke training guides and delivered masterclasses on real-time technologies for more than 50% of studio members, improving design fidelity, better interoperability pipelines and arch Viz quality.
Designer / Immersive Media Specialist
• Interiors and landscape design overview on awarded winning Maggies Cancer care centre, Yorkshire UK. • Google HQ Landscape Design Concept and schematic design package, Mountain view USA. (800,000 square feet)• Worked alongside the Landscape and project team, producing coherent ideas and visualizing them in Unreal models for high end animations and walkthroughs. Always capturing the vision that lies at the heart of every project.• Worked across a broad range of projects and stages. From concept development of various master-plans to landscape strategies in construction and schematic design projects around the globe.
Keynote Speaker - Unreal Fest 2023
Unreal Engine, Twinmotion, and BIM for Landscape Architecture. Landscape architecture plays an increasingly important role in the development of large, multidisciplinary projects, becoming crucial to the perception of the project from a humanistic and environmental perspective, yet it often struggles to fully engage with traditional BIM, computational design processes, and accurate real-time visualization. These traditional workflows fail to address key characteristics of the landscape design process, ultimately alienating this discipline from the mainstream of other stakeholders’ collaboration methodology and hindering the collective design of the project. This session discusses the particular challenges faced by landscape architects and explains a new digital design workflow for the effective design development, integration, delivery, and presentation of landscape projects. The new digital design workflow will be validated with examples, demonstrations, and lessons learned from real landscape projects produced by Heatherwick Studio, all using BIM, Unreal Engine, and Twinmotion as the main design software.
Tutor Twinmotion - Masterclass
https://archi-tech.network/programs/twinmotionTwinmotion Masterclass Chapters:- Rhino model prep. Datasmith Link- UX/UI induction toTwinmotion- Material creation - Foliage Tools a Landscape Design - Objects and Physics simulation - RealityScans. 3D scanning physical objects to import inside Twinmotion- Tools- Entourage People- Entourage Cars and Bikes- Ambience and Light Systems- HDRI Lighting - Cameras and Render Settings- Camera Effects and Clay Model- Animation- Immersive Media setup- Exporting Media- Exporting to Cloud- VR- ImportingTwinmotion Model to Unreal Engine 5
Design Architect
• 1st Urban design collaboration with OMA for CAN (National Administrative Centre)• 2nd place in architectural competition for funeral complex.
Design Architect
Design Architect Intern
• Winner of competition - MoMA PS1 2015 N.Y. USA• 2 Publications in ArchDaily (Bar Ojala in Madrid // MoMA PS1)• Special participation in worldwide competition Design Guggenheim Helsinki Museum. Helsinki, Finland• Publication: http://www.archdaily.com/621388/ojala-andres-jaque
Silvia Rueda education
March Architectural Design, Interactive Architectural Design
Bachelor Of Architecture (B.Arch.), 4.3 /5 Gpa
Analogous And Digital Photography
Introduction To Architectural Design And Theory
Frequently asked questions about Silvia Rueda
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What company does Silvia Rueda work for?
Silvia Rueda works for Understory Studio.
What is Silvia Rueda's role at Understory Studio?
Silvia Rueda is listed as Founder and Creative Director at Understory Studio.
What is Silvia Rueda's email address?
AeroLeads has found 1 work email signal at @understorystudio.co for Silvia Rueda at Understory Studio.
What is Silvia Rueda's phone number?
AeroLeads has found 2 phone signal(s) with area code 751 for Silvia Rueda at Understory Studio.
Where is Silvia Rueda based?
Silvia Rueda is based in London, England, United Kingdom while working with Understory Studio.
What companies has Silvia Rueda worked for?
Silvia Rueda has worked for Understory Studio, Heatherwick Studio, Epic Games, Architech Network, and Jestico + Whiles.
How can I contact Silvia Rueda?
You can use AeroLeads to view verified contact signals for Silvia Rueda at Understory Studio, including work email, phone, and LinkedIn data when available.
What schools did Silvia Rueda attend?
Silvia Rueda holds March Architectural Design, Interactive Architectural Design from The Bartlett School Of Architecture, Ucl.
What skills is Silvia Rueda known for?
Silvia Rueda is listed with skills including Architectural Design, Illustrator, Rhinoceros 3D, Autocad, Photoshop, Proyect Managment, Revit, and Arduino.
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