Lead Technical Artist
CurrentProject: Unannounced-Managed, mentor and led the tech art team-Worked closely with both art and dev teams to accomplish the best artistic quality and performance,streamlining the workflows and pipelines across teams.-Profiled and analysed performance and memory. -Led the team to optimise a AAA game, hitting the target framerates with enough breathing room for battery and temperature management.-Orchestrated and managed the technical art documentation. serving a set of user guides and technical guides for every team to use.-Always keeping up industry trends and state-of-the-art.