Simon Carmona Arango
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Simon Carmona Arango Email & Phone Number

Lead Technical Artist ¦ Unreal Engine 5 | Unity | GFX at Pixel Toys
Location: Warwick, England, United Kingdom 11 work roles 2 schools
1 work email found @pixeltoys.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Lead Technical Artist ¦ Unreal Engine 5 | Unity | GFX
Location
Warwick, England, United Kingdom
Company size

Who is Simon Carmona Arango? Overview

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Quick answer

Simon Carmona Arango is listed as Lead Technical Artist ¦ Unreal Engine 5 | Unity | GFX at Pixel Toys, a with 93 employees, based in Warwick, England, United Kingdom. AeroLeads shows a work email signal at pixeltoys.com and a matched LinkedIn profile for Simon Carmona Arango.

Simon Carmona Arango previously worked as Lead Technical Artist at Pixel Toys and Technical Artist at Polygonus. Simon Carmona Arango holds Maestro En Artes Plasticas (Ba), Artes Plasticas (Fine Arts) from Universidad De Antioquía.

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Email format at Pixel Toys

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{first}@pixeltoys.com
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Profile bio

About Simon Carmona Arango

A research and create enthusiast who loves art, coding, video games, motorcycles and adventures.Specialties:Graphics (shaders and features).Blueprints, C++, Materials. (UE4 & UE5)C#, CGFX, HLSL. (Unity)Photoshop & image automation.Performance profiling and optimization (mobile, standalone and consoles)Tools (in-engine and standalone).Leadership and management experience:Process design, assessment, optimization and automation.Strategic planningMentoring, coaching and training.Knowledge management.Career development.ArtStationhttps://www.artstation.com/simoncarmonaA sweaty Pathfinder in Apex@Vinterdragen

Listed skills include Character Animation, Animation, Photoshop, Adobe Creative Suite, and 15 others.

Current workplace

Simon Carmona Arango's current company

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Pixel Toys
Pixel Toys
Lead Technical Artist ¦ Unreal Engine 5 | Unity | GFX
royal leamington spa, warwickshire, united kingdom
Website
Employees
93
AeroLeads page
11 roles

Simon Carmona Arango work experience

A career timeline built from the work history available for this profile.

Lead Technical Artist

Current

Royal Leamington Spa, England, United Kingdom

Project: Unannounced-Managed, mentor and led the tech art team-Worked closely with both art and dev teams to accomplish the best artistic quality and performance,streamlining the workflows and pipelines across teams.-Profiled and analysed performance and memory. -Led the team to optimise a AAA game, hitting the target framerates with enough breathing room for battery and temperature management.-Orchestrated and managed the technical art documentation. serving a set of user guides and technical guides for every team to use.-Always keeping up industry trends and state-of-the-art.

Sep 2022 - Present

Technical Artist

Medellín, Antioquia, Colombia

Project: Legends of the Metaverse. (Unreal Engine 5).-Determined the technical guidelines for the art department in Unreal Engine 5. -Created and optimized shaders using the Material Editor and HLSL. -Profiled and optimized the game performance. -Developed pipeline tools for UE5, Maya, and Blender using Blueprints, Python, and PyMEL. -Develop game logic with Blueprints and C++.-Fed the internal documentation.-Drove the project optimization and art best practices project.-Debugged the project packaging and identified multiple bugs.-Created and implemented the skeletal meshes pipeline, and tools (Blender, Maya and Unreal Engine).-Trained a group of artists around the needs and technicalities of the following challenges.

Jun 2022 - Sep 2022

Technical Art Director & Coo

-Designed and implemented workflows for the teams involved.-Set the requirements, plan and scheduled the projects.-Tech and Art R&D.-Led the team to deliver in time with the highest quality.-Assisted dev and art production when needed.-Project manager of the 2 main IPs.1 new product developed and delivered successful to date. (Oculus Quest 2 using Unreal Engine 4)1 new full version in development (Oculus Quest 2 using Unreal Engine 4).

Jan 2022 - Jun 2022

Lead Technical Artist

-Led the team to reach the production goals within the timeframe.-Managed, supervised and polished internal and outsourcing art.-Created 3D and 2D assets-Designed UX and User InterfacesSuccessfully shipped the flagship product to PC, PC-VR and Oculus Quest 2.Product manager the main IPs. Deployment to Oculus Quest 2 and PC.

Jan 2021 - Jan 2022

Senior Artist

-Create 3D and 2D assets-Design UX and User Interfaces-Supervise and polish outsourcing artSuccessfully shipped a VR experience for a Fortune 500 company, shipped 2 platform ports from Oculus Rift to Quest and supported the team with multiple production tasks, involving concept art, production art, engine setup/tuning and gameplay development.

