Simon Préfontaine Email and Phone Number
Simon Préfontaine personal email
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Simon Préfontaine phone numbers
I am an experienced Game Designer with passion for system design & balancing and over ten years' experience in the industry.My work experience includes "The Elder Scrolls: Blades" for Bethesda Game Studios, "Infernals: Heroes of Hell" for Goodgame Studios, several titles in the "Dungeon Hunter" series for Gameloft as well as "Cashtronauts", a self-published indie title on Steam.I also worked as a Game/Level Designer for Global Eagle Entertainment, helping on a variety of genres and franchises, including "Angry Birds World Tour", "Monster's University: Hide & Sneak", and "In-Flight Tetris". When I have free time, I enjoy game jams and other creative endeavours. Several years ago my road trip simulator "Don't Make Me Turn This Car Around" was one of the finalist of the Walking Dead All Out War Game Jam and its Lets Plays have received over ten million views. Before moving to Montreal, I worked in video production and film making, having earned my Communications degree from the University of Ottawa, where I specialized in Marketing and video production.
Bethesda Game Studios
View- Website:
- bethesdagamestudios.com
- Employees:
- 363
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Game DesignerBethesda Game Studios May 2017 - PresentMontreal, Canada AreaGame Designer and Writer on an unannounced mobile project. Previously Game Designer on "The Elder Scrolls: Blades", focusing mainly on systems and economic design, with some writing as well. -
Independent ContractorDouble Stallion Games Feb 2017 - May 2017Montreal, Canada AreaI helped Double Stallion create a playable prototype for a new project.Using their high-level design doc and pitches I am creating a playable build of the game, exploring many different design paths along the way. I created it in Unity, with help from the rest of Double Stallion and another freelance programmer. -
Indie Game DevSelf-Employed 2012 - May 2017"Cashtronauts" is a twin-stick space combat and trading game I designed and programmed myself. It is currently live on Steam.
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Game DesignerGoodgame Studios Jan 2016 - Jan 2017Hamburg Area, Germany* Pitching, designing and developing gameplay, monetization and social features* Collecting data to improve game design through focus groups, analytics and automated testing* Responsible for all in-game text, coordinating regularly with writing and localization teams* Documentation (Confluence)* Creating and assigning tasks in JIRA* Using a mix of in-house and third party tools -
Game / Level DesignerGlobal Eagle Entertainment Oct 2013 - Nov 2015Montreal, Canada Area* Pitching, designing and developing games for in-flight entertainment systems* Updating and modernizing back catalog titles* Designing new interfaces for licensed titles to work on in-flight hardware* Maintaining documentation ( Microsoft OneNote )* Designing menu flow and mockups ( Adobe Photoshop )* Prototyping game ideas in Unity 3D and 3DS Max. -
Game DesignerGameloft Feb 2012 - Oct 2013Montreal, Canada AreaResponsible for designing various gameplay mechanics and features (crafting, economy, skills and combat balancing) on Dungeon Hunter 4 for iOS/Android. -
Technical Game DesignerGameloft Feb 2010 - Feb 2012Level and cinematic design using 3DS Max and proprietary tools. Scripting events, skills, and AI using Python, Lua, XML and some very basic C++.Also helped train and lead a team of TGDs. -
Localization IntegratorGameloft Jul 2009 - Feb 2010Working as an intermediary between the internal localization/translation team and the game developers. Formatting text documents and helping translators with playthroughs as well. -
Quality Assurance TesterGameloft Oct 2008 - Jul 2009Quality Assurance, mainly on iPhone, Nintendo DS and PSN. -
CoordinatorZoom Productions May 2006 - Sep 2008I was in charge of Zoom Productions, the student-owned digital video production company at the University of Ottawa for two years after my graduation.Wrote, shot, edited and produced countless videos and promo DVDs.
Simon Préfontaine Skills
Simon Préfontaine Education Details
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Marketing, Video Production, Advertising
Frequently Asked Questions about Simon Préfontaine
What company does Simon Préfontaine work for?
Simon Préfontaine works for Bethesda Game Studios
What is Simon Préfontaine's role at the current company?
Simon Préfontaine's current role is Game Designer.
What is Simon Préfontaine's email address?
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What is Simon Préfontaine's direct phone number?
Simon Préfontaine's direct phone number is +151456*****
What schools did Simon Préfontaine attend?
Simon Préfontaine attended University Of Ottawa.
What are some of Simon Préfontaine's interests?
Simon Préfontaine has interest in Writing, Programming, Design, Politics, Science, Gaming, Trivia, Business, Drawing, History.
What skills is Simon Préfontaine known for?
Simon Préfontaine has skills like Game Design, Level Design, Video Games, Scripting, Iphone, Unity3d, 3d Studio Max, Mobile Games, Game Development, Photoshop, Teamwork, Lua.
Who are Simon Préfontaine's colleagues?
Simon Préfontaine's colleagues are Pat Duffy, Mason Eastman, Gabriel Romero, Zihao Ziz Zhu, Gulad Badi, Natalie Balderston, Kate Zgaga.
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Simon Préfontaine
Being Impactful In Healthcare Distribution / Faire La Différence En Distribution MédicaleMontreal, Qc -
Simon Préfontaine
Chief, Energy And Economic Analysis Division At Natural Resources Canada | Ressources Naturelles CanadaCanada1nrcan-rncan.gc.ca -
2lafond.ca, yahoo.com
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Simon Préfontaine
Québec, Qc
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