Simon O. is a Lead Engineer at Accumatic at Accumatic. Colleagues describe them as "I've had the pleasure of working with Simon on two different occasions, first at Balihoo and then later at Gather, where he served as a Senior Full-Stack Developer. From our initial interaction, Simon distinguished himself as not just a proficient software engineer, but a dynamic individual who adds significant value to any team. His friendly and open-minded nature makes him approachable, creating an environment that encourages growth and learning. His unique background in digital… Show more" and "Simon is a genius. He is among the best software developers that I've had the privilege of working with. He has the ability to traverse the entire tech stack and brings a wealth of knowledge and experience that have enabled him to build user-friendly, performant, and bug-free software. In addition to being a wonderful developer, he is also a great human. He is fun to be around and elevates the culture of any team he works with."
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Lead EngineerAccumatic Oct 2023 - PresentBoulder, Colorado, United States -
Lead EngineerFlipride Apr 2020 - Oct 2023Boise, Idaho, United States -
Senior Software EngineerVacasa Jan 2018 - Mar 2020Boise, Idaho AreaFull stack engineer, working with Python, and ES6 Javascript, and the AWS cloud. Specific technologies include React and SASS for front end, AWS Sam, DynamoDB, Lambda, API Gateway etc with Django and wagtail for the backend.
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Senior Software EngineerBalihoo Sep 2012 - Dec 2017Boise, Idaho AreaWas the lead developer on the new Balihoo platform front end application. Originally implementation in scala with the play framework and then completely re-written in Coffeescript and Angular running on node.jsImplemented local websites (working typically from a photoshop comp, and developing the css, html and php/javascript backend code) while with the creative department for large companies such as Jostens, and Aflac.Developed the companies 'creative framework' written in PHP, allowing local websites templates to be executed and tested simply and easily. -
OwnerSicon Studios Jan 2009 - Mar 2017Boise, Idaho AreaDeveloped custom websites for many clients, and also subcontracting for numerous other design firms. Typically taking a website from a photoshop comp, all the way to finished CMS implementation. Also developed several large custom backends in various languages, for example, Santa Monica Little league, had a complete player and score tracking system implemented in Ruby on Rails, and National Association of Canine Scentworkers entire management system, including member management and registration, dog management, trial creation and result keeping, course creation and course progress tracking, custom written in PHP
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Effects AnimatorCafe Fx Sep 2008 - Dec 2008Santa Monica, CaliforniaWorked for a short time as a freelancer on Night at the Museum 2, using Maya to develop the effect for the ships that move in the paintings in the museum. Used cloth simulation to animate the sails.
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Effects AnimatorWalt Disney Animation Studios Aug 1997 - Dec 2008Some notable areas include developing a fireball system in Maya for use on Dinosaur as the supervising effects animator to allow non-animators to edit/create and animate fireballs and supervising its use on the movie; developing a painterly cloud rendering solution using Renderman used on various projects; senior technical director of look development on My Peoples, developing novel uses for hair rendering, such as corn silk, battery cables and bristles for use on heavily stylized folk art characters; designing and implementing the disintegration effect used on Chicken Little and hand animating a lightning effect on Bolt Credits:BoltGlago's GuestMeet the RobinsonsChicken LittleMy Peoples/A Few Good Ghosts (at Florida Studio)Brother Bear (at Florida Studio)Return to NeverlandKangaroo JackWonderful World of Disney OpeningWildlifeMission to Mars (at DreamQuest)Dinosaur -
Digital ArtistDigital Domain Jan 1994 - Aug 1997Some notable accomplishments include developing a volumetric hair renderer (one of the first uses of cg hair in a movie) plugin for Mental Ray for Island of Doctor Moreau, lead digital artist for Seargeant Bilk, Shader supervisor for Fifth Element, responsible for creating and supervising all shaders written for the show (except the 'Evil effect'), and developing shaders for a cg penguin for an Oldsmobile commercial.Credits:JVC/Victor Imagination, CommercialOldsmobile Penguin, CommercialFifth ElementThe Island of Doctor MoreauSergeant BilkoStrange DaysApollo 13 -
Software EngineerDefense Research Agency (Formerly Royal Aerospace Establishment) 1990 - 1993Farnbourough, EnglandSponsored by the Ministry of Defence, and worked here during summers while attending University. Work was classified.
Simon O. Education Details
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1St Class Honors
Frequently Asked Questions about Simon O.
What company does Simon O. work for?
Simon O. works for Accumatic
What is Simon O.'s role at the current company?
Simon O.'s current role is Lead Engineer at Accumatic.
What schools did Simon O. attend?
Simon O. attended Imperial College London.
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