Simon Allaert Email & Phone Number
@bisimulations.com
2 phones found area 022
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Who is Simon Allaert? Overview
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Simon Allaert is listed as Production Manager at Bohemia Interactive, a with 290 employees, based in France. AeroLeads shows a work email signal at bisimulations.com, phone signal with area code 022, and a matched LinkedIn profile for Simon Allaert.
Simon Allaert previously worked as Architect / Project Manager at Dga - Direction Générale De L'Armement and Programming Team Lead at Ubisoft Québec. Simon Allaert holds Certification Professionnelle De Niveau I En Management Des Systèmes D’Information (Bac+5), Technologies De L'Information from Exia.Cesi Arras.
Email format at Bohemia Interactive
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About Simon Allaert
Simon Allaert is a Production Manager at Bohemia Interactive. He possess expertise in html, conception de jeux, c#, java, c++ and 12 more skills.
Listed skills include Html, Conception De Jeux, C#, Java, and 13 others.
Simon Allaert's current company
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Simon Allaert work experience
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Architect / Project Manager
Responsible for the design of simulation systems for training and preparation for land forces operations.• Analyze, reformulate and estimate user expectations with representatives of the French land forces (Army General Staff) in order to define the vision of the product to be developed.• Identify, quantify, and anticipate risks and constraints upstream of projects (feasibility study).• Organize and lead working groups with users and/or subcontractors.• Write contractual deliverables for public or direct markets.• Receive, validate, and trace discrepancies in deliverables from suppliers.• Collect user feedback and establish a product improvement plan (roadmap)• Improve procedures using feedback.• Technology and simulation market monitoring.
Programming Team Lead
The video game development studio of the company Ubisoft located in Quebec City, involved in the Assassin’s Creed franchise, notably responsible for the next title: RED.Manager of a team of programmers in charge of the development of technologies essential to the creation of the games long awaited by Ubisoft fans.• Participate in technological choices and conception during design workshops.• Plan, estimate, organize and supervise team activities.• Measure and anticipate teams’ capacity.• Manage the progress and individual motivation of team members.• Federate and motivate the various multisite, multicultural, and multidisciplinary development units to support and implement the artistic vision.• Measure and report the impacts of functional and technical choices.• Estimate the technical feasibility of requests to moderate expectations based on return on investment and production velocity or quality impacts.• Monitor and communicate the progress of the project.• Anticipate, identify, and report potential blockers.
Bid Manager
Responsible for the costs, milestones, and quality of our bids in response to customer requests for the Land Simulation. • Build customer-oriented solutions and highlight their value in our proposals.• Analyze and drive customer requirements, risks, constraints, and milestones.• Prepare end user-oriented demonstration.• Coordinate the different services and local and remote multidisciplinary teams.Also acting as Technical Lead on three active projects involving the integration of Bohemia Interactive Simulations products to improve the overall quality and performance of existing solutions.• Accountable for solution related issues and communication with stakeholders.• Lead the technical analysis and provide guidance on the architecture choices.• Review and update the projects ‘documentation and roadmaps.
Technical Sales Engineer & Account Manager Emea
Mostly acting as single point of contact (tech) ensuring effective communication between the customers and internal teams, understanding the customer’s business and vision, while keeping aligned with the company’s interest.Pre-Sales, focused on clarifying end user use cases, expectations, and requirements to identify the right products to meet their needs and generate value-based solutions and proposals.• Support sales representatives closing deals, building demos and attending trade shows.• Team leader of multicultural and multidisciplinary bid teams, ensuring the success of bids from opportunity to contract award.• Manage customers’ requirements definitions for new markets, and white papers and proof of concepts development for RFIs/RFPs.• Helped improve internal processes and took part in the on boarding process of new employees (project management, support, and sales teams).Post-Sales, focused on customer loyalty and satisfaction, building close long-term client relationships, looking out for their projects, suggesting new and innovative ways to keep them succeeding with our products. • Led on-site and remote custom demonstration, on-boarding, and delivery events in EMEA.• Helped reinforce existing relationships and built new ones with customers and business partners.• Contributed to the transition plan to our newest product released in 2021 for major customers.• Identified upsell opportunities among the customer portfolios that lead to contracts.
Contractor - Project Manager
Short mission as Contractor in France, for family reasons. Eurotunnel is the company running the railway tunnel that connects France to Britain, I was coordinating Freight projects (Business to Business).• Managed a new cross functional project related to Brexit involving several internal departments.• Coordinated the development of the new online booking web app for customers (front and back office) – two subcontractors and local teams.• Helped supervise the Microsoft Dynamics 365 CRM deployment with a sub-contractor and local teams.
Project Manager
Project Manager of the French Army global license and related programs• Scheduled the deliveries. • Supervised the proposals, projects and acceptance tests. • Helped in the requirements definition, priorities management, integration in larger programs (interoperability). • Improved the customer support services and communication processes (tickets, monthly reports). • Prepared and led the Quarterly review meetings with the procurement agency (DGA).• Monitored subcontractors and reviewed their deliverables.• Led as Product Owner the implementation of the new Sea simulation, leading to new customer use cases and contributing to the success of the British Army global license.• Promoted and helped the growth of the new AI programs (VBS Control AI).
