Simon Chocquet-Le Roy
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Simon Chocquet-Le Roy Email & Phone Number

Designer at Studio MDHR
Location: Montreal, Quebec, Canada 15 work roles 2 schools
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Current company
Role
Designer
Location
Montreal, Quebec, Canada
Company size

Who is Simon Chocquet-Le Roy? Overview

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Quick answer

Simon Chocquet-Le Roy is listed as Designer at Studio MDHR, a company with 8 employees, based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Simon Chocquet-Le Roy.

Simon Chocquet-Le Roy previously worked as Principal Level Designer at Studio Mdhr and Creative Director at Creative Creatures Games. Simon Chocquet-Le Roy holds Réalisateur Vidéoludique, Game Design Et Infographie from Supinfogame.

Company email context

Email format at Studio MDHR

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Studio MDHR

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Profile bio

About Simon Chocquet-Le Roy

My name is Simon CHOCQUET-LE ROY, I'm a game and level designer. I like the analytic and sociologic aspect of game design as well as the technical and more tangible aspect of level design, so mixing these two elements on a project is where I feel the most comfortable :)I like a lot working on different type of projects! And people often refer to me as someone creative. That mainly comes from my will to always push further the possibilities offered by the game design, and never to think the game I'm working on as if it were categorized and rigid in its design.

Current workplace

Simon Chocquet-Le Roy's current company

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Studio MDHR
Studio Mdhr
Designer
Website
Employees
8
AeroLeads page
15 roles

Simon Chocquet-Le Roy work experience

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Principal Level Designer

Current

Montréal, Québec, Canada

Oct 2024 - Present

Creative Director

Current
Creative Creatures Games

Looking for a publisher for a project called Enlightened developed with a 2 person team on Unreal Engine 5.On this project we have to do everything because we are only 2, from coding to art and animation as well as game and level design obviously:)

Nov 2023 - Present

Designer

Wild Sheep Studio

Région De Montpellier, France

Worked on 2 main projects, On the first one:- Worked on level design, world building and world structure for a 3d third person open world- Managed a team of 4 level designers as world building director- I was also heavily involved with the development of gameplay elements and the high level game design of the gameOn the second project:- Prototyping and.

Oct 2017 - Nov 2023

Designer On The Trail

Guildford, Royaume-Uni

- Worked closely with the creative lead, programmer and artist to implement new features- Worked directly in the engine to implement tutorials- Game balancing and post launch telemetrics- Design the port for the PC version and overall design challenge of trnasitionning from mobile free to play to steam game.

Apr 2016 - Aug 2017

Designer On Ghost Recon : Wildlands

Région De Montpellier, France

Was part of early stage prototypes with Ubisoft Montpellier development team.

Jan 2016 - Mar 2016

Designer On Assassin'S Creed Syndicates Dlc : Jack The Ripper

Région De Montpellier, France

I helped the team during the final stage of production to improve the quality of their 3 investigation missions.I rationalised their design and their mechanics so they would feel different but yet follow the same patterns.

Sep 2015 - Oct 2015

Designer On Assassin'S Creed Syndicate

Région De Montpellier, France

I was in charge of the Dreadful Crime, an improved version of the Murder Mysteries presents in Assassin's Creed Unity.I design the new mechanics that make them a deeper experience than what they previously where.I also personnally designed half of them and work closely with another designer who designed the other half.

Jun 2014 - Oct 2015

Game & Level Designer On Valiant Hearts: The Great War

Région De Montpellier, France

I designed the core mechanics of the game and some of the levels. I was also part of the team in charge of the scriptwriting in the early developpement. Closer to the end I focus on the level design part and let another designer in charge of the charcater mechanics. I stayed involve in the developpement of all the level and gameplay interaction until the.

Apr 2013 - Jun 2014

Level Designer On Rayman Legends

Région De Montpellier, France

I designed all the musical level as well as one the first boss of the game (Breathing Fire). Like in Rayman Origins, the level design team worked closely with the programmers to develop the gameplay elements of the game.

Oct 2011 - Apr 2013

Level Designer On Rayman Origins

Région De Montpellier, France

I was part of the level design team. Our job was not only to design the level but also tweak the gameplay elements and work close with the programmers to improve the game quality and feeling.

Apr 2011 - Oct 2011

Game & Level Designer On From Dust

Région De Montpellier, France

I was in charge of the challenge mode, I designed most of its maps and its raking system as well as the ranking menu.

Nov 2010 - Apr 2011

Game Designer On Michael Jackson: The Exeperience (Ps3)

Région De Montpellier, France

I helped the team for the implementation of the new mechanics and menu flows. This was part time while working on from dust. It lasted a bit less than 2 month.

Jan 2011 - Feb 2011

Game & Level Designer On Michael Jackson: The Experience (Facebook App)

Région De Montpellier, France

I design this facebook App (menuflow, gameplay, interface), created the levels, and adjust the difficulty.(This app is no longer available since 2013)

Oct 2010 - Nov 2010

Game Designer On Michael Jackson: The Experience (Wii)

Région De Montpellier, France

On top of the designing menu workflows and game interface, I helped the localization team and I also did the subtitle synchronisation for the training mode videos.

Jul 2010 - Oct 2010

Game And Level Designer On Aladin Magic Racer

Game and level Designer on "Aladin Magic Racer", a wii balance board game edited by Big Ben.I also worked on other minor projects for PSPGo.

Jul 2009 - Sep 2009
Team & coworkers

Colleagues at Studio MDHR

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2 education records

Simon Chocquet-Le Roy education

Réalisateur Vidéoludique, Game Design Et Infographie

Supinfogame

Game Design, Level Design, Computer Graphics, Level Building (UDK, Radiant, Unity), Programming. Project realized during the last year of.

FAQ

Frequently asked questions about Simon Chocquet-Le Roy

Quick answers generated from the profile data available on this page.

What company does Simon Chocquet-Le Roy work for?

Simon Chocquet-Le Roy works for Studio MDHR.

What is Simon Chocquet-Le Roy's role at Studio MDHR?

Simon Chocquet-Le Roy is listed as Designer at Studio MDHR.

Where is Simon Chocquet-Le Roy based?

Simon Chocquet-Le Roy is based in Montreal, Quebec, Canada while working with Studio MDHR.

What companies has Simon Chocquet-Le Roy worked for?

Simon Chocquet-Le Roy has worked for Studio Mdhr, Creative Creatures Games, Wild Sheep Studio, 22Cans, and Ubisoft Montpellier.

Who are Simon Chocquet-Le Roy's colleagues at Studio MDHR?

Simon Chocquet-Le Roy's colleagues at Studio MDHR include Eli Cymet, The Sonic Fan, Jared Moldenhauer, Ariel Mckay, and Ryan Moldenhauer.

How can I contact Simon Chocquet-Le Roy?

You can use AeroLeads to view verified contact signals for Simon Chocquet-Le Roy at Studio MDHR, including work email, phone, and LinkedIn data when available.

What schools did Simon Chocquet-Le Roy attend?

Simon Chocquet-Le Roy holds Réalisateur Vidéoludique, Game Design Et Infographie from Supinfogame.

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