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Began career at Sony First Party QA, acquiring expertise in functional/manual testing while contributing to diverse game projects.Conducted meticulous playthrough testing on flagship titles such as Gran Turismo and Ratchet & Clank, providing critical feedback towards the end of development to enhance user accessibility and gameplay experience.Transitioned to Sanzaru Games Studio working on a major project from its early development stages to the end of its QA testing cycle. Responsibilities include reviewing and organizing design documents, offering feedback to level designers, and reporting various gameplay issues ranging from AI behavior to performance optimization.Worked briefly with Oculus (2016), leveraging my adaptability to new technologies and PC hardware while testing VR products.As a CQC Tester at Bandai Namco America, responsible for executing compliance test cases on various game titles across multiple platforms, including Sony TRC, Microsoft TCR , Steam(Valve), and Google Stadia requirements. Routinely assessed all applicable features to ensure adherence to platform-specific standards.
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Cqc Qa AnalystBandai Namco Entertainment America Inc. May 2014 - Mar 2022San Francisco Bay AreaPerformed compliance testing on diverse projects for Sony, Microsoft consoles, PC/Steam, ensuring adherence to 1st party standards and guidelines.Conducted comprehensive patch testing on post-release titles, proactively identifying and addressing stability issues, before submission to first party publishers.Checked for terminology issues, confirming text are deemed appropriate and standardized by 1st party guidelines.Collaborated with international teams on a flexible schedule to perform test cases involving multiplayer components.Assisted in submitting daily QA bug reports provided by QA vendor leads to the appropriate dev teams, ensuring timely bug reporting and resolution.Learned and utilized Da Vinci Resolve video software for efficient editing and organization of captured footage for DJCTQ ratings. -
Game Compliance QaBandai Namco Games America Inc. May 2014 - Aug 2015San Jose, CaApplied compliance testing on new game projects on Sony and Microsoft SDKs. Performing checks on game stability, basic user-functionality according to 1st party Standards Requirements.Performed patch testing on released titles, to check for stability issues and violations against 1st party guidelines.Checked for standardized text (error messages, info messages, correct brand-name/trademarks). Making sure all messages are appropriate and displayed correctly in games that support various languages.Conducted tests under various scenarios according to 1st party test plans. -
Vr Qa User-End Tester (Mice Groups Staffing Agency)Lytro Apr 2017 - May 2017Mountain View, CaProvided User-end testing on a VR film project using Oculus Rift. Film was shown at Tribeca Film Festival (April 19 - 30, 2017, New York) and Cannes Film Festival (May 17 - 28, 2017)Stress-tested on several high-end PCs, and logged multiple playbacks within the VR headset throughout each day; spotting and keeping track of stability issues and potential degradation of framerate performance. Also paid careful attention to image quality during VR sessions, reporting visual bugs; artifacts/graphic corruption issues.Kept track of low frequency crash bugs through GPU sensor logs and .dmp files for engineers, in order to narrow down potential causes of its stability issues. -
Vr Game Qa Tester (Q Analysts Llc)Oculus Vr Aug 2016 - Oct 2016Menlo Park, CaLearned to familiarize with key basic aspects of VR, while testing extensively on numerous game demos designed for the Oculus Rift and Samsung GearVR headsets.All demos tested were to be shown to the public at the event 'Oculus Connect 3/OC3' (Oct 5th - 7th, 2016); Main priority was to log in critical bugs and reporting issues to point-of-contacts/developers promptly, prior to the event.Performed rigorous testing on game demos through ad-hoc and test cases involved with the Rift's hardware tracking capabilities.Attention to detail within each game's VR environment; documented PC performance + framerate slowdowns, motion-sickness/jittering-issues through the headset's motion-tracking.Performed online smoke tests to determine whether or not multiplayer demos were in playable states for OC3.Assisted Oculus co-workers in miscellaneous tasks; performed inventory checks which includes high-end pre-built PCs and Samsung phones. Performed imaging routines and firmware updates on PCs and phones in order to run smoothly, prior to the event. -
Dev Qa TesterSanzaru Games Jan 2011 - Sep 2012Foster CityWorked in a game studio, primarily providing feedback on user-accessibility issues and reporting bugs to developers.Near periods of focus group testings and milestone events (PAX, E3, etc.); priorities were to find and report critical issues that could negatively impact quality of the builds. Tested numerous levels that were in pre-production to production stages of development. Provided feedback and suggestions such as difficulty and level design. Worked extensively on regression, reproducing and verifying bugs written by outsourcedQA teams. -
Dev Qa Tester (Nelson Staffing)Sony Computer Entertainment America / Sanzaru Sep 2010 - Nov 2010Foster City, CaDirect support to developer on major issues on three separate projects. Primarily checked for localization issues in multiple supported languages for each project. Also checked and reported any crash issues within the projects.Worked with outsourced QA teams to resolve potential critical bugs,
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First Party Quality Assurance Tester (Nelson Staffing)Sony Computer Entertainment America May 2006 - Oct 2009Foster City, CaBegan as a QA tester, reporting a variety of bugs ranging from graphical, gameplay mechanics, game-breaking issues, to suggestive content correlating to ESRB rating on various projects.Attention to detail, analyzing the cause and reproducing bugs in concise steps in order for developers to understand the issue easily.Proof-reading on localization for Japanese games, checking for proper grammar in applications, suggesting corrections to leads and developers.
Simon Wu Skills
Simon Wu Education Details
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Computer Software Engineering/ C++ -
Communication, General -
Communication, General
Frequently Asked Questions about Simon Wu
What is Simon Wu's role at the current company?
Simon Wu's current role is QA Analyst/Tester in the Games Industry.
What is Simon Wu's email address?
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What is Simon Wu's direct phone number?
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What schools did Simon Wu attend?
Simon Wu attended De Anza College, Foothill College, De Anza College.
What skills is Simon Wu known for?
Simon Wu has skills like Quality Assurance, Testing, Test Planning, Game Development, Video Games, Gameplay, Multiplayer, Ps3, Analysis, Regression Testing, Product Development, Test Strategy.
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