Sep 2020 - Jan 2021

Freelance Artist

Freelance, Self-Employed

-Illustration-Concept art-Character art-3D modeling and texturing for realtime engines.Clients such as Hihime Casino, DoReality, UbiQuid, Linea Interactiva, Tres31, Mentor, etc.

Jan 2014 - Dec 2020

Researcher And Lecturer

Corporación Alma Arte Y Acción - Akará

Rionegro - Antioquia, Colombia.

-Lead Researcher in the GEAV division (Visual Arts Research Group)-Fine Art Lecturer-Art History Lecturer-Transdisciplinary Lecturer-Art and Design Coach

Feb 2012 - Sep 2020

Professor

Medellín

Classes taught:-3D Modeling-3D Animation-Drawing-Digital Tools - Adobe Illustrator-Image Treatment - Production-2D Animation - Production-Videogame Production-Visual Effects and Portability in Videogames-Videogame Preproduction-Programming Logic-Textures and Materials-Video Editing

Jun 2018 - Jul 2020

Business Counselor

Secretaría De Desarrollo Económico De Rionegro

Rionegro, Antioquia

Promoted the training, management and application of CTeI y TICs within the municipality.Fomented, advised and empowered multiple companies and institutions from creative industries.Managed the infrastructure of the PVD Lab Rionegro, facilitating 20+ face-to-face courses, 10+ workshops and 4 events.

Sep 2018 - Dec 2018

Lead Designer And Ux/Ui Specialist

Medellin

Succesfully redesigned the user experience and the user interface for the main software, implementing all the previous features and adding new ones.Guided the design team to reach the goals and trained them to reach the desired skillset.Created 500+assets for the company (graphic desing, art and multimedia).

Jul 2013 - Dec 2014

Virtual Technologies Consultant

Tecnoparque Colombia

Rionegro, Antioquia, Colombia

Advised and guided 10+ projects of tech basis, reaching a competitive industry level and beaking out in the industry.Taught 12 courses to apprentices of the network TecnoParque and SENA.Made multiple prototypes constantly probing the global industry standards and tech in order to transfer the knowledge to the advised projects.Supported the team with technical art production.

Jul 2009 - Aug 2010
Team & coworkers

Colleagues at Pixel Toys

Other employees you can reach at pixeltoys.com. View company contacts for 93 employees →

2 education records

Simon Carmona Arango education

Maestro En Artes Plasticas (Ba), Artes Plasticas (Fine Arts)

Activities and Societies: Painting, Drawing, Sculpture, Photography, Video, Art History and Theory.

Artist, Fine And Studio Arts

New Masters Academy

Activities and Societies: Drawing, Painting, Composition, Sculpture, Art Theory.

FAQ

Frequently asked questions about Simon Carmona Arango

Quick answers generated from the profile data available on this page.

What company does Simon Carmona Arango work for?

Simon Carmona Arango works for Pixel Toys.

What is Simon Carmona Arango's role at Pixel Toys?

Simon Carmona Arango is listed as Lead Technical Artist ¦ Unreal Engine 5 | Unity | GFX at Pixel Toys.

What is Simon Carmona Arango's email address?

AeroLeads has found 1 work email signal at @pixeltoys.com for Simon Carmona Arango at Pixel Toys.

Where is Simon Carmona Arango based?

Simon Carmona Arango is based in Warwick, England, United Kingdom while working with Pixel Toys.

What companies has Simon Carmona Arango worked for?

Simon Carmona Arango has worked for Pixel Toys, Polygonus, Do Reality, Freelance, Self-Employed, and Corporación Alma Arte Y Acción - Akará.

Who are Simon Carmona Arango's colleagues at Pixel Toys?

Simon Carmona Arango's colleagues at Pixel Toys include Simon Henry, Marcus Maunder, Melania Putko, Марина Ющенко, and Shirley Peasland.

How can I contact Simon Carmona Arango?

You can use AeroLeads to view verified contact signals for Simon Carmona Arango at Pixel Toys, including work email, phone, and LinkedIn data when available.

What schools did Simon Carmona Arango attend?

Simon Carmona Arango holds Maestro En Artes Plasticas (Ba), Artes Plasticas (Fine Arts) from Universidad De Antioquía.

What skills is Simon Carmona Arango known for?

Simon Carmona Arango is listed with skills including Character Animation, Animation, Photoshop, Adobe Creative Suite, Concept Design, Illustration, Digital Sculpting, and Ui Design/Art.

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