Simon Chocquet-Le Roy Email & Phone Number
Who is Simon Chocquet-Le Roy? Overview
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Simon Chocquet-Le Roy is listed as Designer at Studio MDHR, a company with 8 employees, based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Simon Chocquet-Le Roy.
Simon Chocquet-Le Roy previously worked as Principal Level Designer at Studio Mdhr and Creative Director at Creative Creatures Games. Simon Chocquet-Le Roy holds Réalisateur Vidéoludique, Game Design Et Infographie from Supinfogame.
Email format at Studio MDHR
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About Simon Chocquet-Le Roy
My name is Simon CHOCQUET-LE ROY, I'm a game and level designer. I like the analytic and sociologic aspect of game design as well as the technical and more tangible aspect of level design, so mixing these two elements on a project is where I feel the most comfortable :)I like a lot working on different type of projects! And people often refer to me as someone creative. That mainly comes from my will to always push further the possibilities offered by the game design, and never to think the game I'm working on as if it were categorized and rigid in its design.
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Simon Chocquet-Le Roy work experience
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Creative Director
CurrentLooking for a publisher for a project called Enlightened developed with a 2 person team on Unreal Engine 5.On this project we have to do everything because we are only 2, from coding to art and animation as well as game and level design obviously:)
Designer
Worked on 2 main projects, On the first one:- Worked on level design, world building and world structure for a 3d third person open world- Managed a team of 4 level designers as world building director- I was also heavily involved with the development of gameplay elements and the high level game design of the gameOn the second project:- Prototyping and.
Designer On The Trail
- Worked closely with the creative lead, programmer and artist to implement new features- Worked directly in the engine to implement tutorials- Game balancing and post launch telemetrics- Design the port for the PC version and overall design challenge of trnasitionning from mobile free to play to steam game.
Designer On Ghost Recon : Wildlands
Was part of early stage prototypes with Ubisoft Montpellier development team.
Designer On Assassin'S Creed Syndicates Dlc : Jack The Ripper
I helped the team during the final stage of production to improve the quality of their 3 investigation missions.I rationalised their design and their mechanics so they would feel different but yet follow the same patterns.
Designer On Assassin'S Creed Syndicate
I was in charge of the Dreadful Crime, an improved version of the Murder Mysteries presents in Assassin's Creed Unity.I design the new mechanics that make them a deeper experience than what they previously where.I also personnally designed half of them and work closely with another designer who designed the other half.
Game & Level Designer On Valiant Hearts: The Great War
I designed the core mechanics of the game and some of the levels. I was also part of the team in charge of the scriptwriting in the early developpement. Closer to the end I focus on the level design part and let another designer in charge of the charcater mechanics. I stayed involve in the developpement of all the level and gameplay interaction until the.
Level Designer On Rayman Legends
I designed all the musical level as well as one the first boss of the game (Breathing Fire). Like in Rayman Origins, the level design team worked closely with the programmers to develop the gameplay elements of the game.
Level Designer On Rayman Origins
I was part of the level design team. Our job was not only to design the level but also tweak the gameplay elements and work close with the programmers to improve the game quality and feeling.
Game & Level Designer On From Dust
I was in charge of the challenge mode, I designed most of its maps and its raking system as well as the ranking menu.
Game Designer On Michael Jackson: The Exeperience (Ps3)
I helped the team for the implementation of the new mechanics and menu flows. This was part time while working on from dust. It lasted a bit less than 2 month.
Game & Level Designer On Michael Jackson: The Experience (Facebook App)
I design this facebook App (menuflow, gameplay, interface), created the levels, and adjust the difficulty.(This app is no longer available since 2013)
Game Designer On Michael Jackson: The Experience (Wii)
On top of the designing menu workflows and game interface, I helped the localization team and I also did the subtitle synchronisation for the training mode videos.
Game And Level Designer On Aladin Magic Racer
Game and level Designer on "Aladin Magic Racer", a wii balance board game edited by Big Ben.I also worked on other minor projects for PSPGo.
Colleagues at Studio MDHR
Other employees you can reach at studiomdhr.com. View company contacts for 8 employees →
Eli Cymet
Colleague at Studio Mdhr
Canada, Canada
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TS
The Sonic Fan
Colleague at Studio Mdhr
Greece, Greece
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JM
Jared Moldenhauer
Colleague at Studio Mdhr
Regina, Saskatchewan, Canada, Canada
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AM
Ariel Mckay
Colleague at Studio Mdhr
Grand Rapids, Michigan, United States, United States
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RM
Ryan Moldenhauer
Colleague at Studio Mdhr
Toronto, Ontario, Canada, Canada
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PS
Peter Smith
Colleague at Studio Mdhr
New York City Metropolitan Area, United States
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RV
Rafik Vardanyan
Colleague at Studio Mdhr
Los Angeles Metropolitan Area, United States
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CK
Crystal Kung
Colleague at Studio Mdhr
Emeryville, California, United States, United States
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Simon Chocquet-Le Roy education
Réalisateur Vidéoludique, Game Design Et Infographie
Dut, Informatique
Frequently asked questions about Simon Chocquet-Le Roy
Quick answers generated from the profile data available on this page.
What company does Simon Chocquet-Le Roy work for?
Simon Chocquet-Le Roy works for Studio MDHR.
What is Simon Chocquet-Le Roy's role at Studio MDHR?
Simon Chocquet-Le Roy is listed as Designer at Studio MDHR.
Where is Simon Chocquet-Le Roy based?
Simon Chocquet-Le Roy is based in Montreal, Quebec, Canada while working with Studio MDHR.
What companies has Simon Chocquet-Le Roy worked for?
Simon Chocquet-Le Roy has worked for Studio Mdhr, Creative Creatures Games, Wild Sheep Studio, 22Cans, and Ubisoft Montpellier.
Who are Simon Chocquet-Le Roy's colleagues at Studio MDHR?
Simon Chocquet-Le Roy's colleagues at Studio MDHR include Eli Cymet, The Sonic Fan, Jared Moldenhauer, Ariel Mckay, and Ryan Moldenhauer.
How can I contact Simon Chocquet-Le Roy?
You can use AeroLeads to view verified contact signals for Simon Chocquet-Le Roy at Studio MDHR, including work email, phone, and LinkedIn data when available.
What schools did Simon Chocquet-Le Roy attend?
Simon Chocquet-Le Roy holds Réalisateur Vidéoludique, Game Design Et Infographie from Supinfogame.
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