Developer
CurrentC++ Editor Development:• Led the development of a C++ editor used for object detection and tracking in various interactive experiences.• Engineered point cloud manipulation algorithms using LiDAR and Azure Kinect, significantly improving detection accuracy and optimizing code efficiency by 98%. • Architected a modular and scalable entity component system, reducing code coupling. • Implemented the adapter pattern, enabling compatibility and efficient integration of multiple device APIs.• Standardized the UDP communication protocol, improving interoperability and data exchange reliability.AWS Infrastructure & ML Deployment:• Containerized and deployed an open-source human segmentation ML model on AWS for a client with 37,000 employees.• Architected a solution with front-end and back-end components to handle responses from the AWS instance.• Increased inference speed by 93% and proposed strategies to reduce AWS costs by 68%.VR/MR Development in Unity:• Developed VR and MR projects leveraging Apple Vision Pro and Meta Quest platforms.• Helped create a platform-agnostic object interaction architecture, ensuring seamless behavior and control across XR platforms.• Integrated OpenAI APIs to create a virtual guide, allowing users to ask questions and receive personalized responses.• Researched methods for importing ML models into Unity to create unique experiences in our projects.