Simon Bøg Email and Phone Number
I'm a gameplay programmer and Unity developer that over five years have specialised in making single player or local cooperative games. I have a broad understanding of all fields in game development and can communicate effectively with both designers, artists and other programmers. I love working in a team of people, with unique capabilities, to develop a game experience, as there is nothing better than to watch players be engaged with your creation.
Throughline Games
View- Website:
- throughlinegames.com
- Employees:
- 9
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Game ProgrammerThroughline Games Jul 2021 - PresentCopenhagen, Capital Region Of Denmark, DenmarkWorking on Forgotlings. Designing and building, mechanics, UI and editor tools. Game designing, play testing and fine tuning. I have done most things one would expect is needed under the hood when building a modern high quality indie game. Of specific highlights include, AI and system implementation of the boardgame within a game, INA. With seperation of graphics and mechanics so simulations could be run without graphics. Enemy mechanics design and implementation, which includes a swarm type enemy which runs through a ComputeShader. -
Unity C# Software DeveloperMeetinvr Mar 2020 - Jun 2021Copenhagen Area, Capital Region, DenmarkMeetinVR is a virtual reality meeting application for enterprise customers that delivers a more immersive and natural online meeting environment than normal video calls. I designed, programmed and tested features for this application, from idea to consumer. Examples of features I developed: downloading, display and syncing of files(images, PDF, video), a notification system on an in world tablet and a file sharing system. -
Game ProgrammerThroughline Games Dec 2019 - Jan 2020Copenhagen Area, Capital Region, DenmarkExpanded and developed new game mechanics on an already developed Virtual Reality game in Unity for the Oculus Quest. Including a wand pattern recognition system. -
Game ProgrammerThroughline Games Oct 2019 - Dec 2019Copenhagen Area, Capital Region, DenmarkDeveloped a network solution to control multiple Oculus Quest from an iPad. Expanded and developed new game mechanics on an already developed Virtual Reality game. Took part in testing and developement of an experience meant for a Primary School class. -
Gameplay ProgrammerDadiu - The National Film School Of Denmark Aug 2018 - Dec 2018Copenhagen Area, Capital Region, DenmarkI was the main gameplay programmer on this project and worked in a team of 14 people that included, audio designers, visual designers, 3D artists, game designers, level designers, game directors and QA testers.This gave me an understanding of the whole process behind developing a full game
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Developer And ProgrammerFdf Feb 2017 - May 2017Copenhagen Area, Capital Region, DenmarkBachelor’s project, developed a 4+ player cooperative experience in Unity through research, workshops and testing on members of FDF. Used as one of the stops for Væbnermesterskabet 2017 (Event for the 1600 members of FDF) Was used again the following year. Made with four other students.
Simon Bøg Education Details
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The National Film School Of DenmarkPassed
Frequently Asked Questions about Simon Bøg
What company does Simon Bøg work for?
Simon Bøg works for Throughline Games
What is Simon Bøg's role at the current company?
Simon Bøg's current role is Game Developer and Gameplay Programmer.
What schools did Simon Bøg attend?
Simon Bøg attended It-Universitetet I København, The National Film School Of Denmark, Aalborg Universitet.
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