Game Programmer
CurrentWorking on Forgotlings. Designing and building, mechanics, UI and editor tools. Game designing, play testing and fine tuning. I have done most things one would expect is needed under the hood when building a modern high quality indie game. Of specific highlights include, AI and system implementation of the boardgame within a game, INA. With seperation of graphics and mechanics so simulations could be run without graphics. Enemy mechanics design and implementation, which includes a swarm type enemy which runs through a ComputeShader.