Technical Sales Support Specialist Emea
First Sales Engineer joining Bohemia Interactive Simulations, to develop our activity in EMEA by partnering with our Business Developers. Combined with a Project Manager role, in charge of French projects.• Supervised EMEA pre-sales phases including requirements definition, feasibility studies, project estimates, technical and functional compliance check, proposals writing, reviews and negotiations.• Helped define the Sales Engineer roles and design the bid processes.• Contributed to the development of new markets, especially the French Army global license and the Swedish development program, both renewed and still active.
Contractor - Project Manager
Joined one of the maintenance teams in charge of Orange’s (French phone company) five websites (B2C & B2B).• Team leader of five developers working on customer support tickets resolution and websites updates.• Monitored the weekly team occupation plan and deliveries schedule.• Managed customer expectations (requirements and period of performance).
Contractor - C# / C++ Software Engineer
ArcelorMittal is the world's leading steel and mining company. I took part as main engineer in a re-engineering project to refactor the production monitoring software before the renewal of a physical blast furnace (two years later).• Guided key users during requirements definition, test plan elaboration, acceptance tests and on-boarding.• Contributed to the application development, all layers, from database to user interfaces, and to the ArcelorMittal’s Framework optimization and debugging.• Took responsibility for the monthly team’s progress reports.• Refactored from the ground up (personal initiative) an internal tool to improve the automatized data reports generation, within the original project’s time and budget, which pleased the end users of the main application, facilitating the software transition and adoption. Still used daily by operators.
Java / C# / Php Software Engineer - Tools Developer
ANKAMA was focusing on the design of massive multiplayer online role-playing games.Participated on the design and development of internal tools to facilitate daily routines and data management, focusing on Ankama’s flagship product: Dofus 2.0• Key users’ requirements definition (internal teams)• Audits, surveys, feasibility checks, impacts analysis, estimates.• Change management control (documentation, training, presentations, workshops)• Created new internal controls such as scenario editor, spell checker, dialog tree viewer, etc. Based on SWT components• Developed new graphic functionalities for Ankama’s game editor.• Part of the re-engineering team working on Dofus 2.0 and its first expansion « Frigost » which counted twenty-five million player accounts in 2011.
Colleagues at Bohemia Interactive
Other employees you can reach at bohemia.net. View company contacts for 290 employees →
Jakub Haltmar
Colleague at Bohemia InteractiveBrno - Město, South Moravia, Czechia, Czech Republic
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KM
Karel Mořický
Colleague at Bohemia InteractiveHaarlem, North Holland, Netherlands
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VR
Václav Rod
Colleague at Bohemia InteractivePrague, Czechia, Czech Republic
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JH
Joshua Hood
Colleague at Bohemia InteractiveCollierville, Tennessee, United States
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Tossapon Suppisan
Colleague at Bohemia InteractiveSongkhla, Thailand
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Tomáš Grünwald
Colleague at Bohemia InteractiveCzechia, Czech Republic
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VS
Veronika Suchánková
Colleague at Bohemia InteractiveBrno, South Moravia, Czechia, Czech Republic
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JB
Jiří Budi
Colleague at Bohemia InteractiveBrno - Město, South Moravia, Czechia, Czech Republic
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AV
Alexander Vakhitov
Colleague at Bohemia InteractivePrague, Czechia, Czech Republic
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ME
Markus Esser
Colleague at Bohemia InteractivePrague, Czechia, Czech Republic
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Simon Allaert education
Certification Professionnelle De Niveau I En Management Des Systèmes D’Information (Bac+5), Technologies De L'Information
Certification Professionnelle De Niveau Ii En Ingénierie Des Logiciels (Bac+4), Technologies De L'Information
Bts Informatique De Gestion (Option Développeur D’Applications), Technologies De L'Information
Frequently asked questions about Simon Allaert
Quick answers generated from the profile data available on this page.
What company does Simon Allaert work for?
Simon Allaert works for Bohemia Interactive.
What is Simon Allaert's role at Bohemia Interactive?
Simon Allaert is listed as Production Manager at Bohemia Interactive.
What is Simon Allaert's email address?
AeroLeads has found 1 work email signal at @bisimulations.com for Simon Allaert at Bohemia Interactive.
What is Simon Allaert's phone number?
AeroLeads has found 2 phone signal(s) with area code 022 for Simon Allaert at Bohemia Interactive.
Where is Simon Allaert based?
Simon Allaert is based in France while working with Bohemia Interactive.
What companies has Simon Allaert worked for?
Simon Allaert has worked for Bohemia Interactive, Dga - Direction Générale De L'Armement, Ubisoft Québec, Thales Avs France Sas, and Bohemia Interactive Simulations.
Who are Simon Allaert's colleagues at Bohemia Interactive?
Simon Allaert's colleagues at Bohemia Interactive include Jakub Haltmar, Karel Mořický, Václav Rod, Joshua Hood, and Tossapon Suppisan.
How can I contact Simon Allaert?
You can use AeroLeads to view verified contact signals for Simon Allaert at Bohemia Interactive, including work email, phone, and LinkedIn data when available.
What schools did Simon Allaert attend?
Simon Allaert holds Certification Professionnelle De Niveau I En Management Des Systèmes D’Information (Bac+5), Technologies De L'Information from Exia.Cesi Arras.
What skills is Simon Allaert known for?
Simon Allaert is listed with skills including Html, Conception De Jeux, C#, Java, C++, Jeux Occasionnels, Jeux Informatiques, and Javascript.
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